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🐸 For the Development Roadmap, go here!

Older Versions: 🐸v0.17, 🐸v0.16, 🐸v0.15, 🐸v0.14

Oh So Hero! v0.18.400

New features: 🎃

  • New multigrab animations: Amaru+Amaru, Gatis+Gatis, and Gatis+O'Deere
    • Amaru+Amaru+Joe can be encountered in Sheo Islands Beach or Southeast Beach.
    • Gatis+Gatis+Joe and Gatis+O'Deere+Joe can be encountered in the Forbidden Bayou.
  • New music: “Dojo Henshin!!” & “Theme of Brask”
    • “Dojo Henshin!!” is played in Hiroto Dojo.
    • “Theme of Brask” is played in Brask's Palace.
    • “Wild Shadows” and its “Forbidden Mix” will continue to play in Brask's Jungle and the Forbidden Bayou respectively.
  • Gallery AutoPlay (Alpha)
    • Play a loop of all unlocked animations for all unlocked characters and environments.
    • To use this, enter the Gallery and then select a character and enter the animation menu. Next, look at the UI and press the button/key labeled “AutoPlay All”. If you're using the keyboard, the default key is “F”.
    • This feature is still experimental and may have visual glitches.
  • Added PlayStation 5 DualSense controller support (Rewired update).

Improvements & bug fixes:

  • Fixed game events / dialog completion across saves. In other words, NPC conversation progress will no longer carry over from one save file to another.
  • Fixed multigrab order so Joe is always bottom. This means only Joe will take damage.
  • Added the palace exterior for Brask's Palace at the end of Brask's Jungle.
  • Adjusted enemy placement and other things in several environments.
  • Adjusted HP and LP for Amaru, Bax, Puca, and Signal.
  • Changed the Medkit texture to a green cross.
  • Made the application icon uncompressed (higher quality).
  • And even more fixes that are too trivial to list!

Known issues:

  • Linux and Windows 32-bit builds are unavailable. Due to technical difficulties, we are unable to produce working builds for these platforms. We're really sorry about this, but we will be looking into solving this problem. Hopefully it can be resolved by the next update.

Other notes:

  • Due to control changes, key bindings need to be reset if coming from an older version of the game, but they can be re-customized immediately.
  • Windows 64-bit: The EXE and data folder have been renamed “OhSoHero.exe” and “OhSoHero_Data” respectively. This is needed for compatibility with Unity Cloud Build.

Oh So Hero! v0.18.300 Bug Fix Build

New features:

  • Skills Screen
    • You can view all the skills Joe has learned, and toggle them on or off!
  • New item: Abacus
    • This gives Joe the Damage Numbers skill, allowing the player to see how much HP is lost whenever damage is dealt. This can be disabled at any time in the Skills Screen.
    • The Abacus can be found in Treewish Forest (travel west from Southeast Beach).

Improvements & bug fixes:

  • Improved AI so enemies (e.g. Amaru) are more likely to multigrab.
  • Improved UI (Inventory Screen).
  • Updated Credits

Oh So Hero! v0.18.200

New features:

  • New feature: Multigrabs!
    • When Joe is having sex with an enemy, certain compatible enemies can join in!
    • This update adds three new threesome animations: Daku+Daku+Joe, Amaru+Daku+Joe, and Lono'e+Lono'e+Joe!
    • These can be encountered in multiple locations, including Sheo Islands Beach and Treewish Forest.
  • New NPC: Bryce!
    • Bryce can be found in Southeast Beach (outside Cas's House).

Improvements & bug fixes:

  • Fixed springs (i.e. jump pads) to allow Joe to jump high enough to reach the necessary ledges. This required changing the physics back to 50 FPS, but the smoother movement is a separate thing and is still in effect. We will revisit these settings later.
  • Improved display of Ninja Clan in Gallery (including separate idle sprites).
  • Minor level design changes to Sheo Islands Beach and Southeast Beach to improve chances of threesome encounters!
  • All current platform releases, including Linux, have been verified to work.

Known issues:

  • Certain threesome animations (e.g. Amaru+Daku+Joe) may be difficult to trigger due to the current state of enemy AI. We will be making improvements to address this.

Oh So Hero! v0.18.100 Bug Fix Build

New features:

  • Inventory Screen
    • You can view all the items Joe has collected! More updates to come later.

Improvements & bug fixes:

  • Hiroto Dojo has some level fixes and includes the Key to the East Building. The level design is still not final and will have more changes in upcoming versions.
  • Updated the Pause Screen UI with gameplay visible in the background.
  • Fixed the Gallery for anyone with customized controls (key bindings), specifically when an input action has an unmapped key.
  • Multiple fixes to the Key Bindings Screen:
    • Allow assigning the same key/button to multiple actions.
    • Allow the cancel button to be assigned properly.
    • Disable the Trailer Mode key while in this screen.
  • Smoother movement is implemented, and physics calculations now run at 60 FPS instead of 50 FPS. This prevents Joe from jittering when walking over surfaces such as the bridges in Hiroto Dojo.
  • Blocks that are breakable with the Butt Stomp (e.g. Treewish Forest) cannot be destroyed from the side; they can only be destroyed from above, as intended.
  • Some scrolling textures will now stop while the game is paused, as intended.
  • Faster Quit to Desktop (shorter fade out).
  • Dialogue with “<3” is replaced with “❤️”.
  • And even more fixes that are too trivial to list!

Known issues:

  • Springs do not bounce high enough to proceed through the game. A fix has been made for v0.18.200. Sorry, folks!

Oh So Hero! v0.18.000

New features:

  • New Enemy: Ninja Clan!
    • You will encounter them if you fall into a Ninja Trap in Hiroto Dojo!
    • Look for both animations!
  • New NPCs: Xiao and Trace!
    • Xiao can be found in Ali’s Surf Shack (Sheo Islands Beach).
    • Trace can be found in Octo’s Sushi Place (Lood City).
  • Updated Environment: Hiroto Dojo
    • New Building to the right of Hiroto Dojo.
    • Still some things here that will be worked on and fixed in upcoming versions!
  • Added Poise stat:
    • Includes poise damage, poise damage per second, sex poise damage.
    • Enemies with poise refill poise when getting back up from Downed status.
  • Stier now has Poise.
  • Updated HP Bar with Poise, loss display, and new colors.
  • Added Lono’e kick attack to gallery after first time played (sexy~).

Improvements & bug fixes:

  • Fixed UI camera layering.
  • Show cursor on key bindings screen.
  • And even more fixes that are too trivial to list!

Known issues:

  • Linux build may not be functioning correctly. Will address in the next update.
changelog.txt · Last modified: 2022/10/24 16:39 by francis