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Older Versions: v0.21~24, v0.20 (Bates), v0.19, v0.18, v0.17, v0.16, v0.15 (PE2), v0.14, oldest

Oh So Hero! v1.02.000 Bug Fix Build

Improvements & bug fixes:

  • Fix save files - Fix T#204 / T#196 (save file upgrade) ++
    • Fix upgrading the save file from a very old version (most likely Pre Edition II).
    • Any save file that encounters an error while being read will now display its gameplay duration as “ERROR” instead of “NEW”.
  • Possible fix for Bates Encounter Lock-Up T#184
    • Although we have not been able to replicate this bug, we've changed the way the code is structured and addressed potential problem points in hopes that this will solve the problem for those experiencing it.

Known issues:

  • Bugged dialogue with Lin after defeating Bates T#208
  • Ninja Clan attack sounds play if Joe crosses the line while invincible T#209

Other notes:

  • STEAM ONLY (.001): It has been reported that the Steam version of the game is not properly showing the PlayStation button glyphs when using a DualShock or DualSense controller, even though we have built-in support for this that works properly on non-Steam builds. We have adjusted the Steam Input settings in an attempt to fix this. Please let us know in the Steam discussion boards if you experience any problems.
  • We're continuing to make progress on localization. You may notice a Language setting in the Options menu. Currently “English -US-” is the only option available for this, so don't get too excited just yet! We'll make sure to let you know whenever a new language becomes available~

Oh So Hero! v1.01.000 Bug Fix Build

Improvements & bug fixes:

  • Fix Bates animation tracking T#197
    • Set the “Bates_Joe_PSP2” animation (the late-phase Joe-initiated primary sex animation) as recordable (unlockable) so it can be marked as played and viewed in the Gallery without having to defeat Bates first.
    • STEAM ONLY (.001): All Bates-related cutscene animations are now unlocked upon defeating Bates so you don't have to sit through all the cutscenes to get the “I've Seen Everything” achievement.
    • STEAM ONLY (.001): If you're coming from v1.00 and have already defeated Bates but have not gotten the “I've Seen Everything” achievement because you have not lost to Bates, simply load the game, then travel to a new area to save (Tip: Brask's Lazurlite Mirror doubles as a manual save feature!). The achievement should then unlock automatically!

Known issues:

Oh So Hero! Act 1 (v1.00.000)

New features:

  • New NPC: Myriad!
    • You can find him in Lood City West Avenue! (And yes, he has a sex animation~)
  • Low Health Indicator
    • When HP is 45 or less, a sound effect will play and the health bar will become a reddish color. (The SFX plays only once per occurrence. No repetitive sounds!)

Improvements & bug fixes:

  • Updated Credits!
  • Updated Kaylee & Joe's sex animation!
  • Two items have been renamed:
    • Max HP Up → Essence of Vitality
    • Max SP Up → Essence of Vim
  • Added a new background NPC to Lood City West Avenue, and adjusted positioning of background NPCs there and in Lood City Park.
  • Updated the Lood City Park under construction sign text and hid the sign unless Bates is swooned (victory cutscene is finished).
  • Adjusted some objects in the Hiroto Dojo east building for an easier experience.
  • And even more fixes that are too trivial to list!

Known issues:

  • Bryce (Southeast Beach NPC) has been removed from this build so that we can prepare quality improvements for his animations and re-add him in an upcoming build.

Other notes:

  • If you are using a save file from a development version (pre-1.00), we recommend you start a fresh new save to play though without any issues!
  • Test controls have been disabled for this build. We will re-enable test controls on a future date when we return to patron/substar-only development builds. On that same note, the development and patron disclaimer screens have been disabled.
  • For Steam build: The “I've seen everything” Achievement is not unlockable due to Bates' game over intro animations not being recorded.

A Note About Version Numbers

Originally announced in the summary of the v0.21.000 patron build, we decided to change the version naming convention to accelerate the numbering so the version we released for Act 1 launch would be v1.00. This makes things more clear and consistent with our new Act-based game structure, especially for new players. What that means is the change in game functionality from v0.24 to v1.00 is about the same as the change from v0.23 to v0.24.

To see all the changes for older versions, please follow the links to the subpages, located at the top of the main page of the changelog.

changelog.txt · Last modified: 2025/06/17 02:11 by francis