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Changelog / Release Notes

Oh So Hero! v1.09.002

2026-01-15

Summary:

This is the ninth build following the release of Act 1. This is primarily a bug fix build, but we have an additional feature in development we are close to completing, so we're allowing beta access to it in this build: Joe's Throw Moves! Read the changelog to see how to access these moves and give them a spin! We estimate to have these completed by next month. Hope you enjoy what we're workin' on~

New features:

  • Joe's Throw Moves! [IN BETA]
    • This is the “Additional Feature” we mentioned in previous dev previews~
    • Beta Throw Moves must be enabled in the General Gameplay Options before use!
    • HOW TO USE: Tactical Stance button (F/R1/RB) plus Down Direction (Down Throw) or Left / Right (Side Throw) on a downed enemy (with remaining HP) or an Isadora crate.
    • There is currently no touch control implementation for Android.
    • Can't rethrow a thrown enemy until they get back up (by design).
    • This throw feature is incomplete. Currently, enemies can be thrown through walls/barriers. Use at your own risk!

Improvements & bug fixes:

  • Gamepad controller input glyphs will take precedence over keyboard input glyphs when both input methods are available.
  • Potential improvements for certain controllers unknown by Rewired (input framework).
  • Fix: Incorrect threesomes during gauntlets T#186.
  • Fix: Bates may get knocked off screen T#207.
  • Fix: 8BitDo Controller requires manual config on Mac T#229.
  • Fix: Bates spamming flame shield at the edge of the screen T#231.
  • Fix: Speech bubbles are visible during modal dialogue #1100.
  • Fix: Defeated enemies can push around other defeated enemies, and be pushed by them.
    • Note: While defeated enemies are now locked in place, KO'ed enemies (with stars VFX) can still be interacted with.
  • And even more fixes that are too trivial to list!

Known issues:

changelog.txt · Last modified: 2026/01/15 20:43 by francis