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changelog_v0.14

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Oh So Hero! v0.14.900

New features:

  • Teleporters have arrived! You will need to visit a teleporter location to activate it. This will allow you to fast travel there from any other teleporter. You can find teleporters near the starting locations of Sheo Islands Beach, Southeast Beach, Brask's Palace, and Lood City! The visual design of the teleporters will change in upcoming versions, but we hope you enjoy the convenience now~
  • Drinks are in stock at the Grand Pour Bar & Grill at Smol Beach. You can use your Zenni to refill your HP/SP and optionally get a timed Buff to boost your lust resistance. In future updates we'll be providing more in-game information about the items you can buy and the stat increases they provide, but here's the rundown for now:
    • Spring Water costs 5 Zenni and fully restores all HP/SP.
    • Fruit Soda costs 10 Zenni and fully restores all HP/SP, plus provides the “Stamina Up Level 1” buff for 5 minutes, which gives Stamina +12 (less LP increase from enemy lust attacks) & Lubricity +16 (easier to break out of enemy grab power struggles).

Gameplay changes:

  • All sex and fap animations have been slowed down to 85% speed. We feel this is a more natural pace that is closer to Red's original vision. Please take a look and let us know what you think!
    • All other animations, including movement and attacks remain unchanged.

Improvements & bug fixes:

  • Joe's slide attack will continue until he has clearance to stand up.
  • The slide ability also has new sound effects that will be further revised in a future update.
  • Pause screen and other UI elements have been updated slightly.
  • And even more fixes that are too trivial to list!

Oh So Hero! v0.14.800

New features:

  • New NPCs: Dan & Griff! (includes new sex animations).
    • You can find them in the new Bayou Cabin area at the end of the Forbidden Bayou.
  • New lewd sounds have been added to several of the newer sex animations.
    • This includes Ray, Stier, Treewish Forest sexy switch, etc.
    • More SFX revisions will be done in the future to both new and old animations.

Improvements & bug fixes:

  • Treewish Forest sexy switches now pan the camera to the location of the activated platform. No more having to guess what a switch does!
  • Reduced music volume by 43% to mix better with the sound effects.
    • NOTE: If you changed the music volume in the options, you may want to readjust it.
  • Some UI menus have improved visuals and sound. More work will be done later.
  • Progress has been made on other reported bugs and crashes, but more work is to be done.
  • Updated credits and reordered people based on total patronage.
  • And even more fixes that are too trivial to list!

Oh So Hero! v0.14.700

New features:

  • New NPC: Ray, the Tanuki! (includes sex animation)
    • Find him in Lood City (still under construction).
  • Added final sex animation for Stier!
    • This is when Joe is grabbed at 100% lust. Stier, the Minotaur, is found in Lood City.
  • New Gameplay Camera System!
    • Makes the game really look and play like a metroidvania!
    • Go through Treewish Forest and Brask’s Jungle to see it in action!
  • New Items!
    • Three new special items have been added. You can find them in Treewish Forest and Brask’s Jungle.
    • They are currently using placeholder sprites. We will be creating new 3D models for all items at a later time.
  • Update to Joe’s Butt Stomp ability
    • It will now interrupt movement by the “water jets” (rainbow chevrons) in Brask’s Jungle. There is a use for this!
  • Partial redesign of Southeast Beach!
    • Now includes a moving crane and a new platforming segment near Cas’s House.
  • Linux Builds!
    • The 64-bit build is verified working on Ubuntu 20.04. The 32-bit build is untested. Your system must have at least 4GB RAM to run the game. Let us know here or in #osh-bugs (on Discord) if you run into any issues.

Improvements & bug fixes:

  • Add proper spawn facing direction to all doors/checkpoints
  • Hide loading progress bar when confirmation prompt is up
  • Ensure loading screen and game over screen art/animations are proper aspect ratio and always fit in the window
  • Attacks cannot damage defeated enemies (i.e. after lust defeat)
  • Enemies can no longer interact with springs
  • Enemies will stay on the platforms they are intended to stay on
  • Change Joe's bounding box collider to include his head; it now has the same Y-position and height as his hurtbox
  • Change sliding from 1/2 to 1/3 height
  • Automap touchup, including new tiles
    • It is sometimes out of sync with rooms/camera. A rewrite is coming later.
  • Better title screen fade-in
  • NPC dialogue menu fixes
  • And even more fixes that are too trivial to list!

Oh So Hero! v0.14.600

New features:

  • 2 New Game Over Animations: Southeast Beach & Brask’s Jungle.

Gameplay changes:

  • Joe’s regular attack and combo will only work when Joe is on the ground. We will be adding proper aerial attacks later.
  • After an enemy’s KO status (yellow stars) expires, they’re considered “defeated”. But instead of flickering and disappearing, enemies will now remain on screen when defeated. Future development will have their sprites reflect means of defeat (i.e. soaked in cum).
  • Various stats such as HP, damage, LP, arousal, etc. have been adjusted on Joe and all enemies for better difficulty balance.
    • Example 1: Goliath lick attack takes longer to wind up and deals less LP arousal.
    • Example 2: Joe’s slide attack deals far less damage, but still breaks boxes.
  • A “Loading Screen Confirmation” option has been added to the Options screen. This controls whether you need to press Confirm after a new area has loaded. The default is “On”, which is good if you wanna watch the randomized loading animation. Turn it “Off” to return to the old-style loading (auto-confirm); good for speedrunners~
    • NOTE: First time loading the game will always require confirmation, just as it did before.

Improvements & bug fixes:

  • Further AI revisions on Stier and other enemies.
  • Small improvements to Stier sex animation playback & SFX.
  • Revised dialogue for Ket in Sheo Islands Beach (multiple locations).
  • Daku lust attack now momentarily hitstuns Joe, as was originally intended.
  • The first Goliath in Brask’s Jungle is now facing/attacking in the proper direction.
  • Hide mouse cursor while playing the game. Mouse is not utilized in-game currently.
  • Progress has been made on other reported bugs and crashes, but more work is to be done.
  • Updated credits and reordered people based on total patronage.
  • And even more fixes that are too trivial to list!

Oh So Hero! v0.14.500

New features:

  • 1 New Animation for Stier! 100% Lust animation initiated by player.
  • 3 New Game Over Animations: Sheo Islands Beach, Treewish Forest, & Forbidden Bayou.
  • 1 New Loading Screen Animation (random).
  • Proper Lust raising attacks for both Daku and Lono’e.

Oh So Hero! v0.14.400

New features:

  • New Enemy: Stier! Can be found in the Lood City test area at the end of Smol Beach.
  • New music from Tweaker in the new test area that will become Lood City.
  • On Windows, the game now comes in an installer setup exe instead of a zip file.

Improvements & bug fixes:

  • Improved AI for all enemies. This update focuses specifically on more natural movement and more accurate attack targeting. We will continue to revise AI during development to adjust the difficulty and make further advancements.
  • Fit camera to Goliath sex animations so it doesn’t get cut off by UI.
  • Randomize enemy sex animation when Joe is at 0 HP.
  • Enemies should no longer be able to miss attacks at low framerate.
  • Enemies should no longer be able to change facing direction during attacks/sex.
  • Swooned enemies that solo climax have a 15% chance to drop a Chillpill.
  • HUD improvements; Zenni panel now appears contextually, or in pause screen.
  • Updated credits and reordered people based on total patronage.
  • And even more fixes that are too trivial to list!

Oh So Hero! v0.14.310 (bug fix build)

Improvements & bug fixes:

  • Multiple 0 HP fixes (zombie, no grabs, soft-lock, etc.)
  • Fix post-sex stat changes for enemy sex attacks
  • Title Screen menu selection fixes
  • Fix out of bounds bug at start of Brask's Jungle

Oh So Hero! v0.14.300

New features:

  • New NPC: Officer Lance! Can be found in Smol Beach (after Jungle & Bayou).
  • Additional animations for Domino & Tiburon!
  • New Game Over screen!

Improvements & bug fixes:

  • Minor dialogue graphic enhancements.
  • Fixed crash with switch in Treewish Forest.
  • And even more fixes that are too trivial to list!

Oh So Hero! v0.14.202 (bug fix build)

New features:

  • Due to the unfortunate illness of our artist, Red, there are no new animations in this build. This is primarily a bug fix build.
  • We have however laid the foundation for new items to be added to the game. These are simply a couple basic ones that have been introduced/backfilled to get the ball rolling:
  • Gold Coins can be found in crates. They give you Zenni, a currency that will be used in the game later in development. They can be collected, but they currently serve no purpose.
  • Sensual Body Paint is a stat boost item that will increase the arousal (lust) done to enemies when using Joe's sexy pose. It can be found in Treewish Forest near the second “sexy switch” device.

Improvements & bug fixes:

  • enable Joe' slide hitbox/hurtbox sooner
  • enemy AI will only use grab moves if Joe is swooned
  • fix some enemy AI issues and enemy attack hitboxes
  • prevent game crash if loading corrupt save file
  • save stats to save file; max HP on load
  • fix softlock at 0 HP if pressing X while in climax state
  • fix respawning after falling in water
  • no damage during forest sexy switch animation
  • fix all control prompts to use active input method
  • some dialogue-related tweaks and fixes
  • reduce spring sound effect volume
  • wood crate fragments will not interact with springs
  • fix bug upon opening/closing credits screen multiple times
  • and more!

Oh So Hero! v0.14.104

2020-02-29: Release branch “2020-02a” [5a772f8]

New features:

  • New NPC: Tiburon! Can be found in small beach area after Forbidden Bayou.
  • New NPC: Domino! Can be found in small beach area after Forbidden Bayou.
  • Completed Forbidden Bayou section!

Improvements & bug fixes:

  • Improved visuals in Sheo Islands Beach
  • Joe can now slide under Goliath’s fireballs
  • Improved O'Deere AI and attacks
  • Improved various attack VFX (& SFX)
  • Improved water hazard behavior
  • And even more fixes that are too trivial to list!

Oh So Hero! v0.14.000

2020-01-31: Release branch “2020-01a” [1de5778]

New features:

  • New Enemy: O’Deere! Can be found in Forbidden Bayou.
    • Attacks and AI are incomplete, but will be finished/tweaked in another update.
  • New Enemy: Blowey! Can be found in Forbidden Bayou.
    • Comes with a new water hazard mechanic that has some known bugs, but will be fixed in another update.
  • Mac build!
  • Updated credits ordering for dedicated patrons.
    • If you’re missing from the list (or lower than expected), make sure you have filled out this form.

Bug fixes:

  • Improved character lighting
  • Cas/Joe no longer has a glitch showing the wrong frame during the first animation
  • Continuing from Game Over will no longer start Joe at 0 HP
  • Player movement now happens at a variable frame rate (except jumping)
  • If you enter the title menu to Load or New Game, then back out, it will not softlock
  • No more mysterious exploding boxes when entering Brask's Palace
  • And even more fixes that are too trivial to list!

Experimental features:

(incomplete or used for debugging, and may not work as intended)

  • High Definition character animation builds:
    • Recommended system specs: 8 GB of RAM or higher.
    • Eventually will be included as an option that can be enabled in the main build.
    • Ideal for you Goliath fans. Ribbit~
  • Debug time controls. Change speed of animations and gameplay with the [ ] \ keys:
    • [ (left bracket): slow down time
    • ] (right bracket): speed up time
    • \ (backslash): reset time to normal speed
  • Linux build
    • We don’t have the resources to test this right now, and it might not even work, but you can find out for yourselves!
changelog_v0.14.txt · Last modified: 2023/12/20 19:02 by francis