Hiroto Dojo has some level fixes and includes the Key to the East Building. The level design is still not final and will have more changes in upcoming versions.
Updated the Pause Screen UI with gameplay visible in the background.
Fixed the Gallery for anyone with customized controls (key bindings), specifically when an input action has an unmapped key.
Multiple fixes to the Key Bindings Screen:
Allow assigning the same key/button to multiple actions.
Allow the cancel button to be assigned properly.
Disable the Trailer Mode key while in this screen.
Smoother movement is implemented, and physics calculations now run at 60 FPS instead of 50 FPS. This prevents Joe from jittering when walking over surfaces such as the bridges in Hiroto Dojo.
Blocks that are breakable with the Butt Stomp (e.g. Treewish Forest) cannot be destroyed from the side; they can only be destroyed from above, as intended.
Some scrolling textures will now stop while the game is paused, as intended.
Faster Quit to Desktop (shorter fade out).
Dialogue with “<3” is replaced with “❤️”.
And even more fixes that are too trivial to list!