Changelog / Release Notes
Oh So Hero! v1.11.000 Beta Build
Summary:
This is the eleventh build following the release of Act 1. This build is not recommended for new players. New players should use v1.10 (currently live on Steam). This v1.11 Beta Build is the first build in a series of occasional experimental builds that can be used to preview new features, but may contain some game breaking bugs. On Steam, a new “beta” branch will be created so Steam players can check it out there.
We have been busy with localization, so I apologize that I couldn't show off anything more interesting. But I'm fixing bugs more quickly now (v1.12 will arrive within a month as a legit bug fix build) and I'm looking at getting new features done soon. Thanks for your patience and support! =}
New features:
Improvements & bug fixes:
Done between v1.10.000 & v1.10.044:
Fix:
T#6 Rapidly switching between levels causes complete control lock-up.
Fix: HP bars are now hidden for enemies entering a multigrab.
Fonts are updated and text has been adjusted game-wide.
Added input glyph to Joe knocked out message: [“Press (A) to Continue”]
Done between v1.10.044 & v1.11.000:
Fix: Map screen UI layering.
Fix: Speech bubble positioning and layering.
Fix: Area name waits for loading screen fade out.
Fix: Pause menu cursor has corrected oscillation.
Added extra logging around victory against Bates to help with the known issue.
And even more fixes that are too trivial to list!
Known issues:
(The following known issues for v1.11 already have fixes prepared for the next version, v1.12.)
Android: Option screen value selection arrows are difficult to press.
Clicking/tapping on a value selection arrow makes the category name invisible (black text on black background).
When entering an area and then pausing the game, the area name overlays the pause menu.
On the title screen, entering and exiting the options screen makes the “Options” text on the title screen bigger and bigger.
Title screen back button:
The title screen back button is difficult to click/tap on (only visible with touch controls enabled or mouse cursor visible when paused).
This button is going away in the next version. Starting in v1.12, you can click/tap the “Oh So Hero! Act 1 Main Menu” corner banner to return to the initial “Oh So Hero!” title screen.
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Oh So Hero! v1.10.000 Throw Moves
Summary:
This is the tenth build following the release of Act 1. This build finalizes Joe's Throw Moves! This is a feature we've been hinting about for the past several months, and has come out of beta since v1.09. We hope you enjoy yeeting those opponents as much as you enjoy romancing them~ We also have new idle/walking animations, gallery improvements, and various fixes. We expect to have news of upcoming work to share with patrons/substars before the end of the month. In the meantime, please enjoy this new v1.10 build of Oh So Hero!
New features:
Improvements & bug fixes:
Known issues:
Joe attempts to throw KO-ed enemy
T#249.
Throwing crates at swooned/KOed enemies moves them
T#250.
Incorrect movement of Amaru body on the crane
T#251.
Speech bubble graphic bug on ultra widescreen (21:9)
T#252.
Behind O'Tary at Hiroto Dojo Secret Basement
T#253.
Enemies can escape slightly outside gauntlets
T#254.
Very short hops may glitch out Joe's animations
T#255.
Sex with thrown KO'ed enemy grants loot gems
T#256.
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Oh So Hero! v1.09.002
Summary:
This is the ninth build following the release of Act 1. This is primarily a bug fix build, but we have an additional feature in development we are close to completing, so we're allowing beta access to it in this build: Joe's Throw Moves! Read the changelog to see how to access these moves and give them a spin! We estimate to have these completed by next month. Hope you enjoy what we're workin' on~
New features:
Improvements & bug fixes:
Gamepad controller input glyphs will take precedence over keyboard input glyphs when both input methods are available.
Potential improvements for certain controllers unknown by Rewired (input framework).
Fix: Incorrect threesomes during gauntlets
T#186.
Fix: Bates may get knocked off screen
T#207.
Fix: 8BitDo Controller requires manual config on Mac
T#229.
Fix: Bates spamming flame shield at the edge of the screen
T#231.
Fix: Speech bubbles are visible during modal dialogue #1100.
Fix: Defeated enemies can push around other defeated enemies, and be pushed by them.
And even more fixes that are too trivial to list!
Known issues:
Second interaction with certain characters will freeze the game
T#247.
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