Changelog / Release Notes
Oh So Hero! v1.10.000 Throw Moves
Summary:
This is the tenth build following the release of Act 1. This build finalizes Joe's Throw Moves! This is a feature we've been hinting about for the past several months, and has come out of beta since v1.09. We hope you enjoy yeeting those opponents as much as you enjoy romancing them~ We also have new idle/walking animations, gallery improvements, and various fixes. We expect to have news of upcoming work to share with patrons/substars before the end of the month. In the meantime, please enjoy this new v1.10 build of Oh So Hero!
New features:
Improvements & bug fixes:
Known issues:
Joe attempts to throw KO-ed enemy
T#249.
Throwing crates at swooned/KOed enemies moves them
T#250.
Incorrect movement of Amaru body on the crane
T#251.
Speech bubble graphic bug on ultra widescreen (21:9)
T#252.
Behind O'Tary at Hiroto Dojo Secret Basement
T#253.
Enemies can escape slightly outside gauntlets
T#254.
Very short hops may glitch out Joe's animations
T#255.
Sex with thrown KO'ed enemy grants loot gems
T#256.
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Oh So Hero! v1.09.002
Summary:
This is the ninth build following the release of Act 1. This is primarily a bug fix build, but we have an additional feature in development we are close to completing, so we're allowing beta access to it in this build: Joe's Throw Moves! Read the changelog to see how to access these moves and give them a spin! We estimate to have these completed by next month. Hope you enjoy what we're workin' on~
New features:
Improvements & bug fixes:
Gamepad controller input glyphs will take precedence over keyboard input glyphs when both input methods are available.
Potential improvements for certain controllers unknown by Rewired (input framework).
Fix: Incorrect threesomes during gauntlets
T#186.
Fix: Bates may get knocked off screen
T#207.
Fix: 8BitDo Controller requires manual config on Mac
T#229.
Fix: Bates spamming flame shield at the edge of the screen
T#231.
Fix: Speech bubbles are visible during modal dialogue #1100.
Fix: Defeated enemies can push around other defeated enemies, and be pushed by them.
And even more fixes that are too trivial to list!
Known issues:
Second interaction with certain characters will freeze the game
T#247.
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