gameplay
Differences
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| gameplay [2026/07/20 21:13] – Awakened or Awakening francis | gameplay [2026/08/13 22:18] (current) – ↷ Links adapted because of a move operation 47.79.201.42 | ||
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| Awakenings are additional enemy states where they’ll change their moveset to adapt to the tense situation, enemies may enter this state when a specific stat (depending on the enemy) falls below or rises above a certain threshold. | Awakenings are additional enemy states where they’ll change their moveset to adapt to the tense situation, enemies may enter this state when a specific stat (depending on the enemy) falls below or rises above a certain threshold. | ||
| - | As of Act 1, the only enemies that enter this state are [[Haya]] and [[Bax]], | + | As of Act 1, the only enemies that enter this state are [[Haya]] and [[Bax]]. Additionally, the boss [[Bates]] |
| === Game Over === | === Game Over === | ||
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| ==== Teleporters ==== | ==== Teleporters ==== | ||
| - | {{:c: | + | {{ss: |
| These shortcuts are free to use at any time, so they can allow the player to get around the world quickly and visit their favorite [[locations]] or get back to a spot where they missed an [[items|item]] or enemy animation. | These shortcuts are free to use at any time, so they can allow the player to get around the world quickly and visit their favorite [[locations]] or get back to a spot where they missed an [[items|item]] or enemy animation. | ||
gameplay.1784607190.txt.gz · Last modified: 2026/07/20 21:13 by francis