gameplay
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| gameplay [2026/04/21 11:46] – francis | gameplay [2026/07/20 21:19] (current) – Phases are similar to Awakenings, but not explicity the same (e.g. Bates doesn't trigger the Awakened achievement) francis | ||
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| === Awakenings === | === Awakenings === | ||
| - | Awakenings are additional enemy states where they’ll change their moveset to adapt to the tense situation, | + | Certain |
| - | As of Act 1, the only enemies that enter this state are [[Haya]] and [[Bax]], | + | Awakenings are additional enemy states where they’ll change their moveset to adapt to the tense situation, enemies may enter this state when a specific stat (depending on the enemy) falls below or rises above a certain threshold. |
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| + | As of Act 1, the only enemies that enter this state are [[Haya]] and [[Bax]]. Additionally, the boss [[Bates]] | ||
| === Game Over === | === Game Over === | ||
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| The inventory screen displays a list of the player’s currently held [[items]] as well as a visual preview and a description of the currently selected item. This list can be navigated with the **movement** inputs to change items and pages. | The inventory screen displays a list of the player’s currently held [[items]] as well as a visual preview and a description of the currently selected item. This list can be navigated with the **movement** inputs to change items and pages. | ||
| - | If an [[items|item]] has a usable effect, the player can activate it from this screen by selecting it and pressing their **confirmation** key, though, this is only the case with the [[Lazurlite Mirror]]. | + | If an [[items|item]] has a usable effect, the player can activate it from this screen by selecting it and pressing their **confirmation** key, though |
| ==== Map ==== | ==== Map ==== | ||
gameplay.1776797174.txt.gz · Last modified: 2026/04/21 11:46 by francis