gameplay
Differences
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| gameplay [2026/04/21 11:44] – francis | gameplay [2026/04/21 12:28] (current) – Lazurlite Mirror Act 1 francis | ||
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| - | As of Act 1, there is only one buff the player can acquire by drinking a [[Fruit | + | As of Act 1, there is only one buff the player can acquire by drinking a [[Fruit |
| ==== Save icon ==== | ==== Save icon ==== | ||
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| The inventory screen displays a list of the player’s currently held [[items]] as well as a visual preview and a description of the currently selected item. This list can be navigated with the **movement** inputs to change items and pages. | The inventory screen displays a list of the player’s currently held [[items]] as well as a visual preview and a description of the currently selected item. This list can be navigated with the **movement** inputs to change items and pages. | ||
| - | If an [[items|item]] has a usable effect, the player can activate it from this screen by selecting it and pressing their **confirmation** key, though, this is only the case with the [[Lazurlite Mirror]]. | + | If an [[items|item]] has a usable effect, the player can activate it from this screen by selecting it and pressing their **confirmation** key, though |
| ==== Map ==== | ==== Map ==== | ||
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| Your Health points (HP) indicate how healthy [[Joe]] is feeling. He starts with a maximum of 150 HP and loses HP whenever he is hit, grappled (more if the animation finishes or if it's a 100% lust grapple), or drops into/ | Your Health points (HP) indicate how healthy [[Joe]] is feeling. He starts with a maximum of 150 HP and loses HP whenever he is hit, grappled (more if the animation finishes or if it's a 100% lust grapple), or drops into/ | ||
| - | Health can be recovered with certain [[items]] such as [[medkit|medkits]], | + | Health can be recovered with certain [[items]] such as [[medkit|medkits]], |
| ==== Skill Points ==== | ==== Skill Points ==== | ||
gameplay.1776797051.txt.gz · Last modified: 2026/04/21 11:44 by francis