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gameplay [2026/04/21 11:41] – Bates phases francisgameplay [2026/07/20 21:19] (current) – Phases are similar to Awakenings, but not explicity the same (e.g. Bates doesn't trigger the Awakened achievement) francis
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 === Awakenings === === Awakenings ===
  
-Awakenings are additional enemy states where they’ll change their moveset to adapt to the tense situation, enemies may enter this state when a specific stat (depending on the enemy) falls below a certain threshold.+Certain enemies can enter an "Awakened" state; also known as an "Awakening".
  
-As of Act 1, the only enemies that enter this state are [[Haya]] and [[Bax]], as well as the boss [[Bates]] by way of multiple phases.+Awakenings are additional enemy states where they’ll change their moveset to adapt to the tense situation, enemies may enter this state when a specific stat (depending on the enemy) falls below or rises above a certain threshold. 
 + 
 +As of Act 1, the only enemies that enter this state are [[Haya]] and [[Bax]]. Additionally, the boss [[Bates]] has multiple phases, functioning like multiple awakened states.
  
 === Game Over === === Game Over ===
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 ==== Stores ==== ==== Stores ====
  
-In Act 1, the player is able to spend their [[Gold Coin|Zennies]] at [[Korko]]’s shop in [[Smol beach]]. Talking to [[Korko]] will open a small menu that allows the player to purchase two items or flirt with the bartender, unlocking an //interaction// with him.+In Act 1, the player is able to spend their [[Gold Coin|Zennies]] at [[Korko]]’s shop in [[Smol Beach]]. Talking to [[Korko]] will open a small menu that allows the player to purchase two items or flirt with the bartender, unlocking an //interaction// with him.
  
 The only two [[items]] available for purchase are two consumables: The [[Spring Water]] and the [[Fruit Soda]]. The only two [[items]] available for purchase are two consumables: The [[Spring Water]] and the [[Fruit Soda]].
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 {{:ss:bufficon.png?nolink&75 |}} Next to your [[#mini-map]] will be an icon displaying your current buff and how long it will remain active. It’s self-contained in a small rectangle that appears only when the buff is active, disappearing when it runs out. {{:ss:bufficon.png?nolink&75 |}} Next to your [[#mini-map]] will be an icon displaying your current buff and how long it will remain active. It’s self-contained in a small rectangle that appears only when the buff is active, disappearing when it runs out.
  
-As of Act 1, there is only one buff the player can acquire by drinking a [[Fruit soda]].+As of Act 1, there is only one buff the player can acquire by drinking a [[Fruit Soda]].
  
 ==== Save icon ==== ==== Save icon ====
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 The inventory screen displays a list of the player’s currently held [[items]] as well as a visual preview and a description of the currently selected item. This list can be navigated with the **movement** inputs to change items and pages. The inventory screen displays a list of the player’s currently held [[items]] as well as a visual preview and a description of the currently selected item. This list can be navigated with the **movement** inputs to change items and pages.
  
-If an [[items|item]] has a usable effect, the player can activate it from this screen by selecting it and pressing their **confirmation** key, though, this is only the case with the [[Lazurlite Mirror]].+If an [[items|item]] has a usable effect, the player can activate it from this screen by selecting it and pressing their **confirmation** key, though in Act 1, this is only the case with the [[Lazurlite Mirror]].
  
 ==== Map ==== ==== Map ====
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 Your Health points (HP) indicate how healthy [[Joe]] is feeling. He starts with a maximum of 150 HP and loses HP whenever he is hit, grappled (more if the animation finishes or if it's a 100% lust grapple), or drops into/triggers a hazard such as falling into water. When his HP hits 0, poor [[Joe]] will be left vulnerable to the fiendish whims of the horny enemies! This triggers a Game Over and you’ll need to restart the current [[locations|stage]] from the entrance that took you into it. Your Health points (HP) indicate how healthy [[Joe]] is feeling. He starts with a maximum of 150 HP and loses HP whenever he is hit, grappled (more if the animation finishes or if it's a 100% lust grapple), or drops into/triggers a hazard such as falling into water. When his HP hits 0, poor [[Joe]] will be left vulnerable to the fiendish whims of the horny enemies! This triggers a Game Over and you’ll need to restart the current [[locations|stage]] from the entrance that took you into it.
  
-Health can be recovered with certain [[items]] such as [[medkit|medkits]], [[Spring water]] or the [[Loot gems]] that drop from enemies you top. Passing through a [[#Life Spring Aura]] can also recover your Health. There are also certain [[items]] that increase the amount of Health points you have or reduce the amount you lose from attacks.+Health can be recovered with certain [[items]] such as [[medkit|medkits]], [[Spring Water]] or the [[Loot gems]] that drop from enemies you top. Passing through a [[#Life Spring Aura]] can also recover your Health. There are also certain [[items]] that increase the amount of Health points you have or reduce the amount you lose from attacks.
  
 ==== Skill Points ==== ==== Skill Points ====
gameplay.1776796904.txt.gz · Last modified: 2026/04/21 11:41 by francis