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changelog [2023/05/22 01:06] – Oh So Hero! v0.19.100 francischangelog [2024/04/01 00:07] (current) – Oh So Hero! v0.20.200 francis
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 [[development|🐸 For the Development Roadmap, go here!]] [[development|🐸 For the Development Roadmap, go here!]]
  
-**Older Versions:** **[[changelog v0.18|🐸v0.18]]**, **[[changelog v0.17|🐸v0.17]]**, **[[changelog v0.16|🐸v0.16]]**, **[[changelog v0.15|🐸v0.15]]**, **[[changelog v0.14|🐸v0.14]]**+**Older Versions:** **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**
  
-====== Oh So Hero! v0.19.100 ======+====== Oh So Hero! v0.20.200 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **New multigrab animations[[Signal]]+Signal and [[Stier]]+Stier** +  * **New NPCDyabal!** 
-    * These dudes can be encountered in Lood City. +    * Find this demon frog (auranura) in Dyabal’s Cabin! 
-  * **Three (3) new animations for [[Haya]]!** +  * **New Environment: Dyabal’s Cabin** 
-    * Haya can be found in Hiroto Dojo, and he also has new grab move+    * This is small area added to the __far right side of the Forbidden Bayou__
-  * **New NPCKoji!** +  * **New attack for BatesFire Pellets** 
-    * This [[Daku]] NPC can be found in Ali's Surf ShackHe will be relocated and provided dialogue in a future update+    * This spawns patterns of flaming bulletsBates starts using this in Phase 3, and adds new patterns in Phases 4 and 5
-  * **New 3D models for all collectible items.**+  * **Mastered Soundtrack** 
 +    * The game’s music has been updated to the mastered soundtrack.
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Fixed doors transitioning to wrong checkpoints (and related autosave issues). +  * Forbidden Bayou modifications: 
-  Fixed enemy AI when pausing the game. +    Liath now has a cauldron, an updated hut, and new dialogue
-  * Fixed Haya's AI and added his grab move+    The door to Smol Beach has been moved a bit more to the right
-  Made tweaks to all gameplay environments, including Hiroto Dojo and Lood City. +  * Updated Credits.
-  * Fixed the missing impact sound effect for Joe's butt stomp+
-  * Added new staff to the Credits.+
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * Koji'animation spawns a barstool under Joe. This is not spawned/positioned correctly when viewing it in the Gallery. A fix is forthcoming+  * There are some bugs in the Bates battle (Fire Pellets included) as it’still in beta
-  * Some areas of gameplay may have new issues with the camera, player collision, or enemy AI activation since we have migrated to new level design toolsWe'll be working to iron out these issues and make other long-needed fixes over the coming updates.+  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
-===== Other notes: =====+====== Oh So Hero! v0.20.100 Bug Fix Build ======
  
-  * We still need more time to address the issue with the false positive virus reports. Our previous Windows build was made on a machine running Windows 11 (to the best of my knowledge), so I went back to our standard dev machine running Windows 10. Hopefully this will mitigate the issue until we have time to set up Extended Validation Code Signing.+===== Improvements & bug fixes: =====
  
-====== Oh So Hero! v0.19.000 ======+  * NPC animations: 
 +    * Fixed Koji (Daku NPC) & Joe's sex animation in Ali's Surf Shack. 
 +    * Fixed Ajax (Bax NPC) & Joe's sex animation in the Gallery. 
 +  * Gameplay: 
 +    * Fixed the white screen bug at title when mashing the submit button from the very beginning of the game (or when returning to title from gameplay). 
 +    * Fixed Amaru's sexy taunt hearts to move properly on “JumpThrough” platforms, and also not move the bodies of defeated enemies. 
 +  * Graphics: 
 +    * All characters use a new custom shader to allow for proper color overlay effects. This shader may be more performant than the old one as well. 
 +    * As a result, some visual effects, most notably the invulnerability/damage color on Joe, will be more apparent. 
 +    * Gallery characters have been spread out more to avoid overlap, and other cosmetic tweaks have been made to the Gallery. 
 +    * Added extra animation loops for fullscreen Game Over and Loading Screen animations when using the Gallery's Play All feature. 
 +  * **Bates-related:** 
 +    * Bates's AI should not make him stop attacking Joe at any point. 
 +    * Bates's AI should not make him move bizarrely or go off screen. 
 +    * Bates's HP bar will show and hide properly, even when Joe gets a game over and then continues. 
 +    * Joe will no longer be able to have sex with Bates while he is downed and invulnerable between phases. 
 +    * Bates's invulnerability between phases has less visual flickering (he'll still be invulnerable for the same amount of time). 
 +    * Bates will have a magenta overlay on his body when he is downed at 100% lust, indicating that the sex animation will be different (such as with a normal enemy while they are swooned). 
 +    * Five Chillpills have been added to Lood City Park to lower the player's lust before the battle with Bates. 
 +  * Cleaned and optimized various areas of game code that may also improve performance. 
 +  * And even more fixes that are too trivial to list! 
 + 
 +===== Known issues: ===== 
 + 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] 
 + 
 +====== Oh So Hero! v0.20.002 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **New EnemyHaya!** +  * **New BossBates!** 
-    * You can encounter this ninja rabbit enemy in Hiroto Dojo! +    * __You can find and fight Bates in Lood City Park (see further below).__ 
-    * This is a simple enemy with one swooned animation and one sex animation with Joe+    * **This is a beta version of Bates.** We have most of his moves and sex animations implemented, and you can battle him in a form close to what we have intended. Bates operates a bit differently from normal enemies. For example, when he reaches 100% lust, he is not swooned, but has a defense debuff applied
-    * NOTE: Haya has replaced O'Deere in the Dojo, but O'Deere can still be found in the Forbidden Bayou. +    * After you beat Bates, go right to read a sign with a special message, and then check the Gallery for all Bates animations unlocked, including a bonus animation! (We couldn't get it in the battle just yet, but you can see it in the Gallery.) 
-  * **New [[Ninja Clan]] animations!** +    * We have more in the works for Bates including new and improved attacksadditional sex animations, and a post-defeat cutscene with dialogue. These updates will roll out over the coming months, and we hope you enjoy them! 
-    * Joining the existing Trio and Pig, we now have **Goat** and **Cat/Dog** animations+  * **New Environment: Lood City Park!** 
-    * Each Ninja Trap laser color has one of these animationsFind all four+    __You can get here through a new door on the far right side of Lood City.__ 
-  * **Apple silicon support!** +    * This is a small linear area where you fight Bates! The design is subject to change in upcoming updatesWe also added a Life Spring Aura to fill your HP and SP
-    * If you have a Mac with an M1 or newer processor, please download the "Apple silicon" / "macsilicon" build. +  * **New Music: “BATES Prelude to Battle”, “BATES Boss Battle”, “BATES Boss Battle (Final Mix)”** 
-    * NOTE: Intel Macs can continue running the game with the "Intel" / "macintel" build.+    * Hear these in Lood City Park and in the battle with Bates! 
 +    * These three tracks were composed by Cilantro, with additional arrangement on the Boss Battle tracks by Ket Ralus, and guitar on Final Mix by Ugly Prick!
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * **Hiroto Dojo** has updated enemy placement and some revised level objects+  * Increased default volume for sound effects and lewd sound effects. You may want to reset your audio settings to 100% for proper balance. 
-  * A few items have been updated with 3D representations. We plan to do this with all existing items as development progresses+  Updated the disclaimer at the start of the game, adding a photosensitivity/epilepsy warning. We try to avoid rapidly flashing lights, but please take precautions. 
-  * Tiburon'dialogue has been updated+  Fixed damage numbers to display proper values when stats are modified. 
-  * Updated Credits +  Sex rhythm meter now has a variable target (min of 15% and max of 75%)
-    If you don't see your name listed, contact us. We'll have another update before our next public releaseso don't worry. [[https://f.ff-f.co/oshc|Access the Credits Form here for more info.]]+  * Sex rhythm meter and power struggle meter have been moved to the bottom of the screen (gameplay HUD)
 +  * Sex rhythm meter'button prompt will hide quickly
 +  * Joe's Crescent Moon special ability will now give him iframes (invulnerability) for the full duration of this move. 
 +  Joe's Slide and Butt Stomp abilities now have increased recovery time at the end of the movesand Slide's distance/speed has been modified.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
 +
 +===== Known issues: =====
 +
 +  * Bates is incomplete and has several known issues. These will be rectified in the following updates as we complete our work. Here are the main issues:
 +    * Bates's attacks have little to no sound effects. What's there is a placeholder.
 +    * Some of Bates's attacks are incomplete, and some other moves are absent.
 +    * Joe is able to have sex with Bates while he is downed and invulnerable between phases, though this should not be possible.
 +    * Bates may sometimes move bizarrely or go off screen.
 +    * There are no Bates Game Over animations.
 +    * Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right).
 +  * The Lood City Park environment needs performance optimizations.
 +  * Joe's Crescent Moon cooldown is irregular.
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
changelog.1684742763.txt.gz · Last modified: 2023/05/22 01:06 by francis