Bates is a boss introduced in v0.20.002. He is currently in his beta state with some of his animations and cutscenes missing. However, he has most of his moves and the essence of what his boss fight is supposed to be.
Unlike Joe who superficially resembles a dragon, Bates is a tall and extremely muscular anthropomorphic dragon with red scales, expansive white horns, and large bat like wings which he can use to fly. His only clothing is a white kilt with embroidered edges and brown codpiece.
Bates can be encountered in Lood City's Park in front of the Fountain in the center. Conveniently, a Life Spring is placed next to the fountain for Joe to heal himself with before challenging Bates. Befitting of a boss, Bates has a massive pool of health and a wide array of abilities and characteristics that far surpass any other enemy in terms of power and challenge level.
The following are a list of Bates attacks:
Double Axe Handle - Bates will leap up into the air and slam down with both of his fists raised. This will cause a geyser of energy to surge above and around him. Can be avoided by running away from him or sliding under him.
Fiery Fastball - Bates will conjure a fire ball in the palm of his hand and throw it across the arena. Can be avoided by jumping over it.
Dragon's Flare - Bates will perform an uppercut and an explosion of fire will be set off around him. Can be avoided by keeping your distance from Bates.
Dragon's Rush - Bates' grapple. He will rush forward from one side of the arena to the other, grabbing Joe in the process. Can be avoided by jumping over Bates after he starts the rush.
Sex on a Meteor - Bates' seductive taunt. Bates will flex his muscles before exposing himself. He will then turn around and pose revealing his muscular butt and back sack. This causes a swarm of hearts to appear above him and diagonally rain down on the arena.
In addition to the above moves, as Bates takes damage, he will enter not one, but two awakened states, enhancing some of his moves and gaining new ones:
Triple Geyser - The enhanced form of Double Axe Handle. Unlocked after his first awakening. Bates performs up to 3 Double Axe Handles in rapid succession.
Burning Beam - The enhanced form of Fiery Fastball. Unlocked after his 1st awakening. Instead of a single projectile, Bates shoots a fast beam that instantly covers the entire arena. Must be avoided by jumping straight up right before he fires.
Mega Flare - The enhanced version of Dragon's Flare. Increases the Blast Radius of the explosion.
Giga Flare - The ultimate form of Dragon's Flare. Unlocked after his 2nd awakening. In addition to the increased size 3 fire balls will begin to orbit around Bates increasing in speed and distance.
Dragon's Claw - A short range version of Bates' grapple, however the hit box is higher than Dragon's Rush, allowing him to catch Joe out of the air if he tries to jump over him while he is doing this move. Can switch between this move and Dragon's Rush to confuse players after his 2nd awakening.
Supernova - Bates ultimate attack. Unlocked after his 2nd awakening. Creates a massive ball of fire that floats over the fountain in the center of the arena. The ball will then release a barrage of smaller fire balls in all directions.
Fire Pellets - Bates throws a small fire ball above the fountain. After a brief delay, the fire ball will fly up and 5 pellets will rain straight down with small gaps in between them.
Sun Dial - The 1st awakened form of Fire Pellets. After a brief delay, the ball will begin shooting pellets rapid fire in one direction. The ball will rapidly rotate clockwise, changing trajectory to sweep the entire arena.
Cross-Fire - The 2nd awakened form of Fire Pellets. After a brief delay, the ball will fly up and 8 fire pellets from both sides and 2 pellets from the top will converge to the bottom center of the arena.
Firework - The 3rd awakened form of Fire Pellets. After a brief delay dozens of pellets will explode and fall from the ball in all directions before falling down, muck like a firework.
Flamethrower - The 4th awakened form of Fire Pellets. After a brief delay, the fire ball will move to either the left or right side of the arena. After which it will release a wave of fire pellets that fan out towards the center of the stage.
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In addition to all the aforementioned moves, Bates possesses a large amount poise and cannot be defeated or even incapacitated by Joe's sexy taunts. Instead, upon reaching maximum lust, Bates takes more damage. When Bates' poise is broken, Joe can perform a combo to knock him down and fuck him causing him to take a decent chunk of damage. This amount is increased if Joe manages to max out his lust before knocking him down.
When fighting Bates, it should be noted that while many of his attacks are difficult to avoid, most of them do not do all that much damage. Joe can and should focus on whittling away his poise to knock him down and deplete his health more effectively. However, Bates' grapples, especially his Grapples against a swooned Joe do massive damage and increase lust at a remarkably fast rate.
v0.20.200 introduces a new move into Bates' repertoire: Fire Pellets. There are many different versions of the move and as the fight with Bates progresses, he will be able to switch between each pattern.
It is recommended to defeat Bates that you focus on hit and run tactics: After Bates' last attack try to perform Joe's normal combo on him as many times as possible, before retreating. If Bates falls down, fuck him. Do not attempt to attack him while he is performing his Taunt or Supernova since he cannot be knocked over while using them. Also, be careful of whether or not he is using Dragon's Rush or Dragon's Claw. While it may be tempting, it may not be wise to use Joe's Butt Stomp since positioning it over Bates may be difficult and the end lag may leave Joe vulnerable, especially since many of Bates' attacks are designed to hit Joe while he's in the air.