locations
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locations [2021/10/17 17:07] – [Smol Beach] halloway | locations [2024/12/13 18:53] (current) – sins_and_virtues | ||
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====== Locations ====== | ====== Locations ====== | ||
- | The various exotic locations (a.k.a. zones or dungeons) found in the game, //Oh So Hero!//. | ||
- | // | + | The events of //Oh So Hero!// take place on the planet **Aeter**; this page documents the various exotic locations (a.k.a. zones or dungeons) found on there. |
+ | |||
+ | // | ||
---- | ---- | ||
==== Sheo Islands Beach ==== | ==== Sheo Islands Beach ==== | ||
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The starting zone of the game. The map is mostly a beach location with a bridge over the water at the beginning for connecting the player to the rest of the zone. In the background is a collection of cliffs, some with waterfalls, and various deck chairs, flags, billboards, and hot dog stands filling the in-between while palm trees cover most of the land. There' | The starting zone of the game. The map is mostly a beach location with a bridge over the water at the beginning for connecting the player to the rest of the zone. In the background is a collection of cliffs, some with waterfalls, and various deck chairs, flags, billboards, and hot dog stands filling the in-between while palm trees cover most of the land. There' | ||
- | To the far left in the background is Ali's Surf Shack and to the far right is the entrance to Treewish Forest and Lood City, the latter of which has apparently been blocked by a vehicle. Somewhere in the middle is an alien ship and a collection of alien constructs, such as floating platforms. The map is where you are first introduced to the first two enemy types: Daku and Amaru. This offers the player a chance to polish up on their skills before continuing. Jack can be found by Lood City's entrance, who serves as the first interactable | + | [[Ket]] can very quickly be found sitting in his lifeguard chair, ready to offer advice on where to go and how to use your abilities. |
+ | |||
+ | To the far left in the background is Ali's Surf Shack and to the far right is the entrance to [[locations# | ||
As the player progresses through the game, a teleporter will unlock at the start of the level to allow a fast return to the beach. | As the player progresses through the game, a teleporter will unlock at the start of the level to allow a fast return to the beach. | ||
- | ---- | + | |
- | ====Ali' | + | As of version 0.15.500, if Joe makes it all the way to Lood City on his own, than a shortcut back to and from Sheo Island will appear on [[locations# |
+ | === Ali's Surf Shack === | ||
{{ c: | {{ c: | ||
- | Ali's Surf Shack is a surf-style retail store located on Sheo Beach. | + | |
+ | Ali's Surf Shack is a surf-style retail store located on [[locations# | ||
---- | ---- | ||
==== Treewish Forest ==== | ==== Treewish Forest ==== | ||
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A brightly lit but complex forest is a wide open map with a series of powered elevators that need to be activated through glory hole machines to continue. | A brightly lit but complex forest is a wide open map with a series of powered elevators that need to be activated through glory hole machines to continue. | ||
- | The map is comprised of hand-built platforms, huts and ancient ruins, with certain blocks of the ruins being breakable once the "Ass Masters: Limited Edition" | + | The map is comprised of hand-built platforms, huts and ancient ruins, with certain blocks of the ruins being breakable once the "Ass Masters: Limited Edition" |
---- | ---- | ||
==== Southeast Beach ==== | ==== Southeast Beach ==== | ||
{{ c: | {{ c: | ||
- | The opposite shore of the beach the game begins on, there' | + | The opposite shore of [[locations# |
- | Ket can be found at the far left, with a small patch of flowers and grass, nearby the entrance, while Cas' House is found on the far right of the map, with a tricky incline and a jump between two bundles of logs, which may not seem obvious at first glance but can be stood on upon jumping through. The map is filled with Daku and a few Amaru, which will either need to be fought or avoided by using the abundance of spring pads nearby. | + | Ket can be found at the far left, with a small patch of flowers and grass, nearby the entrance, while [[Cas]]' House is found on the far right of the map, with a tricky incline and a jump between two bundles of logs, which may not seem obvious at first glance but can be stood on upon jumping through. The map is filled with [[Daku]] and a few [[Amaru]], which will either need to be fought or avoided by using the abundance of spring pads nearby. |
- | A teleporter is available at the start of the map. | + | A teleporter is available at the start of the map. You can even find [[Bryce]] near Cas' House. |
=== Cas' House === | === Cas' House === | ||
{{ c: | {{ c: | ||
- | Located at the far end of the Southeast Beach, Cas' House is a basic one story log cabin. It's only one room large but the player needs to come here to learn the Butt Stomp ability. There also seems to be a lot of electrical equipment by Cas, possibly to help the ships found around the beach to dock successfully. There' | + | Located at the far end of the [[locations# |
- | The room is filled with dakimakura pillows of an exposed lizard male in leather, posters, and a lot of pornographic manga scattered about or left on display. A Medkit can be seen on the back wall and a white board, which says "On lunch break, brb 20 mins!! <3" with drawing of Cas on it, is by the door. Cas is on the far left with K.Ren on the far right. | + | The room is filled with dakimakura pillows of an exposed lizard male in leather, posters, and a lot of pornographic manga scattered about or left on display. A Medkit can be seen on the back wall and a white board, which says "On lunch break, brb 20 mins!! <3" with drawing of Cas on it, is by the door. Cas is on the far left with [[K.Ren]] on the far right. |
---- | ---- | ||
==== Brask' | ==== Brask' | ||
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Beyond the Treewish Forest lies the Jungle, which is partially made from ruins but mostly made up of large roots and a river that stretches the length of the map below. A collection of crystals, strange plants, and crystal-like flowers dot across the foreground, with the background itself being a incredibly dense jungle brush. | Beyond the Treewish Forest lies the Jungle, which is partially made from ruins but mostly made up of large roots and a river that stretches the length of the map below. A collection of crystals, strange plants, and crystal-like flowers dot across the foreground, with the background itself being a incredibly dense jungle brush. | ||
- | Various glowing arrows, said to be water jets, are used to hover to certain areas of the map outside of jumping range and can be exited mid-transport by using the Butt Slam ability. This level contains two Goliaths, several | + | Various glowing arrows, said to be water jets, are used to hover to certain areas of the map outside of jumping range and can be exited mid-transport by using the Butt Slam ability. This level contains two [[Goliath]]s and a large [[lonoe|Lono' |
=== Brask' | === Brask' | ||
{{ c: | {{ c: | ||
- | Inside of Brask' | + | Inside of Brask' |
- | Brask can be found by an open pool and two thrones, and offers the player a little more plot and some Lono'e aided " | + | [[Brask]] can be found by an open pool and two thrones, and offers the player a little more plot and some Lono'e aided " |
A teleporter is available at the start of the map. | A teleporter is available at the start of the map. | ||
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The Forbidden Bayou is a swamp location and the first zone that introduces water as a hazard. The background contains a lot of dead trees and swamp water, with a few huts and skull effigies. The foreground is just dock, with lily pads occasionally acting as a brief break from the wooden floor, some of which haves holes or gaps on them, and a large lily pad roughly in the middle. | The Forbidden Bayou is a swamp location and the first zone that introduces water as a hazard. The background contains a lot of dead trees and swamp water, with a few huts and skull effigies. The foreground is just dock, with lily pads occasionally acting as a brief break from the wooden floor, some of which haves holes or gaps on them, and a large lily pad roughly in the middle. | ||
- | This zone is home to Bloweys, O' | + | This zone is home to [[Blowey]]s, [[ODeere|O' |
As of Version 0.14.104, falling into water no longer pings the player back to land but offers a unique splash animation before returning players to where they fell. | As of Version 0.14.104, falling into water no longer pings the player back to land but offers a unique splash animation before returning players to where they fell. | ||
- | === Hiroto Dojo === | ||
- | {{ c: | ||
- | Hidden through a secret pass in the Forbidden Bayou is Hiroto Dojo, as its name would imply (Hiroto means large or great), is a massive building constructed with Edo Era style architecture and interior design. This includes Shōji (moveable screens) and fusuma (sliding doors) made from fusuma paper, tatami mats, paper lanterns, and polished wood blocks. A Vermillion Torii greets [[Joe]] at the entrance and similar materials are used to make the bridges and scaffolding of the structure. The dojo is layered in such a way where it almost resembles a pagoda, though it only has about 2 floors. | ||
- | Currently their are 4 enemies found in the Dojo, [[Bax]], [[Puca]], [[Odeere|O' | + | In the middle of the swamp is a [[locations# |
+ | |||
+ | At the far right side of the bayou is [[Liath]]' | ||
=== Bayou Cabin === | === Bayou Cabin === | ||
{{ c: | {{ c: | ||
- | A small cabin found in the Bayou, the entrance of which is located beside the exit to Smol Beach. The cabin is more of a shack and is quite rundown, with the every side of the cabin (walls, floors, ceiling etc) being in disrepair. However, it still acts as an acceptable shelter for Dan and Griff, who seem to have stopped there during their exploration. Cobwebs or some kind of vegetation covers several parts of both floors. The bottom floor contains a lantern which likely belongs to the two explorers, two large backpacks huddled in the corner, a single bedroll on the floor and a spring pad to the upper room. Dan stands in the center of it all with the exit to the left. Two windows are built into the back wall, exposing the various tribal items found in the Bayou itself. The floor boards have gaps spread in them and look very unstable. | + | A small cabin found in the [[locations# |
On the top floor, Griff stands on the far left, books left scattered on the floor or piled up in a chaotic fashion, and a lantern hanging above (likely to give Griff light to read). There is a single window present, with wooden beams supporting the ceiling above. | On the top floor, Griff stands on the far left, books left scattered on the floor or piled up in a chaotic fashion, and a lantern hanging above (likely to give Griff light to read). There is a single window present, with wooden beams supporting the ceiling above. | ||
It's unclear who built the hut or which of the two use the bedroll. | It's unclear who built the hut or which of the two use the bedroll. | ||
+ | ---- | ||
+ | ==== Hiroto Dojo ==== | ||
+ | {{ c: | ||
+ | Hidden through a secret pass in the Forbidden Bayou is Hiroto Dojo. As its name would imply (Hiroto means large or great), is a massive building constructed with Edo Era style architecture and interior design. This includes Shōji (moveable screens) and fusuma paper sliding doors, tatami mats, paper lanterns, and polished wood blocks. A Vermillion Torii greets [[Joe]] at the entrance and similar materials are used to make the bridges and scaffolding of the structure. | ||
+ | The dojo is layered in such a way where it almost resembles a pagoda, though right now it only has about 2 floors. | ||
+ | |||
+ | As of version 0.18.000, Hiroto Dojo has been slightly modified. The exterior walls have been changed to a dark brown lacquered wood. To the right most side of the stage is a vault that initially can only be accessed through a shaft in its roof. Joe can enter through the shaft and make his way to the back of the vault, discovering a large safe surrounded by tall stacks of paper money. Interacting with the safe will lead to some dialogue in which Joe wonders why the powers that be did not put all their money into the safe. The vault to the Dojo is primarily guarded by the Ninja Clan and one Bax at the entrance. Furthermore, | ||
+ | |||
+ | As of version 0.18.500, Hiroto Dojo's background has been changed to that of a misty mountain. The number of enemies has also increased in order to make [[multigrabs]] more accessible. | ||
+ | |||
+ | As of version 0.19.900, their is an entrance to Hiroto Dojo's secret basement next to the safe in the vault. There you can find [[Foxel]], [[Ajax]], [[Cian]], and [[O' | ||
+ | |||
+ | Currently their are 5 enemies found in the Dojo, [[Bax]], [[Puca]], [[Odeere|O' | ||
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==== Smol Beach ==== | ==== Smol Beach ==== | ||
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Smol Beach is...Well...small. Initially dark as you leave the Forbidden Bayou, with a skull decoration seen in the swamp hanging over head, things quickly brighten up again as you enter. The background here is composed of rocky hills, palm trees and the odd totem or two, while the foreground offers a dining area for the Grand Pour Bar & Grill, with four picnic benches surrounding it. A lone rowing boat is also left on the sand. | Smol Beach is...Well...small. Initially dark as you leave the Forbidden Bayou, with a skull decoration seen in the swamp hanging over head, things quickly brighten up again as you enter. The background here is composed of rocky hills, palm trees and the odd totem or two, while the foreground offers a dining area for the Grand Pour Bar & Grill, with four picnic benches surrounding it. A lone rowing boat is also left on the sand. | ||
- | Four NPCs, those being [[Office | + | Six NPCs, those being [[Officer |
+ | |||
+ | As of version 0.15.500, a large wooden Pavilion appear between Korko' | ||
- | At the far right is an exit to Lood City, which was last mentioned way back on Sheo Islands Beach. | + | At the far right is a bus stop to [[locations# |
---- | ---- | ||
==== Lood City ==== | ==== Lood City ==== | ||
{{ c: | {{ c: | ||
- | At the time of writing, Lood City is a massive metropolitan with towering skyscrapers and dozens of storefronts with businesses, billboards, blimps, and banners advertising the latest in commercial products, stores, and entertainment. | + | At the time of writing, Lood City is a massive metropolitan with towering skyscrapers and dozens of storefronts with businesses, billboards, blimps, and banners advertising the latest in commercial products, stores, and entertainment. |
- | It only contains | + | It only contains |
- | You can also enter some of the shops and interact with the workers and patrons such as Kyomu and Blitz. | + | You can also enter some of the shops and interact with the workers and patrons such as [[Octo]], [[Kyomu]], [[Trace]] in // |
- | A teleporter can be found at the start of the level. | + | A teleporter can be found at the start of the level on the far left side. |
locations.1634515647.txt.gz · Last modified: 2022/09/18 06:54 (external edit)