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gameplay [2022/09/28 03:24] – [Game Over] sins_and_virtuesgameplay [2024/01/12 05:36] (current) – [3) Lust Meter] halloway
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 ==== 3) Lust Meter ==== ==== 3) Lust Meter ====
-The Lust Meter, seen on screen as just Lust, is how randy Joe is currently feeling. Every time he takes damage from an enemy or is grappled, the meter starts to fill in varying amounts (some faster than others). This is highlighted by the outlines surrounding Joe's status to the upper-left of the screen growing redder the higher it gets.+The Lust Meter, seen on screen as just Lust, is how randy Joe is currently feeling. Every time is grappled by an enemy, the meter starts to fill in varying amounts (some faster than others). This is highlighted by the outlines surrounding Joe's status to the upper-left of the screen growing redder the higher it gets. Many enemies also have their own seductive taunts. Each taunt usually creates a kind of projectile with a unique movement pattern that increases Joe's lust by a certain amount if he is hit with it.
  
 It's important to avoid the meter filling to 100%, as this prevents Joe from resisting grapples and, if he isn't grappled, exposes him to an unstoppable sex animation that only triggers when Joe is at 100% Lust, which causes more damage than regular grapples! Fortunately, Chillpills can be found to calm his desire and the meter lowers whenever it hits 100% (50% after the current sex animation concludes, 0% otherwise). Meaning if Joe is alone when it hits its peek, he can easily work off the meter alone. It's important to avoid the meter filling to 100%, as this prevents Joe from resisting grapples and, if he isn't grappled, exposes him to an unstoppable sex animation that only triggers when Joe is at 100% Lust, which causes more damage than regular grapples! Fortunately, Chillpills can be found to calm his desire and the meter lowers whenever it hits 100% (50% after the current sex animation concludes, 0% otherwise). Meaning if Joe is alone when it hits its peek, he can easily work off the meter alone.
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 {{osh_rhythm_mechanic_hud.png?nolink&150 |}} {{osh_rhythm_mechanic_hud.png?nolink&150 |}}
  
-Version 0.16.1300 introduces a new rhythm game-like mechanic.  This feature appears during sex scenes with NPCs.  By pressing "x" as the cursor aligns with the reticle, you can skip to the end of a frame during a scene.  Successfully hitting all the cursors will give you bonus health and energy when Joe successfully Tops a Enemy and reduces vulnerability of being attacked mid scene.  When used while subbing to an enemy, by accelerating the scene, Joe can reduce the damage he takes since damage is dependent on the scenes duration.  This currently serves no purpose when used on non-hostile NPCs.  When an enemy uses a light grapple (Joe's Lust is less than 100%), this mechanic won't appear unless it reaches max mid scene.+Version 0.16.1300 introduces a new rhythm game-like mechanic.  This feature appears during sex scenes with NPCs.  By pressing "x" as the cursor aligns with the reticle, you can skip to the end of a frame during a scene.  Successfully hitting all the cursors will give you bonus health and energy when Joe successfully Tops a Enemy and reduces vulnerability of being attacked mid scene.
  
-==== 10) Multigrabs ====+When used while subbing to an enemy, by accelerating the scene, Joe can reduce the damage he takes since damage is dependent on the scenes duration.  This currently serves no purpose when used on non-hostile NPCs.  When an enemy uses a light grapple (Joe's Lust is less than 100%), this mechanic won't appear unless it reaches max mid scene. 
 + 
 +==== 11) Multigrabs ====
 {{osh_multigrab.png?nolink&300 |}} {{osh_multigrab.png?nolink&300 |}}
  
-Version 0.18.200 introduces a new combat mechanic in the form of [[Multigrabs]]. Multigrabs are a technique used by some of the enemies in the game. Essentially, it allows for two (and maybe more in the future) enemies to grapple [[Joe]] at the same time. The conditions to activate this is that the characters must be compatible with each other and their must not already be too many enemies grappling Joe. This tactic has the ability to inflict nearly twice as the combined damage of each enemy individually and will reset Joe's Grapple Escape Meter, which in turn makes it harder for Joe to escape than if only one of them had grappled him since his lust will no doubt be increased.+Version 0.18.200 introduces a new combat mechanic in the form of [[Multigrabs]]. Multigrabs are a technique used by some of the enemies in the game. Essentially, it allows for two (and maybe more in the future) enemies to grapple [[Joe]] at the same time. The conditions to activate this is that the characters must be compatible with each other and their must not already be too many enemies grappling Joe. This tactic has the ability to inflict nearly twice the combined damage of each enemy individually and will reset Joe's Grapple Escape Meter, which in turn makes it harder for Joe to escape than if only one of them had grappled him since his lust will no doubt be increased
 + 
 +Multigrabs can also be triggered if a compatible enemy grapples Joe while his topping another enemy.
  
 The list of compatible enemy combinations can be found [[multigrabs|here]]. The list of compatible enemy combinations can be found [[multigrabs|here]].
 +
 +==== 12) Awakenings ====
 +
 +Version 0.19.200 introduces a new combat mechanic in the form of Awakenings. Awakenings are an abilty used by several enemy that increases their power or grants them access to knew attacks. The condition for an enemy to activate their respective awakening varies as does the types of abilities they unlock. For example: [[Bax]] unlocks his Awakening when his physical health is halved, while [[Haya]] unlocks his Awakening when his lust is increased to 50% of its max. Awakenings are indicated by a grey circle that appears next to an enemies' health bar.
 +
 ===== Buff Icon ===== ===== Buff Icon =====
  
gameplay.1664360641.txt.gz · Last modified: 2022/09/28 03:24 by sins_and_virtues