gameplay
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| gameplay [2021/06/15 11:57] – halloway | gameplay [2026/04/21 12:28] (current) – Lazurlite Mirror Act 1 francis | ||
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| ====== Gameplay ====== | ====== Gameplay ====== | ||
| - | So you're new to "Oh So Hero!", | ||
| - | As the game progresses, you'll start combining button prompts to perform new and helpful moves. | + | New to //Oh So Hero!//? Want to gain some more knowledge on how to play? You’re in the right place. //Oh So Hero!// is a platformer, metroidvania action |
| - | Now for a run through | + | This page will give you a rundown on what you’ll encounter, what you can use, what your obstacles are and how you can overcome them. |
| + | |||
| + | // | ||
| + | |||
| + | ===== The world ===== | ||
| + | ==== Joe ==== | ||
| + | |||
| + | {{: | ||
| + | |||
| + | ==== Spectators ==== | ||
| + | |||
| + | {{: | ||
| + | |||
| + | After some dialogue, a character may become available for // | ||
| + | |||
| + | ==== Enemies ==== | ||
| + | |||
| + | {{: | ||
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| + | The player can use the **Attack** button to do a three-punch combo to deplete the enemy’s health and defeat them. This three-punch combo ends with an attack that knocks enemies down, at this point, the player may approach them and press the **Sex** button to //subdue them in a different way//, taking care of them by tiring them out instead. | ||
| + | |||
| + | If the player prefers a more // | ||
| + | |||
| + | The different ways to defeat or be attacked by enemies are scenes that will be unlocked in the [[gallery]] after seeing them naturally during gameplay. | ||
| + | |||
| + | === Multigrabs === | ||
| + | |||
| + | [[Multigrabs]] are combinations of enemies that can join up and engage the player simultaneously, | ||
| + | |||
| + | For a full list of compatible enemies, see [[Multigrabs]]. | ||
| + | |||
| + | === Awakenings === | ||
| + | |||
| + | Awakenings are additional enemy states where they’ll change their moveset to adapt to the tense situation, enemies may enter this state when a specific stat (depending on the enemy) falls below a certain threshold. | ||
| + | |||
| + | As of Act 1, the only enemies that enter this state are [[Haya]] and [[Bax]], as well as the boss [[Bates]] by way of multiple phases. | ||
| + | |||
| + | === Game Over === | ||
| + | |||
| + | When you run out of HP, [[Joe]] will drop to his knees and fall to the ground in defeat. In this state, any enemy may approach and take advantage of him, triggering their **Primary sex, Enemy initiated** scene without the player being able to escape or speed it up with the [[#rhythm meter]]. [[Joe]] will remain in this defeated state until the player presses the **confirmation** button to continue. | ||
| + | |||
| + | The Game Over screen features a unique animation for each [[locations|location]], | ||
| + | |||
| + | Given each location with enemies has a different animation, the player will need to lose all their HP in all of the following [[locations]] to complete the given section in the [[Gallery]]. These are: | ||
| + | * [[Sheo Islands Beach]] | ||
| + | * [[Treewish Forest]] | ||
| + | * [[Southeast Beach]] | ||
| + | * [[Brask’s Jungle]] | ||
| + | * [[Forbidden Bayou]] | ||
| + | * [[Hiroto Dojo]] | ||
| + | * [[Lood City West Ave.]] | ||
| + | |||
| + | There are also special animations for losing all your HP to [[Bates]], though, these are also unlocked automatically after defeating him. | ||
| + | |||
| + | ==== Entrances ==== | ||
| + | |||
| + | {{: | ||
| + | |||
| + | Stepping on an entrance Saves the game, and going through it will put up a loading screen before taking | ||
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| + | ==== Teleporters ==== | ||
| + | |||
| + | {{: | ||
| + | |||
| + | These shortcuts are free to use at any time, so they can allow the player to get around the world quickly and visit their favorite [[locations]] or get back to a spot where they missed an [[items|item]] or enemy animation. | ||
| + | |||
| + | The following locations have teleporters: | ||
| + | * [[Sheo Islands Beach]] | ||
| + | * [[Southeast Beach]] | ||
| + | * [[Brask’s Palace]] | ||
| + | * [[Dojo Secret Basement]] | ||
| + | * [[Lood City West Ave.]] | ||
| + | |||
| + | ==== Gauntlets ==== | ||
| + | |||
| + | Gauntlets are set locations within a map where enemies will come out of portals and ambush the player, arriving in waves to defeat the player. When this happens, the screen is locked and the player won’t be able to leave the gauntlet until all enemies are defeated. | ||
| + | |||
| + | When entering a Gauntlet, portals will spawn that enemies will come out from, a portal may only let out one enemy at a time and another one will only come out after the previous one is defeated, it will do this until its set list of enemies to spawn has been exhausted. Any enemies that aren’t part of the gauntlet will despawn when it starts and a jingle will play when the last enemy is defeated and the player can continue exploring. | ||
| + | |||
| + | This is usually a great opportunity to get some [[Multigrabs]] given the variety of enemies that come out, though it can be dangerous to have that many enemies around you, draining your HP through both combat and sex. To get through the Gauntlet, it is a good idea to use both Charm and Might in these fights, as using **Pose Sexy** to // | ||
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| + | Once a gauntlet is completed, it won’t ever trigger again in the same savefile, allowing the player to traverse the location again unbothered. | ||
| + | |||
| + | ==== Life Spring Aura ==== | ||
| + | |||
| + | {{: | ||
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| + | These are scarce throughout the game, but the player can always come back to them and use them as many times as they need to. | ||
| + | |||
| + | ==== Stores ==== | ||
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| + | In Act 1, the player is able to spend their [[Gold Coin|Zennies]] at [[Korko]]’s shop in [[Smol Beach]]. Talking to [[Korko]] will open a small menu that allows the player to purchase two items or flirt with the bartender, unlocking an // | ||
| + | |||
| + | The only two [[items]] available for purchase are two consumables: | ||
| - | // | ||
| - | ---- | ||
| ===== HUD ===== | ===== HUD ===== | ||
| - | {{c:osh_hud_1-8.png? | + | {{ :ss: |
| - | ==== 1) Health Points | + | ==== Player status |
| - | Health Points, otherwise known as HP, is vital to your success in "Oh So Hero!". Starting with a max of 150 HP, Joe will begin to lose his current HP every time he is hit, grappled (more if the animation finishes or if it's a 100% lust grapple), or drops into/ | + | |
| + | [[Joe]]’s status is displayed at all times in the top-left corner of the screen, the two bars represent his [[#Health|Health Points | ||
| + | |||
| + | The green bar represents | ||
| + | |||
| + | ==== Mini-Map ==== | ||
| + | |||
| + | Always present on the top right of your screen after acquiring the [[Auto-map]], | ||
| + | |||
| + | You may also pause the game and select **Map**, or use the appropriate shortcut button, to open a [[# | ||
| + | |||
| + | ==== Information tabs ==== | ||
| + | |||
| + | Appearing | ||
| + | |||
| + | Enemy names will appear on the lower right side of your screen after you attack an enemy. On the lower left side, tabs will appear displaying information about the current location and any pickups you come across as well as their effects. | ||
| + | |||
| + | ==== Zennies ==== | ||
| + | |||
| + | Zennies are the currency of //Oh So Hero!// and you’ll gain them as you come across [[Gold Coin|Gold coins]] that are automatically converted to one Zenni each. | ||
| + | |||
| + | A small text legend will appear at the bottom right of your screen when you collect any [[Gold Coin|Gold coins]] to indicate how many Zennies you have. You may spend these at [[Korko|Korko’s shop]]. | ||
| + | |||
| + | ==== Buffs ==== | ||
| + | |||
| + | {{: | ||
| + | |||
| + | As of Act 1, there is only one buff the player can acquire by drinking a [[Fruit Soda]]. | ||
| + | |||
| + | ==== Save icon ==== | ||
| + | |||
| + | {{: | ||
| - | But never fear! For you can recover health by either finding Medkits left around | + | You may also see a purple star spinning underneath it or on its own, indicating that the game is saving metadata, such as unlocked gallery animations. Visit the [[save data]] page for more information. |
| - | ==== 2) Special Points | + | ===== Sex scenes ===== |
| - | Special Points, or SP, is used for your special attack. With a starting max of 10 SP, Joe can perform | + | ==== Escape meter ==== |
| + | {{: | ||
| + | The Escape meter is a gauge that appears at the bottom center | ||
| - | However, the only way to recover SP is by getting down and dirty with some enemies | + | If successful, [[Joe]] stops the animation |
| - | ==== 3) Lust Meter ==== | + | ==== Rhythm meter ==== |
| - | The Lust Meter, seen on screen as just Lust, is how randy Joe is currently feeling. Every time he takes damage from an enemy or is grappled, the meter starts to fill in varying amounts (some faster than others). This is highlighted by the outlines surrounding Joe's status to the upper-left of the screen growing redder | + | {{: |
| + | The Rhythm meter appears during sex scenes with NPCs, as well as in sex scenes with enemies that got you to a full [[#Lust|Lust Meter]] after an unsuccessful **Mashout hold** | ||
| - | It's important to avoid the meter filling to 100%, as this prevents Joe from resisting grapples and, if he isn't grappled, exposes him to an unstoppable sex animation that only triggers when Joe is at 100% Lust, which causes more damage than regular grapples! Fortunately, | + | It’s a simple graphic of a circle travelling along a line that has a hollow circle near the end of it. If the player presses their **Attack** button while the full circle |
| - | However, | + | ===== Pause screen ===== |
| + | {{ : | ||
| + | The Pause screen is a menu the player can access | ||
| - | ==== 4) The Map ==== | + | On the right side of the main pause screen, the player can get an overview of their current stats. These include: |
| - | This is actually able to be missed if you don't talk to Ket right at the beginning | + | |
| - | Blue squares are areas you've yet to explore, pink are ones you've entered before | + | * Their current max and remaining [[#Health points|Hit points]]. |
| + | * Their current [[# | ||
| + | * Their current max and remaining [[#Skill points|Skill points]]. | ||
| + | * Their current max and remaining Overdrive | ||
| + | * [[# | ||
| + | * [[# | ||
| + | * [[# | ||
| + | * [[# | ||
| + | * [[#Libido]] stat. | ||
| + | * [[# | ||
| + | * Currently active buffs. | ||
| - | ==== 5) Information Tabs ==== | + | The player can also see the stats in this section in the [[#Skills]] menu. |
| - | Disappearing as quickly as they appear, these tabs don't do anything special in-game but will at least help you learn a few facts. Enemy names appear on the lower-right above the Zenni counter, while pickups (and their effects) appear on the lower-left. | + | |
| - | As you enter zones, the name of the area will appear in the middle of the screen | + | Under that section, the player can also see the current savefile’s stats, such as their current [[locations|location]], |
| - | ==== 6) Zennies | + | ==== Skills |
| - | You can see all the shiny monies you've collected here. And who doesn' | + | {{ : |
| + | The Skills screen lets the player see their current skills and gives them a brief description on how to use them, the selection on this screen expands as the player finds [[items]] that unlock new skills. | ||
| - | And speaking | + | On the left side of the screen, the player |
| - | ==== 7) Enemies ==== | + | If a skill was acquired later on through an [[items|item]], |
| - | Those devious aliens/ | + | ==== Inventory ==== |
| + | {{ : | ||
| + | The inventory screen displays | ||
| - | The bar surrounded by a black outline seen above their head is their HP bar. Hit them enough, they' | + | If an [[items|item]] has a usable effect, the player |
| - | ==== 8) NPC ==== | + | ==== Map ==== |
| + | {{ : | ||
| + | The player can see a full-screen version of the [[# | ||
| - | NPCs can be seen dotted about in certain locations. Ket, for example, is your friendly neighborhood tutorial Tortavi (basically a turtle/ | + | The map will be comprised of three types of squares: |
| - | If you see a tiny Joe head at the bottom of your screen, pressing | + | * Dark blue squares are uncharted areas that the player hasn’t been to. |
| + | | ||
| + | | ||
| - | {{c: | + | ===== Player stats ===== |
| - | ==== 9) Escape Meter ==== | + | The player controls [[Joe]], a character that is very adept at platforming, |
| - | Say you've been reckless or unlucky, | + | [[Joe]]’s current value for any given stat can be reviewed in the [[#Pause menu]] |
| - | ...Not that he ever seems to mind... | + | ==== Health ==== |
| - | ==== 10) Rhythm Meter ==== | + | Your Health points (HP) indicate how healthy [[Joe]] is feeling. He starts with a maximum of 150 HP and loses HP whenever he is hit, grappled (more if the animation finishes or if it's a 100% lust grapple), or drops into/ |
| - | {{osh_rhythm_mechanic_hud.png? | + | |
| - | Version 0.16.1300 introduces a new rhythm game-like mechanic. | + | Health can be recovered |
| - | ===== Buff Icon ===== | + | ==== Skill Points |
| - | {{ c:bufficon.jpg? | + | Your Skill points (SP) represent how much energy you have to perform Special Attacks, you start with a max of 10 Skill points. As of Act 1, [[Joe]] can only perform |
| - | At the time of writing, there is currently only one buff implemented. | + | The only way to recover SP is to get blue [[Loot gems]], purchasing a bottle |
| - | ===== The Store ===== | + | ==== Lust ==== |
| - | Not actually implemented yet, but is said to be planned. Items will be purchasable using the in-game currency " | + | Lust is a value presented with a percentage representing how horny [[Joe]] |
| - | ===== Game Over ===== | + | The lust meter can go down with the use of certain items like the [[chillpill]] and the pink [[loot gems]], the player may also decrease this value by having sex with enemies or NPCs, or by pleasuring themselves in a safe place with the use of [[TheOne cock ring]]. Note that being grappled into sex with an enemy not only makes the Lust bar go up, but it will also drain your HP for as long as their animation goes on, so it’s better to prefer [[items]] or NPCs to decrease this value. |
| - | Either you've had one too many punches to the noggin or, more likely, you've enjoyed watching the grapples too often. That's when you're faced with the dreaded GAME OVER! Only, it's not actually dreaded in any way. Instead of the usual punishment you'd see in most games, a Game Over here only resets you back to where you entered the level. There' | + | ==== Strength ==== |
| - | At the time of writing, all but one zone has unique game over screens. | + | The strength stat determines how powerful your damage-dealing attacks |
| - | Some zones (Cas' Cabin, Brask' | + | ==== Defense ==== |
| - | ===== Invisible Stats ===== | + | The defense stat determines how resistant you are to damage-dealing attacks from enemies, you receive less damage as the value goes up. This means you’ll lose less [[# |
| - | While you can't actively see them, there' | + | ==== Charisma |
| - | **Stamina**: | + | The charisma stat determines how seductive you are to enemies, you’ll deal more Arousal-damage as the value goes up. This affects the Pose Sexy attack as well as any other attacks that deal Arousal-damage like the butt stomp. |
| - | **Strength**: | + | ==== Stamina ==== |
| - | **Charisma**: | + | The stamina stat determines |
| - | **Lubricity**: | + | ==== Libido ==== |
| + | The libido stat determines how many rewards you’ll get after defeating an enemy with sex, having a higher chance for better rewards as the value goes up. This stat isn’t affected by any items in Act 1. | ||
| - | ===== Teleporters ===== | + | ==== Lubricity |
| - | {{ c: | + | The lubricity stat determines how many button presses are needed to break out of an enemy’s mashout hold, less presses will be needed |
gameplay.1623783458.txt.gz · Last modified: 2022/09/18 06:55 (external edit)