gameplay
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====== Gameplay ====== | ====== Gameplay ====== | ||
- | + | So you're new to "Oh So Hero!", huh? Or maybe you just want to read a bit to gain more knowledge over how to play it. Well either way, [[controls|here's]] a quick run down of the game's controls for you!]] | |
- | So you're new to the game, huh? Or maybe you just want to read a bit. Well, either way, here's a quick run down of the game' | + | |
- | + | ||
- | === X = Attack === | + | |
- | === Z = Special Attack === | + | |
- | === C = Jump === | + | |
- | === Direction Keys = Move === | + | |
- | === Direction Key (Up) = Interact === | + | |
- | === S = Sex Grapple === | + | |
As the game progresses, you'll start combining button prompts to perform new and helpful moves. | As the game progresses, you'll start combining button prompts to perform new and helpful moves. | ||
- | Now for a run through of all the gameplay mechanics found in Oh So Hero!. The screenshots below will help highlight the all important things you need to know! | + | Now for a run through of all the gameplay mechanics found in "Oh So Hero!". The screenshots below will help highlight |
- | + | ||
- | {{ : | + | |
+ | // | ||
+ | ---- | ||
+ | ===== HUD ===== | ||
+ | {{c: | ||
==== 1) Health Points ==== | ==== 1) Health Points ==== | ||
+ | Health Points, otherwise known as HP, is vital to your success in "Oh So Hero!" | ||
- | Health Points, otherwise known as HP, is vital to your success in Oh So Hero!. Starting with a max of 150HP, Joe will begin to lose health every time he is hit, grappled (more if the animation finishes or if it's a 100% lust grapple) or falls into water. When his HP hits 0, poor Joe will be knocked unconscious and left vulnerable to the fiendish whims of the aliens! Oh, and you'll also get a Game Over, forcing you to restart the stage you're in. | + | But never fear! For you can recover health |
- | + | ||
- | However, | + | |
==== 2) Special Points ==== | ==== 2) Special Points ==== | ||
+ | Special Points, or SP, is used for your special attack. With a starting max of 10 SP, Joe can perform a crowd control attack called the Crescent Moon Special with **Z**, forcing back groups of aggressors with ease and dealing heavy damage to them. | ||
- | Special Points, or SP, is used for your special attack. With a starting max of 10SP, Joe can perform an all-round attack with **Z** (by default), forcing back groups of aggressors with ease and dealing heavy damage to them. However, the only way to recover SP is by getting | + | However, the only way to recover SP is by getting |
==== 3) Lust Meter ==== | ==== 3) Lust Meter ==== | ||
+ | The Lust Meter, seen on screen as just Lust, is how randy Joe is currently feeling. Every time is grappled by an enemy, the meter starts to fill in varying amounts (some faster than others). This is highlighted by the outlines surrounding Joe's status to the upper-left of the screen growing redder the higher it gets. Many enemies also have their own seductive taunts. Each taunt usually creates a kind of projectile with a unique movement pattern that increases Joe's lust by a certain amount if he is hit with it. | ||
- | The Lust Meter, seen on screen as just Lust, is how randy Joe is currently feeling. Every time he takes damage from an enemy or is grappled, the meter starts to fill in varying amounts (some faster than others). This is highlighted by the entire length of the status bar growing redder the higher it gets. It's important to avoid the meter filling to 100%, as this prevents Joe from resisting grapples and, if he isn't grappled, exposes him to an unstoppable | + | It's important to avoid the meter filling to 100%, as this prevents Joe from resisting grapples and, if he isn't grappled, exposes him to an unstoppable |
- | However, at the time of writing, the player can just as easily hit **L** (by default) | + | However, at the time of this writing, the player can just as easily hit **L** to fill the meter full. Either to reset it back to 0% or to trigger 100% Lust-based sex animations |
==== 4) The Map ==== | ==== 4) The Map ==== | ||
+ | This is actually able to be missed if you don't talk to Ket right at the beginning of the game, which is pretty serious as this mini-map (which expands into a more expanded one while the game is paused) will help find areas you may not have known was even accessible. | ||
- | This is actually missable if you don't talk to Ket at the beginning of the game. Which is pretty serious as this mini-map will help find areas you may not have known was even accessible. | + | Blue squares are areas you've yet to explore, pink are ones you've entered |
==== 5) Information Tabs ==== | ==== 5) Information Tabs ==== | ||
+ | Disappearing as quickly as they appear, these tabs don't do anything special in-game but will at least help you learn a few facts. Enemy names appear on the lower-right above the Zenni counter, while pickups (and their effects) appear on the lower-left. | ||
+ | |||
+ | As you enter zones, the name of the area will appear in the middle of the screen and the name of the BGM (plus the talented people who made it) will appear in the lower-left. | ||
+ | |||
+ | ==== 6) Zennies ==== | ||
+ | You can see all the shiny monies you've collected here. And who doesn' | ||
+ | |||
+ | And speaking of Bars, as of update 0.14.900, Zenni can be used at the Bar And Grill on Smol Beach to purchase healing or even stat boosting drinks. | ||
+ | |||
+ | ==== 7) Enemies ==== | ||
+ | |||
+ | Those devious aliens/ | ||
+ | |||
+ | The bar surrounded by a black outline seen above their head is their HP bar. Hit them enough, they' | ||
+ | |||
+ | ==== 8) NPC ==== | ||
+ | |||
+ | NPCs can be seen dotted about in certain locations. Ket, for example, is your friendly neighborhood tutorial Tortavi (basically a turtle/ | ||
+ | |||
+ | If you see a tiny Joe head at the bottom of your screen, pressing **Up** will interact with them. Although, while they //can// help you in your journey or even just chat a little, there' | ||
+ | |||
+ | {{c: | ||
+ | |||
+ | ==== 9) Escape Meter ==== | ||
+ | |||
+ | Say you've been reckless or unlucky, or maybe purposely put yourself in harm's way (we won't judge), and gotten yourself grappled. Well, assuming you //want// to break free, that's where the Escape Meter comes in. Whenever Joe is grabbed by one of those horny aliens, frogs, or what have you, the player will be prompted to mash **X** to break free of their lewd actions. However, this bar will disappear if Joe hits 100% Lust, leaving him to endure the acts they inflict on him! | ||
+ | |||
+ | ...Not that he ever seems to mind... | ||
+ | |||
+ | ==== 10) Rhythm Meter ==== | ||
+ | {{osh_rhythm_mechanic_hud.png? | ||
+ | |||
+ | Version 0.16.1300 introduces a new rhythm game-like mechanic. | ||
+ | |||
+ | When used while subbing to an enemy, by accelerating the scene, Joe can reduce the damage he takes since damage is dependent on the scenes duration. | ||
+ | |||
+ | ==== 11) Multigrabs ==== | ||
+ | {{osh_multigrab.png? | ||
+ | |||
+ | Version 0.18.200 introduces a new combat mechanic in the form of [[Multigrabs]]. Multigrabs are a technique used by some of the enemies in the game. Essentially, | ||
+ | |||
+ | Multigrabs can also be triggered if a compatible enemy grapples Joe while his topping another enemy. | ||
+ | |||
+ | The list of compatible enemy combinations can be found [[multigrabs|here]]. | ||
+ | |||
+ | ==== 12) Awakenings ==== | ||
+ | |||
+ | Version 0.19.200 introduces a new combat mechanic in the form of Awakenings. Awakenings are an abilty used by several enemy that increases their power or grants them access to knew attacks. The condition for an enemy to activate their respective awakening varies as does the types of abilities they unlock. For example: [[Bax]] unlocks his Awakening when his physical health is halved, while [[Haya]] unlocks his Awakening when his lust is increased to 50% of its max. Awakenings are indicated by a grey circle that appears next to an enemies' | ||
+ | |||
+ | ==== 13) Saving the Game ==== | ||
+ | |||
+ | As of version 0.20.701, saving the game happens automatically upon entering a new area. You'll see a yellow, four-pointed star spinning in the bottom-left corner when the game is saving. You may also see a purple star spinning underneath it or sometimes alone when you Game Over or exit the game which saves metadata such as unlocked gallery animations. Visit the [[save data]] page for more information. | ||
+ | |||
+ | ===== Buff Icon ===== | ||
- | Disappearing as quickly as they appear, these tabs don't do anything special in game but will at least help you learn a few facts. Enemy names appear on the right hand side above the Zenni counter, while pick-ups (and their effects) appear on the left. | + | {{ c: |
- | As you enter zones, | + | At the time of writing, there is currently only one buff implemented. |
- | ==== 6) Zenni ==== | + | ===== The Store ===== |
- | While Zenni doesn' | + | Not actually |
- | And who doesn' | + | ===== Game Over ===== |
- | ==== 7) Enemies! ==== | + | Either you've had one too many punches to the noggin or, more likely, you've enjoyed watching the grapples too often. That's when you're faced with the dreaded "GAME OVER!" Only, it's not actually dreaded in any way. Instead of the usual punishment you'd see in most games, a Game Over here only resets you back to where you entered the level. There' |
- | Those devious aliens! Fortunately, Joe is a superhero by trade (or, at least, by hobby). They come in various shapes and sizes, some with different attacks and health bars, some can't even be stunned by a good punch, and one can't even be harmed. While avoiding them is an option, it isn't exactly heroic. A swift combo or two using the **X** button | + | At the time of writing, all zones have unique game over screens. The exception |
- | The bar seen above their head is their HP. Hit them enough, they' | + | Some zones (Cas' |
- | ==== 8) Friends! | + | ===== Invisible Stats ===== |
- | NPCs can be seen dotted about certain maps. Ket, for example, is your friendly neighborhood tutorial turtle, who'll guide you through the basics (just like this page!). If you see a tiny chibi Joe at the bottom of your screen, | + | While you can't actively see them, there' |
- | Talk about a friendly bunch! | + | **Stamina**: |
- | {{ :tag: | + | **Strength**: This effects the physical damage Joe causes with his attacks. |
- | ==== 9) Grapple Meter ==== | + | **Charisma**: |
- | Say you've been reckless or unlucky, or maybe purposely put yourself in harm's way (we won't judge), and gotten yourself grappled. Well, assuming you want to break free, that's where the grapple bar comes in. Whenever Joe is grabbed by one of those horny aliens, the player will be prompted to mash **X** (by default) to break free of their lewd actions. However, this bar will disappear if Joe hits 100% lust, leaving him to endure the acts they inflict on him! | + | **Lubricity**: This effects how easily Joe escapes enemy grapples. |
- | ....Not that he ever seems to mind.... | ||
- | ==== 10) The Store ==== | + | ===== Teleporters ===== |
- | Not actually implemented yet, but said to be planned. Items will be purchasable using the in-game currency " | + | {{ c: |
gameplay.1616883177.txt.gz · Last modified: 2022/09/18 06:54 (external edit)