gameplay
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| ====== Gameplay ====== | ====== Gameplay ====== | ||
| - | So you're new to the game, huh? Or maybe you just want to read a bit. Well, either | + | New to //Oh So Hero!//? Want to gain some more knowledge on how to play? You’re in the right place. //Oh So Hero!// is a platformer, metroidvania action |
| - | === X = Attack === | + | This page will give you a rundown on what you’ll encounter, what you can use, what your obstacles are and how you can overcome them. |
| - | === Z = Special Attack === | + | |
| - | === C = Jump === | + | |
| - | === Direction Keys = Move === | + | |
| - | === Direction Key (Up) = Interact === | + | |
| - | === S = Sex Grapple === | + | |
| - | As the game progresses, you'll start combining button prompts to perform new and helpful moves. | + | // |
| - | Now for a run through of all the gameplay mechanics found in Oh So Hero!. | + | ===== The world ===== |
| + | ==== Joe ==== | ||
| - | {{ :tag:osh_hud_1-8.png? | + | {{:c:joe_idle_001_s.png? |
| - | ==== 1) Health Points | + | ==== Spectators |
| - | Health Points, otherwise known as HP, is vital to your success | + | {{: |
| - | However, never fear, for you can recover health using the handy dandy medikits left careless around maps in crates and on enemies. Or opt for some adult time with an enemy by hitting | + | After some dialogue, a character may become available |
| - | ==== 2) Special Points | + | ==== Enemies |
| - | Special Points, or SP, is used for your special attack. With a starting max of 10SP, Joe can perform an all-round attack with **Z** (by default), forcing back groups of aggressors with ease and dealing heavy damage | + | {{: |
| - | ==== 3) Lust Meter ==== | + | The player can use the **Attack** button to do a three-punch combo to deplete the enemy’s health and defeat them. This three-punch combo ends with an attack that knocks enemies down, at this point, the player may approach them and press the **Sex** button to //subdue them in a different way//, taking care of them by tiring them out instead. |
| - | The Lust Meter, seen on screen as just Lust, is how randy Joe is currently feeling. Every time he takes damage from an enemy or is grappled, the meter starts | + | If the player prefers a more // |
| - | However, at the time of writing, the player can just as easily hit **L** (by default) | + | The different ways to defeat |
| - | ==== 4) The Map ==== | + | === Multigrabs |
| - | This is actually missable if you don't talk to Ket at the beginning | + | [[Multigrabs]] are combinations |
| - | ==== 5) Information Tabs ==== | + | For a full list of compatible enemies, see [[Multigrabs]]. |
| - | Disappearing as quickly as they appear, these tabs don't do anything special in game but will at least help you learn a few facts. Enemy names appear on the right hand side above the Zenni counter, while pick-ups (and their effects) appear on the left. | + | === Awakenings === |
| - | As you enter zones, the name of the area will appear in the middle of the screen and the name of the BGM (plus the talented people who made it) will appear in the bottom left. | + | Certain enemies can enter an " |
| - | ==== 6) Zenni ==== | + | Awakenings are additional enemy states where they’ll change their moveset to adapt to the tense situation, enemies may enter this state when a specific stat (depending on the enemy) falls below or rises above a certain threshold. |
| - | While Zenni doesn' | + | As of Act 1, the only enemies that enter this state are [[Haya]] and [[Bax]]. Additionally, the boss [[Bates]] has multiple phases, functioning like multiple awakened states. |
| - | And who doesn' | + | === Game Over === |
| - | ==== 7) Enemies! ==== | + | When you run out of HP, [[Joe]] will drop to his knees and fall to the ground in defeat. In this state, any enemy may approach and take advantage of him, triggering their **Primary sex, Enemy initiated** scene without the player being able to escape or speed it up with the [[#rhythm meter]]. [[Joe]] will remain in this defeated state until the player presses the **confirmation** button to continue. |
| - | Those devious aliens! Fortunately, Joe is a superhero by trade (or, at least, by hobby). They come in various shapes and sizes, some with different attacks and health bars, some can't even be stunned by a good punch, and one can't even be harmed. While avoiding them is an option, | + | The Game Over screen features a unique animation for each [[locations|location]], featuring |
| - | The bar seen above their head is their HP. Hit them enough, they' | + | Given each location |
| + | * [[Sheo Islands Beach]] | ||
| + | * [[Treewish Forest]] | ||
| + | * [[Southeast Beach]] | ||
| + | * [[Brask’s Jungle]] | ||
| + | * [[Forbidden Bayou]] | ||
| + | * [[Hiroto Dojo]] | ||
| + | * [[Lood City West Ave.]] | ||
| - | ==== 8) Friends! ==== | + | There are also special animations for losing all your HP to [[Bates]], though, these are also unlocked automatically after defeating him. |
| - | NPCs can be seen dotted about certain maps. Ket, for example, is your friendly neighborhood tutorial turtle, who'll guide you through the basics (just like this page!). If you see a tiny chibi Joe at the bottom of your screen, pressing **up** will interact with them. However, while they can help you in your journey or even just chat a little, there' | + | ==== Entrances ==== |
| - | Talk about a friendly bunch! | + | {{: |
| - | {{ : | + | Stepping on an entrance Saves the game, and going through it will put up a loading screen before taking you to the desired [[locations|location]]. |
| - | ==== 9) Grapple Meter ==== | + | ==== Teleporters |
| - | Say you've been reckless or unlucky, or maybe purposely put yourself in harm's way (we won't judge), | + | {{ss: |
| - | ....Not that he ever seems to mind.... | + | These shortcuts are free to use at any time, so they can allow the player to get around the world quickly and visit their favorite [[locations]] or get back to a spot where they missed an [[items|item]] or enemy animation. |
| - | ==== 10) The Store ==== | + | The following locations have teleporters: |
| + | * [[Sheo Islands Beach]] | ||
| + | * [[Southeast Beach]] | ||
| + | * [[Brask’s Palace]] | ||
| + | * [[Dojo Secret Basement]] | ||
| + | * [[Lood City West Ave.]] | ||
| - | Not actually implemented yet, but said to be planned. Items will be purchasable | + | ==== Gauntlets ==== |
| + | |||
| + | Gauntlets are set locations within a map where enemies will come out of portals and ambush the player, arriving in waves to defeat the player. When this happens, the screen is locked and the player won’t | ||
| + | |||
| + | When entering a Gauntlet, portals | ||
| + | |||
| + | This is usually a great opportunity to get some [[Multigrabs]] given the variety of enemies that come out, though it can be dangerous to have that many enemies around you, draining your HP through both combat and sex. To get through the Gauntlet, it is a good idea to use both Charm and Might in these fights, as using **Pose Sexy** to // | ||
| + | |||
| + | Once a gauntlet is completed, it won’t ever trigger again in the same savefile, allowing the player to traverse the location again unbothered. | ||
| + | |||
| + | ==== Life Spring Aura ==== | ||
| + | |||
| + | {{: | ||
| + | |||
| + | These are scarce throughout the game, but the player can always come back to them and use them as many times as they need to. | ||
| + | |||
| + | ==== Stores ==== | ||
| + | |||
| + | In Act 1, the player is able to spend their [[Gold Coin|Zennies]] at [[Korko]]’s shop in [[Smol Beach]]. Talking to [[Korko]] will open a small menu that allows the player to purchase two items or flirt with the bartender, unlocking an // | ||
| + | |||
| + | The only two [[items]] available for purchase are two consumables: | ||
| + | |||
| + | ===== HUD ===== | ||
| + | {{ : | ||
| + | ==== Player status ==== | ||
| + | |||
| + | [[Joe]]’s status is displayed at all times in the top-left corner of the screen, the two bars represent his [[# | ||
| + | |||
| + | The green bar represents his [[#Health]] and below it is a blue bar that represents his [[#Skill Points]], above both presented as a text percentage is his [[# | ||
| + | |||
| + | ==== Mini-Map ==== | ||
| + | |||
| + | Always present on the top right of your screen after acquiring the [[Auto-map]], | ||
| + | |||
| + | You may also pause the game and select **Map**, or use the appropriate shortcut button, to open a [[# | ||
| + | |||
| + | ==== Information tabs ==== | ||
| + | |||
| + | Appearing and disappearing quickly when they’re relevant, information tabs will appear at the bottom left or right of your screen to tell you about certain things, usually the names of the enemies you’re fighting, the name of the [[locations|location]] you just entered and what [[music]] is playing on it | ||
| + | |||
| + | Enemy names will appear on the lower right side of your screen after you attack an enemy. On the lower left side, tabs will appear displaying information about the current location and any pickups you come across as well as their effects. | ||
| + | |||
| + | ==== Zennies ==== | ||
| + | |||
| + | Zennies are the currency | ||
| + | |||
| + | A small text legend will appear at the bottom right of your screen when you collect any [[Gold Coin|Gold coins]] to indicate how many Zennies you have. You may spend these at [[Korko|Korko’s shop]]. | ||
| + | |||
| + | ==== Buffs ==== | ||
| + | |||
| + | {{: | ||
| + | |||
| + | As of Act 1, there is only one buff the player can acquire by drinking a [[Fruit Soda]]. | ||
| + | |||
| + | ==== Save icon ==== | ||
| + | |||
| + | {{: | ||
| + | |||
| + | You may also see a purple star spinning underneath it or on its own, indicating that the game is saving metadata, such as unlocked gallery animations. Visit the [[save data]] page for more information. | ||
| + | |||
| + | ===== Sex scenes ===== | ||
| + | ==== Escape meter ==== | ||
| + | {{: | ||
| + | The Escape meter is a gauge that appears at the bottom center of your screen when an enemy grabs you, putting you into a **Mashout Hold**, as long as you don't have a full [[# | ||
| + | |||
| + | If successful, [[Joe]] stops the animation and pushes the enemies away, getting a bit of invincibility as well. However, your [[# | ||
| + | |||
| + | ==== Rhythm meter ==== | ||
| + | {{: | ||
| + | The Rhythm meter appears during sex scenes with NPCs, as well as in sex scenes with enemies that got you to a full [[# | ||
| + | |||
| + | It’s a simple graphic of a circle travelling along a line that has a hollow circle near the end of it. If the player presses their **Attack** button while the full circle is inside the hollowed circle, the current sequence will be finished and the next one will begin playing, leading to a shorter runtime of the animation. Missing the beat will not punish the player in any way, the animation will just play for the time it was designated. | ||
| + | |||
| + | ===== Pause screen ===== | ||
| + | {{ : | ||
| + | The Pause screen is a menu the player can access at any time with the **Pause** button, it completely stops the game and lets them get an overview of their stats as well as access submenus to view other information about their adventure. | ||
| + | |||
| + | On the right side of the main pause screen, the player can get an overview of their current stats. These include: | ||
| + | |||
| + | * Their current max and remaining [[#Health points|Hit points]]. | ||
| + | * Their current [[# | ||
| + | * Their current max and remaining [[#Skill points|Skill points]]. | ||
| + | * Their current max and remaining Overdrive (goes unused in Act 1). | ||
| + | * [[# | ||
| + | * [[# | ||
| + | * [[# | ||
| + | * [[# | ||
| + | * [[#Libido]] stat. | ||
| + | * [[# | ||
| + | * Currently active buffs. | ||
| + | |||
| + | The player can also see the stats in this section in the [[#Skills]] menu. | ||
| + | |||
| + | Under that section, the player can also see the current savefile’s stats, such as their current [[locations|location]], | ||
| + | |||
| + | ==== Skills ==== | ||
| + | {{ : | ||
| + | The Skills screen lets the player see their current skills and gives them a brief description on how to use them, the selection on this screen expands as the player finds [[items]] that unlock new skills. | ||
| + | |||
| + | On the left side of the screen, the player can also review their stats, these are the same ones they can see on the main [[#Pause screen]]. | ||
| + | |||
| + | If a skill was acquired later on through an [[items|item]], | ||
| + | |||
| + | ==== Inventory ==== | ||
| + | {{ : | ||
| + | The inventory screen displays a list of the player’s currently held [[items]] as well as a visual preview and a description of the currently selected item. This list can be navigated with the **movement** inputs to change items and pages. | ||
| + | |||
| + | If an [[items|item]] has a usable effect, the player can activate it from this screen by selecting it and pressing their **confirmation** key, though in Act 1, this is only the case with the [[Lazurlite Mirror]]. | ||
| + | |||
| + | ==== Map ==== | ||
| + | {{ : | ||
| + | The player can see a full-screen version of the [[# | ||
| + | |||
| + | The map will be comprised of three types of squares: | ||
| + | |||
| + | * Dark blue squares are uncharted areas that the player hasn’t been to. | ||
| + | * Pink squares that indicate that the player has at one point been at that spot. | ||
| + | * A blinking yellow square that indicates the player’s current position. | ||
| + | |||
| + | ===== Player stats ===== | ||
| + | |||
| + | The player controls [[Joe]], a character that is very adept at platforming, | ||
| + | |||
| + | [[Joe]]’s current value for any given stat can be reviewed in the [[#Pause menu]] or in its submenu [[#Skills]] where you may also check your abilities. | ||
| + | |||
| + | ==== Health ==== | ||
| + | |||
| + | Your Health points (HP) indicate how healthy [[Joe]] is feeling. He starts with a maximum of 150 HP and loses HP whenever he is hit, grappled (more if the animation finishes or if it's a 100% lust grapple), or drops into/ | ||
| + | |||
| + | Health can be recovered with certain [[items]] such as [[medkit|medkits]], | ||
| + | |||
| + | ==== Skill Points ==== | ||
| + | |||
| + | Your Skill points (SP) represent how much energy you have to perform Special Attacks, you start with a max of 10 Skill points. As of Act 1, [[Joe]] can only perform the Crescent Moon special by pressing the designated **Special Attack** button. It consumes a portion of your SP and has [[Joe]] do a flip, attacking enemies all around him with his tail, great for crowd control and dealing heavy damage. | ||
| + | |||
| + | The only way to recover SP is to get blue [[Loot gems]], purchasing a bottle of [[Spring Water]] or [[Fruit Soda]], or by passing through a [[#Life spring aura]]. If you don’t have enough SP, [[Joe]] will not perform the attack. | ||
| + | |||
| + | ==== Lust ==== | ||
| + | |||
| + | Lust is a value presented with a percentage representing how horny [[Joe]] is, this goes up as the enemies tease and grope him. Once the meter reaches 100%, [[Joe]] will be totally unable to move and he’ll succumb to his needs, he’ll drop his pants and will need to relieve himself then and there, the player has no control over him in this state other than using the [[#Rhythm meter]] to speed the process a little. | ||
| + | |||
| + | The lust meter can go down with the use of certain items like the [[chillpill]] and the pink [[loot gems]], the player may also decrease this value by having sex with enemies or NPCs, or by pleasuring themselves in a safe place with the use of [[TheOne cock ring]]. Note that being grappled into sex with an enemy not only makes the Lust bar go up, but it will also drain your HP for as long as their animation goes on, so it’s better to prefer [[items]] or NPCs to decrease this value. | ||
| + | |||
| + | ==== Strength ==== | ||
| + | |||
| + | The strength stat determines how powerful your damage-dealing attacks are, you deal higher damage as the value goes up. This affects both your normal attack and your Special attacks. | ||
| + | |||
| + | ==== Defense ==== | ||
| + | |||
| + | The defense stat determines how resistant you are to damage-dealing attacks from enemies, you receive less damage as the value goes up. This means you’ll lose less [[# | ||
| + | |||
| + | ==== Charisma ==== | ||
| + | |||
| + | The charisma stat determines how seductive you are to enemies, you’ll deal more Arousal-damage as the value goes up. This affects the Pose Sexy attack as well as any other attacks that deal Arousal-damage like the butt stomp. | ||
| + | |||
| + | ==== Stamina ==== | ||
| + | |||
| + | The stamina stat determines how resistant you are to lust-dealing attacks from enemies, your [[# | ||
| + | |||
| + | ==== Libido ==== | ||
| + | |||
| + | The libido stat determines how many rewards you’ll get after defeating an enemy with sex, having a higher chance | ||
| + | |||
| + | ==== Lubricity ==== | ||
| + | |||
| + | The lubricity stat determines how many button presses are needed to break out of an enemy’s mashout hold, less presses will be needed as the value goes up. | ||
gameplay.1616883177.txt.gz · Last modified: 2022/09/18 06:54 (external edit)