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gameplay [2023/05/25 08:28] – [10) Multigrabs] hallowaygameplay [2024/01/12 05:36] (current) – [3) Lust Meter] halloway
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 ==== 3) Lust Meter ==== ==== 3) Lust Meter ====
-The Lust Meter, seen on screen as just Lust, is how randy Joe is currently feeling. Every time he takes damage from an enemy or is grappled, the meter starts to fill in varying amounts (some faster than others). This is highlighted by the outlines surrounding Joe's status to the upper-left of the screen growing redder the higher it gets.+The Lust Meter, seen on screen as just Lust, is how randy Joe is currently feeling. Every time is grappled by an enemy, the meter starts to fill in varying amounts (some faster than others). This is highlighted by the outlines surrounding Joe's status to the upper-left of the screen growing redder the higher it gets. Many enemies also have their own seductive taunts. Each taunt usually creates a kind of projectile with a unique movement pattern that increases Joe's lust by a certain amount if he is hit with it.
  
 It's important to avoid the meter filling to 100%, as this prevents Joe from resisting grapples and, if he isn't grappled, exposes him to an unstoppable sex animation that only triggers when Joe is at 100% Lust, which causes more damage than regular grapples! Fortunately, Chillpills can be found to calm his desire and the meter lowers whenever it hits 100% (50% after the current sex animation concludes, 0% otherwise). Meaning if Joe is alone when it hits its peek, he can easily work off the meter alone. It's important to avoid the meter filling to 100%, as this prevents Joe from resisting grapples and, if he isn't grappled, exposes him to an unstoppable sex animation that only triggers when Joe is at 100% Lust, which causes more damage than regular grapples! Fortunately, Chillpills can be found to calm his desire and the meter lowers whenever it hits 100% (50% after the current sex animation concludes, 0% otherwise). Meaning if Joe is alone when it hits its peek, he can easily work off the meter alone.
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 When used while subbing to an enemy, by accelerating the scene, Joe can reduce the damage he takes since damage is dependent on the scenes duration.  This currently serves no purpose when used on non-hostile NPCs.  When an enemy uses a light grapple (Joe's Lust is less than 100%), this mechanic won't appear unless it reaches max mid scene. When used while subbing to an enemy, by accelerating the scene, Joe can reduce the damage he takes since damage is dependent on the scenes duration.  This currently serves no purpose when used on non-hostile NPCs.  When an enemy uses a light grapple (Joe's Lust is less than 100%), this mechanic won't appear unless it reaches max mid scene.
  
-==== 10) Multigrabs ====+==== 11) Multigrabs ====
 {{osh_multigrab.png?nolink&300 |}} {{osh_multigrab.png?nolink&300 |}}
  
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 The list of compatible enemy combinations can be found [[multigrabs|here]]. The list of compatible enemy combinations can be found [[multigrabs|here]].
 +
 +==== 12) Awakenings ====
 +
 +Version 0.19.200 introduces a new combat mechanic in the form of Awakenings. Awakenings are an abilty used by several enemy that increases their power or grants them access to knew attacks. The condition for an enemy to activate their respective awakening varies as does the types of abilities they unlock. For example: [[Bax]] unlocks his Awakening when his physical health is halved, while [[Haya]] unlocks his Awakening when his lust is increased to 50% of its max. Awakenings are indicated by a grey circle that appears next to an enemies' health bar.
 +
 ===== Buff Icon ===== ===== Buff Icon =====
  
gameplay.txt · Last modified: 2024/01/12 05:36 by halloway