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gameplay [2025/03/21 08:34] hallowaygameplay [2026/04/14 23:12] (current) – Overhauled page braixenfan
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 ====== Gameplay ====== ====== Gameplay ======
-So you're new to "Oh So Hero!", huh? Or maybe you just want to read a bit to gain more knowledge over how to play it. Well either way, [[controls|here's]] a quick run down of the game's controls for you!]] 
  
-As the game progresses, you'll start combining button prompts to perform new and helpful moves.+New to //Oh So Hero!//? Want to gain some more knowledge on how to play? You’re in the right place. //Oh So Hero!// is a platformer, metroidvania action game starring [[Joe]] the dragonthe character you control. Throughout the game, you’ll navigate environments and best your enemies in either strength //or stamina//, to gather the Five emeralds of power in the [[lore#Gerrabacco|Gerrabacco Tournament]]. You may check out the [[controls]] to do so in its dedicated page.
  
-Now for run through of all the gameplay mechanics found in "Oh So Hero!". The screenshots below will help highlight all the important things you need to know!+This page will give you rundown on what you’ll encounter, what you can use, what your obstacles are and how you can overcome them. 
 + 
 +//Disclaimer: The information described here is provided by gamers and not a member of the development team, so certain information may be speculative, missing, or even incorrect.// 
 + 
 +===== The world ===== 
 +==== Joe ==== 
 + 
 +{{:c:joe_idle_001_s.png?nolink&75 |}} [[Joe]] is the main character of //Oh So Hero!// and the character you control throughout your misadventures in [[lore#Aeter|Planet Aeter]]. [[Joe]] starts with the basic abilities to move, jump, attack and do a special attack in the form of the Crescent Moon. He gains additional skills as you collect [[items]] and progress the story. 
 + 
 +==== Spectators ==== 
 + 
 +{{:c:ket_idle_001_s.png?nolink&75 |}} [[characters#The Spectators|Spectators]] are non-playable characters found everywhere throughout the game and are friendly towards the player since they’re not participating in the [[lore#Gerrabacco|Gerrabacco Tournament]]. You can interact with them with your **Up** input and they’ll offer up a quick chat, information on enemies and objectives, or even give you an [[items|item]]. Most importantly, these friendly characters are also open to //having a little fun// with you.. 
 + 
 +After some dialogue, a character may become available for //playtime//, and the player can press the **Sex** button to engage with them, unlocking their scenes in the [[Gallery]]. Though, some characters may have special prerequisites and quests before they agree to get down. 
 + 
 +==== Enemies ==== 
 + 
 +{{:c:daku_idle_001_s.png?nolink&75 |}} Enemies are [[characters#The Contestants|other contestants]] participating in the [[lore#Gerrabacco|Gerrabacco Tournament]], meaning they are hostile toward the player and will seek to attack //or charm// the player into submission. These characters appear in many spots throughout the game but each type of enemy is restricted to a certain [[locations|location]]. 
 + 
 +The player can use the **Attack** button to do a three-punch combo to deplete the enemy’s health and defeat them. This three-punch combo ends with an attack that knocks enemies down, at this point, the player may approach them and press the **Sex** button to //subdue them in a different way//, taking care of them by tiring them out instead. 
 + 
 +If the player prefers a more //friendly// approach, they can also **hold Down and press the Attack** button to Pose Sexy, inflicting //lust// on the enemies within range. Once an enemy becomes fully Lustful, they will succumb to their needs and will need to //relieve// themselves on the spot, the player can watch them do so, or approach them and press the **Sex** button to //help// them. Enemies also have their own Lust attacks however, and can inflict the same lust damage against the player for the same effect, the enemies will gladly return the favor. 
 + 
 +The different ways to defeat or be attacked by enemies are scenes that will be unlocked in the [[gallery]] after seeing them naturally during gameplay. 
 + 
 +=== Multigrabs === 
 + 
 +[[Multigrabs]] are combinations of enemies that can join up and engage the player simultaneously, this happens when an enemy has grabbed [[Joe]] and a compatible enemy joins them while they have sex, playing an additional animation where both characters are having their way with the player. These are separate scenes available in the [[gallery]] as well. 
 + 
 +For a full list of compatible enemies, see [[Multigrabs]]. 
 + 
 +=== Awakenings === 
 + 
 +Awakenings are additional enemy states where they’ll change their moveset to adapt to the tense situation, enemies may enter this state when a specific stat (depending on the enemy) falls below a certain threshold. 
 + 
 +As of act 1, the only enemies that enter this state are [[Haya]] and [[Bax]], as well as the boss [[Bates]]. 
 + 
 +=== Game Over === 
 + 
 +When you run out of HP, [[Joe]] will drop to his knees and fall to the ground in defeat. In this state, any enemy may approach and take advantage of him, triggering their **Primary sex, Enemy initiated** scene without the player being able to escape or speed it up with the [[#rhythm meter]]. [[Joe]] will remain in this defeated state until the player presses the **confirmation** button to continue. 
 + 
 +The Game Over screen features a unique animation for each [[locations|location]], featuring a short animation with the enemies present in the location having sex with [[Joe]]. Watching this animation for the first time will unlock it in the [[Gallery]]. 
 + 
 +Given each location with enemies has a different animation, the player will need to lose all their HP in all of the following [[locations]] to complete the given section in the [[Gallery]]. These are:  
 +  * [[Sheo Islands Beach]] 
 +  * [[Treewish Forest]] 
 +  * [[Southeast Beach]] 
 +  * [[Brask’s Jungle]] 
 +  * [[Forbidden Bayou]] 
 +  * [[Hiroto Dojo]] 
 +  * [[Lood City West Ave.]] 
 + 
 +There are also special animations for losing all your HP to [[Bates]], though, these are also unlocked automatically after defeating him. 
 + 
 +==== Entrances ==== 
 + 
 +{{:ss:entrance.png?nolink&75 |}} Entrances, also referred to simply as Doors, are defined as blue glowing spots in the world. They appear in front of doorways or at the end [[locations]], the player can stand over these and press the **Up** input to travel to the different [[locations|location]] that corresponds to the entrance. 
 + 
 +Stepping on an entrance Saves the game, and going through it will put up a loading screen before taking you to the desired [[locations|location]]. 
 + 
 +==== Teleporters ==== 
 + 
 +{{:c:teleporter.jpg?nolink&75 |}} Teleporters are purple and red glowing spots found at the beginning of set [[locations]] throughout the game, these unlock when the player first visits their given location and allows the player to fast-travel between them. 
 + 
 +These shortcuts are free to use at any time, so they can allow the player to get around the world quickly and visit their favorite [[locations]] or get back to a spot where they missed an [[items|item]] or enemy animation. 
 + 
 +The following locations have teleporters: 
 +  * [[Sheo Islands Beach]] 
 +  * [[Southeast Beach]] 
 +  * [[Brask’s Palace]] 
 +  * [[Dojo Secret Basement]] 
 +  * [[Lood City West Ave.]] 
 + 
 +==== Gauntlets ==== 
 + 
 +Gauntlets are set locations within a map where enemies will come out of portals and ambush the player, arriving in waves to defeat the player. When this happens, the screen is locked and the player won’t be able to leave the gauntlet until all enemies are defeated. 
 + 
 +When entering a Gauntlet, portals will spawn that enemies will come out from, a portal may only let out one enemy at a time and another one will only come out after the previous one is defeated, it will do this until its set list of enemies to spawn has been exhausted. Any enemies that aren’t part of the gauntlet will despawn when it starts and a jingle will play when the last enemy is defeated and the player can continue exploring. 
 + 
 +This is usually a great opportunity to get some [[Multigrabs]] given the variety of enemies that come out, though it can be dangerous to have that many enemies around you, draining your HP through both combat and sex. To get through the Gauntlet, it is a good idea to use both Charm and Might in these fights, as using **Pose Sexy** to //distract// one of the enemies will allow you to place your full attention on the other enemy. 
 + 
 +Once a gauntlet is completed, it won’t ever trigger again in the same savefile, allowing the player to traverse the location again unbothered. 
 + 
 +==== Life Spring Aura ==== 
 + 
 +{{:ss:lifespringaura.png?nolink&75 |}} In special locations, the player may stumble across a mystical ring with green and blue colors, passing through this ring will completely replenish your [[#Health]] and [[#Skill points]]. 
 + 
 +These are scarce throughout the game, but the player can always come back to them and use them as many times as they need to.  
 + 
 +==== Stores ==== 
 + 
 +In Act 1, the player is able to spend their [[Gold Coin|Zennies]] at [[Korko]]’s shop in [[Smol beach]]. Talking to [[Korko]] will open a small menu that allows the player to purchase two items or flirt with the bartender, unlocking an //interaction// with him. 
 + 
 +The only two [[items]] available for purchase are two consumables: The [[Spring Water]] and the [[Fruit Soda]].
  
-//Disclaimer: The information described here are provided by gamers and not a member of the development team, so certain information may be speculative, missing, or even incorrect.// 
----- 
 ===== HUD ===== ===== HUD =====
-{{c:osh_hud_1-8.png?nolink&800|}} +{{ :ss:southeastscreenshot.png?nolink&600 |}} 
-==== 1) Health Points ==== +==== Player status ==== 
-Health Points, otherwise known as HP, is vital to your success in "Oh So Hero!"Starting with a max of 150 HP, Joe will begin to lose his current HP every time he is hitgrappled (more if the animation finishes or if it's a 100% lust grapple)or drops into/triggers a hazard such as falling into waterWhen his HP hits 0poor Joe will lose his stamina and be left vulnerable to the fiendish whims of the horny enemies! Ohand you'll also get a Game Overforcing you to restart the stage from the last entry point.+ 
 +[[Joe]]’s status is displayed at all times in the top-left corner of the screen, the two bars represent his [[#Health|Health Points (HP)]] and [[#Skill points|Skill Points (SP)]] respectivelyand above them, his Lust meter is displayed as a percentage. It is very important to keep an eye on these values at all times throughout your adventureNext to these is an icon of [[Joe]]’s facemostly there for aesthetics, but if the player is using Touch controls, such as those in the Android version, tapping on it will bring up the [[#Pause Screen|Pause Menu]]. 
 + 
 +The green bar represents his [[#Health]] and below it is a blue bar that represents his [[#Skill Points]]above both presented as a text percentage is his [[#Lust|Lust meter]]. These are updated in real time as [[Joe]] is damaged, teased, healed and relieved. These values can also be consulted in the [[#Pause screen]]. 
 + 
 +==== Mini-Map ==== 
 + 
 +Always present on the top right of your screen after acquiring the [[Auto-map]]the mini-map helps you navigate the current location. As you traverse the location, it’ll turn blue squares into pink as you explore to indicate which areas you’ve been to and which ones you haven’tit’s useful when you are coming back to a [[locations|location]] that you know has an [[items|item]] you’re missing, as seeing there’s an uncharted spot will help you know that it may be hidden there.
  
-But never fear! For you can recover health by either finding Medkits left around the maps inside and outside crates, or pressing **S** near downed enemies.+You may also pause the game and select **Map**, or use the appropriate shortcut button, to open a [[#Map|full-screen view]] of it. If using Touch Controls, like in the Android version of the game, the player can also bring up this screen by tapping on the Mini-map.
  
-==== 2) Special Points ==== +==== Information tabs ====
-Special Points, or SP, is used for your special attack. With a starting max of 10 SP, Joe can perform a crowd control attack called the Crescent Moon Special with **Z**, forcing back groups of aggressors with ease and dealing heavy damage to them.+
  
-However, the only way to recover SP is by getting down and dirty with some enemies by knocking them down and pressing **S** while they're in their stunned stateso it should only be used when in a pinch!+Appearing and disappearing quickly when they’re relevantinformation tabs will appear at the bottom left or right of your screen to tell you about certain things, usually the names of the enemies you’re fightingthe name of the [[locations|location]] you just entered and what [[music]] is playing on it
  
-==== 3) Lust Meter ==== +Enemy names will appear on the lower right side of your screen after you attack an enemy. On the lower left side, tabs will appear displaying information about the current location and any pickups you come across as well as their effects.
-The Lust Meter, seen on screen as just Lust, is how randy Joe is currently feeling. Every time is grappled by an enemy, the meter starts to fill in varying amounts (some faster than others)This is highlighted by the outlines surrounding Joe's status to the upper-left of the screen growing redder the higher it gets. Many enemies also have their own seductive taunts. Each taunt usually creates a kind of projectile with a unique movement pattern that increases Joe's lust by a certain amount if he is hit with it.+
  
-It's important to avoid the meter filling to 100%, as this prevents Joe from resisting grapples and, if he isn't grappled, exposes him to an unstoppable sex animation that only triggers when Joe is at 100% Lust, which causes more damage than regular grapples! Fortunately, Chillpills can be found to calm his desire and the meter lowers whenever it hits 100% (50% after the current sex animation concludes, 0% otherwise). Meaning if Joe is alone when it hits its peek, he can easily work off the meter alone.+==== Zennies ====
  
-However, at the time of this writing, the player can just as easily hit **L** to fill the meter full. Either to reset it back to 0% or to trigger 100% Lust-based sex animations with specific enemies.+Zennies are the currency of //Oh So Hero!// and you’ll gain them as you come across [[Gold Coin|Gold coins]] that are automatically converted to one Zenni each.
  
-==== 4) The Map ==== +A small text legend will appear at the bottom right of your screen when you collect any [[Gold Coin|Gold coins]] to indicate how many Zennies you have. You may spend these at [[Korko|Korko’s shop]].
-This is actually able to be missed if you don't talk to Ket right at the beginning of the game, which is pretty serious as this mini-map (which expands into a more expanded one while the game is paused) will help find areas you may not have known was even accessible.+
  
-Blue squares are areas you've yet to explore, pink are ones you've entered before (even if it's just an empty block of air), and small arrows dictate where portals to different zones are.+==== Buffs ====
  
-==== 5) Information Tabs ==== +{{:ss:bufficon.png?nolink&75 |}} Next to your [[#mini-map]] will be an icon displaying your current buff and how long it will remain activeIt’s self-contained in a small rectangle that appears only when the buff is activedisappearing when it runs out.
-Disappearing as quickly as they appear, these tabs don't do anything special in-game but will at least help you learn a few factsEnemy names appear on the lower-right above the Zenni counterwhile pickups (and their effects) appear on the lower-left.+
  
-As you enter zones, the name of the area will appear in the middle of the screen and the name of the BGM (plus the talented people who made it) will appear in the lower-left.+As of Act 1there is only one buff the player can acquire by drinking a [[Fruit soda]].
  
-==== 6) Zennies ==== +==== Save icon ====
-You can see all the shiny monies you've collected here. And who doesn't like collecting shiny monies? This bar will only appear when you collect coins, making itself scarce whenever it's not needed.+
  
-And speaking of Bars, as of update 0.14.900, Zenni can be used at the Bar And Grill on Smol Beach to purchase healing or even stat boosting drinks.+{{:ss:saveicon.png?nolink&75 |}} Saving the game happens automatically upon stepping on an [[#entrance]], or after the loading screen that took you to it. You'll see a yellow, four-pointed star spinning in the bottom-left corner when the game is saving
  
-==== 7) Enemies ====+You may also see a purple star spinning underneath it or on its own, indicating that the game is saving metadata, such as unlocked gallery animations. Visit the [[save data]] page for more information.
  
-Those devious aliens/enemies! Fortunately, Joe is a superhero by trade (or, at the leastby hobby). They come in various shapes and sizes: some with different attacks and HP, some can't even be stunned by good punch, and one can't even be harmed. While avoiding them //is// an option, it isn't exactly heroic. A swift combo or two using the **X** button can give them a beatinghowever, Joe does have another set of skills and body to matchso you can just as easily hit **X** while holding **Down** to seduce themMost enemies will require more than one glance at what Joe has on offer, so don't expect them to instantly fall in a single hit!+===== Sex scenes ===== 
 +==== Escape meter ==== 
 +{{:ss:mashouthold.png?nolink&200 |}} 
 +The Escape meter is a gauge that appears at the bottom center of your screen when an enemy grabs youputting you into a **Mashout Hold**, as long as you don'have a full [[#Lust|Lust meter]]. With it on screen, you may mash your **Attack** button repeatedly to try and squirm out of the enemy’s grasp.
  
-The bar surrounded by a black outline seen above their head is their HP bar. Hit them enoughthey'll be knocked out and vulnerable to your grapples (though you //can// do so sooner by just grappling them after knocking them down with combo). However, the secondwavy bar is a lust bar. It...doesn't actually say much, but if it's wielding a full pink hue then they will be lost to their own lust and lead to a different sex animation once you grapple theminstantly defeating them after it concludes! Or you could just watch them fap away like the horny dudes they are, that works too.+If successful[[Joe]] stops the animation and pushes the enemies away, getting bit of invincibility as well. However, your [[#Lust|Lust Meter]] will rapidly increase while in the enemy’s graspand if it reaches 100%, you will be unable to squirm out of the animation and will be forced to watch it in its entiretytaking damage as it plays.
  
-==== 8) NPC ====+==== Rhythm meter ==== 
 +{{:ss:rhythmbarscene.gif |}} 
 +The Rhythm meter appears during sex scenes with NPCs, as well as in sex scenes with enemies that got you to a full [[#Lust|Lust Meter]] after an unsuccessful **Mashout hold** on your part, or if you initiated the scene yourself.
  
-NPCs can be seen dotted about in certain locationsKetfor exampleis your friendly neighborhood tutorial Tortavi (basically turtle/avian hybrid)who'll guide you through the basics (just like this page!) in the first zone once you start a new game by talking to him.+It’s a simple graphic of a circle travelling along a line that has a hollow circle near the end of itIf the player presses their **Attack** button while the full circle is inside the hollowed circlethe current sequence will be finished and the next one will begin playingleading to shorter runtime of the animation. Missing the beat will not punish the player in any way, the animation will just play for the time it was designated.
  
-If you see tiny Joe head at the bottom of your screen, pressing **Up** will interact with them. Althoughwhile they //can// help you in your journey or even just chat a little, there's more than one NPC out there who's willing to help Joe..."relax", so to speak. This can be triggered by pressing **S** nearby them while a heart is visible above their headsTalk about a friendly bunch!+===== Pause screen ===== 
 +{{ :ss:pausescreen.png?nolink&600 |}} 
 +The Pause screen is menu the player can access at any time with the **Pause** buttonit completely stops the game and lets them get an overview of their stats as well as access submenus to view other information about their adventure.
  
-{{c:osh_hud_9.png?nolink&800|}}+On the right side of the main pause screen, the player can get an overview of their current statsThese include:
  
-==== 9Escape Meter ====+  * Their current max and remaining [[#Health points|Hit points]]. 
 +  * Their current [[#Lust|Lust percentage]]. 
 +  * Their current max and remaining [[#Skill points|Skill points]]. 
 +  * Their current max and remaining Overdrive (goes unused in Act 1)
 +  * [[#Strength]] stat. 
 +  * [[#Defense]] stat. 
 +  * [[#Charisma]] stat. 
 +  * [[#Stamina]] stat. 
 +  * [[#Libido]] stat. 
 +  * [[#Lubricity]] stat. 
 +  * Currently active buffs.
  
-Say you've been reckless or unlucky, or maybe purposely put yourself in harm's way (we won't judge), and gotten yourself grappled. Well, assuming you //want// to break free, that's where the Escape Meter comes in. Whenever Joe is grabbed by one of those horny aliens, frogs, or what have you, the player will be prompted to mash **X** to break free of their lewd actionsHowever, this bar will disappear if Joe hits 100% Lust, leaving him to endure the acts they inflict on him!+The player can also see the stats in this section in the [[#Skills]] menu.
  
-...Not that he ever seems to mind...+Under that section, the player can also see the current savefile’s stats, such as their current [[locations|location]], how many climaxes they’ve achieved, their current [[Gold coin|Zenni]], how many enemies they’ve KO’d and how much play time they have.
  
-==== 10) Rhythm Meter ==== +==== Skills ==== 
-{{osh_rhythm_mechanic_hud.png?nolink&150 |}}+{{ :ss:skillscreen.png?nolink&600 |}} 
 +The Skills screen lets the player see their current skills and gives them a brief description on how to use them, the selection on this screen expands as the player finds [[items]] that unlock new skills.
  
-Version 0.16.1300 introduces a new rhythm game-like mechanic.  This feature appears during sex scenes with NPCs.  By pressing "x" as the cursor aligns with the reticleyou can skip to the end of a frame during a scene.  Successfully hitting all the cursors will give you bonus health and energy when Joe successfully Tops a Enemy and reduces vulnerability of being attacked mid scene.+On the left side of the screenthe player can also review their stats, these are the same ones they can see on the main [[#Pause screen]].
  
-When used while subbing to an enemyby accelerating the sceneJoe can reduce the damage he takes since damage is dependent on the scenes duration.  This currently serves no purpose when used on non-hostile NPCs.  When an enemy uses a light grapple (Joe's Lust is less than 100%), this mechanic won't appear unless it reaches max mid scene.+If a skill was acquired later on through an [[items|item]]this screen also allows the player to toggle their behavior in case they do not want it active. For exampleafter acquiring the [[Abacus]], if the player does not want to see the damage numbersthey can disable them from this screen.
  
-==== 11) Multigrabs ==== +==== Inventory ==== 
-{{osh_multigrab.png?nolink&300 |}}+{{ :ss:inventoryscreen.png?nolink&600 |}} 
 +The inventory screen displays a list of the player’s currently held [[items]] as well as a visual preview and a description of the currently selected item. This list can be navigated with the **movement** inputs to change items and pages.
  
-Version 0.18.200 introduces a new combat mechanic in the form of [[Multigrabs]]. Multigrabs are technique used by some of the enemies in the game. Essentially, it allows for two (and maybe more in the future) enemies to grapple [[Joe]] at the same time. The conditions to activate this is that the characters must be compatible with each other and their must not already be too many enemies grappling Joe. This tactic has the ability to inflict nearly twice the combined damage of each enemy individually and will reset Joe's Grapple Escape Meter, which in turn makes it harder for Joe to escape than if only one of them had grappled him since his lust will no doubt be increased.+If an [[items|item]] has usable effect, the player can activate it from this screen by selecting it and pressing their **confirmation** key, though, this is only the case with the [[Lazurlite Mirror]].
  
-Multigrabs can also be triggered if compatible enemy grapples Joe while his topping another enemy.+==== Map ==== 
 +{{ :ss:mapscreen.png?nolink&600 |}} 
 +The player can see full-screen version of the [[#mini-map]] by selecting this option in the [[#pause screen]] or by pressing the **Open map** shortcut key. This screen allows them to see the entire map for any given [[locations|location]] as well as pan it around to see it better.
  
-The list of compatible enemy combinations can be found [[multigrabs|here]].+The map will be comprised of three types of squares:
  
-==== 12) Awakenings ====+  * Dark blue squares are uncharted areas that the player hasn’t been to. 
 +  * Pink squares that indicate that the player has at one point been at that spot. 
 +  * A blinking yellow square that indicates the player’s current position.
  
-Version 0.19.200 introduces a new combat mechanic in the form of Awakenings. Awakenings are an abilty used by several enemy that increases their power or grants them access to knew attacks. The condition for an enemy to activate their respective awakening varies as does the types of abilities they unlock. For example: [[Bax]] unlocks his Awakening when his physical health is halved, while [[Haya]] unlocks his Awakening when his lust is increased to 50% of its max. Awakenings are indicated by a grey circle that appears next to an enemies' health bar.+===== Player stats =====
  
-==== 13) Saving the Game ====+The player controls [[Joe]], a character that is very adept at platforming, fighting and //seducing// opponents, and just how effective he is at these actions is determined by his stats. He starts with low numbers but can increase these by gathering [[items]] throughout his quest, each affecting a certain stat that helps the player in different ways.
  
-As of version 0.20.701, saving the game happens automatically upon entering a new area. You'll see a yellow, four-pointed star spinning in the bottom-left corner when the game is saving. You may also see a purple star spinning underneath it or sometimes alone when you Game Over or exit the game which saves metadata such as unlocked gallery animations. Visit the [[save data]] page for more information.+[[Joe]]’s current value for any given stat can be reviewed in the [[#Pause menu]] or in its submenu [[#Skills]] where you may also check your abilities.
  
-==== 14) Gauntlets ==== +==== Health ====
-As of update 0.22.001, the game features a new mechanic known as Gauntlets. When Joe makes it about halfway through a combat zone, he may be stopped as 2 portals open from opposite sides of the stage. A flood of enemies will come spilling out of the portals and attack Joe, trying to overwhelm him with sheer numbers.+
  
-Gauntlets act as kind of mid-boss that Joe encounters at basically every stage for now on allowing enemies that normally ca be taken down one at time, or have complimentary abilities, to challenge the player right before the reach the end of the zone.+Your Health points (HP) indicate how healthy [[Joe]] is feeling. He starts with maximum of 150 HP and loses HP whenever he is hit, grappled (more if the animation finishes or if it'100% lust grapple), or drops into/triggers a hazard such as falling into water. When his HP hits 0poor [[Joe]] will be left vulnerable to the fiendish whims of the horny enemies! This triggers a Game Over and you’ll need to restart the current [[locations|stage]] from the entrance that took you into it.
  
-Once the Gauntlet is defeated, the portals will not open again when you pass by the area again.+Health can be recovered with certain [[items]] such as [[medkit|medkits]][[Spring water]] or the [[Loot gems]] that drop from enemies you top. Passing through a [[#Life Spring Aura]] can also recover your Health. There are also certain [[items]] that increase the amount of Health points you have or reduce the amount you lose from attacks.
  
-===== Buff Icon =====+==== Skill Points ====
  
-{{ c:bufficon.jpg?nolink&50|}}As of update 0.14.900, Joe can now receive stat boosts. They can be found next to the mapwhich an icon showing what effect it is as well as how long it will last for.+Your Skill points (SP) represent how much energy you have to perform Special Attacks, you start with a max of 10 Skill points. As of Act 1[[Joe]] can only perform the Crescent Moon special by pressing the designated **Special Attack** button. It consumes a portion of your SP and has [[Joe]] do a flipattacking enemies all around him with his tail, great for crowd control and dealing heavy damage.
  
-At the time of writingthere is currently only one buff implemented.+The only way to recover SP is to get blue [[Loot gems]], purchasing a bottle of [[Spring Water]] or [[Fruit Soda]]or by passing through a [[#Life spring aura]]. If you don’t have enough SP, [[Joe]] will not perform the attack.
  
-===== The Store =====+==== Lust ====
  
-Not actually implemented yet, but is said to be planned. Items will be purchasable using the in-game currency "Zenni"found in crates across the mapsNot much is known yetbut will no doubt be handy for when future updates bring in tougher enemies as well as bosses.+Lust is a value presented with a percentage representing how horny [[Joe]] is, this goes up as the enemies tease and grope himOnce the meter reaches 100%[[Joe]] will be totally unable to move and he’ll succumb to his needs, he’ll drop his pants and will need to relieve himself then and there, the player has no control over him in this state other than using the [[#Rhythm meter]] to speed the process a little.
  
-===== Game Over =====+The lust meter can go down with the use of certain items like the [[chillpill]] and the pink [[loot gems]], the player may also decrease this value by having sex with enemies or NPCs, or by pleasuring themselves in a safe place with the use of [[TheOne cock ring]]. Note that being grappled into sex with an enemy not only makes the Lust bar go up, but it will also drain your HP for as long as their animation goes on, so it’s better to prefer [[items]] or NPCs to decrease this value.
  
-Either you've had one too many punches to the noggin or, more likely, you've enjoyed watching the grapples too often. That's when you're faced with the dreaded "GAME OVER!" Only, it's not actually dreaded in any way. Instead of the usual punishment you'd see in most games, a Game Over here only resets you back to where you entered the level. There's no Zenni loss, your HP and SP are fully restored, and it's as if nothing ever happened. Well, except for the incredibly graphic sexual scene that functions as your Game Over screen... We don't think Joe really minds you losing...+==== Strength ====
  
-At the time of writing, all zones have unique game over screens. The exception in this case is the (currently) unfinished Lood City zone. All the unique game over screens are animated while the sole exception merely has a still image of Joe. This will most likely change as development continues.+The strength stat determines how powerful your damage-dealing attacks are, you deal higher damage as the value goes up. This affects both your normal attack and your Special attacks.
  
-Some zones (Cas' Cabin, Brask's Palace, and Smol Beach) have no such game overs as they lack anything that can remove HP.+==== Defense ====
  
-===== Invisible Stats =====+The defense stat determines how resistant you are to damage-dealing attacks from enemies, you receive less damage as the value goes up. This means you’ll lose less [[#Health|HP]] from direct blows from enemies, and also lose less of it while being //blown by enemies//.
  
-While you can't actively see them, there's currently four special stats that directly effect gameplay beyond the more obvious HP and SP increases: Stamina, Strength, Charisma and Lubricity. You won't see them on screen, but you might notice their effects. If you don't, well here's a handy run down!+==== Charisma ====
  
-**Stamina**: This effects lust gain from enemy tease attacks. The higher, the less lust Joe gains+The charisma stat determines how seductive you are to enemiesyou’ll deal more Arousal-damage as the value goes up. This affects the Pose Sexy attack as well as any other attacks that deal Arousal-damage like the butt stomp.
  
-**Strength**: This effects the physical damage Joe causes with his attacks.+==== Stamina ====
  
-**Charisma**: This effects how seductive Joe is to enemies and how easily they succumb to his teasing.+The stamina stat determines how resistant you are to lust-dealing attacks from enemies, your [[#Lust|Lust meter]] won’t increase as much as the value goes up. This means that enemy attacks won’t arouse you as much, and the gradual increase from being grappled won’t be as fast.
  
-**Lubricity**: This effects how easily Joe escapes enemy grapples.+==== Libido ====
  
 +The libido stat determines how many rewards you’ll get after defeating an enemy with sex, having a higher chance for better rewards as the value goes up. This stat isn’t affected by any items in Act 1.
  
-===== Teleporters =====+==== Lubricity ====
  
-{{ c:teleporter.jpg?nolink&100|}}The shortcuts of the Oh So Hero! world. Shortcuts unlock as you progress, allowing you to return to previous zones without the headache of navigating all the parts in between.+The lubricity stat determines how many button presses are needed to break out of an enemy’s mashout hold, less presses will be needed as the value goes up.
  
gameplay.txt · Last modified: 2026/04/14 23:12 by braixenfan