gameplay
Differences
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| gameplay [2026/07/20 21:13] – Awakened or Awakening francis | gameplay [2026/07/20 21:19] (current) – Phases are similar to Awakenings, but not explicity the same (e.g. Bates doesn't trigger the Awakened achievement) francis | ||
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| Awakenings are additional enemy states where they’ll change their moveset to adapt to the tense situation, enemies may enter this state when a specific stat (depending on the enemy) falls below or rises above a certain threshold. | Awakenings are additional enemy states where they’ll change their moveset to adapt to the tense situation, enemies may enter this state when a specific stat (depending on the enemy) falls below or rises above a certain threshold. | ||
| - | As of Act 1, the only enemies that enter this state are [[Haya]] and [[Bax]], | + | As of Act 1, the only enemies that enter this state are [[Haya]] and [[Bax]]. Additionally, the boss [[Bates]] |
| === Game Over === | === Game Over === | ||
gameplay.txt · Last modified: 2026/07/20 21:19 by francis