gallery
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| gallery [2024/06/30 00:19] – Cheats francis | gallery [2026/03/22 20:19] (current) – Rearranged sections inside Considerations braixenfan | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== Gallery ====== | ====== Gallery ====== | ||
| - | The **Gallery** is a long-awaited feature added in Oh So Hero v0.16.000. It's a collection of all the animations you might find in the main game. | + | The **Gallery** is a scene-viewer mode in //Oh So Hero!// |
| - | **Please note:** This feature is exclusive | + | {{ :: |
| + | |||
| + | Originally added as a Patreon-exclusive | ||
| + | |||
| + | The gallery' | ||
| + | |||
| + | ===== Music ===== | ||
| + | |||
| + | [[https:// | ||
| ===== Controls ===== | ===== Controls ===== | ||
| - | //The following information is effective as of v0.16.100.// | + | {{ : |
| + | * **Up/Down inputs**: Navigates between the different animations the selected character has. | ||
| + | * **Hide UI**: Hides the controls and scene selectors from view. | ||
| * **Play/ | * **Play/ | ||
| * **Loop**: Toggles between three loop modes: | * **Loop**: Toggles between three loop modes: | ||
| - | - Loop Animation (default): This turns on animation looping. When the animation is finished, it will automatically play again from the beginning. | + | - **Loop Animation** (default): This turns on animation looping. When the animation is finished, it will automatically play again from the beginning. |
| - | - Loop Sequence: This will loop the current frame sequence, which is a segment of the animation based around a particular action (fuck loop, cum, etc.). | + | - **Loop Sequence**: This will loop the current frame sequence, which is a segment of the animation based around a particular action (fuck loop, cum, etc.). |
| - | - Play Once: This turns off animation looping. When the animation is finished, it will stop. At this point, the Play/Pause button can be used to play again from the beginning. | + | - **Play Once**: This turns off animation looping. When the animation is finished, it will stop. At this point, the Play/Pause button can be used to play again from the beginning. |
| * **Climax**: Only applicable to sex animations. This will automatically jump to the cum sequence (climax) of the animation. This button can be pressed again during the climax to restart it. | * **Climax**: Only applicable to sex animations. This will automatically jump to the cum sequence (climax) of the animation. This button can be pressed again during the climax to restart it. | ||
| * NOTE: Many NPCs have a two-part animation. In order to jump to the second climax, wait until the first climax has finished before pressing the button a second time. | * NOTE: Many NPCs have a two-part animation. In order to jump to the second climax, wait until the first climax has finished before pressing the button a second time. | ||
| + | * **Camera**: Enters a second mode that allows the player to Zoom and Pan the camera so they can focus on // | ||
| + | - **Hide UI**: Same as before, also present in this submenu. | ||
| + | - **Zoom In/Out**: Moves the camera closer or farther away from the animation. | ||
| + | - **Pan**: Uses all your directional keys to move the camera in any given direction. | ||
| + | * **Next/ | ||
| + | * **Next/ | ||
| + | * **Play All**: Hides the UI and starts playing all the animations sequentially. | ||
| + | * **Filter**: Immediately hides the animation. | ||
| - | [[controls#test_controls_patron_builds_only|Test Controls]] also work in the gallery. Specifically: | + | Prior to [[changelog_v1.00_to_v1.08#Oh So Hero! Act 1 (v1.00.000)|version 1.00.000]], the gallery |
| * **1** **2** **3** **4** = Camera Preset (Zoom Level) | * **1** **2** **3** **4** = Camera Preset (Zoom Level) | ||
| Line 25: | Line 43: | ||
| * **T** = Trailer Mode (Hide UI Elements) | * **T** = Trailer Mode (Hide UI Elements) | ||
| - | ===== FAQ ===== | + | ===== Abbreviations |
| - | + | ||
| - | This section contains frequently asked questions related to the gallery feature. | + | |
| - | + | ||
| - | ==== My gallery is empty, help! ==== | + | |
| - | + | ||
| - | In order to view animations, you have to find them in the game first. | + | |
| - | + | ||
| - | ==== I already have saves from a previous build, will the gallery be filled? ==== | + | |
| - | + | ||
| - | Unfortunately, | + | |
| - | + | ||
| - | ==== I missed an animation or character. Where can I find it? ==== | + | |
| - | + | ||
| - | Character order is subject to change, but you can use our [[Characters|character list]] to help on your quest of filling the gallery. Game Over and Loading screens are placed at the bottom of the list. | + | |
| - | + | ||
| - | For additional help, see questions below. | + | |
| - | + | ||
| - | ==== What's included in the gallery? ==== | + | |
| - | + | ||
| - | The gallery includes the following animations in this order: | + | |
| - | + | ||
| - | - **Joe** (animations of protagonist Joe) | + | |
| - | - **Enemies** (animations of all enemies and their interaction with Joe) | + | |
| - | - **NPCs** (animations of all NPCs and their interaction with Joe) | + | |
| - | - **Game Over** (animated Game Over screens) | + | |
| - | - **Loading** (animated Loading screens) | + | |
| - | ==== How many animations does every enemy have? ==== | + | After selecting a character, a text will display on the top left of the screen with the format **Character**/// |
| - | Most enemies have the following 8 animations: | + | - **MSC**: // |
| + | - **IDL**: //Idle//. | ||
| + | - **ATK**: // | ||
| + | - **GRB**: //Grab//. | ||
| + | - **LST**: //Lust Sexy Taunt//. | ||
| + | - **VYR**: //Voyeur Fap//. <wrap lo>An enemy enjoying an unfolding scene without joining it.</ | ||
| + | - **SWN**: //Swooned Fap//. <wrap lo> | ||
| + | - **CSP**: //Charm Sex, Player-initiated// | ||
| + | - **CSE**: //Charm Sex, Enemy-initiated// | ||
| + | - **PSP**: //Primary Sex, Player-initiated// | ||
| + | - **PSE**: //Primary Sex, Enemy-initiated// | ||
| + | - **XSP**: //Extra Sex, Player-initiated// | ||
| + | - **XSE**: //Extra Sex, Enemy-initiated// | ||
| + | - **NSP**: // | ||
| + | - **OSP**: //Object Sex, Player-initiated //<wrap lo> | ||
| + | - **KO**: //Knocked Out//. | ||
| + | - **MG**: // | ||
| + | - **LGC**: // | ||
| + | - **UNC**: // | ||
| + | - **ERR**: //Error//. | ||
| - | - Enemy idle | + | ===== Considerations ===== |
| - | - Enemy sexy taunt | + | |
| - | - Enemy swooned (solo fap) | + | |
| - | - Sex started by Joe when enemy is swooned | + | |
| - | - Sex started by enemy when Joe is swooned | + | |
| - | - Sex started by Joe when enemy is downed | + | |
| - | - Sex started by enemy when Joe is not swooned | + | |
| - | - Enemy knocked out | + | |
| - | Certain enemies also have multigrab animations (currently only [[Daku]] and [[Amaru]] have these) | + | ==== Category order ==== |
| - | Enemies like [[Blowey]] and [[Ninja Clan]] have less animations due to their design. | + | The gallery |
| - | ==== Are there placeholders in the gallery? ==== | + | |
| - | There are no placeholders in the gallery. Any question mark is fillable with a character or environment, | + | - [[Joe]] |
| + | - [[characters# | ||
| + | - [[characters# | ||
| + | - [[characters# | ||
| + | - [[locations|Game over and additional location scenes]] | ||
| + | - Loading screens. | ||
| - | ==== Will I get anything extra if I fill all spots in the gallery? ==== | + | For the specific order of characters and locations, see [[Secrets# |
| - | Currently there' | + | ==== Gallery completion ==== |
| - | ==== The gallery lacks feature X! ==== | + | Introduced with [[changelog|Oh So Hero! v1.10.000 Throw Moves|version 1.10.000]], next to every character, location or otherwise entity name, a star will appear next to them to tell the player how complete their animations are. |
| - | As of version 0.16.100, the gallery has all the basic features: play/pause, loop and ability to jump to climax, if available. However, more features | + | * A solid star (★) means all animations are unlocked for an entity. |
| + | * A hollow star (☆) means some animations | ||
| + | * A question mark (?) means no animations | ||
| + | * A lock icon (🔒) means an animation is locked and its requirements haven' | ||
| - | * Character/ | + | The lock icon is currently only used for the [[Brask' |
| - | * BGM update | + | |
| - | ==== I'm still missing someone! Can you please just give me the answers? | + | ==== Locked animations |
| - | For a full list of gallery characters, spoilers included, [[secrets# | + | In order to view animations, you have to find them in the game first. You do not need to keep a completed save file, as Seen animations are stored in a file independent from save files. |
| - | ==== Any sort of unlock all cheat for the gallery? ==== | + | See [[save_data]] to see where the gallery |
| - | This is not available currently, but will be considered for a future update. If you're using PC or similar platform, you can unlock the gallery by importing [[save_files|a custom Gallery file (GalleryData.es3)]]. | + | ==== Animations seen in previous builds ==== |
| - | ===== Cheats ===== | + | If the player watched any animation in a build made before version [[changelog_v0.16# |
| - | As of v0.20.400, you can temporarily unlock the full gallery by using the following instructions: | + | ==== Cheat code ==== |
| - | GALLERY UNLOCK CHEAT CODE INSTRUCTIONS | + | The player can choose to temporarily unlock everything in the gallery for quick viewing, this was introduced in [[changelog_v0.20# |
| - | DO THIS FIRST!!! If using a controller or keyboard, you must go to Options > Category: General > Set Key Bindings. Once there, use Restore Defaults, or manually assign | + | With default bindings, the **Cheat controls** inputs are as follows: |
| - | Cheat control 1: V / LB / L1 | + | |**Cheat control**|**Keyboard**|**Xbox**|**Playstation**|**Switch**| |
| - | Cheat control | + | |1|V|LB|L1|L| |
| - | Cheat control | + | |2|F|RB|R1|R| |
| + | |3|S|Y|Δ|X| | ||
| - | Once the controls have been assigned, go to the Gallery. On the Entity menu (character select), do the following depending on your input method: | + | For mobile devices with touch input or by using the mouse, the cheat code can also be activated by clicking/ |
| - | Android/ | + | The player will know the cheat code worked because a sound effect will play, every animation will be unlocked and the game will call out the player above the Gallery completion percentage, which should be 100%. The gallery will have all the animations unlocked until the player backs out to the main menu. |
| - | PlayStation DualSense Controller: Hold L1 + R1 and press Triangle three times within two seconds. | + | |
| - | Windows/ | + | |
| - | Computer Keyboard: Hold V + F and press S three times within two seconds. Or simply press VVVFFFSSS. | + | |
| - | This will unlock all characters and animations until you leave the Gallery. This is only a temporary unlock, and does not affect your gallery data. You can return to normal progress at any time by returning to the title screen. | + | For a permanent solution, |
gallery.1719731949.txt.gz · Last modified: 2024/06/30 00:19 by francis