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gallery [2024/06/30 00:19] – Cheats francisgallery [2026/03/22 20:19] (current) – Rearranged sections inside Considerations braixenfan
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 ====== Gallery ====== ====== Gallery ======
  
-The **Gallery** is a long-awaited feature added in Oh So Hero v0.16.000. It's a collection of all the animations you might find in the main game. +The **Gallery** is a scene-viewer mode in //Oh So Hero!//
  
-**Please note:** This feature is exclusive to Patreon builds.+{{ ::ss:gallery.png?450 |}} 
 + 
 +Originally added as a Patreon-exclusive feature in [[changelog_v0.16#Oh So Hero! v0.16.000|version 0.16.000]], the Gallery is an interface that now every player can access from the Main Menu of the game. On this screen, the player can navigate a list of all the enemies, NPCs and other miscellaneous sources of sexy scenes, the player can choose and watch any one specific scene that they've naturally seen in the game. 
 + 
 +The gallery's knowledge of unlocked scenes is different than the current saves the player has, so the player doesn't need to keep a completed save-file for every animation to be remain unlocked, as the data that tells the Gallery which scenes should be viewable is stored in a separate file. 
 + 
 +===== Music ===== 
 + 
 +[[https://youtu.be/QSuG70oQr0k|Gallery of Dreams]] by Cilantro.
  
 ===== Controls ===== ===== Controls =====
  
-//The following information is effective as of v0.16.100.//+{{ :ss:gallery_character.png?600 |}}
  
 +  * **Up/Down inputs**: Navigates between the different animations the selected character has.
 +  * **Hide UI**: Hides the controls and scene selectors from view.
   * **Play/Pause**: Play or pause the animation.   * **Play/Pause**: Play or pause the animation.
   * **Loop**: Toggles between three loop modes:   * **Loop**: Toggles between three loop modes:
-        - Loop Animation (default): This turns on animation looping. When the animation is finished, it will automatically play again from the beginning. +        - **Loop Animation** (default): This turns on animation looping. When the animation is finished, it will automatically play again from the beginning. 
-        - Loop Sequence: This will loop the current frame sequence, which is a segment of the animation based around a particular action (fuck loop, cum, etc.). +        - **Loop Sequence**: This will loop the current frame sequence, which is a segment of the animation based around a particular action (fuck loop, cum, etc.). 
-        - Play Once: This turns off animation looping. When the animation is finished, it will stop. At this point, the Play/Pause button can be used to play again from the beginning.+        - **Play Once**: This turns off animation looping. When the animation is finished, it will stop. At this point, the Play/Pause button can be used to play again from the beginning.
   * **Climax**: Only applicable to sex animations. This will automatically jump to the cum sequence (climax) of the animation. This button can be pressed again during the climax to restart it.   * **Climax**: Only applicable to sex animations. This will automatically jump to the cum sequence (climax) of the animation. This button can be pressed again during the climax to restart it.
         * NOTE: Many NPCs have a two-part animation. In order to jump to the second climax, wait until the first climax has finished before pressing the button a second time.         * NOTE: Many NPCs have a two-part animation. In order to jump to the second climax, wait until the first climax has finished before pressing the button a second time.
 +  * **Camera**: Enters a second mode that allows the player to Zoom and Pan the camera so they can focus on //what's important to them.//
 +        - **Hide UI**: Same as before, also present in this submenu.
 +        - **Zoom In/Out**: Moves the camera closer or farther away from the animation.
 +        - **Pan**: Uses all your directional keys to move the camera in any given direction.
 +  * **Next/Prev. Sequence**: Jumps between the different sequences in the given animation (for example: foreplay, penetration and climax, navigated between with these controls).
 +  * **Next/Prev. Frame**: Only available if the animation is paused, nudges the animation a single frame forward or backward.
 +  * **Play All**: Hides the UI and starts playing all the animations sequentially. 
 +  * **Filter**: Immediately hides the animation.
  
-[[controls#test_controls_patron_builds_only|Test Controls]] also work in the gallery. Specifically:+Prior to [[changelog_v1.00_to_v1.08#Oh So Hero! Act 1 (v1.00.000)|version 1.00.000]]the gallery used the Patron build's Test controls in the Gallery as well, these are different to the current release version and are as follows:
  
   * **1** **2** **3** **4** = Camera Preset (Zoom Level)   * **1** **2** **3** **4** = Camera Preset (Zoom Level)
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   * **T** = Trailer Mode (Hide UI Elements)   * **T** = Trailer Mode (Hide UI Elements)
  
-===== FAQ ===== +===== Abbreviations =====
- +
-This section contains frequently asked questions related to the gallery feature.  +
- +
-==== My gallery is empty, help! ==== +
- +
-In order to view animations, you have to find them in the game first.  +
- +
-==== I already have saves from a previous build, will the gallery be filled? ==== +
- +
-Unfortunately, no. Instead of game saves, the gallery is using metagame data, a feature introduced specifically for the gallery. Thus, you will have to run through the game again to unlock animations. However, once you do it, you won't need to repeat that for every saved game. The gallery data is shared across the saves. +
- +
-==== I missed an animation or character. Where can I find it? ==== +
- +
-Character order is subject to change, but you can use our [[Characters|character list]] to help on your quest of filling the gallery. Game Over and Loading screens are placed at the bottom of the list.  +
- +
-For additional help, see questions below. +
- +
-==== What's included in the gallery? ==== +
- +
-The gallery includes the following animations in this order: +
- +
-  - **Joe** (animations of protagonist Joe) +
-  - **Enemies** (animations of all enemies and their interaction with Joe) +
-  - **NPCs** (animations of all NPCs and their interaction with Joe) +
-  - **Game Over** (animated Game Over screens) +
-  - **Loading** (animated Loading screens)+
  
-==== How many animations does every enemy have? ====+After selecting a character, a text will display on the top left of the screen with the format **Character**///Abbreviation//, it may also be followed by a sequence number. The abbreviations are used as animation prefixes and define the following:
  
-Most enemies have the following 8 animations:+  - **MSC**: //Miscellaneous//
 +  - **IDL**: //Idle//. 
 +  - **ATK**: //Attack//
 +  - **GRB**: //Grab//. 
 +  - **LST**: //Lust Sexy Taunt//. 
 +  - **VYR**: //Voyeur Fap//. <wrap lo>An enemy enjoying an unfolding scene without joining it.</wrap> 
 +  - **SWN**: //Swooned Fap//. <wrap lo>Defeating an enemy with Lust attacks.</wrap> 
 +  - **CSP**: //Charm Sex, Player-initiated//. <wrap lo>Swooning an enemy and grabbing them yourself.</wrap> 
 +  - **CSE**: //Charm Sex, Enemy-initiated//. <wrap lo>Having your Lust bar filled and getting grabbed by an enemy.</wrap> 
 +  - **PSP**: //Primary Sex, Player-initiated//. <wrap lo>Defeating an enemy and grabbing them yourself.</wrap> 
 +  - **PSE**: //Primary Sex, Enemy-initiated//. <wrap lo>Getting grabbed by an enemy.</wrap> 
 +  - **XSP**: //Extra Sex, Player-initiated//
 +  - **XSE**: //Extra Sex, Enemy-initiated//
 +  - **NSP**: //Non-competitor (NPC) Sex, Player-initiated// 
 +  - **OSP**: //Object Sex, Player-initiated //<wrap lo>(e.g., forest switch)</wrap> 
 +  - **KO**: //Knocked Out//. 
 +  - **MG**: //Multigrab//
 +  - **LGC**: //Legacy///. <wrap lo>Old, replaced animations from a previous version.</wrap> 
 +  - **UNC**: //Uncategorized//
 +  - **ERR**//Error//.
  
-  -  Enemy idle +===== Considerations =====
-  -  Enemy sexy taunt +
-  -  Enemy swooned (solo fap) +
-  -  Sex started by Joe when enemy is swooned +
-  -  Sex started by enemy when Joe is swooned +
-  -  Sex started by Joe when enemy is downed +
-  -  Sex started by enemy when Joe is not swooned +
-  -  Enemy knocked out+
  
-Certain enemies also have multigrab animations (currently only [[Daku]] and [[Amaru]] have these)+==== Category order ====
  
-Enemies like [[Blowey]] and [[Ninja Clan]] have less animations due to their design. +The gallery is ordered into the following categories:
-==== Are there placeholders in the gallery? ====+
  
-There are no placeholders in the gallery. Any question mark is fillable with a character or environment, and any empty/hollow circle is fillable with an animation.+  - [[Joe]] 
 +  - [[characters#The Bosses|Bosses]] 
 +  - [[characters#The Contestants|Enemies]] 
 +  - [[characters#The Spectators|NPCs]] 
 +  - [[locations|Game over and additional location scenes]] 
 +  - Loading screens.
  
-==== Will I get anything extra if I fill all spots in the gallery? ====+For the specific order of characters and locations, see [[Secrets#Gallery List]].
  
-Currently there's no extra rewards for completing the gallery, but this may be added in the future.+==== Gallery completion ====
  
-==== The gallery lacks feature X====+Introduced with [[changelog|Oh So Herov1.10.000 Throw Moves|version 1.10.000]], next to every character, location or otherwise entity name, a star will appear next to them to tell the player how complete their animations are.
  
-As of version 0.16.100, the gallery has all the basic features: play/pause, loop and ability to jump to climax, if availableHowever, more features are planned for future versions of the gameSome of those are:+  * A solid star (★) means all animations are unlocked for an entity. 
 +  * A hollow star (☆) means some animations are unlocked for an entity. 
 +  * A question mark (?) means no animations are unlocked for an entity. 
 +  * A lock icon (🔒) means an animation is locked and its requirements haven't been met.
  
-  * Character/enemy info +The lock icon is currently only used for the [[Brask's Palace]] animation, as it's an animation that's not encountered in game like the others.
-  * BGM update+
  
-==== I'm still missing someone! Can you please just give me the answers? ====+==== Locked animations ====
  
-For full list of gallery charactersspoilers included, [[secrets#gallery_list|go here]].+In order to view animations, you have to find them in the game first. You do not need to keep completed save fileas Seen animations are stored in a file independent from save files.
  
-==== Any sort of unlock all cheat for the gallery? ====+See [[save_data]] to see where the gallery data (metadata) is saved.
  
-This is not available currently, but will be considered for a future update. If you're using PC or similar platform, you can unlock the gallery by importing [[save_files|a custom Gallery file (GalleryData.es3)]].+==== Animations seen in previous builds ====
  
-===== Cheats =====+If the player watched any animation in a build made before version [[changelog_v0.16#Oh So Hero! v0.16.000|version 0.16.000]], the version that introduced the gallery, they'll need to find the animation naturally in-game again for it to show up in the gallery. This is because the file that stored the watched animations didn't exist in previous versions and thus, weren't being logged to be seen later in the gallery.
  
-As of v0.20.400, you can temporarily unlock the full gallery by using the following instructions:+==== Cheat code ====
  
-GALLERY UNLOCK CHEAT CODE INSTRUCTIONS+The player can choose to temporarily unlock everything in the gallery for quick viewing, this was introduced in [[changelog_v0.20#Oh So Hero! v0.20.400|version 0.20.400]]. To input it, the player will need to hold down **Cheat control 1 and 2**, then press **Cheat control 3** three times. 
  
-DO THIS FIRST!!! If using a controller or keyboardyou must go to Options > Category: General > Set Key Bindings. Once there, use Restore Defaults, or manually assign the Cheat actions as follows (keyboard / Xbox controller / PlayStation controller)+With default bindings, the **Cheat controls** inputs are as follows: 
-Cheat control 1LB L1 +|**Cheat control**|**Keyboard**|**Xbox**|**Playstation**|**Switch**| 
-Cheat control 2RB R1 +|1|V|LB|L1|L| 
-Cheat control 3/ Triangle+|2|F|RB|R1|R| 
 +|3|S|Y|Δ|X|
  
-Once the controls have been assignedgo to the Gallery. On the Entity menu (character select), do the following depending on your input method:+For mobile devices with touch input or by using the mouse, the cheat code can also be activated by clicking/tapping **the white gradient near the bottom center of the screen** three times within two seconds.
  
-Android/Touch/Mouse: Click the white gradient near the bottom center of the screen three times within two seconds. +The player will know the cheat code worked because a sound effect will play, every animation will be unlocked and the game will call out the player above the Gallery completion percentage, which should be 100%The gallery will have all the animations unlocked until the player backs out to the main menu.
-PlayStation DualSense Controller: Hold L1 + R1 and press Triangle three times within two seconds. +
-Windows/Xbox Controller: Hold LB + RB and press Y three times within two seconds. +
-Computer Keyboard: Hold V + F and press S three times within two seconds. Or simply press VVVFFFSSS.+
  
-This will unlock all characters and animations until you leave the Gallery. This is only temporary unlock, and does not affect your gallery dataYou can return to normal progress at any time by returning to the title screen.+For a permanent solution, you can unlock the gallery by importing [[save_files#Gallery|custom Gallery file (GalleryData.es3)]] that modifies the gallery's saved data.
gallery.1719731949.txt.gz · Last modified: 2024/06/30 00:19 by francis