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gallery [2024/05/20 20:52] – Any sort of unlock all cheat for the gallery? francisgallery [2026/04/19 23:27] (current) – Migrated cheat code information to Secrets page braixenfan
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 ====== Gallery ====== ====== Gallery ======
  
-The **Gallery** is a long-awaited feature added in Oh So Hero v0.16.000. It's a collection of all the animations you might find in the main game. +The **Gallery** is a scene-viewer mode in //Oh So Hero!//
  
-**Please note:** This feature is exclusive to Patreon builds.+{{ ::ss:gallery.png?450 |}} 
 + 
 +Originally added as a Patreon-exclusive feature in [[changelog_v0.16#Oh So Hero! v0.16.000|version 0.16.000]], the Gallery is an interface that now every player can access from the Main Menu of the game. On this screen, the player can navigate a list of all the enemies, NPCs and other miscellaneous sources of sexy scenes, the player can choose and watch any one specific scene that they've naturally seen in the game. 
 + 
 +The gallery's knowledge of unlocked scenes is different than the current saves the player has, so the player doesn't need to keep a completed save-file for every animation to be remain unlocked, as the data that tells the Gallery which scenes should be viewable is stored in a separate file. 
 + 
 +===== Music ===== 
 + 
 +[[https://youtu.be/QSuG70oQr0k|Gallery of Dreams]] by Cilantro.
  
 ===== Controls ===== ===== Controls =====
  
-//The following information is effective as of v0.16.100.//+{{ :ss:gallery_character.png?600 |}}
  
 +  * **Up/Down inputs**: Navigates between the different animations the selected character has.
 +  * **Hide UI**: Hides the controls and scene selectors from view.
   * **Play/Pause**: Play or pause the animation.   * **Play/Pause**: Play or pause the animation.
   * **Loop**: Toggles between three loop modes:   * **Loop**: Toggles between three loop modes:
-        - Loop Animation (default): This turns on animation looping. When the animation is finished, it will automatically play again from the beginning. +        - **Loop Animation** (default): This turns on animation looping. When the animation is finished, it will automatically play again from the beginning. 
-        - Loop Sequence: This will loop the current frame sequence, which is a segment of the animation based around a particular action (fuck loop, cum, etc.). +        - **Loop Sequence**: This will loop the current frame sequence, which is a segment of the animation based around a particular action (fuck loop, cum, etc.). 
-        - Play Once: This turns off animation looping. When the animation is finished, it will stop. At this point, the Play/Pause button can be used to play again from the beginning.+        - **Play Once**: This turns off animation looping. When the animation is finished, it will stop. At this point, the Play/Pause button can be used to play again from the beginning.
   * **Climax**: Only applicable to sex animations. This will automatically jump to the cum sequence (climax) of the animation. This button can be pressed again during the climax to restart it.   * **Climax**: Only applicable to sex animations. This will automatically jump to the cum sequence (climax) of the animation. This button can be pressed again during the climax to restart it.
         * NOTE: Many NPCs have a two-part animation. In order to jump to the second climax, wait until the first climax has finished before pressing the button a second time.         * NOTE: Many NPCs have a two-part animation. In order to jump to the second climax, wait until the first climax has finished before pressing the button a second time.
 +  * **Camera**: Enters a second mode that allows the player to Zoom and Pan the camera so they can focus on //what's important to them.//
 +        - **Hide UI**: Same as before, also present in this submenu.
 +        - **Zoom In/Out**: Moves the camera closer or farther away from the animation.
 +        - **Pan**: Uses all your directional keys to move the camera in any given direction.
 +  * **Next/Prev. Sequence**: Jumps between the different sequences in the given animation (for example: foreplay, penetration and climax, navigated between with these controls).
 +  * **Next/Prev. Frame**: Only available if the animation is paused, nudges the animation a single frame forward or backward.
 +  * **Play All**: Hides the UI and starts playing all the animations sequentially. 
 +  * **Filter**: Immediately hides the animation.
  
-[[controls#test_controls_patron_builds_only|Test Controls]] also work in the gallery. Specifically:+Prior to [[changelog_v1.00_to_v1.08#Oh So Hero! Act 1 (v1.00.000)|version 1.00.000]]the gallery used the Patron build's Test controls in the Gallery as well, these are different to the current release version and are as follows:
  
   * **1** **2** **3** **4** = Camera Preset (Zoom Level)   * **1** **2** **3** **4** = Camera Preset (Zoom Level)
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   * **T** = Trailer Mode (Hide UI Elements)   * **T** = Trailer Mode (Hide UI Elements)
  
-===== FAQ ===== +===== Abbreviations =====
- +
-This section contains frequently asked questions related to the gallery feature.  +
- +
-==== My gallery is empty, help! ==== +
- +
-In order to view animations, you have to find them in the game first.  +
- +
-==== I already have saves from a previous build, will the gallery be filled? ==== +
- +
-Unfortunately, no. Instead of game saves, the gallery is using metagame data, a feature introduced specifically for the gallery. Thus, you will have to run through the game again to unlock animations. However, once you do it, you won't need to repeat that for every saved game. The gallery data is shared across the saves. +
- +
-==== I missed an animation or character. Where can I find it? ==== +
- +
-Character order is subject to change, but you can use our [[Characters|character list]] to help on your quest of filling the gallery. Game Over and Loading screens are placed at the bottom of the list.  +
- +
-For additional help, see questions below.+
  
-==== What's included in the gallery? ====+After selecting a character, a text will display on the top left of the screen with the format **Character**///Abbreviation//, it may also be followed by a sequence number. The abbreviations are used as animation prefixes and define the following:
  
-The gallery includes the following animations in this order:+  - **MSC**: //Miscellaneous//
 +  - **IDL**: //Idle//. 
 +  - **ATK**: //Attack//
 +  - **GRB**: //Grab//. 
 +  - **LST**: //Lust Sexy Taunt//. 
 +  - **VYR**: //Voyeur Fap//. <wrap lo>An enemy enjoying an unfolding scene without joining it.</wrap> 
 +  - **SWN**: //Swooned Fap//. <wrap lo>Defeating an enemy with Lust attacks.</wrap> 
 +  - **CSP**: //Charm Sex, Player-initiated//. <wrap lo>Swooning an enemy and grabbing them yourself.</wrap> 
 +  - **CSE**: //Charm Sex, Enemy-initiated//. <wrap lo>Having your Lust bar filled and getting grabbed by an enemy.</wrap> 
 +  - **PSP**: //Primary Sex, Player-initiated//. <wrap lo>Defeating an enemy and grabbing them yourself.</wrap> 
 +  - **PSE**: //Primary Sex, Enemy-initiated//. <wrap lo>Getting grabbed by an enemy.</wrap> 
 +  - **XSP**: //Extra Sex, Player-initiated//
 +  - **XSE**: //Extra Sex, Enemy-initiated//
 +  - **NSP**: //Non-competitor (NPC) Sex, Player-initiated// 
 +  - **OSP**: //Object Sex, Player-initiated //<wrap lo>(e.g., forest switch)</wrap> 
 +  - **KO**: //Knocked Out//. 
 +  - **MG**: //Multigrab//
 +  - **LGC**: //Legacy///. <wrap lo>Old, replaced animations from a previous version.</wrap> 
 +  - **UNC**: //Uncategorized//
 +  - **ERR**//Error//.
  
-  - **Joe** (animations of protagonist Joe) +===== Considerations =====
-  - **Enemies** (animations of all enemies and their interaction with Joe) +
-  - **NPCs** (animations of all NPCs and their interaction with Joe) +
-  - **Game Over** (animated Game Over screens) +
-  - **Loading** (animated Loading screens)+
  
-==== How many animations does every enemy have? ====+==== Category order ====
  
-Most enemies have the following 8 animations:+The gallery is ordered into the following categories:
  
-  -  Enemy idle +  - [[Joe]] 
-  -  Enemy sexy taunt +  - [[characters#The Bosses|Bosses]] 
-  -  Enemy swooned (solo fap) +  - [[characters#The Contestants|Enemies]] 
-  -  Sex started by Joe when enemy is swooned +  - [[characters#The Spectators|NPCs]] 
-  -  Sex started by enemy when Joe is swooned +  - [[locations|Game over and additional location scenes]] 
-  -  Sex started by Joe when enemy is downed +  - Loading screens.
-  -  Sex started by enemy when Joe is not swooned +
-  -  Enemy knocked out+
  
-Certain enemies also have multigrab animations (currently only [[Daku]] and [[Amaru]] have these)+For the specific order of characters and locations, see [[Secrets#Gallery List]].
  
-Enemies like [[Blowey]] and [[Ninja Clan]] have less animations due to their design. +==== Gallery completion ====
-==== Are there placeholders in the gallery? ====+
  
-There are no placeholders in the gallery. Any question mark is fillable with character or environmentand any empty/hollow circle is fillable with an animation.+Introduced with [[changelog#Oh So Hero! v1.10.000 Throw Moves|version 1.10.000]], next to every character, location or otherwise entity namea star will appear next to them to tell the player how complete their animations are.
  
-==== Will I get anything extra if I fill all spots in the gallery====+  * A solid star (★) means all animations are unlocked for an entity. 
 +  * A hollow star (☆) means some animations are unlocked for an entity. 
 +  * A question mark (?) means no animations are unlocked for an entity. 
 +  * A lock icon (🔒) means an animation is locked and its requirements haven't been met.
  
-Currently there's no extra rewards for completing the gallerybut this may be added in the future.+The lock icon is currently only used for the [[Brask's Palace]] animationas it's an animation that's not encountered in game like the others.
  
-==== The gallery lacks feature X! ====+==== Locked animations ====
  
-As of version 0.16.100, the gallery has all the basic features: play/pause, loop and ability to jump to climaxif available. However, more features are planned for future versions of the gameSome of those are:+In order to view animationsyou have to find them in the game first. You do not need to keep a completed save fileas Seen animations are stored in a file independent from save files.
  
-  * Character/enemy info +See [[save_data]] to see where the gallery data (metadata) is saved.
-  * BGM update+
  
-==== I'm still missing someone! Can you please just give me the answers? ====+==== Animations seen in previous builds ====
  
-For full list of gallery characters, spoilers included, [[secrets#gallery_list|go here]].+If the player watched any animation in build made before version [[changelog_v0.16#Oh So Hero! v0.16.000|version 0.16.000]], the version that introduced the gallery, they'll need to find the animation naturally in-game again for it to show up in the gallery. This is because the file that stored the watched animations didn't exist in previous versions and thus, weren't being logged to be seen later in the gallery.
  
-==== Any sort of unlock all cheat for the gallery? ====+==== Cheat code ====
  
-This is not available currently, but will be considered for future update. If you're using PC or similar platform, you can unlock the gallery by importing [[save_files|a custom Gallery file (GalleryData.es3)]].+For way to unlock everything without needing to encounter the animations naturally, see [[Secrets#The Gallery|the Secrets page]]
gallery.1716263535.txt.gz · Last modified: 2024/05/20 20:52 by francis