User Tools

Site Tools


gallery

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
gallery [2021/03/27 15:02] – old revision restored (2021/02/02 15:35) 62.210.139.231gallery [2026/05/05 20:44] (current) – Removed extra slash braixenfan
Line 1: Line 1:
 ====== Gallery ====== ====== Gallery ======
  
-The gallery is a long-awaited feature added in Oh So Hero v.0.16.000. It's a collection of all the animations you might find in the main game. +The **Gallery** is a scene-viewer mode in //Oh So Hero!//
  
-**Please note:** This feature is exclusive to Patreon builds+{{ ::ss:gallery.png?450 |}}
  
-===== Gallery FAQ =====+Originally added as a Patreon-exclusive feature in [[changelog_v0.16#Oh So Hero! v0.16.000|version 0.16.000]], the Gallery is an interface that now every player can access from the Main Menu of the game. On this screen, the player can navigate a list of all the enemies, NPCs and other miscellaneous sources of sexy scenes, the player can choose and watch any one specific scene that they've naturally seen in the game.
  
-This section contains frequently asked questions related to Gallery feature+The gallery's knowledge of unlocked scenes is different than the current saves the player has, so the player doesn't need to keep a completed save-file for every animation to be remain unlocked, as the data that tells the Gallery which scenes should be viewable is stored in a separate file.
  
-==== My gallery is empty, help! ====+===== Controls =====
  
-In order to view animations, you have to find them in the game first+{{ :ss:gallery_character.png?600 |}}
  
-==== I already have saves from previous build, will gallery be filled? ====+  * **Up/Down inputs**: Navigates between the different animations the selected character has. 
 +  * **Hide UI**: Hides the controls and scene selectors from view. 
 +  * **Play/Pause**: Play or pause the animation. 
 +  * **Loop**: Toggles between three loop modes: 
 +        - **Loop Animation** (default): This turns on animation looping. When the animation is finishedit will automatically play again from the beginning. 
 +        - **Loop Sequence**: This will loop the current frame sequence, which is a segment of the animation based around a particular action (fuck loop, cum, etc.). 
 +        - **Play Once**: This turns off animation looping. When the animation is finished, it will stop. At this point, the Play/Pause button can be used to play again from the beginning. 
 +  * **Climax**: Only applicable to sex animations. This will automatically jump to the cum sequence (climax) of the animation. This button can be pressed again during the climax to restart it. 
 +        * NOTE: Many NPCs have a two-part animation. In order to jump to the second climax, wait until the first climax has finished before pressing the button a second time. 
 +  * **Camera**: Enters a second mode that allows the player to Zoom and Pan the camera so they can focus on //what's important to them.// 
 +        - **Hide UI**: Same as before, also present in this submenu. 
 +        - **Zoom In/Out**: Moves the camera closer or farther away from the animation. 
 +        - **Pan**: Uses all your directional keys to move the camera in any given direction. 
 +  * **Next/Prev. Sequence**: Jumps between the different sequences in the given animation (for example: foreplay, penetration and climax, navigated between with these controls). 
 +  * **Next/Prev. Frame**: Only available if the animation is paused, nudges the animation a single frame forward or backward. 
 +  * **Play All**: Hides the UI and starts playing all the animations sequentially.  
 +  * **Filter**: Immediately hides the animation.
  
-Unfortunately, noInstead of game saves, gallery is using metagame data, this feature introduced specifically for gallery and thus you will have to run through the game again to unlock animations. Howeveronce you do it, you won't need to repeat that for every saved game, gallery is shared across the saves. +Prior to [[changelog_v1.00_to_v1.08#Oh So Hero! Act 1 (v1.00.000)|version 1.00.000]]the gallery used the Patron build's Test controls in the Gallery as wellthese are different to the current release version and are as follows:
  
-==== I miss an animation or characterwhere can I find it? ====+  * **1** **2** **3** **4** Camera Preset (Zoom Level) 
 +  * **[** **]** Time Scale (Half SpeedDouble Speed) 
 +    * press while holding **Shift** for fine adjustment 
 +  * **\** Time Scale Reset (Normal Speed) 
 +  * **T** Trailer Mode (Hide UI Elements)
  
-Characters are placed in the same order you meet them in-game (more or less), including hidden ones. Game Over and Loading screens are placed at the bottom of the list. +===== Abbreviations =====
  
-For additional helpsee questions below.+After selecting a charactera text will display on the top left of the screen with the format **Character**///Abbreviation//, it may also be followed by a sequence numberThe abbreviations are used as animation prefixes and define the following:
  
-==== What's included into the gallery? ====+  - **MSC**: //Miscellaneous//
 +  - **IDL**: //Idle//. 
 +  - **ATK**: //Attack//
 +  - **GRB**: //Grab//. 
 +  - **LST**: //Lust Sexy Taunt//. 
 +  - **VYR**: //Voyeur Fap//. <wrap lo>An enemy enjoying an unfolding scene without joining it.</wrap> 
 +  - **SWN**: //Swooned Fap//. <wrap lo>Defeating an enemy with Lust attacks.</wrap> 
 +  - **CSP**: //Charm Sex, Player-initiated//. <wrap lo>Swooning an enemy and grabbing them yourself.</wrap> 
 +  - **CSE**: //Charm Sex, Enemy-initiated//. <wrap lo>Having your Lust bar filled and getting grabbed by an enemy.</wrap> 
 +  - **PSP**: //Primary Sex, Player-initiated//. <wrap lo>Defeating an enemy and grabbing them yourself.</wrap> 
 +  - **PSE**: //Primary Sex, Enemy-initiated//. <wrap lo>Getting grabbed by an enemy.</wrap> 
 +  - **XSP**: //Extra Sex, Player-initiated//
 +  - **XSE**: //Extra Sex, Enemy-initiated//
 +  - **NSP**: //Non-competitor (NPC) Sex, Player-initiated// 
 +  - **OSP**: //Object Sex, Player-initiated //<wrap lo>(e.g., forest switch)</wrap> 
 +  - **KO**: //Knocked Out//. 
 +  - **MG**: //Multigrab//
 +  - **LGC**: //Legacy//. <wrap lo>Old, replaced animations from a previous version.</wrap> 
 +  - **UNC**: //Uncategorized//
 +  - **ERR**: //Error//.
  
-Gallery includes following animations:+===== Music =====
  
-  Animations of protagonist Joe +The song that plays at the gallery is **Gallery of Dreams**, composed and arranged by **Cilantro**. {{youtube>QSuG70oQr0k?}} It is **track #11** of the Act 1 Original Soundtrack. For more information, visit the [[Music#Act 1 Original Soundtrack|Music Page]].
-  Animations of all enemies and their interaction with Joe +
-  Animations of NPCs and their interaction with Joe +
-  Animated loading screens +
-  Animated Game Over screens+
  
-==== How many animations does every enemy have? ====+===== Considerations =====
  
-Most enemies have following 8 animations+==== Category order ====
  
-  -  Enemy idle +The gallery is ordered into the following categories:
-  -  Enemy sexy taunt (some enemies don't have this yet) +
-  -  Enemy swooned +
-  -  Sex started by Joe when enemy is swooned +
-  -  Sex started by enemy when Joe is swooned +
-  -  Sex started by Joe when enemy is downed +
-  -  Sex started by enemy when Joe is not swooned +
-  -  Enemy knocked out+
  
-==== Are there placeholders in the gallery? ====+  - [[Joe]] 
 +  - [[characters#The Bosses|Bosses]] 
 +  - [[characters#The Contestants|Enemies]] 
 +  - [[characters#The Spectators|NPCs]] 
 +  - [[locations|Game over and additional location scenes]] 
 +  - Loading screens.
  
-There are no placeholders in the gallery. Any empty circle is fillable with an animation.+For the specific order of characters and locations, see [[Secrets#Gallery List]].
  
-==== The gallery lacks feature X! ====+==== Gallery completion ====
  
-As of version 0.16.000, gallery only has basic features. Howevermore features are planned for future versions of the game. Some of those are:+Introduced with [[changelog#Oh So Hero! v1.10.000 Throw Moves|version 1.10.000]]next to every characterlocation or otherwise entity name, a star will appear next to them to tell the player how complete their animations are.
  
-  * Animation looping +  * A solid star (★) means all animations are unlocked for an entity. 
-  * Enemy/Character info +  * A hollow star (☆) means some animations are unlocked for an entity. 
-  * Extra controls +  * A question mark (?) means no animations are unlocked for an entity. 
-  * BGM update+  * A lock icon (🔒) means an animation is locked and its requirements haven't been met. 
 + 
 +The lock icon is currently only used for the [[Brask's Palace]] animation, as it's an animation that's not encountered in game like the others. 
 + 
 +==== Locked animations ==== 
 + 
 +In order to view animations, you have to find them in the game first. You do not need to keep a completed save file, as Seen animations are stored in a file independent from save files. 
 + 
 +See [[save_data]] to see where the gallery data (metadata) is saved. 
 + 
 +==== Animations seen in previous builds ==== 
 + 
 +If the player watched any animation in a build made before version [[changelog_v0.16#Oh So Hero! v0.16.000|version 0.16.000]], the version that introduced the gallery, they'll need to find the animation naturally in-game again for it to show up in the gallery. This is because the file that stored the watched animations didn't exist in previous versions and thus, weren't being logged to be seen later in the gallery. 
 + 
 +==== Cheat code ==== 
 + 
 +For a way to unlock everything without needing to encounter the animations naturally, see [[Secrets#The Gallery|the Secrets page]]
gallery.1616882536.txt.gz · Last modified: 2022/09/18 06:56 (external edit)