User Tools

Site Tools


changelog

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
changelog [2023/12/28 15:30] – Oh So Hero! v0.19.900 francischangelog [2024/04/01 00:07] (current) – Oh So Hero! v0.20.200 francis
Line 1: Line 1:
 [[development|🐸 For the Development Roadmap, go here!]] [[development|🐸 For the Development Roadmap, go here!]]
  
-**Older Versions:** **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**+**Older Versions:** **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**
  
-====== Oh So Hero! v0.19.900 ======+====== Oh So Hero! v0.20.200 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **Android phone support!** +  * **New NPC: Dyabal!** 
-    * One of our most requested features is here! You can now play //Oh So Hero!// on your Android phone! We have two builds for this: Standard (x86and ARM64. See the [[install|install guide]] for details on these builds and help with getting it set up. +    * Find this demon frog (auranurain Dyabal’s Cabin
-    * We have added on-screen touch controls and new options for scale and opacity. Please understand there is much room for improvement. The touch controls still need fine tuning. Your feedback will help towards making this better+  * **New EnvironmentDyabal’s Cabin** 
-  * **New NPCsO'Tary, Ajax, Cian, and Foxel!** +    * This is a small area added to the __far right side of the Forbidden Bayou__. 
-    * Find all four of these guys in the Dojo Secret Basement! +  * **New attack for BatesFire Pellets** 
-    * O’Tary is a security seal, Ajax is a [[Bax]] NPC, Cian is a [[Puca]] NPC, and Foxel is a red panda! +    * This spawns patterns of flaming bulletsBates starts using this in Phase 3, and adds new patterns in Phases 4 and 5
-  * **New Environment (WIP)Dojo Secret Basement!** +  * **Mastered Soundtrack** 
-    * This is just a small section of a larger planned environmentIt will be expanded upon in a future update. +    * The game’s music has been updated to the mastered soundtrack.
-    * __You can get to the basement through a new door near the safe in the east building of Hiroto Dojo.__ The current entrance is temporary; we plan to add an adjacent room with a proper entryway later. +
-    * The basement also includes a new teleporter! Of course, you’ll need to access it on foot before it activates+
-  * **New Music: “Dojo Henshin!! (Tech Mix)”** +
-    * Hear it in the Dojo Secret Basement!+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * **Fixed Mac Intel support.** +  * Forbidden Bayou modifications: 
-  Updated Gallery with new UI and controls with touch input support+    Liath now has a cauldron, an updated hut, and new dialogue
-    * The debug trailer mode key “T” has been replaced with Hide UI feature. +    * The door to Smol Beach has been moved bit more to the right
-    * There are other changes and fixes you can find here! +  * Updated Credits.
-  * Updated Credits with new staff and patrons +
-    * If you submitted your info but don't see your name listed, or if there's some other issue with your name, contact us. [[https://f.ff-f.co/oshc|If you want to be in the credits and haven't filled out the Credits Form, please do so here.]] +
-  * Fixed issues with ultrawide resolutions T#44. +
-  * Removed Unity services (unused).+
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * Gallery camera controls currently do not work on Android when using touch input.+  * There are some bugs in the Bates battle (Fire Pellets included) as it’s still in beta.
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
-====== Oh So Hero! v0.19.300 ====== +====== Oh So Hero! v0.20.100 Bug Fix Build ======
- +
-===== New features: ===== +
- +
-  * **New NPC: Biro!** +
-    * Find this bird on the boardwalk at Smol Beach.+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * **Added Haya'Sexy Taunt animation (also in Gallery).** +  * NPC animations: 
-  * **Give the player iframes between rooms.** +    Fixed Koji (Daku NPC) & Joe'sex animation in Ali's Surf Shack. 
-    * Whenever the player/camera transitions between LevelRooms (CameraRooms) with hard cut (quick fade to/from black), such as when going through doorgive the player character invulnerability/invincibility frames for one second+    * Fixed Ajax (Bax NPC) & Joe's sex animation in the Gallery. 
-  Fixed Koji'bar stool / animation VFX+  * Gameplay: 
-  * Fixed PreGameStory loading gameplay twice. +    Fixed the white screen bug at title when mashing the submit button from the very beginning of the game (or when returning to title from gameplay). 
-  Improved camera transitions in Treewish Forest+    Fixed Amaru's sexy taunt hearts to move properly on “JumpThrough” platforms, and also not move the bodies of defeated enemies. 
-  Fixed camera positions in Brask’Palace & Smol Beach+  Graphics: 
-  Fixed falling detection; Joe will now properly walk down ramp+    * All characters use new custom shader to allow for proper color overlay effects. This shader may be more performant than the old one as well. 
-  Fixed camera tween with loading confirmation off T#74+    * As resultsome visual effects, most notably the invulnerability/damage color on Joe, will be more apparent
-  Fixed Haya attempting to grab too far away T#76+    Gallery characters have been spread out more to avoid overlap, and other cosmetic tweaks have been made to the Gallery. 
-  Fixed camera bug in Brask'Jungle T#78+    * Added extra animation loops for fullscreen Game Over and Loading Screen animations when using the Gallery'Play All feature
-  * **Fixed Signal and Puca attacks T#79.**+  * **Bates-related:** 
 +    Bates's AI should not make him stop attacking Joe at any point
 +    Bates'AI should not make him move bizarrely or go off screen
 +    Bates's HP bar will show and hide properly, even when Joe gets game over and then continues
 +    Joe will no longer be able to have sex with Bates while he is downed and invulnerable between phases
 +    Bates's invulnerability between phases has less visual flickering (he'll still be invulnerable for the same amount of time)
 +    Bates will have a magenta overlay on his body when he is downed at 100% lust, indicating that the sex animation will be different (such as with a normal enemy while they are swooned). 
 +    * Five Chillpills have been added to Lood City Park to lower the player'lust before the battle with Bates
 +  * Cleaned and optimized various areas of game code that may also improve performance.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * No new known issues with this build. 
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
-====== Oh So Hero! v0.19.200 ======+====== Oh So Hero! v0.20.002 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **New Awakened Status for Bax & Haya, and New Ability for Haya** +  * **New Boss: Bates!** 
-    * Hiroto Dojo is a great place for training and awakening new abilities+    * __You can find and fight Bates in Lood City Park (see further below).__ 
-    * In previous update, we made Bax’s moves change when his HP falls to 50or below. We’ve turned this concept into new status called Awakened+    * **This is beta version of Bates.** We have most of his moves and sex animations implementedand you can battle him in a form close to what we have intended. Bates operates a bit differently from normal enemies. For example, when he reaches 100lust, he is not swooned, but has defense debuff applied
-    * If an enemy can be Awakenedthere will be a gray dot to the left of their HP bar. Each enemy type has its own condition for Awakening. When this condition is metthe gray dot will turn into yellow starand the enemy’s behavior and moveset will change. Think of this as the enemy’s second phase+    * After you beat Batesgo right to read a sign with a special message, and then check the Gallery for all Bates animations unlockedincluding bonus animation! (We couldn't get it in the battle just yetbut you can see it in the Gallery.) 
-    * As said beforeBax will be Awakened at ≤ 50% HP with new moves (same as in previous buildsexcept now the yellow star will appear)+    * We have more in the works for Bates including new and improved attacksadditional sex animations, and a post-defeat cutscene with dialogue. These updates will roll out over the coming monthsand we hope you enjoy them! 
-    * Haya will be Awakened at ≥ 50% LP with new lust-raising ability called Sexy Star (this will have new taunt animation starting next build). +  * **New Environment: Lood City Park!** 
-    * We will keep this status in mind for future enemies and may even apply this to existing enemies retroactively as appropriate. Have fun teaching those enemies a lesson!+    * __You can get here through a new door on the far right side of Lood City.__ 
 +    * This is small linear area where you fight Bates! The design is subject to change in upcoming updates. We also added Life Spring Aura to fill your HP and SP! 
 +  * **New Music: “BATES Prelude to Battle”, “BATES Boss Battle”, “BATES Boss Battle (Final Mix)”** 
 +    * Hear these in Lood City Park and in the battle with Bates! 
 +    * These three tracks were composed by Cilantro, with additional arrangement on the Boss Battle tracks by Ket Ralus, and guitar on Final Mix by Ugly Prick!
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Now that Haya has Sexy Star, you’ll have easier access to the sex animation that occurs between Haya and Joe when Joe is at 100% lust+  * Increased default volume for sound effects and lewd sound effects. You may want to reset your audio settings to 100% for proper balance
-  * Fixed loading to the wrong checkpoint (including after game over)+  * Updated the disclaimer at the start of the game, adding a photosensitivity/epilepsy warning. We try to avoid rapidly flashing lights, but please take precautions
-  * Fixed Stier's animation upon entering Lood City+  * Fixed damage numbers to display proper values when stats are modified
-  * Fixed some camera glitches+  * Sex rhythm meter now has a variable target (min of 15% and max of 75%)
-  * Updated Full Frontal Frog logo from [[https://ff-f.co/|ff-f.co]] to [[https://ribbit.fun/|ribbit.fun]]+  * Sex rhythm meter and power struggle meter have been moved to the bottom of the screen (gameplay HUD). 
-  * Updated Haya'ninja star material.+  * Sex rhythm meter's button prompt will hide quickly. 
 +  * Joe's Crescent Moon special ability will now give him iframes (invulnerability) for the full duration of this move
 +  * Joe'Slide and Butt Stomp abilities now have increased recovery time at the end of the moves, and Slide's distance/speed has been modified.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * Haya’s Sexy Star taunt animation is missingHe is using his standard high throw animation instead. The proper animation will be added next build. +  * Bates is incomplete and has several known issuesThese will be rectified in the following updates as we complete our workHere are the main issues: 
-  * The Awakened yellow star does not appear immediately when the Awakened condition is met (as it should). Currently it waits until the next available move to be evaluated. +    * Bates'attacks have little to no sound effectsWhat'there is placeholder
-  * A loading screen now appears when starting the game (in order to properly load some things that need extra time). If you have Loading Confirmation enabled in the options, this will require you to press the attack key to continue. This will be revisited and revised in a future update. +    * Some of Bates's attacks are incomplete, and some other moves are absent
-  * When Loading Confirmation is disabled, some scenes start with a camera tween to Joe from another position off screen. +    Joe is able to have sex with Bates while he is downed and invulnerable between phasesthough this should not be possible
-  * Some areas have new camera bugs and new enemy activation bugs introduced as a result of ongoing development to level design code. +    * Bates may sometimes move bizarrely or go off screen
-  * All of these issues will be addressed in future builds. Going forward, we will be tracking known issues in the [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|public issue tracker]] to ensure they are resolved in a timely fashion. +    * There are no Bates Game Over animations. 
- +    * Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right)
-====== Oh So Hero! v0.19.100 ====== +  * The Lood City Park environment needs performance optimizations
- +  * Joe'Crescent Moon cooldown is irregular
-===== New features===== +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
- +
-  * **New multigrab animations: [[Signal]]+Signal and [[Stier]]+Stier** +
-    * These dudes can be encountered in Lood City. +
-  * **Three (3) new animations for [[Haya]]!** +
-    * Haya can be found in Hiroto Dojo, and he also has a new grab move. +
-  * **New NPC: Koji!** +
-    * This [[Daku]] NPC can be found in Ali'Surf Shack. He will be relocated and provided dialogue in a future update. +
-  * **New 3D models for all collectible items.** +
- +
-===== Improvements & bug fixes: ===== +
- +
-  * Fixed doors transitioning to wrong checkpoints (and related autosave issues). +
-  * Fixed enemy AI when pausing the game. +
-  * Fixed Haya's AI and added his grab move. +
-  * Made tweaks to all gameplay environments, including Hiroto Dojo and Lood City. +
-  * Fixed the missing impact sound effect for Joe's butt stomp. +
-  * Added new staff to the Credits. +
-  * And even more fixes that are too trivial to list! +
- +
-===== Known issues: ===== +
- +
-  * Koji'animation spawns barstool under Joe. This is not spawned/positioned correctly when viewing it in the Gallery. A fix is forthcoming+
-  * Some areas of gameplay may have new issues with the cameraplayer collision, or enemy AI activation since we have migrated to new level design tools. We'll be working to iron out these issues and make other long-needed fixes over the coming updates+
- +
-===== Other notes: ===== +
- +
-  We still need more time to address the issue with the false positive virus reports. Our previous Windows build was made on a machine running Windows 11 (to the best of my knowledge), so I went back to our standard dev machine running Windows 10. Hopefully this will mitigate the issue until we have time to set up Extended Validation Code Signing. +
- +
-====== Oh So Hero! v0.19.000 ====== +
- +
-===== New features: ===== +
- +
-  * **New Enemy: Haya!** +
-    * You can encounter this ninja rabbit enemy in Hiroto Dojo! +
-    * This is a simple enemy with one swooned animation and one sex animation with Joe. +
-    * NOTE: Haya has replaced O'Deere in the Dojobut O'Deere can still be found in the Forbidden Bayou. +
-  * **New [[Ninja Clan]] animations!** +
-    * Joining the existing Trio and Pig, we now have **Goat** and **Cat/Dog** animations+
-    * Each Ninja Trap laser color has one of these animations. Find all four! +
-  * **Apple silicon support!** +
-    * If you have a Mac with an M1 or newer processor, please download the "Apple silicon" / "macsilicon" build. +
-    * NOTE: Intel Macs can continue running the game with the "Intel" / "macintel" build. +
- +
-===== Improvements & bug fixes: ===== +
- +
-  * **Hiroto Dojo** has updated enemy placement and some revised level objects+
-  * A few items have been updated with 3D representations. We plan to do this with all existing items as development progresses. +
-  * Tiburon'dialogue has been updated+
-  * Updated Credits +
-    * If you don't see your name listed, contact us. We'll have another update before our next public release, so don't worry. [[https://f.ff-f.co/oshc|Access the Credits Form here for more info.]] +
-  * And even more fixes that are too trivial to list!+
  
changelog.1703806231.txt.gz · Last modified: 2023/12/28 15:30 by francis