User Tools

Site Tools


changelog

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
changelog [2023/12/20 19:10] – "oldest versions" francischangelog [2024/04/01 00:07] (current) – Oh So Hero! v0.20.200 francis
Line 1: Line 1:
 [[development|🐸 For the Development Roadmap, go here!]] [[development|🐸 For the Development Roadmap, go here!]]
  
-**Older Versions:** **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**+**Older Versions:** **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**
  
-====== Oh So Hero! v0.19.300 ======+====== Oh So Hero! v0.20.200 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **New NPC: Biro!** +  * **New NPC: Dyabal!** 
-    * Find this bird on the boardwalk at Smol Beach.+    * Find this demon frog (auranura) in Dyabal’s Cabin! 
 +  * **New Environment: Dyabal’s Cabin** 
 +    * This is a small area added to the __far right side of the Forbidden Bayou__. 
 +  * **New attack for Bates: Fire Pellets** 
 +    * This spawns patterns of flaming bullets. Bates starts using this in Phase 3, and adds new patterns in Phases 4 and 5. 
 +  * **Mastered Soundtrack** 
 +    * The game’s music has been updated to the mastered soundtrack.
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * **Added Haya's Sexy Taunt animation (also in Gallery).** +  * Forbidden Bayou modifications: 
-  * **Give the player iframes between rooms.** +    * Liath now has cauldronan updated hutand new dialogue
-    * Whenever the player/camera transitions between LevelRooms (CameraRooms) with hard cut (quick fade to/from black)such as when going through a doorgive the player character invulnerability/invincibility frames for one second+    The door to Smol Beach has been moved bit more to the right
-  Fixed Koji's bar stool / animation VFX. +  * Updated Credits.
-  * Fixed PreGameStory loading gameplay twice. +
-  * Improved camera transitions in Treewish Forest. +
-  * Fixed camera positions in Brask’s Palace & Smol Beach+
-  * Fixed falling detection; Joe will now properly walk down ramp. +
-  * Fixed camera tween with loading confirmation off T#74. +
-  * Fixed Haya attempting to grab too far away T#76+
-  * Fixed camera bug in Brask's Jungle T#78. +
-  * **Fixed Signal and Puca attacks T#79.**+
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * No new known issues with this build.+  * There are some bugs in the Bates battle (Fire Pellets included) as it’s still in beta.
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
-====== Oh So Hero! v0.19.200 ====== +====== Oh So Hero! v0.20.100 Bug Fix Build ======
- +
-===== New features: ===== +
- +
-  * **New Awakened Status for Bax & Haya, and New Ability for Haya** +
-    * Hiroto Dojo is a great place for training and awakening new abilities. +
-    * In a previous update, we made Bax’s moves change when his HP falls to 50% or below. We’ve turned this concept into a new status called Awakened. +
-    * If an enemy can be Awakened, there will be a gray dot to the left of their HP bar. Each enemy type has its own condition for Awakening. When this condition is met, the gray dot will turn into a yellow star, and the enemy’s behavior and moveset will change. Think of this as the enemy’s second phase. +
-    * As said before, Bax will be Awakened at ≤ 50% HP with new moves (same as in previous builds, except now the yellow star will appear). +
-    * Haya will be Awakened at ≥ 50% LP with a new lust-raising ability called Sexy Star (this will have a new taunt animation starting next build). +
-    * We will keep this status in mind for future enemies and may even apply this to existing enemies retroactively as appropriate. Have fun teaching those enemies a lesson!+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Now that Haya has Sexy Star, you’ll have easier access to the sex animation that occurs between Haya and Joe when Joe is at 100% lust+  * NPC animations: 
-  * Fixed loading to the wrong checkpoint (including after game over). +    * Fixed Koji (Daku NPC) & Joe'sex animation in Ali's Surf Shack. 
-  * Fixed Stier'animation upon entering Lood City+    * Fixed Ajax (Bax NPC) & Joe's sex animation in the Gallery
-  * Fixed some camera glitches+  * Gameplay: 
-  * Updated Full Frontal Frog logo from [[https://ff-f.co/|ff-f.co]] to [[https://ribbit.fun/|ribbit.fun]]+    * Fixed the white screen bug at title when mashing the submit button from the very beginning of the game (or when returning to title from gameplay). 
-  Updated Haya'ninja star material.+    * Fixed Amaru'sexy taunt hearts to move properly on “JumpThrough” platforms, and also not move the bodies of defeated enemies
 +  * Graphics: 
 +    * All characters use a new custom shader to allow for proper color overlay effects. This shader may be more performant than the old one as well. 
 +    * As a result, some visual effects, most notably the invulnerability/damage color on Joe, will be more apparent. 
 +    * Gallery characters have been spread out more to avoid overlap, and other cosmetic tweaks have been made to the Gallery. 
 +    * Added extra animation loops for fullscreen Game Over and Loading Screen animations when using the Gallery's Play All feature
 +  * **Bates-related:** 
 +    * Bates's AI should not make him stop attacking Joe at any point. 
 +    * Bates's AI should not make him move bizarrely or go off screen. 
 +    * Bates's HP bar will show and hide properly, even when Joe gets a game over and then continues. 
 +    * Joe will no longer be able to have sex with Bates while he is downed and invulnerable between phases. 
 +    * Bates's invulnerability between phases has less visual flickering (he'll still be invulnerable for the same amount of time). 
 +    * Bates will have a magenta overlay on his body when he is downed at 100% lust, indicating that the sex animation will be different (such as with a normal enemy while they are swooned)
 +    Five Chillpills have been added to Lood City Park to lower the player'lust before the battle with Bates. 
 +  * Cleaned and optimized various areas of game code that may also improve performance.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * Haya’s Sexy Star taunt animation is missing. He is using his standard high throw animation instead. The proper animation will be added next build. +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
-  * The Awakened yellow star does not appear immediately when the Awakened condition is met (as it should). Currently it waits until the next available move to be evaluated. +
-  * A loading screen now appears when starting the game (in order to properly load some things that need extra time). If you have Loading Confirmation enabled in the options, this will require you to press the attack key to continue. This will be revisited and revised in a future update. +
-  * When Loading Confirmation is disabled, some scenes start with a camera tween to Joe from another position off screen. +
-  * Some areas have new camera bugs and new enemy activation bugs introduced as a result of ongoing development to level design code. +
-  * All of these issues will be addressed in future builds. Going forward, we will be tracking known issues in the [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|public issue tracker]] to ensure they are resolved in a timely fashion.+
  
-====== Oh So Hero! v0.19.100 ======+====== Oh So Hero! v0.20.002 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **New multigrab animations[[Signal]]+Signal and [[Stier]]+Stier** +  * **New BossBates!** 
-    * These dudes can be encountered in Lood City. +    * __You can find and fight Bates in Lood City Park (see further below).__ 
-  * **Three (3) new animations for [[Haya]]!** +    * **This is a beta version of Bates.** We have most of his moves and sex animations implemented, and you can battle him in a form close to what we have intended. Bates operates a bit differently from normal enemies. For example, when he reaches 100% lust, he is not swooned, but has a defense debuff applied. 
-    * Haya can be found in Hiroto Dojo, and he also has new grab move+    * After you beat Bates, go right to read a sign with a special message, and then check the Gallery for all Bates animations unlocked, including a bonus animation! (We couldn't get it in the battle just yet, but you can see it in the Gallery.) 
-  * **New NPCKoji!** +    * We have more in the works for Bates including new and improved attacks, additional sex animations, and a post-defeat cutscene with dialogueThese updates will roll out over the coming months, and we hope you enjoy them! 
-    * This [[Daku]] NPC can be found in Ali's Surf ShackHe will be relocated and provided dialogue in future update+  * **New EnvironmentLood City Park!** 
-  * **New 3D models for all collectible items.**+    * __You can get here through a new door on the far right side of Lood City.__ 
 +    * This is small linear area where you fight Bates! The design is subject to change in upcoming updatesWe also added a Life Spring Aura to fill your HP and SP! 
 +  * **New Music: “BATES Prelude to Battle”, “BATES Boss Battle”, “BATES Boss Battle (Final Mix)”** 
 +    * Hear these in Lood City Park and in the battle with Bates! 
 +    * These three tracks were composed by Cilantro, with additional arrangement on the Boss Battle tracks by Ket Ralus, and guitar on Final Mix by Ugly Prick!
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Fixed doors transitioning to wrong checkpoints (and related autosave issues)+  * Increased default volume for sound effects and lewd sound effects. You may want to reset your audio settings to 100% for proper balance
-  * Fixed enemy AI when pausing the game. +  * Updated the disclaimer at the start of the game, adding a photosensitivity/epilepsy warning. We try to avoid rapidly flashing lights, but please take precautions
-  * Fixed Haya's AI and added his grab move+  * Fixed damage numbers to display proper values when stats are modified. 
-  * Made tweaks to all gameplay environments, including Hiroto Dojo and Lood City+  * Sex rhythm meter now has a variable target (min of 15% and max of 75%)
-  * Fixed the missing impact sound effect for Joe'butt stomp+  * Sex rhythm meter and power struggle meter have been moved to the bottom of the screen (gameplay HUD). 
-  * Added new staff to the Credits.+  * Sex rhythm meter's button prompt will hide quickly
 +  * Joe'Crescent Moon special ability will now give him iframes (invulnerability) for the full duration of this move
 +  * Joe's Slide and Butt Stomp abilities now have increased recovery time at the end of the moves, and Slide's distance/speed has been modified.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * Koji's animation spawns a barstool under Joe. This is not spawned/positioned correctly when viewing it in the Gallery. A fix is forthcoming. +  * Bates is incomplete and has several known issues. These will be rectified in the following updates as we complete our workHere are the main issues
-  * Some areas of gameplay may have new issues with the camera, player collision, or enemy AI activation since we have migrated to new level design toolsWe'll be working to iron out these issues and make other long-needed fixes over the coming updates. +    Bates's attacks have little to no sound effectsWhat's there is placeholder
- +    * Some of Bates's attacks are incomplete, and some other moves are absent. 
-===== Other notes===== +    * Joe is able to have sex with Bates while he is downed and invulnerable between phasesthough this should not be possible
- +    * Bates may sometimes move bizarrely or go off screen
-  We still need more time to address the issue with the false positive virus reportsOur previous Windows build was made on machine running Windows 11 (to the best of my knowledge), so I went back to our standard dev machine running Windows 10. Hopefully this will mitigate the issue until we have time to set up Extended Validation Code Signing. +    * There are no Bates Game Over animations. 
- +    * Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right)
-====== Oh So Hero! v0.19.000 ====== +  * The Lood City Park environment needs performance optimizations
- +  * Joe'Crescent Moon cooldown is irregular
-===== New features: ===== +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
- +
-  * **New Enemy: Haya!** +
-    * You can encounter this ninja rabbit enemy in Hiroto Dojo! +
-    * This is a simple enemy with one swooned animation and one sex animation with Joe. +
-    * NOTE: Haya has replaced O'Deere in the Dojobut O'Deere can still be found in the Forbidden Bayou. +
-  * **New [[Ninja Clan]] animations!** +
-    * Joining the existing Trio and Pig, we now have **Goat** and **Cat/Dog** animations+
-    * Each Ninja Trap laser color has one of these animations. Find all four! +
-  * **Apple silicon support!** +
-    * If you have a Mac with an M1 or newer processor, please download the "Apple silicon" / "macsilicon" build. +
-    * NOTE: Intel Macs can continue running the game with the "Intel" / "macintel" build. +
- +
-===== Improvements & bug fixes: ===== +
- +
-  * **Hiroto Dojo** has updated enemy placement and some revised level objects+
-  * A few items have been updated with 3D representations. We plan to do this with all existing items as development progresses. +
-  * Tiburon'dialogue has been updated+
-  * Updated Credits +
-    * If you don't see your name listed, contact us. We'll have another update before our next public release, so don't worry. [[https://f.ff-f.co/oshc|Access the Credits Form here for more info.]] +
-  * And even more fixes that are too trivial to list!+
  
changelog.1703128250.txt.gz · Last modified: 2023/12/20 19:10 by francis