changelog
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
changelog [2023/07/04 06:39] – Oh So Hero! v0.19.200 francis | changelog [2024/04/01 00:07] (current) – Oh So Hero! v0.20.200 francis | ||
---|---|---|---|
Line 1: | Line 1: | ||
[[development|🐸 For the Development Roadmap, go here!]] | [[development|🐸 For the Development Roadmap, go here!]] | ||
- | **Older Versions:** **[[changelog v0.18|🐸v0.18]]**, **[[changelog v0.17|🐸v0.17]]**, **[[changelog v0.16|🐸v0.16]]**, **[[changelog v0.15|🐸v0.15]]**, **[[changelog v0.14|🐸v0.14]]** | + | **Older Versions: |
- | ====== Oh So Hero! v0.19.200 ====== | + | ====== Oh So Hero! v0.20.200 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **New Awakened Status for Bax & Haya, and New Ability for Haya** | + | * **New NPC: Dyabal!** |
- | * Hiroto Dojo is a great place for training and awakening new abilities. | + | * Find this demon frog (auranura) in Dyabal’s Cabin! |
- | * In a previous update, we made Bax’s moves change when his HP falls to 50% or below. We’ve turned this concept into a new status called Awakened. | + | * **New Environment: |
- | * If an enemy can be Awakened, there will be a gray dot to the left of their HP bar. Each enemy type has its own condition | + | * This is a small area added to the __far right side of the Forbidden Bayou__. |
- | * As said before, Bax will be Awakened at ≤ 50% HP with new moves (same as in previous builds, except now the yellow star will appear). | + | * **New attack |
- | * Haya will be Awakened at ≥ 50% LP with a new lust-raising ability called Sexy Star (this will have a new taunt animation starting next build). | + | * This spawns patterns of flaming bullets. Bates starts using this in Phase 3, and adds new patterns |
- | * We will keep this status in mind for future enemies and may even apply this to existing enemies retroactively as appropriate. Have fun teaching those enemies a lesson! | + | * **Mastered Soundtrack** |
+ | * The game’s music has been updated | ||
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Now that Haya has Sexy Star, you’ll have easier access to the sex animation that occurs between Haya and Joe when Joe is at 100% lust. | + | * Forbidden Bayou modifications: |
- | * Fixed loading | + | * Liath now has a cauldron, an updated hut, and new dialogue. |
- | * Fixed Stier' | + | * The door to Smol Beach has been moved a bit more to the right. |
- | * Fixed some camera glitches. | + | * Updated |
- | * Updated Full Frontal Frog logo from [[https:// | + | |
- | * Updated | + | |
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * Haya’s Sexy Star taunt animation is missing. He is using his standard high throw animation instead. The proper animation will be added next build. | + | * There are some bugs in the Bates battle |
- | * The Awakened yellow star does not appear immediately when the Awakened condition is met (as it should). Currently it waits until the next available move to be evaluated. | + | * [[https:// |
- | * A loading screen now appears when starting the game (in order to properly load some things that need extra time). If you have Loading Confirmation enabled in the options, this will require you to press the attack key to continue. This will be revisited and revised | + | |
- | * When Loading Confirmation is disabled, some scenes start with a camera tween to Joe from another position off screen. | + | |
- | * Some areas have new camera bugs and new enemy activation bugs introduced as a result of ongoing development to level design code. | + | |
- | * All of these issues will be addressed in future builds. Going forward, we will be tracking known issues in the [[https:// | + | |
- | ====== Oh So Hero! v0.19.100 ====== | + | ====== Oh So Hero! v0.20.100 Bug Fix Build ====== |
- | + | ||
- | ===== New features: ===== | + | |
- | + | ||
- | * **New multigrab animations: [[Signal]]+Signal and [[Stier]]+Stier** | + | |
- | * These dudes can be encountered in Lood City. | + | |
- | * **Three (3) new animations for [[Haya]]!** | + | |
- | * Haya can be found in Hiroto Dojo, and he also has a new grab move. | + | |
- | * **New NPC: Koji!** | + | |
- | * This [[Daku]] NPC can be found in Ali's Surf Shack. He will be relocated and provided dialogue in a future update. | + | |
- | * **New 3D models for all collectible items.** | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Fixed doors transitioning to wrong checkpoints | + | |
- | * Fixed enemy AI when pausing | + | |
- | * Fixed Haya' | + | * Fixed Ajax (Bax NPC) & Joe's sex animation in the Gallery. |
- | * Made tweaks | + | |
- | * Fixed the missing impact sound effect | + | |
- | * Added new staff to the Credits. | + | * Fixed Amaru' |
+ | * Graphics: | ||
+ | * All characters use a new custom shader | ||
+ | * As a result, some visual effects, most notably the invulnerability/ | ||
+ | * Gallery characters have been spread out more to avoid overlap, and other cosmetic tweaks have been made to the Gallery. | ||
+ | * Added extra animation loops for fullscreen Game Over and Loading Screen animations when using the Gallery' | ||
+ | * **Bates-related: | ||
+ | * Bates' | ||
+ | * Bates' | ||
+ | * Bates' | ||
+ | * Joe will no longer be able to have sex with Bates while he is downed and invulnerable between phases. | ||
+ | * Bates' | ||
+ | * Bates will have a magenta overlay on his body when he is downed at 100% lust, indicating that the sex animation will be different (such as with a normal enemy while they are swooned). | ||
+ | * Five Chillpills have been added to Lood City Park to lower the player' | ||
+ | * Cleaned and optimized various areas of game code that may also improve performance. | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * Koji's animation spawns a barstool under Joe. This is not spawned/positioned correctly when viewing it in the Gallery. A fix is forthcoming. | + | * [[https:// |
- | * Some areas of gameplay may have new issues | + | |
- | ===== Other notes: ===== | + | ====== Oh So Hero! v0.20.002 ====== |
- | + | ||
- | * We still need more time to address the issue with the false positive virus reports. Our previous Windows build was made on a machine running Windows 11 (to the best of my knowledge), so I went back to our standard dev machine running Windows 10. Hopefully this will mitigate the issue until we have time to set up Extended Validation Code Signing. | + | |
- | + | ||
- | ====== Oh So Hero! v0.19.000 ====== | + | |
===== New features: ===== | ===== New features: ===== | ||
- | * **New Enemy: Haya!** | + | * **New Boss: Bates!** |
- | * You can encounter this ninja rabbit enemy in Hiroto Dojo! | + | * __You can find and fight Bates in Lood City Park (see further below).__ |
- | * This is a simple enemy with one swooned animation | + | |
- | * NOTE: Haya has replaced O'Deere in the Dojo, but O' | + | * After you beat Bates, go right to read a sign with a special message, and then check the Gallery for all Bates animations unlocked, including a bonus animation! (We couldn't get it in the battle just yet, but you can see it in the Gallery.) |
- | * **New [[Ninja Clan]] animations!** | + | * We have more in the works for Bates including new and improved attacks, additional sex animations, and a post-defeat cutscene with dialogue. These updates will roll out over the coming months, and we hope you enjoy them! |
- | * Joining | + | |
- | * Each Ninja Trap laser color has one of these animations. Find all four! | + | |
- | * **Apple silicon support!** | + | * This is a small linear area where you fight Bates! The design is subject to change in upcoming updates. We also added a Life Spring Aura to fill your HP and SP! |
- | * If you have a Mac with an M1 or newer processor, please download | + | * **New Music: “BATES Prelude to Battle”, “BATES Boss Battle”, “BATES Boss Battle (Final Mix)”** |
- | * NOTE: Intel Macs can continue running the game with the " | + | * Hear these in Lood City Park and in the battle with Bates! |
+ | * These three tracks were composed by Cilantro, | ||
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * **Hiroto Dojo** has updated enemy placement | + | * Increased default volume for sound effects and lewd sound effects. You may want to reset your audio settings to 100% for proper balance. |
- | * A few items have been updated with 3D representations. We plan to do this with all existing items as development progresses. | + | |
- | * Tiburon' | + | |
- | * Updated Credits | + | |
- | * If you don't see your name listed, contact us. We' | + | * Sex rhythm meter and power struggle meter have been moved to the bottom of the screen (gameplay HUD). |
+ | * Sex rhythm meter' | ||
+ | * Joe's Crescent Moon special ability will now give him iframes (invulnerability) for the full duration of this move. | ||
+ | * Joe's Slide and Butt Stomp abilities now have increased recovery time at the end of the moves, and Slide's distance/speed has been modified. | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
+ | |||
+ | ===== Known issues: ===== | ||
+ | |||
+ | * Bates is incomplete and has several known issues. These will be rectified in the following updates as we complete our work. Here are the main issues: | ||
+ | * Bates' | ||
+ | * Some of Bates' | ||
+ | * Joe is able to have sex with Bates while he is downed and invulnerable between phases, though this should not be possible. | ||
+ | * Bates may sometimes move bizarrely or go off screen. | ||
+ | * There are no Bates Game Over animations. | ||
+ | * Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right). | ||
+ | * The Lood City Park environment needs performance optimizations. | ||
+ | * Joe's Crescent Moon cooldown is irregular. | ||
+ | * [[https:// | ||
changelog.1688477978.txt.gz · Last modified: 2023/07/04 06:39 by francis