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changelog [2022/12/31 23:52] – Oh So Hero! v0.18.500 francischangelog [2024/04/01 00:07] (current) – Oh So Hero! v0.20.200 francis
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 [[development|🐸 For the Development Roadmap, go here!]] [[development|🐸 For the Development Roadmap, go here!]]
  
-**Older Versions:** **[[changelog v0.17|🐸v0.17]]**, **[[changelog v0.16|🐸v0.16]]**, **[[changelog v0.15|🐸v0.15]]**, **[[changelog v0.14|🐸v0.14]]**+**Older Versions:** **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**
  
-====== Oh So Hero! v0.18.500 ======+====== Oh So Hero! v0.20.200 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **New multigrab animations[[odeere|O'Deere]]+O'Deere, [[bax|Bax]]+Bax, and [[puca|Puca]]+Puca** +  * **New NPCDyabal!** 
-    * O'Deere+O'Deere+Joe can be encountered in the Forbidden Bayou. +    * Find this demon frog (auranura) in Dyabal’Cabin! 
-    * Bax+Bax and Puca+Puca can be encountered in Hiroto Dojo. +  * **New Environment: Dyabal’s Cabin** 
-      * TIP: Get Bax'HP low to make him more likely to grab. +    * This is a small area added to the __far right side of the Forbidden Bayou__
-  * **New animation for [[jack|Jack]] & news van update** +  * **New attack for BatesFire Pellets** 
-    * A second part has been added to Jack & Joe's sex animation. Lewd sound effects have been updated for both parts. +    * This spawns patterns of flaming bullets. Bates starts using this in Phase 3, and adds new patterns in Phases 4 and 5
-    * The news van at Sheo Islands Beach will be moved out of the way when you reach Smol Beach, and then you will be able to travel between the two environments. Jack's dialogue will be updated when this happens+  * **Mastered Soundtrack** 
-  * **New NPCChad!** +    * The game’music has been updated to the mastered soundtrack.
-    * Chad can be found in new section of Smol Beach. +
-    * More work is planned for Smol Beach going forward+
-  * **New music: "Mall Rat"** +
-    * This is played in Ali'Surf Shack and the indoor shops at Lood City.+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Upgraded Unity from 2019 to 2021 LTS. +  * Forbidden Bayou modifications
-  * Upgraded FMOD (audio middleware) from 2.01 to 2.02. +    * Liath now has cauldronan updated hut, and new dialogue
-  * Fixed Linux and Windows 32-bit builds (thanks in part to the above upgrades). +    * The door to Smol Beach has been moved a bit more to the right
-  * Changed environment lighting in Hiroto Dojo. +  * Updated Credits.
-  * Fixed collision error in Hiroto Dojo east building. +
-  * Updated Credits +
-    * If you don't see your name listed, contact us. We'll have another update before our next public release, so don't worry. [[https://f.ff-f.co/oshc|Access the Credits Form here for more info.]] +
-  * And even more fixes that are too trivial to list! +
- +
-==== Other notes: ==== +
- +
-  * Further progress has been made on the Android build. We hope to have news about this in the coming months. +
- +
-====== Oh So Hero! v0.18.400 ====== +
- +
-===== New features: 🎃 ===== +
- +
-  * **New multigrab animations: [[Amaru]]+Amaru, [[Gatis]]+Gatis, and Gatis+[[odeere|O'Deere]]** +
-    * Amaru+Amaru+Joe can be encountered in Sheo Islands Beach or Southeast Beach. +
-    * Gatis+Gatis+Joe and Gatis+O'Deere+Joe can be encountered in the Forbidden Bayou+
-  * **New music"Dojo Henshin!!" & "Theme of Brask"** +
-    * "Dojo Henshin!!" is played in Hiroto Dojo. +
-    * "Theme of Brask" is played in Brask's Palace. +
-    * "Wild Shadows" and its "Forbidden Mix" will continue to play in Brask's Jungle and the Forbidden Bayou respectively. +
-  * **Gallery AutoPlay** (Alpha) +
-    * Play loop of all unlocked animations for all unlocked characters and environments. +
-    * To use this**enter the Gallery** and then **select a character** and enter the animation menu. Nextlook at the UI and press the button/key labeled "**AutoPlay All**". If you're using the keyboard, the default key is "F"+
-    * This feature is still experimental and may have visual glitches. +
-  * Added PlayStation 5 DualSense controller support (Rewired update). +
- +
-===== Improvements & bug fixes: ===== +
- +
-  * Fixed game events / dialog completion across saves. In other words, NPC conversation progress will no longer carry over from one save file to another. +
-  * Fixed multigrab order so Joe is always bottom. This means only Joe will take damage. +
-  * Added the palace exterior for Brask's Palace at the end of Brask's Jungle+
-  * Adjusted enemy placement and other things in several environments. +
-  * Adjusted HP and LP for Amaru, Bax, Puca, and Signal. +
-  * Changed the Medkit texture to a green cross. +
-  * Made the application icon uncompressed (higher quality).+
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * **Linux and Windows 32-bit builds are unavailable.** Due to technical difficulties, we are unable to produce working builds for these platforms. We're really sorry about this, but we will be looking into solving this problem. Hopefully it can be resolved by the next update. +  * There are some bugs in the Bates battle (Fire Pellets includedas it’s still in beta
- +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
-===== Other notes: ===== +
- +
-  * Due to control changes, key bindings need to be reset if coming from an older version of the game, but they can be re-customized immediately. +
-  * Windows 64-bit: The EXE and data folder have been renamed "OhSoHero.exe" and "OhSoHero_Data" respectively. This is needed for compatibility with Unity Cloud Build. +
- +
-====== Oh So Hero! v0.18.300 Bug Fix Build ====== +
- +
-===== New features: ===== +
- +
-  * **Skills Screen** +
-    * You can view all the skills Joe has learned, and toggle them on or off! +
-  * **New item: Abacus** +
-    * This gives Joe the **Damage Numbers** skill, allowing the player to see how much HP is lost whenever damage is dealt. This can be disabled at any time in the Skills Screen. +
-    * The Abacus can be found in Treewish Forest (travel west from Southeast Beach). +
- +
-===== Improvements & bug fixes: ===== +
- +
-  * **Improved AI** so enemies (e.g. Amaru) are more likely to **multigrab**. +
-  * Improved UI (Inventory Screen). +
-  * Updated Credits +
-    * If you don't see your name listed, contact us. We'll have another update before our next public release, so don't worry. [[https://f.ff-f.co/oshc|Access the Credits Form here for more info.]] +
- +
-====== Oh So Hero! v0.18.200 ====== +
- +
-===== New features: ===== +
- +
-  * **New feature: Multigrabs!** +
-    * When Joe is having sex with an enemy, certain compatible enemies can join in! +
-    * This update adds three new **threesome animations**: **Daku+Daku**+Joe, **Amaru+Daku**+Joe, and **Lono'e+Lono'e**+Joe! +
-    * These can be encountered in multiple locations, including Sheo Islands Beach and Treewish Forest. +
-  * **New NPC: Bryce!** +
-    * Bryce can be found in Southeast Beach (outside Cas's House). +
- +
-===== Improvements & bug fixes: ===== +
- +
-  * **Fixed springs** (i.e. jump pads) to allow Joe to jump high enough to reach the necessary ledges. This required changing the physics back to 50 FPS, but the smoother movement is a separate thing and is still in effect. We will revisit these settings later. +
-  * Improved display of Ninja Clan in Gallery (including separate idle sprites). +
-  * Minor level design changes to Sheo Islands Beach and Southeast Beach to improve chances of threesome encounters! +
-  * All current platform releases, including Linux, have been verified to work. +
- +
-===== Known issues: ===== +
- +
-  * Certain threesome animations (e.g. Amaru+Daku+Joe) may be difficult to trigger due to the current state of enemy AI. We will be making improvements to address this. +
- +
-====== Oh So Hero! v0.18.100 Bug Fix Build ====== +
- +
-===== New features: =====+
  
-  * **Inventory Screen** +====== Oh So Herov0.20.100 Bug Fix Build ======
-    * You can view all the items Joe has collectedMore updates to come later.+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * **Hiroto Dojo** has some level fixes and includes the **Key** to the East Building. The level design is still not final and will have more changes in upcoming versions+  * NPC animations: 
-  Updated the **Pause Screen** UI with gameplay visible in the background+    Fixed Koji (Daku NPC) & Joe's sex animation in Ali's Surf Shack
-  * Fixed the **Gallery** for anyone with customized controls (key bindings), specifically when an input action has an unmapped key+    Fixed Ajax (Bax NPC) & Joe's sex animation in the Gallery
-  Multiple fixes to the **Key Bindings** Screen+  * Gameplay: 
-    * Allow assigning the same key/button to multiple actions+    * Fixed the white screen bug at title when mashing the submit button from the very beginning of the game (or when returning to title from gameplay)
-    * Allow the cancel button to be assigned properly+    Fixed Amaru's sexy taunt hearts to move properly on “JumpThrough” platforms, and also not move the bodies of defeated enemies. 
-    * Disable the Trailer Mode key while in this screen+  Graphics
-  * **Smoother movement** is implemented, and physics calculations now run at 60 FPS instead of 50 FPSThis prevents Joe from jittering when walking over surfaces such as the bridges in Hiroto Dojo+    * All characters use a new custom shader to allow for proper color overlay effects. This shader may be more performant than the old one as well
-  Blocks that are breakable with the Butt Stomp (e.g. Treewish Forest) cannot be destroyed from the side; they can only be destroyed from above, as intended+    * As a result, some visual effects, most notably the invulnerability/damage color on Joe, will be more apparent
-  Some scrolling textures will now stop while the game is paused, as intended+    * Gallery characters have been spread out more to avoid overlap, and other cosmetic tweaks have been made to the Gallery. 
-  Faster Quit to Desktop (shorter fade out)+    * Added extra animation loops for fullscreen Game Over and Loading Screen animations when using the Gallery's Play All feature
-  * Dialogue with "<3" is replaced with "❤️".+  * **Bates-related:** 
 +    * Bates's AI should not make him stop attacking Joe at any point. 
 +    * Bates's AI should not make him move bizarrely or go off screen. 
 +    * Bates's HP bar will show and hide properly, even when Joe gets a game over and then continues
 +    Joe will no longer be able to have sex with Bates while he is downed and invulnerable between phases. 
 +    * Bates's invulnerability between phases has less visual flickering (he'll still be invulnerable for the same amount of time)
 +    Bates will have a magenta overlay on his body when he is downed at 100% lustindicating that the sex animation will be different (such as with a normal enemy while they are swooned)
 +    Five Chillpills have been added to Lood City Park to lower the player's lust before the battle with Bates
 +  * Cleaned and optimized various areas of game code that may also improve performance.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * Springs do not bounce high enough to proceed through the gameA fix has been made for v0.18.200. Sorry, folks!+  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
-====== Oh So Hero! v0.18.000 ======+====== Oh So Hero! v0.20.002 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **New EnemyNinja Clan!** +  * **New BossBates!** 
-    * You will encounter them if you fall into a Ninja Trap in Hiroto Dojo! +    * __You can find and fight Bates in Lood City Park (see further below).__ 
-    * Look for both animations! +    * **This is a beta version of Bates.** We have most of his moves and sex animations implemented, and you can battle him in a form close to what we have intended. Bates operates a bit differently from normal enemies. For example, when he reaches 100% lust, he is not swooned, but has a defense debuff applied. 
-  * **New NPCs: Xiao** and **Trace!** +    * After you beat Bates, go right to read a sign with a special message, and then check the Gallery for all Bates animations unlocked, including a bonus animation! (We couldn't get it in the battle just yet, but you can see it in the Gallery.) 
-    * Xiao can be found in Ali’s Surf Shack (Sheo Islands Beach)+    * We have more in the works for Bates including new and improved attacks, additional sex animations, and a post-defeat cutscene with dialogueThese updates will roll out over the coming months, and we hope you enjoy them! 
-    * Trace can be found in Octo’s Sushi Place (Lood City)+  * **New Environment: Lood City Park!** 
-  * **Updated Environment: Hiroto Dojo** +    * __You can get here through a new door on the far right side of Lood City.__ 
-    * New Building to the right of Hiroto Dojo+    * This is a small linear area where you fight Bates! The design is subject to change in upcoming updates. We also added a Life Spring Aura to fill your HP and SP
-    * Still some things here that will be worked on and fixed in upcoming versions+  * **New Music“BATES Prelude to Battle”, “BATES Boss Battle”, “BATES Boss Battle (Final Mix)”** 
-  * **Added Poise stat:** +    * Hear these in Lood City Park and in the battle with Bates! 
-    * Includes poise damage, poise damage per second, sex poise damage. +    * These three tracks were composed by Cilantro, with additional arrangement on the Boss Battle tracks by Ket Ralus, and guitar on Final Mix by Ugly Prick!
-    * Enemies with poise refill poise when getting back up from Downed status. +
-  * Stier now has Poise. +
-  * Updated HP Bar with Poise, loss display, and new colors. +
-  * Added Lono’e kick attack to gallery after first time played (sexy~).+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Fixed UI camera layering+  * Increased default volume for sound effects and lewd sound effects. You may want to reset your audio settings to 100% for proper balance. 
-  * Show cursor on key bindings screen.+  * Updated the disclaimer at the start of the game, adding a photosensitivity/epilepsy warning. We try to avoid rapidly flashing lights, but please take precautions. 
 +  * Fixed damage numbers to display proper values when stats are modified
 +  * Sex rhythm meter now has a variable target (min of 15% and max of 75%). 
 +  * Sex rhythm meter and power struggle meter have been moved to the bottom of the screen (gameplay HUD). 
 +  * Sex rhythm meter's button prompt will hide quickly. 
 +  * Joe's Crescent Moon special ability will now give him iframes (invulnerability) for the full duration of this move. 
 +  * Joe's Slide and Butt Stomp abilities now have increased recovery time at the end of the moves, and Slide's distance/speed has been modified.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * Linux build may not be functioning correctlyWill address in the next update.+  * Bates is incomplete and has several known issues. These will be rectified in the following updates as we complete our work. Here are the main issues: 
 +    * Bates's attacks have little to no sound effects. What's there is a placeholder. 
 +    * Some of Bates's attacks are incomplete, and some other moves are absent. 
 +    * Joe is able to have sex with Bates while he is downed and invulnerable between phases, though this should not be possible. 
 +    * Bates may sometimes move bizarrely or go off screen. 
 +    * There are no Bates Game Over animations. 
 +    * Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right). 
 +  * The Lood City Park environment needs performance optimizations. 
 +  * Joe's Crescent Moon cooldown is irregular. 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
changelog.1672559543.txt.gz · Last modified: 2022/12/31 23:52 by francis