changelog
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changelog [2022/10/24 16:39] – Oh So Hero! v0.18.400 francis | changelog [2024/04/01 00:07] (current) – Oh So Hero! v0.20.200 francis | ||
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[[development|🐸 For the Development Roadmap, go here!]] | [[development|🐸 For the Development Roadmap, go here!]] | ||
- | **Older Versions:** **[[changelog v0.17|🐸v0.17]]**, **[[changelog v0.16|🐸v0.16]]**, **[[changelog v0.15|🐸v0.15]]**, **[[changelog v0.14|🐸v0.14]]** | + | **Older Versions: |
- | ====== Oh So Hero! v0.18.400 ====== | + | ====== Oh So Hero! v0.20.200 ====== |
- | ===== New features: | + | ===== New features: ===== |
- | * **New multigrab animations: [[Amaru]]+Amaru, | + | * **New NPC: Dyabal!** |
- | * Amaru+Amaru+Joe can be encountered | + | * Find this demon frog (auranura) |
- | * Gatis+Gatis+Joe and Gatis+O' | + | * **New Environment: Dyabal’s Cabin** |
- | * **New music: "Dojo Henshin!!" | + | * This is a small area added to the __far right side of the Forbidden |
- | * "Dojo Henshin!!" | + | * **New attack for Bates: Fire Pellets** |
- | * " | + | * This spawns patterns |
- | * "Wild Shadows" | + | |
- | * **Gallery AutoPlay** (Alpha) | + | * The game’s music has been updated to the mastered soundtrack. |
- | * Play a loop of all unlocked animations for all unlocked characters and environments. | + | |
- | * To use this, **enter the Gallery** | + | |
- | * This feature is still experimental and may have visual glitches. | + | |
- | * Added PlayStation 5 DualSense controller support (Rewired update). | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Fixed game events / dialog completion across saves. In other words, NPC conversation progress will no longer carry over from one save file to another. | + | * Forbidden Bayou modifications: |
- | * Fixed multigrab order so Joe is always bottom. This means only Joe will take damage. | + | * Liath now has a cauldron, an updated hut, and new dialogue. |
- | * Added the palace exterior for Brask' | + | * The door to Smol Beach has been moved a bit more to the right. |
- | * Adjusted enemy placement and other things in several environments. | + | * Updated Credits. |
- | * Adjusted HP and LP for Amaru, Bax, Puca, and Signal. | + | |
- | * Changed the Medkit texture | + | |
- | * Made the application icon uncompressed (higher quality). | + | |
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * **Linux and Windows 32-bit builds | + | * There are some bugs in the Bates battle |
- | + | * [[https://github.com/ | |
- | ===== Other notes: ===== | + | |
- | + | ||
- | * Due to control changes, key bindings need to be reset if coming from an older version of the game, but they can be re-customized immediately. | + | |
- | * Windows 64-bit: The EXE and data folder have been renamed " | + | |
- | + | ||
- | ====== Oh So Hero! v0.18.300 Bug Fix Build ====== | + | |
- | + | ||
- | ===== New features: ===== | + | |
- | + | ||
- | * **Skills Screen** | + | |
- | * You can view all the skills Joe has learned, and toggle them on or off! | + | |
- | * **New item: Abacus** | + | |
- | * This gives Joe the **Damage Numbers** skill, allowing the player to see how much HP is lost whenever damage is dealt. This can be disabled at any time in the Skills Screen. | + | |
- | * The Abacus can be found in Treewish Forest | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * **Improved AI** so enemies (e.g. Amaru) are more likely to **multigrab**. | + | |
- | * Improved UI (Inventory Screen). | + | |
- | * Updated Credits | + | |
- | * If you don't see your name listed, contact us. We'll have another update before our next public release, so don't worry. | + | |
- | + | ||
- | ====== Oh So Hero! v0.18.200 ====== | + | |
- | + | ||
- | ===== New features: ===== | + | |
- | + | ||
- | * **New feature: Multigrabs!** | + | |
- | * When Joe is having sex with an enemy, certain compatible enemies can join in! | + | |
- | * This update adds three new **threesome animations**: | + | |
- | * These can be encountered in multiple locations, including Sheo Islands Beach and Treewish Forest. | + | |
- | * **New NPC: Bryce!** | + | |
- | * Bryce can be found in Southeast Beach (outside Cas's House). | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * **Fixed springs** (i.e. jump pads) to allow Joe to jump high enough to reach the necessary ledges. This required changing the physics back to 50 FPS, but the smoother movement is a separate thing and is still in effect. We will revisit these settings later. | + | |
- | * Improved display of Ninja Clan in Gallery (including separate idle sprites). | + | |
- | * Minor level design changes to Sheo Islands Beach and Southeast Beach to improve chances of threesome encounters! | + | |
- | * All current platform releases, including Linux, have been verified to work. | + | |
- | + | ||
- | ===== Known issues: ===== | + | |
- | + | ||
- | * Certain threesome animations (e.g. Amaru+Daku+Joe) may be difficult to trigger due to the current state of enemy AI. We will be making improvements to address this. | + | |
- | + | ||
- | ====== Oh So Hero! v0.18.100 Bug Fix Build ====== | + | |
- | + | ||
- | ===== New features: ===== | + | |
- | * **Inventory Screen** | + | ====== Oh So Hero! v0.20.100 Bug Fix Build ====== |
- | * You can view all the items Joe has collected! More updates to come later. | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * **Hiroto Dojo** has some level fixes and includes the **Key** to the East Building. The level design is still not final and will have more changes | + | * NPC animations: |
- | * Updated the **Pause Screen** UI with gameplay visible | + | |
- | * Fixed the **Gallery** for anyone with customized controls | + | * Fixed Ajax (Bax NPC) & Joe's sex animation |
- | * Multiple fixes to the **Key Bindings** Screen: | + | |
- | * Allow assigning the same key/ | + | |
- | * Allow the cancel button to be assigned properly. | + | * Fixed Amaru' |
- | * Disable | + | |
- | * **Smoother movement** is implemented, | + | * All characters use a new custom shader |
- | * Blocks that are breakable | + | * As a result, some visual effects, most notably |
- | * Some scrolling textures | + | * Gallery characters have been spread out more to avoid overlap, and other cosmetic tweaks have been made to the Gallery. |
- | * Faster Quit to Desktop (shorter fade out). | + | * Added extra animation loops for fullscreen Game Over and Loading Screen animations when using the Gallery' |
- | * Dialogue with "< | + | * **Bates-related: |
+ | * Bates' | ||
+ | * Bates' | ||
+ | * Bates' | ||
+ | * Joe will no longer be able to have sex with Bates while he is downed and invulnerable between phases. | ||
+ | * Bates' | ||
+ | * Bates will have a magenta overlay on his body when he is downed at 100% lust, indicating that the sex animation will be different (such as with a normal enemy while they are swooned). | ||
+ | * Five Chillpills have been added to Lood City Park to lower the player' | ||
+ | * Cleaned and optimized various areas of game code that may also improve performance. | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * Springs do not bounce high enough to proceed through the game. A fix has been made for v0.18.200. Sorry, folks! | + | * [[https:// |
- | ====== Oh So Hero! v0.18.000 ====== | + | ====== Oh So Hero! v0.20.002 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **New Enemy: Ninja Clan!** | + | * **New Boss: Bates!** |
- | * You will encounter them if you fall into a Ninja Trap in Hiroto Dojo! | + | * __You can find and fight Bates in Lood City Park (see further below).__ |
- | * Look for both animations! | + | * **This is a beta version of Bates.** We have most of his moves and sex animations implemented, |
- | | + | * After you beat Bates, go right to read a sign with a special message, and then check the Gallery for all Bates animations unlocked, including a bonus animation! (We couldn' |
- | * Xiao can be found in Ali’s Surf Shack (Sheo Islands Beach). | + | * We have more in the works for Bates including new and improved attacks, additional sex animations, and a post-defeat cutscene with dialogue. These updates will roll out over the coming months, and we hope you enjoy them! |
- | * Trace can be found in Octo’s Sushi Place (Lood City). | + | * **New Environment: |
- | * **Updated | + | * __You can get here through a new door on the far right side of Lood City.__ |
- | * New Building to the right of Hiroto Dojo. | + | * This is a small linear area where you fight Bates! The design is subject to change |
- | * Still some things here that will be worked on and fixed in upcoming | + | * **New Music: “BATES Prelude to Battle”, “BATES Boss Battle”, “BATES Boss Battle (Final Mix)”** |
- | * **Added Poise stat:** | + | * Hear these in Lood City Park and in the battle with Bates! |
- | * Includes poise damage, poise damage per second, sex poise damage. | + | * These three tracks were composed by Cilantro, |
- | * Enemies | + | |
- | * Stier now has Poise. | + | |
- | * Updated HP Bar with Poise, loss display, and new colors. | + | |
- | * Added Lono’e kick attack to gallery after first time played (sexy~). | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Fixed UI camera layering. | + | |
- | * Show cursor on key bindings | + | * Updated the disclaimer at the start of the game, adding a photosensitivity/ |
+ | | ||
+ | * Sex rhythm meter now has a variable target (min of 15% and max of 75%). | ||
+ | * Sex rhythm meter and power struggle meter have been moved to the bottom of the screen | ||
+ | * Sex rhythm meter' | ||
+ | * Joe's Crescent Moon special ability will now give him iframes (invulnerability) for the full duration of this move. | ||
+ | * Joe's Slide and Butt Stomp abilities now have increased recovery time at the end of the moves, and Slide' | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * Linux build may not be functioning correctly. Will address in the next update. | + | * Bates is incomplete and has several known issues. These will be rectified in the following updates as we complete our work. Here are the main issues: |
+ | * Bates' | ||
+ | * Some of Bates' | ||
+ | * Joe is able to have sex with Bates while he is downed and invulnerable between phases, though this should | ||
+ | * Bates may sometimes move bizarrely or go off screen. | ||
+ | * There are no Bates Game Over animations. | ||
+ | * Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right). | ||
+ | * The Lood City Park environment needs performance optimizations. | ||
+ | * Joe's Crescent Moon cooldown is irregular. | ||
+ | * [[https:// | ||
changelog.1666654796.txt.gz · Last modified: 2022/10/24 16:39 by francis