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changelog [2026/10/19 03:20] – Oh So Hero! v1.14.002 Multilingual Edition francischangelog [2026/10/19 03:25] (current) – Oh So Hero! v1.14.007 Android Gallery Hotfix francis
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 **Older Versions:** **[[changelog v1.00 to v1.08|v1.00~08 (Act 1 - 2025)]]** + A Note About Version Numbers, **[[changelog v0.21 to v0.24|v0.21~24]]**, **[[changelog v0.20|v0.20 (Bates)]]**, **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15 (PE2)]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]** **Older Versions:** **[[changelog v1.00 to v1.08|v1.00~08 (Act 1 - 2025)]]** + A Note About Version Numbers, **[[changelog v0.21 to v0.24|v0.21~24]]**, **[[changelog v0.20|v0.20 (Bates)]]**, **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15 (PE2)]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**
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 +====== Oh So Hero! v1.14.007 Android Gallery Hotfix ======
 +
 +2026-10-19
 +
 +**The Gallery has been fixed on Android! //[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/309|[T#309]]]//**
 +
 +Yes, the gallery is fixed~ For improved performance and consistency, I have also fixed specific related issues:
 +
 +1. Improved quality of game over animations in Hiroto Dojo and Lood City West Avenue (both new animations). //[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/310|[T#310]]]// This only affects the standard quality animations. The high quality animations (HQA) are still lossless quality as always.
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 +2. Improved gameplay performance: An environment's game over animations are no longer loaded into memory with gameplay assets. They are now loaded only upon getting KO'ed and going to the game over screen.
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 +3. Improved gallery performance: Animations in the gallery load somewhat more progressively instead of all at once when loading a character or environment. This is a minor memory optimization (one that ties back to legacy functionality, as well as other changes here). I plan to make this configurable in v1.15.
 +
 +4. Improved high quality animation performance: Reduced memory usage during gameplay and gallery by freeing RAM (system memory) when textures are loaded into video memory, with a special check and fix for Android upon switching apps (regaining app focus).
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 +5. Safe handling of gallery memory: Prevent crashing on some low-end devices by limiting animation memory use when device memory is too low. //[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/144|[T#144]]]// I plan to make this configurable in v1.15.
 +
 +All of these fixes will be available to all other platforms in v1.15.
 +
 +Thanks for your patience and I hope this new build works better! =}
 +
 +----
  
 ====== Oh So Hero! v1.14.002 Multilingual Edition ====== ====== Oh So Hero! v1.14.002 Multilingual Edition ======
changelog.1792405214.txt.gz · Last modified: 2026/10/19 03:20 by francis