changelog
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| changelog [2026/06/16 07:59] – Incoming: Oh So Hero! v1.12.004 Beta Build francis | changelog [2026/08/15 16:56] (current) – How to change the language francis | ||
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| ====== Changelog / Release Notes ====== | ====== Changelog / Release Notes ====== | ||
| - | **Older Versions:** **[[changelog v1.00 to v1.08|v1.00~08 (Act 1 - 2025)]]**, **[[changelog v0.21 to v0.24|v0.21~24]]**, | + | **Older Versions:** **[[changelog v1.00 to v1.08|v1.00~08 (Act 1 - 2025)]]** |
| + | |||
| + | ====== Oh So Hero! v1.13.000 ====== | ||
| + | |||
| + | 2026-08-15 | ||
| + | |||
| + | ===== Summary: ===== | ||
| + | |||
| + | This is the thirteenth build following the release of Act 1. This is the first build since v1.10 to come out of beta, and the most important release for international or non-English-speaking players, as we enter our localization preview! I'm so happy to have a team of translators helping to bring //Oh So Hero!// to the world~ I'll let the preview images speak for themselves (see backer or store sites). We'll be back later this month with more news for our backers. Thanks for playing and supporting //Oh So Hero!// =} | ||
| + | |||
| + | ===== New features: ===== | ||
| + | |||
| + | * **11 new languages! (Localization Preview)** | ||
| + | * In addition to the original English (US/UK) language, you can now play through the entire game in **Spanish** (**EU** and **LatAm**), **Portuguese (Brazil)**, **German**, **Italian**, | ||
| + | * To change the language, simply go into the Options screen and you will see Language as the first option in the General category. If you have a language set in your OS (operating system) or in Steam, the game may detect and set this language automatically! | ||
| + | * We have put in a lot of work to make sure these languages are ready for the public, but there is still a chance of incorrect translations or broken formatting, so we're calling this a " | ||
| + | * New **idle** animation for **Korko!** (Watch him mix a drink at Smol Beach~) | ||
| + | |||
| + | ===== Improvements & bug fixes: ===== | ||
| + | |||
| + | * Audiovisual feedback for **low SP**. | ||
| + | * Character tint on becoming **aroused** (LP up). | ||
| + | * Enemy HP bar shows hearts on LP maxed. | ||
| + | * Update NPC heart color to match enemy HP bar. | ||
| + | * Updated **Damage Numbers** Again: | ||
| + | * Damage values are **colored** differently depending on who is damaged. | ||
| + | * When Joe takes damage, red numbers appear. | ||
| + | * When Joe deals damage, white numbers appear. | ||
| + | * Damage values now spawn uncoupled from their targets, which fixes [[https:// | ||
| + | * In recent versions, I had uncoupled the X-positioning. This new version uncouples the Y-positioning as well. The old number animation made it easy to see who took what damage at the cost of keeping the characters covered in numbers too often. Most players find the Abacus and keep the Damage Numbers skill enabled, so presentation is more important than ease of data. | ||
| + | * Fix **Bates' | ||
| + | * Prevent " | ||
| + | * New water shader added to Southeast Beach. | ||
| + | * Speech bubble auto-advance has been revised to use a 1.5 second base delay with added time calculated from the text length and alphabet type (e.g., Kana, Han). | ||
| + | * Fix a line of dialogue for the second Ket in Sheo Islands Beach ("But here's something more on the obvious side:" | ||
| + | * Various text and localization-related adjustments throughout the entire game. | ||
| + | * Add an animated cursor to the options screen (borrowed from the pause screen). | ||
| + | * Larger value selection buttons on the options screen. | ||
| + | * Lots of minor fixes: | ||
| + | * Fix Mac Intel build / water shader / title screen flashing. | ||
| + | * Defer water effect setting until leaving the options screen. | ||
| + | * Reword some option descriptions. | ||
| + | * Reposition lust/sexy hit VFX onto target center. | ||
| + | * Always show the back button on the credits screen. | ||
| + | * Lighting fixes in various scenes. | ||
| + | * Hide 0 HP damage values. | ||
| + | * Adjust/fix skip intro/ | ||
| + | * Options category button submit will change the cursor selection to the first option row. This is different from clicking or tapping, which selects the category and keeps the selection on the category button. | ||
| + | * Fix option category button colors AGAIN. | ||
| + | * Add Steam and OS (e.g. Android) language detection. | ||
| + | * Seal the tiny gap to the unused room in Hiroto Dojo. | ||
| + | * Adjust the positioning of Hamill' | ||
| + | * Fix invisible water jet positions (and scale) in Hiroto Dojo. Each one needs to be directly above a spring or pair of springs. A couple excessive jets were removed as they were not matched with any springs. | ||
| + | * Fix missing dialogue portraits on quick re-talk. ➜ Also, ensure the Lood City Park under construction sign is still working! | ||
| + | * Fix forest moving platform SFX (sound effect) loop on lever retarget. | ||
| + | * Prevent errant Joe throwing animation on enemies recently KO'ed by throwing damage. | ||
| + | * Fix forest moving platform call lever (LifePlatEX B-1 Stop 1 Switch). | ||
| + | * Possible fix for forest Lono'e stuck between blocks when thrown by adding an invisible enemy blocker preventing the enemy from reaching that spot. | ||
| + | * Fix for Joe's jump animation stuck descending on jungle arrows (invisible water jets). | ||
| + | * Lock in Joe's throw target at time of input. | ||
| + | * Prevent enemy AI (e.g. Bax) from attacking while thrown. | ||
| + | * Update Hiroto Dojo invisible water jets to only push you during sex (stops repetitive bouncing on springs during the sex animation). | ||
| + | * Possible fix for linked-room enemy activation causing some enemies to spawn improperly. | ||
| + | * Fix screen shake (e.g. via butt stomp) during gameplay pause. | ||
| + | * Fix slide softlock in Lood City West Avenue by adding an invisible wall. | ||
| + | * Fix Sexy Pose VFX lingering after beating Bates. | ||
| + | * Fix modal dialogue portrait dimming. | ||
| + | * Tune legacy water reflection ripples for Lood City Park (experimental). | ||
| + | * Reduce size of controller/ | ||
| + | * Partial fix for thrown Bates infinite spinning ([[https:// | ||
| + | * And even more fixes that are too trivial to list! | ||
| + | |||
| + | ===== Known issues: ===== | ||
| + | |||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | |||
| + | ---- | ||
| ====== Oh So Hero! v1.12.004 Beta Build ====== | ====== Oh So Hero! v1.12.004 Beta Build ====== | ||
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| ===== Summary: ===== | ===== Summary: ===== | ||
| - | INCOMING | + | This is the twelfth build following the release of Act 1. As mentioned in recent posts including our [[https:// |
| + | |||
| + | I previously announced v1.12 would be available last month, and I'm sorry for not delivering on that. We're now on a bi-monthly build release schedule since a lot of our work is taking more passes over QA and I'm still trying to wrap up localization. I expect the first build with localization will be available in August as v1.13, but I don't want to overpromise. Nevertheless, | ||
| ===== New features: ===== | ===== New features: ===== | ||
| - | INCOMING | + | * **New Water Shader Preview** (Win/ |
| + | * New water effects have splashed onto the **title** screen and **Sheo Islands Beach** as a preview for our new water shader. We are still in the process of customizing this new water shader and implementing it on additional scenes, so you can expect the appearance and performance of water across the game to change over the coming updates. | ||
| + | * If you experience **performance** issues such as low frame rate, you can go to Options ➜ Visuals ➜ Water Effects, and change the value from Auto or Full to **Balanced** (good quality), **Basic** (fast performance), | ||
| + | * Some **Mac Intel** machines with lower graphical power, such as a 2017 MacBook Air with Intel processor, may experience white flashes on the title screen and the inability to start the game or perform any other actions. This is due to the new water shader added in v1.12. [[https:// | ||
| + | * **Android** will always use Legacy (old water shader). There is no Water Effects option on Android. Unfortunately, | ||
| ===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
| - | INCOMING | + | * **Joe ability adjustments: |
| + | * Buffed Joe's Crescent Moon: | ||
| + | * Added Red's crescent wind VFX. | ||
| + | * Increased hitbox range (1.5 ➜ 2 diameter). | ||
| + | * Slightly more damage (15 ➜ 20 HP). | ||
| + | * Tiny bit more knockback (1 ➜ 1.25 force/ | ||
| + | * Maintain character momentum during the attack (whether on the ground or in the air). | ||
| + | * Reduced Joe's Butt Stomp poise damage (10 ➜ 5 Poise). Regular HP damage remains the same (20 HP). | ||
| + | * Knockback calculation adjustment: | ||
| + | * Knockback now relies upon the attacker' | ||
| + | * **Joe collider adjustments: | ||
| + | * Joe's collider (bounding box) has been adjusted for consistency with our new level editor and design plans. | ||
| + | * Made Joe thinner (0.5 ➜ 0.4 units wide) so he can squeeze through gaps of 0.5 units wide, but still run across those gaps without dropping. | ||
| + | * **Note** that this also means Joe now needs to jump sooner when stepping off a ledge to prevent falling! | ||
| + | * Made Joe shorter (0.94 ➜ 0.75 units tall). When combined with the lift and safety cushion of his movement code, this will allow him to run through passages that are 1 unit tall. | ||
| + | * Allow Joe to slide and stand up within passages that are 1 unit tall. | ||
| + | * Item collider adjustment: | ||
| + | * Larger item colliders (0.35 x 0.35 ➜ 0.4 x 0.4 units) so Joe can more easily collect key items with his head (because Joe's collider is now shorter). | ||
| + | * **Hiroto Dojo difficulty adjustments: | ||
| + | * Haya: Added cooldown between ninja/sexy star projectiles. | ||
| + | * Haya: Removed knockback from ninja/sexy star projectiles. | ||
| + | * Bax: Removed knockback from bubble projectiles. | ||
| + | * Puca: Reduced HP from 35 to 30. | ||
| + | * Added two life spring auras to Hiroto Dojo (full HP/SP). | ||
| + | * More enemy/boss difficulty adjustments: | ||
| + | * Daku: Removed knockback from and reduced hitstun of lust attacks/ | ||
| + | * Lono' | ||
| + | * Bates: Buffed Hearts Attack: 50% faster Heart Meteors upon descent. | ||
| + | * Bates: Updated boss max lust defense debuff. It now gives Joe 30% increased poise damage in addition to the original 30% increased HP damage, providing some compensation for Joe's Butt Stomp poise damage reduction. | ||
| + | * **Fix for Bates bugs [[https:// | ||
| + | * Credits Update: | ||
| + | * Updated asset credits. | ||
| + | * [[https:// | ||
| + | * **Unity 2022 upgrade: | ||
| + | * Upgraded Unity from 2021.3.45f2 to 2022.3.62f3 (LTS). | ||
| + | * Rewired (controller support) upgrade: | ||
| + | * Upgraded Rewired from Version 1.1.60.2.U2021 to Version 1.1.62.7 - March 23, 2026 (Unity 2022). | ||
| + | * In-game visual fixes/ | ||
| + | * Damage numbers have revised animations with scaling that also fan out horizontally from the attacker. These are visible if you have the Abacus item skill. | ||
| + | * Fixed lighting on loot gems (removed darkness/ | ||
| + | * Trailer Mode fixes/ | ||
| + | * Trailer Mode (" | ||
| + | * There are a couple visual elements not managed by Trailer Mode that can be toggled separately: | ||
| + | * Damage Numbers can be turned on/off in the Skills menu (pause game ➜ Skills). | ||
| + | * FPS Display (frames per second) can be turned on/off in the Options screen (Visual category). | ||
| + | * Fixed Trailer Mode bugs [[https:// | ||
| + | * Improved Trailer Mode behavior to hide even more UI elements but still show essential elements. | ||
| + | * Additional improvements to game over screen and skip cutscene prompt. | ||
| + | * Mouse cursor fixes/ | ||
| + | * New functionality: | ||
| + | * Visible When Paused now shows the cursor on the map and other menus. | ||
| + | * Fix: Enabling and disabling touch controls will not immediately restore the mouse cursor if it was visible before. | ||
| + | * Android/ | ||
| + | * Removed the title screen back button. Instead, you can now click/tap on the main menu corner banner to go back to the full title logo. | ||
| + | * Added a touch controls preview button to the Options screen (controls category only). The touch control buttons will now overlay the options only while this is toggled on. | ||
| + | * Made option screen value arrows slightly easier to press. See known issues for a followup. | ||
| + | * UI fixes/ | ||
| + | * Fixed area name (title) layering when pausing the game. | ||
| + | * Fixed the " | ||
| + | * Fixed black text on black background for category buttons in the options screen when clicking/ | ||
| + | * Always show the back button on the options screen (for mouse or touch). | ||
| + | * Updated mashout hold and rhythm meter prompts. | ||
| + | * Smaller keyboard input glyphs (they were too big). | ||
| + | * Fixed speech bubble dialogue carryover between NPCs. | ||
| + | * Stopped speech bubble writing while the game is paused. | ||
| + | * Unused player fap mode input update: | ||
| + | * Removed unused " | ||
| + | * **Do not confuse this with "Fap on Command" | ||
| + | * The following are fixes made after our Unity 2022 upgrade, so they may have been internal issues related specifically to that upgrade and not issues in v1.11 or earlier: | ||
| + | * Fixed screen resolution option value' | ||
| + | * Fixed invalid PlayStation input localization keys. | ||
| + | * Fixed missing item/skill names. | ||
| + | * Fixed inventory screen paginator in standalone builds. | ||
| + | * Fixed enemy AI. | ||
| + | * Fixed camera scrolling when entering a new scene. | ||
| + | * Fixed sexy switch camera framing on elevators in Treewish Forest. | ||
| + | * Fixed Korko' | ||
| + | * Fixed camera clipping on Bates ending cutscene. | ||
| + | * Fixed Amarus at Sheo Islands Beach. | ||
| * And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
| ===== Known issues: ===== | ===== Known issues: ===== | ||
| - | INCOMING | + | * **[[https:// |
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
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| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * // | ||
| * [[https:// | * [[https:// | ||
changelog.1781621946.txt.gz · Last modified: 2026/06/16 07:59 by francis