changelog
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| changelog [2026/02/15 20:13] – Oh So Hero! v1.10.000 francis | changelog [2026/06/16 18:52] (current) – Add " + A Note About Version Numbers" to Older Versions francis | ||
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| ====== Changelog / Release Notes ====== | ====== Changelog / Release Notes ====== | ||
| - | **Older Versions:** **[[changelog v1.00 to v1.08|v1.00~08 (Act 1 - 2025)]]**, **[[changelog v0.21 to v0.24|v0.21~24]]**, | + | **Older Versions:** **[[changelog v1.00 to v1.08|v1.00~08 (Act 1 - 2025)]]** |
| - | ====== Oh So Hero! v1.10.000 ====== | + | ====== Oh So Hero! v1.12.004 Beta Build ====== |
| + | |||
| + | 2026-06-15 | ||
| + | |||
| + | ===== Summary: ===== | ||
| + | |||
| + | This is the twelfth build following the release of Act 1. As mentioned in recent posts including our [[https:// | ||
| + | |||
| + | I previously announced v1.12 would be available last month, and I'm sorry for not delivering on that. We're now on a bi-monthly build release schedule since a lot of our work is taking more passes over QA and I'm still trying to wrap up localization. I expect the first build with localization will be available in August as v1.13, but I don't want to overpromise. Nevertheless, | ||
| + | |||
| + | ===== New features: ===== | ||
| + | |||
| + | * **New Water Shader Preview** (Win/ | ||
| + | * New water effects have splashed onto the **title** screen and **Sheo Islands Beach** as a preview for our new water shader. We are still in the process of customizing this new water shader and implementing it on additional scenes, so you can expect the appearance and performance of water across the game to change over the coming updates. | ||
| + | * If you experience **performance** issues such as low frame rate, you can go to Options ➜ Visuals ➜ Water Effects, and change the value from Auto or Full to **Balanced** (good quality), **Basic** (fast performance), | ||
| + | * Some **Mac Intel** machines with lower graphical power, such as a 2017 MacBook Air with Intel processor, may experience white flashes on the title screen and the inability to start the game or perform any other actions. This is due to the new water shader added in v1.12. [[https:// | ||
| + | * **Android** will always use Legacy (old water shader). There is no Water Effects option on Android. Unfortunately, | ||
| + | |||
| + | ===== Improvements & bug fixes: ===== | ||
| + | |||
| + | * **Joe ability adjustments: | ||
| + | * Buffed Joe's Crescent Moon: | ||
| + | * Added Red's crescent wind VFX. | ||
| + | * Increased hitbox range (1.5 ➜ 2 diameter). | ||
| + | * Slightly more damage (15 ➜ 20 HP). | ||
| + | * Tiny bit more knockback (1 ➜ 1.25 force/ | ||
| + | * Maintain character momentum during the attack (whether on the ground or in the air). | ||
| + | * Reduced Joe's Butt Stomp poise damage (10 ➜ 5 Poise). Regular HP damage remains the same (20 HP). | ||
| + | * Knockback calculation adjustment: | ||
| + | * Knockback now relies upon the attacker' | ||
| + | * **Joe collider adjustments: | ||
| + | * Joe's collider (bounding box) has been adjusted for consistency with our new level editor and design plans. | ||
| + | * Made Joe thinner (0.5 ➜ 0.4 units wide) so he can squeeze through gaps of 0.5 units wide, but still run across those gaps without dropping. | ||
| + | * **Note** that this also means Joe now needs to jump sooner when stepping off a ledge to prevent falling! | ||
| + | * Made Joe shorter (0.94 ➜ 0.75 units tall). When combined with the lift and safety cushion of his movement code, this will allow him to run through passages that are 1 unit tall. | ||
| + | * Allow Joe to slide and stand up within passages that are 1 unit tall. | ||
| + | * Item collider adjustment: | ||
| + | * Larger item colliders (0.35 x 0.35 ➜ 0.4 x 0.4 units) so Joe can more easily collect key items with his head (because Joe's collider is now shorter). | ||
| + | * **Hiroto Dojo difficulty adjustments: | ||
| + | * Haya: Added cooldown between ninja/sexy star projectiles. | ||
| + | * Haya: Removed knockback from ninja/sexy star projectiles. | ||
| + | * Bax: Removed knockback from bubble projectiles. | ||
| + | * Puca: Reduced HP from 35 to 30. | ||
| + | * Added two life spring auras to Hiroto Dojo (full HP/SP). | ||
| + | * More enemy/boss difficulty adjustments: | ||
| + | * Daku: Removed knockback from and reduced hitstun of lust attacks/ | ||
| + | * Lono' | ||
| + | * Bates: Buffed Hearts Attack: 50% faster Heart Meteors upon descent. | ||
| + | * Bates: Updated boss max lust defense debuff. It now gives Joe 30% increased poise damage in addition to the original 30% increased HP damage, providing some compensation for Joe's Butt Stomp poise damage reduction. | ||
| + | * **Fix for Bates bugs [[https:// | ||
| + | * Credits Update: | ||
| + | * Updated asset credits. | ||
| + | * [[https:// | ||
| + | * **Unity 2022 upgrade: | ||
| + | * Upgraded Unity from 2021.3.45f2 to 2022.3.62f3 (LTS). | ||
| + | * Rewired (controller support) upgrade: | ||
| + | * Upgraded Rewired from Version 1.1.60.2.U2021 to Version 1.1.62.7 - March 23, 2026 (Unity 2022). | ||
| + | * In-game visual fixes/ | ||
| + | * Damage numbers have revised animations with scaling that also fan out horizontally from the attacker. These are visible if you have the Abacus item skill. | ||
| + | * Fixed lighting on loot gems (removed darkness/ | ||
| + | * Trailer Mode fixes/ | ||
| + | * Trailer Mode (" | ||
| + | * There are a couple visual elements not managed by Trailer Mode that can be toggled separately: | ||
| + | * Damage Numbers can be turned on/off in the Skills menu (pause game ➜ Skills). | ||
| + | * FPS Display (frames per second) can be turned on/off in the Options screen (Visual category). | ||
| + | * Fixed Trailer Mode bugs [[https:// | ||
| + | * Improved Trailer Mode behavior to hide even more UI elements but still show essential elements. | ||
| + | * Additional improvements to game over screen and skip cutscene prompt. | ||
| + | * Mouse cursor fixes/ | ||
| + | * New functionality: | ||
| + | * Visible When Paused now shows the cursor on the map and other menus. | ||
| + | * Fix: Enabling and disabling touch controls will not immediately restore the mouse cursor if it was visible before. | ||
| + | * Android/ | ||
| + | * Removed the title screen back button. Instead, you can now click/tap on the main menu corner banner to go back to the full title logo. | ||
| + | * Added a touch controls preview button to the Options screen (controls category only). The touch control buttons will now overlay the options only while this is toggled on. | ||
| + | * Made option screen value arrows slightly easier to press. See known issues for a followup. | ||
| + | * UI fixes/ | ||
| + | * Fixed area name (title) layering when pausing the game. | ||
| + | * Fixed the " | ||
| + | * Fixed black text on black background for category buttons in the options screen when clicking/ | ||
| + | * Always show the back button on the options screen (for mouse or touch). | ||
| + | * Updated mashout hold and rhythm meter prompts. | ||
| + | * Smaller keyboard input glyphs (they were too big). | ||
| + | * Fixed speech bubble dialogue carryover between NPCs. | ||
| + | * Stopped speech bubble writing while the game is paused. | ||
| + | * Unused player fap mode input update: | ||
| + | * Removed unused " | ||
| + | * **Do not confuse this with "Fap on Command" | ||
| + | * The following are fixes made after our Unity 2022 upgrade, so they may have been internal issues related specifically to that upgrade and not issues in v1.11 or earlier: | ||
| + | * Fixed screen resolution option value' | ||
| + | * Fixed invalid PlayStation input localization keys. | ||
| + | * Fixed missing item/skill names. | ||
| + | * Fixed inventory screen paginator in standalone builds. | ||
| + | * Fixed enemy AI. | ||
| + | * Fixed camera scrolling when entering a new scene. | ||
| + | * Fixed sexy switch camera framing on elevators in Treewish Forest. | ||
| + | * Fixed Korko' | ||
| + | * Fixed camera clipping on Bates ending cutscene. | ||
| + | * Fixed Amarus at Sheo Islands Beach. | ||
| + | * And even more fixes that are too trivial to list! | ||
| + | |||
| + | ===== Known issues: ===== | ||
| + | |||
| + | * **[[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * // | ||
| + | * [[https:// | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ====== Oh So Hero! v1.11.000 Beta Build ====== | ||
| + | |||
| + | 2026-04-15 | ||
| + | |||
| + | ===== Summary: ===== | ||
| + | |||
| + | This is the eleventh build following the release of Act 1. This build is not recommended for new players. **New players should use v1.10** (currently live on Steam). **This v1.11 Beta Build** is the first build in a series of occasional experimental builds that can be used to preview new features, but may contain some game breaking bugs. On Steam, a new " | ||
| + | |||
| + | We have been busy with localization, | ||
| + | |||
| + | ===== New features: ===== | ||
| + | |||
| + | * New Options Screen UX //(added between v1.10.000 & v1.10.044 [internal localization build])// | ||
| + | * This is not a full redesign. I just wanted to move some things around to make the description easier to read, which is important in English and other languages, as well as playing on Android and Steam Deck. This is just one part of many changes I made to accommodate the 13 additional languages we plan to add! (I'd like to give you all a preview of the localization work next month.) | ||
| + | * Android note: It's currently difficult to tap on the value selection arrows ("<" | ||
| + | * New desktop mouse cursor visibility option | ||
| + | * Hidden During Gameplay (old/ | ||
| + | * Visible When Paused (new) [shows the mouse cursor on the pause menu] | ||
| + | * Let me know what you think. Is this working correctly? Any other mouse cursor option you want to see here? =} | ||
| + | |||
| + | ===== Improvements & bug fixes: ===== | ||
| + | |||
| + | * Done between v1.10.000 & v1.10.044: | ||
| + | * Fix: [[https:// | ||
| + | * Fix: HP bars are now hidden for enemies entering a multigrab. | ||
| + | * Fonts are updated and text has been adjusted game-wide. | ||
| + | * Added input glyph to Joe knocked out message: [" | ||
| + | * Done between v1.10.044 & v1.11.000: | ||
| + | * Fix: Map screen UI layering. | ||
| + | * Fix: Speech bubble positioning and layering. | ||
| + | * Fix: Area name waits for loading screen fade out. | ||
| + | * Fix: Pause menu cursor has corrected oscillation. | ||
| + | * Added extra logging around victory against Bates to help with the known issue. | ||
| + | * And even more fixes that are too trivial to list! | ||
| + | |||
| + | ===== Known issues: ===== | ||
| + | |||
| + | * **Bates lockups: | ||
| + | * **The game may freeze (soft-lock) after beating Bates.** | ||
| + | * **The game may freeze after the ending cutscene.** | ||
| + | * These issues may occur intermittently. | ||
| + | * This bug reappeared while adding code for localization into different languages. We are still trying to find a solution for this. (If you encounter this issue, please send us a debug log!) | ||
| + | * Enabling and disabling touch controls will not immediately restore the mouse cursor if it was visible before. | ||
| + | //(The following known issues for v1.11 already have fixes prepared for the next version, v1.12.)// | ||
| + | * Android: Option screen value selection arrows are difficult to press. | ||
| + | * Clicking/ | ||
| + | * When entering an area and then pausing the game, the area name overlays the pause menu. | ||
| + | * On the title screen, entering and exiting the options screen makes the " | ||
| + | * Title screen back button: | ||
| + | * The title screen back button is difficult to click/tap on (only visible with touch controls enabled or mouse cursor visible when paused). | ||
| + | * This button is going away in the next version. Starting in v1.12, you can click/tap the "Oh So Hero! Act 1 Main Menu" corner banner to return to the initial "Oh So Hero!" title screen. | ||
| + | * [[https:// | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ====== Oh So Hero! v1.10.000 | ||
| 2026-02-15 | 2026-02-15 | ||
| Line 69: | Line 246: | ||
| * Enemies can escape slightly outside gauntlets [[https:// | * Enemies can escape slightly outside gauntlets [[https:// | ||
| * Very short hops may glitch out Joe's animations [[https:// | * Very short hops may glitch out Joe's animations [[https:// | ||
| + | * Sex with thrown KO'ed enemy grants loot gems [[https:// | ||
| * [[https:// | * [[https:// | ||
changelog.1771215217.txt.gz · Last modified: 2026/02/15 20:13 by francis