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changelog [2025/12/15 19:12] – Update Changelog for v1.08 Part II francischangelog [2026/06/16 18:52] (current) – Add " + A Note About Version Numbers" to Older Versions francis
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 ====== Changelog / Release Notes ====== ====== Changelog / Release Notes ======
  
-**Older Versions:** **[[changelog v0.21 to v0.24|v0.21~24]]**, **[[changelog v0.20|v0.20 (Bates)]]**, **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15 (PE2)]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**+**Older Versions:** **[[changelog v1.00 to v1.08|v1.00~08 (Act 1 - 2025)]]** + A Note About Version Numbers, **[[changelog v0.21 to v0.24|v0.21~24]]**, **[[changelog v0.20|v0.20 (Bates)]]**, **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15 (PE2)]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**
  
-====== Oh So Hero! v1.08.000 ======+====== Oh So Hero! v1.12.004 Beta Build ======
  
-2025-12-15+2026-06-15
  
 ===== Summary: ===== ===== Summary: =====
  
-This is the eighth build following the release of Act 1and the last build of 2025! We'll be back with more Act 1 updates in 2026including localization and a new feature (to be announced)with news of Act 2 to followFor nowwe have a new NPC (Ryutawith a new sex animation, a newly included bonus animationcontrol enhancementsinput glyphs, and bug fixes!+This is the twelfth build following the release of Act 1. As mentioned in recent posts including our [[https://www.patreon.com/posts/159068243|launch-versary and development roadmap]]—as well as our [[https://www.patreon.com/posts/160760140|dev preview]]—this is primarily a technical build with fixes, difficulty adjustments, and a preview of our new water shader. While it's an overall improvement to v1.11there are still some regressions that I feel make this a bit unstable, so **I'm labeling v1.12 as a beta build. New players should stick to v1.10.** As for Steamv1.12 replaces v1.11 on the beta branch, and later when I have a stable build ready (possibly v1.13), both the main branch (currently on v1.10) and the beta branch will get the new stable version. 
 + 
 +I previously announced v1.12 would be available last monthand I'm sorry for not delivering on that. We're now on bi-monthly build release schedule since a lot of our work is taking more passes over QA and I'm still trying to wrap up localization. I expect the first build with localization will be available in August as v1.13but I don't want to overpromise. NeverthelessI'm getting back to localization this week, and Red is still full steam ahead on Act 2 development! Thank you all for your patience and support=}
  
 ===== New features: ===== ===== New features: =====
  
-  * **New NPC: Ryuta!** +  * **New Water Shader Preview** (Win/Mac/Linux only): 
-    * Find him in Super Import Tech And More in Lood City West Avenue! You can have fun with this ol' tanuki in a brand new sex animation~ +    * New water effects have splashed onto the **title** screen and **Sheo Islands Beach** as a preview for our new water shader. We are still in the process of customizing this new water shader and implementing it on additional scenes, so you can expect the appearance and performance of water across the game to change over the coming updates. 
-  * **New Bonus Animation: Brask's Palace Lono'e Orgy** +    * If you experience **performance** issues such as low frame rate, you can go to Options ➜ Visuals ➜ Water Effects, and change the value from Auto or Full to **Balanced** (good quality), **Basic** (fast performance), or **Legacy** (old water shader). Alternatively, you can lower the Graphics Qualitythough this currently only affects the new water shader if the Water Effects option is set to Auto
-    This is actually an oldie-but-goodie animation that was never included in the game until now! +    Some **Mac Intel** machines with lower graphical power, such as a 2017 MacBook Air with Intel processor, may experience white flashes on the title screen and the inability to start the game or perform any other actions. This is due to the new water shader added in v1.12. [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/272|We do have a workaround made for this as well as a staged fix for v1.13.]] 
-    * You can view it in the Gallery after achieving 100% base Act 1 animations ("I've Seen Everything" achievement). You'll find it in the Environmental sectionunder Brask's Palace (new)+    * **Android** will always use Legacy (old water shader). There is no Water Effects option on Android. Unfortunately, the new water shader requires different API support that makes the game unplayable on our primary Android test deviceThis is a build issue that cannot be handled through an option. In the future, we may assess the possibility of an alternate Android build that targets a higher tier of devices, but there are no current plans to support this new water shader on Android.
-  * **Controller & Keyboard Input Glyphs** +
-    * The game now has proper controller and keyboard input glyphs (via Rewired). This includes support for Xbox, PlayStation, and Nintendo Switch (Pro Controllerbutton symbolsThe game will automatically adapt to whichever controller you're usingNintendo Switch 2 controllers may be supported as well, but are currently untested.+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Control Enhancements+  * **Joe ability adjustments:** 
-    * Update Rewired (input plugin) to Version 1.1.60.2. This should improve support with some controllers+    * Buffed Joe's Crescent Moon: 
-    * Enable Windows Gaming Input, which provides vibration supportHoweveraccording to Rewired, this is currently disabled for DualShock 4 and DualSense controllers "due to numerous new Windows bugs causing various issues with these controllers." +      * Added Red's crescent wind VFX. 
-    * Update Key Bindings screen including a fix for "Keybind Screen selector goes out of bounds" [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/159|T#159]]+      * Increased hitbox range (1.5 ➜ 2 diameter). 
-    * Allow a single player to use multiple joysticks. +      * Slightly more damage (15 ➜ 20 HP). 
-  * Voyeur System Fixes ([[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/237|T#237]]): +      * Tiny bit more knockback (1 ➜ 1.25 force/distance). 
-    * Enemies will not attempt to multigrab when incompatible, and will voyeur instead, as intended. +      * Maintain character momentum during the attack (whether on the ground or in the air). 
-    Enemies will not continue to move back and forth when preparing to voyeur; they'll pick a spot more quickly.+    * Reduced Joe's Butt Stomp poise damage (10 ➜ 5 Poise). Regular HP damage remains the same (20 HP). 
 +  * Knockback calculation adjustment: 
 +    * Knockback now relies upon the attacker's position as the position to be knocked back from whenever the attack is joined to the attacker (e.g. punches). Detached attacks (e.g. projectiles) still use the hit position as the position to be knocked back from. This fixes an issue where punching very close to an enemy (such as a Daku) would propel them toward Joe rather than away from Joe. 
 +  * **Joe collider adjustments:** 
 +    * Joe's collider (bounding box) has been adjusted for consistency with our new level editor and design plans
 +    * Made Joe thinner (0.5 ➜ 0.4 units wide) so he can squeeze through gaps of 0.5 units widebut still run across those gaps without dropping. 
 +      * **Note** that this also means Joe now needs to jump sooner when stepping off a ledge to prevent falling! 
 +    * Made Joe shorter (0.94 ➜ 0.75 units tall). When combined with the lift and safety cushion of his movement code, this will allow him to run through passages that are 1 unit tall. 
 +    * Allow Joe to slide and stand up within passages that are 1 unit tall. 
 +  * Item collider adjustment: 
 +    * Larger item colliders (0.35 x 0.35 ➜ 0.4 x 0.4 units) so Joe can more easily collect key items with his head (because Joe's collider is now shorter). 
 +  * **Hiroto Dojo difficulty adjustments:** 
 +    * Haya: Added cooldown between ninja/sexy star projectiles. 
 +    * Haya: Removed knockback from ninja/sexy star projectiles. 
 +    * Bax: Removed knockback from bubble projectiles. 
 +    * Puca: Reduced HP from 35 to 30. 
 +    * Added two life spring auras to Hiroto Dojo (full HP/SP). 
 +  * More enemy/boss difficulty adjustments: 
 +    * Daku: Removed knockback from and reduced hitstun of lust attacks/projectiles. 
 +    * Lono'e: Buffed Kick Attack: Move forward ~0.5 units upon kicking. 
 +    * Bates: Buffed Hearts Attack: 50% faster Heart Meteors upon descent. 
 +    * Bates: Updated boss max lust defense debuff. It now gives Joe 30% increased poise damage in addition to the original 30% increased HP damage, providing some compensation for Joe's Butt Stomp poise damage reduction. 
 +  * **Fix for Bates bugs [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/211|T#211]] [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/260|T#260]].**
   * Credits Update:   * Credits Update:
-    * Add BraixenFan to Credits! //(Introduction forthcoming in Dev Preview #45~)//+    * Updated asset credits.
     * [[https://f.ff-f.co/oshc|Patreon & Substar Credits Update~]]     * [[https://f.ff-f.co/oshc|Patreon & Substar Credits Update~]]
-  * Misc Fixes+  * **Unity 2022 upgrade:** 
-    * FixLock-up after credits [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/193|T#193]]+    * Upgraded Unity from 2021.3.45f2 to 2022.3.62f3 (LTS). 
-    * Fix: Defeating Bates not triggering defeat cutscene [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/211|T#211]]+  * Rewired (controller support) upgrade: 
-    * Fix: Credits Screen Bug [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/216|T#216]]. +    * Upgraded Rewired from Version 1.1.60.2.U2021 to Version 1.1.62.7 March 23, 2026 (Unity 2022). 
-    * Fix (except Android): After credits, game can freeze up on some platforms [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/230|T#230]]+  * In-game visual fixes/improvements: 
-    * Potential fix: Possible Android Crash in Treewish Forest [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/224|T#224]]. +    * Damage numbers have revised animations with scaling that also fan out horizontally from the attackerThese are visible if you have the Abacus item skill. 
-    * Shift Lood City WAve Door to Smol Beach (by a smol amount). +    * Fixed lighting on loot gems (removed darkness/shadows). 
-    * Gallery Data update (v2): Renamed LoodCity -> LoodCityWestAvenue.+  * Trailer Mode fixes/improvements: 
 +    * Trailer Mode ("T" key) hides UI elements during gameplay and dialogue (the dialogue text will always be visible)This is a useful tool for making trailers of Oh So Hero! 
 +    * There are a couple visual elements not managed by Trailer Mode that can be toggled separately: 
 +      * Damage Numbers can be turned on/off in the Skills menu (pause game ➜ Skills). 
 +      * FPS Display (frames per second) can be turned on/off in the Options screen (Visual category). 
 +    * Fixed Trailer Mode bugs [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/258|T#258]] [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/259|T#259]]. 
 +    * Improved Trailer Mode behavior to hide even more UI elements but still show essential elements. 
 +    * Additional improvements to game over screen and skip cutscene prompt. 
 +  * Mouse cursor fixes/improvements: 
 +    * New functionality: Always On & Always Off. 
 +    * Visible When Paused now shows the cursor on the map and other menus. 
 +    * FixEnabling and disabling touch controls will not immediately restore the mouse cursor if it was visible before. 
 +  * Android/touch fixes/improvements: 
 +    * Removed the title screen back buttonInstead, you can now click/tap on the main menu corner banner to go back to the full title logo. 
 +    * Added a touch controls preview button to the Options screen (controls category only). The touch control buttons will now overlay the options only while this is toggled on. 
 +    * Made option screen value arrows slightly easier to press. See known issues for a followup. 
 +  * UI fixes/improvements: 
 +    * Fixed area name (title) layering when pausing the game
 +    * Fixed the "Options" text getting bigger and bigger on the title screen [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/261|T#261]]. 
 +    * Fixed black text on black background for category buttons in the options screen when clicking/tapping on option value selection arrow buttons. 
 +    * Always show the back button on the options screen (for mouse or touch). 
 +    * Updated mashout hold and rhythm meter prompts. 
 +    * Smaller keyboard input glyphs (they were too big)
 +    * Fixed speech bubble dialogue carryover between NPCs. 
 +    * Stopped speech bubble writing while the game is paused. 
 +  * Unused player fap mode input update: 
 +    * Removed unused "player fap mode" input ("F" on the keyboard). This was intended for a conceptual gameplay pause feature that had most of its ideas implemented into the Gallery instead. Since the feature was never worked on, and we have no plans to work on it in the near future, we are removing the input since it conflicts with Tactical Stance ("F" on the keyboard; used for throw moves). 
 +    * **Do not confuse this with "Fap on Command"** / TheOne™ Cock Ring / JO ability. Fap on Command remains intact. (For those who are still out of the loop, by the release of v1.00, the "L" debug key was replaced with an in-game item [TheOne™ Cock Ring] that allows you to max your lust to 100% at any time by pressing Down + Sex after acquiring said item.) 
 +  * The following are fixes made after our Unity 2022 upgrade, so they may have been internal issues related specifically to that upgrade and not issues in v1.11 or earlier: 
 +    * Fixed screen resolution option value's frame rate (don't show fraction of a Hertz). 
 +    * Fixed invalid PlayStation input localization keys. 
 +    * Fixed missing item/skill names. 
 +    * Fixed inventory screen paginator in standalone builds. 
 +    * Fixed enemy AI. 
 +    * Fixed camera scrolling when entering a new scene. 
 +    * Fixed sexy switch camera framing on elevators in Treewish Forest. 
 +    * Fixed Korko's speech bubble over his dialogue menu. 
 +    * Fixed camera clipping on Bates ending cutscene. 
 +    * Fixed Amarus at Sheo Islands Beach.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * When starting the game with a controller plugged init will show keyboard glyphs until the first time a button is pressed on a controllerAfterwards, it will properly show controller glyphs for that controller while using it. +  * **[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/272|T#272]]: Some Mac Intel May Not Work / Water Shader** 
-  * Disappearing enemies in Forbidden Bayou [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/242|T#242]]. +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/262|T#262]]: On Windows and macOS, there are multiple issues with the water. Changing Water Effects to AutoBalanced, or Basic during gameplay does not apply all of the appropriate effects and requires quitting and re-entering gameplay to make the water to display correctly. The same occurs if changing Graphics Quality while Auto/Balanced/Basic is selected. Furthermore, Auto/Basic/Balanced do not apply all of the effects on the title screenOn some Macs, it may not be possible for the appropriate effects to display at all while Auto/Basic/Balanced is selected. These issues do not affect Full or Legacy (or Auto with Graphics Quality 5, which is effectively Full). 
-  * Joe is able to walk around with 0HP [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/243|T#243]]. +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/263|T#263]]: On Android, in the Options screen, tapping the "<" & ">" buttons to change option values can still be difficult since the buttons are so small (it is an improvement over v1.11, but not by much). The next version will have much larger buttons to tap on
-  * A Lono'e disappears in Treewish Forest [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/244|T#244]].+  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/264|T#264]]: Damage numbers sometimes jiggle slightly after they land (often during throws). 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/265|T#265]]: Black transition overlay and Pause menu issue 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/266|T#266]]: One-way collision fall-through issues 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/267|T#267]]: Pausing game reset's Joe's momentum 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/268|T#268]]: Joe stuck in falling animation 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/269|T#269]]: Fall-through floor spot in Hiroto Dojo 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/270|T#270]]: Buggy Bates positioning 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/271|T#271]]: Bates stuck spinning when thrown down near edges of the battlefield 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/273|T#273]]: Joe's sprite is slightly darker than usual on Sheo Islands Beach due to a character light source being disabled. 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/274|T#274]]: Forced Game Over upon getting double grabbed frame 1 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/276|T#276]]: Higher jump on springs 
 +  * //[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/275|T#275]] (Unity Editor Only): Lood City Park Water Reflections Are Buggy//
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
 ---- ----
  
-====== Oh So Hero! v1.07.000 ======+====== Oh So Hero! v1.11.000 Beta Build ======
  
-2025-10-31+2026-04-15
  
 ===== Summary: ===== ===== Summary: =====
  
-Happy Halloween! 🎃 This is the seventh build following the release of Act 1, and our biggest update since the launch of Act 1! This adds the Voyeur System (with 11 new animations), updated Amaru animations by Red (with new segments), Less Lewd ModeGallery Cutscene Animations, a Gallery UI Refresh, and many other improvements and fixes! There's a lot to mention, so please review the changelog, and stay tuned for more updates!+This is the eleventh build following the release of Act 1This build is not recommended for new players. **New players should use v1.10** (currently live on Steam). **This v1.11 Beta Build** is the first build in a series of occasional experimental builds that can be used to preview new featuresbut may contain some game breaking bugs. On Steam, a new "beta" branch will be created so Steam players can check it out there.
  
-===== New features: ===== +We have been busy with localization, so I apologize that I couldn't show off anything more interestingBut I'm fixing bugs more quickly now (v1.12 will arrive within month as a legit bug fix build) and I'm looking at getting new features done soonThanks for your patience and support=}
- +
-  * **Voyeur System + 11 New Animations!** +
-    * This is a system we originally planned a while ago! While it doesn't actually affect gameplay, it makes the sex scenes even more fun as competitors on the sidelines who don't join in can still enjoy the experience~ +
-    * **Red & Arty created 11 new animations!** All of the following enemies now have voyeur animations: +
-    * Daku, Amaru, Lono'e, Goliath, Gatis, O'Deere, Stier, Signal, Bax, Puca, and Haya! +
-    * You can see these animations whenever you encounter a group of enemies close together (or if you're swooned just outside the grab range of a stationary enemy such as Goliath). +
-    * Once you view the animations, you can see them again at any time in the Gallery! +
-    * The voyeur system is a brand new feature, so keep in mind there are still a few small issues we plan to iron out in upcoming builds. +
-  * **Updated Animations: Amaru & Joe x4!** +
-    * **Amaru's FOUR sex animations with Joe** are updated with new versions that include additional segments and improved detail! +
-    * If you had unlocked these animations previously, you now have both the revised and original (legacy) versions unlocked. The same applies when unlocking these animations going forward. +
-    * //(Legacy animations are available in the Gallery along with their revised versions when unlocked.)// +
-  * **Less Lewd Mode** (Feature Preview) +
-    * This is an experimental filter that can be enabled in the Options. It will attempt to remove all sex from the game, though there will still be some nudity. Less Lewd Mode is not intended for normal gameplay as it removes many features core to our design, but it can be used to demo the game. (We recommend you **restart the game** any time you turn Less Lewd Mode On or Off to ensure the setting takes full effect.) +
-    * In its current state, when Less Lewd Mode is On, certain disclaimers will be removed, the Gallery will be inaccessible, the Pre-Game Story cutscene will be skipped, Ali's Surf Shack will be inaccessible, and (most importantly) many references and mechanics relating to lust and sex will be bypassed or disabled. There is still lewd dialogue with some NPCs, though you cannot have sex with them. The Bates victory cutscenes still contain some nudity, but the ending sex scene will be invisible (albeit audible). As it stands, Less Lewd Mode is not a fully complete feature, but we will be revising it in future updates for a more consistent experience. +
-  * **Gallery Cutscene Animations** (Feature Preview) +
-    * Cutscene animations, i.e. Ket's secret animation and the various Bates cutscenes, are now available to view in the Gallery! (They must first be unlocked by viewing these cutscenes in-game, if you haven't already done so.) This is feature preview, meaning there's a bit missing from its current functionality. The Gallery cutscenes contain only the foreground animations and sound effects, not any background elements or text dialogue. We'll work on adding the rest in future updates. +
-    * You can access these cutscenes through the environments section of the Gallery, specifically Sheo Islands Beach and Lood City Park. (See also: [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/151|T#151]]/[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/198|T#198]].) +
-  * Returning Animation (Legacy Animation): Joe's Swooned Fap v1 +
-    * This is Joe's original swooned fap animation that was replaced with the newly updated animation in v1.04. You can now view the classic animation in the Gallery as a legacy animation~ +
- +
-===== Improvements & bug fixes: ===== +
- +
-  * **Gallery UI Refresh** +
-    * We've improved certain aspects of the UI, animated menu selections, improved menu scroll functionality, cleaned up some graphical artifacts, and re-aligned elements to make it all more sleek. Character and environment animations also have new short names for easier identification (e.g. "LGC1"). There are still a few outstanding issues that need to be addressed in the future updates, but we hope you enjoy the improved Gallery experience! +
-  * Animation Memory Optimization (Asset Pack Indexing) +
-    * Daku Legacy animations are now only loaded in memory for the Gallery, not during gameplay. The same goes for the Amaru Legacy animations, and all Legacy animations now and onwards. +
-    * Future memory improvements will build on this feature. +
-  * **Fix: Unity security vulnerability [[https://nvd.nist.gov/vuln/detail/CVE-2025-59489|CVE-2025-59489]]** (Unity has been upgraded to 2021.3.45f2). +
-  * Fix: Full screen animations in the Gallery aren't full screen [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/168|T#168]]. +
-  * Fix: Minor graphical artifacts on animation symbols [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/174|T#174]] (symbols have been slightly revised). +
-  * Fix: Cian idle is too high in Gallery [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/183|T#183]]. +
-  * Fix: Area unreachable in keybind settings [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/228|T#228]]. +
-  * Fix: Camera bug after second Dojo gauntlet [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/232|T#232]]. +
-  * Fix: Sound Effects Buffering Problem In Gallery [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/233|T#233]]. +
-  * Fix: Gallery Achievements Are Not Obtainable [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/234|T#234]]. +
-  * Fix: Gallery is inaccessible if filters exist without played animations [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/236|T#236]]. +
-  * Fix: Ninja Clan trap animation doesn't trigger when at 100% Lust. +
-  * Positional offset improvements for some Gallery animations. +
-  * And even more fixes that are too trivial to list! +
- +
-===== Known issues: ===== +
- +
-  * The Voyeur System has some small problems with initiation, movement, and layering [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/237|T#237]]. +
-  * Gallery cutscene animations are missing background elements and text dialogue [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/238|T#238]]. +
-  * Less Lewd Mode is incomplete (lewd dialogue, Bates victory, etc.) [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/239|T#239]]. +
-  * Ket will sometimes appear in his standing idle animation at Sheo Islands Beach [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/240|T#240]]. +
-  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] +
- +
----- +
- +
-====== Oh So Hero! v1.06.000 ====== +
- +
-2025-10-01 +
- +
-===== Summary: ===== +
- +
-This is the sixth build following the release of Act 1. This adds updated Daku animations by Red (with new segments), new gallery features, and additional bug fixesOne such fix is for the critical bug T#220 that required a rollback of the v1.05 build. We thank you for your patience as we worked to correct the problem and improve our QA process. Stay tuned for more updates!+
  
 ===== New features: ===== ===== New features: =====
  
-  * **Updated Animations: Daku & Joe x4!** +  * New Options Screen UX //(added between v1.10.000 & v1.10.044 [internal localization build])// 
-    * **Daku's FOUR sex animations with Joe** are updated with new versions that include additional segments and improved detail! +    * This is not full redesignI just wanted to move some things around to make the description easier to readwhich is important in English and other languages, as well as playing on Android and Steam DeckThis is just one part of many changes I made to accommodate the 13 additional languages we plan to add! (I'd like to give you all a preview of the localization work next month.) 
-    * If you had unlocked these animations previously, you now have both the revised and original (legacy) versions unlockedThe same applies when unlocking these animations going forward. +    * Android note: It's currently difficult to tap on the value selection arrows ("<" and ">"). I've already prepared a fix for the next version, v1.12! 
-  * Legacy Animations 1.+  * New desktop mouse cursor visibility option 
-    * Daku is the first character to get legacy animations! All four of the original sex animations with Joe are now available in the Gallery upon unlocking their revised versions. +    * Hidden During Gameplay (old/default
-    * //(Future updates will bring more legacy animations, including works previously removed from the game.)// +    * Visible When Paused (new[shows the mouse cursor on the pause menu] 
-  * **Gallery Filters 1.0** +    * Let me know what you think. Is this working correctly? Any other mouse cursor option you want to see here? =}
-    * **Animations can be filtered on per-animation basis**, and can be toggled and reset at the global level. +
-    * Filtered animations will be hidden from normal view and will be excluded from Play All mode whenever filters are toggled on. +
-    * Filters will be toggled on automatically whenever the player enters the Gallery. Of course, if the player has not filtered any animations, this will have no effect, and the filter panel will be invisible. +
-    * //(Future updates will allow categorical filterssuch as filtering by gender and kink.)// +
-  * Gallery Completion Metrics 1.0 +
-    * An animation completion percentage is now shown in the Gallery+
-    * This uses the same criteria as the achievementsand as such, does not count new animations added after the v1.00 release, such as Bryce. +
-    * //(Future updates may change the completion percentage calculation or completion metrics on the whole.)// +
-  * The player can now exit sex with an NPC at any time. +
-    * This cancellable sex is only for non-competitor characters (NPCssuch as Ket. +
-    * It does not apply to sex with competitor characters (enemies) like Daku or bosses like Bates.+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * **Fix: Gauntlet in Forbidden Bayou is not spawning [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/220|T#220]].** +  * Done between v1.10.000 & v1.10.044: 
-  * Potential Fix: Soft-lock after gauntlet [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/185|T#185]].+    * Fix: [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/6|T#6]] Rapidly switching between levels causes complete control lock-up. 
 +    Fix: HP bars are now hidden for enemies entering a multigrab. 
 +    Fonts are updated and text has been adjusted game-wide. 
 +    * Added input glyph to Joe knocked out message: ["Press (A) to Continue"] 
 +  * Done between v1.10.044 & v1.11.000: 
 +    * Fix: Map screen UI layering. 
 +    * FixSpeech bubble positioning and layering. 
 +    * Fix: Area name waits for loading screen fade out. 
 +    * Fix: Pause menu cursor has corrected oscillation. 
 +    * Added extra logging around victory against Bates to help with the known issue.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * Reset Filters Confirmation Returns to Joe [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/226|T#226]]. +  * **Bates lockups:** 
-  * Bates spamming flame shield at the edge of the screen +    **The game may freeze (soft-lock) after beating Bates.** 
-  Beating Bates on Chromebook/Android has a random chance to freeze up after credits +    **The game may freeze after the ending cutscene.** 
-  Canceling Screen Transition into unloaded area causes screen to darken or completely black +    These issues may occur intermittently. 
-  * Certain area unreachable by mouse in keybind settings +    * This bug reappeared while adding code for localization into different languages. We are still trying to find a solution for this. (If you encounter this issue, please send us a debug log!) 
-  * Controller requires manual configuration on MacOS +  * Enabling and disabling touch controls will not immediately restore the mouse cursor if it was visible before. 
-  * Doing the lust action in the Bates fight leaves residual particles +//(The following known issues for v1.11 already have fixes prepared for the next version, v1.12.)// 
-  * Infinite Jump Glitch After Game Pause +  * Android: Option screen value selection arrows are difficult to press. 
-  * Initiating sex bugs out camera after Dojo gauntlet +  * Clicking/tapping on a value selection arrow makes the category name invisible (black text on black background). 
-  Persistent SFX in Hiroto Dojo +  * When entering an area and then pausing the game, the area name overlays the pause menu. 
-  Sound Effects Buffering Problem In Gallery+  * On the title screen, entering and exiting the options screen makes the "Options" text on the title screen bigger and bigger. 
 +  * Title screen back button: 
 +    The title screen back button is difficult to click/tap on (only visible with touch controls enabled or mouse cursor visible when paused). 
 +    This button is going away in the next version. Starting in v1.12, you can click/tap the "Oh So Hero! Act 1 Main Menu" corner banner to return to the initial "Oh So Hero!" title screen.
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
- 
-===== Other notes: ===== 
- 
-  * **A Key Bindings Reset is required for v1.06** due to new Gallery controls. We're sorry for the inconvenience. This is the only method we can count on at this time to ensure the controls work correctly. As development continues, we'll try to find a way to handle these updates in a less intrusive manner. 
-  * Regarding bug fixes, this v1.06 build also contains every bug fix made to v1.05, despite that build being recalled due to [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/220|T#220]]. 
  
 ---- ----
  
-====== Oh So Hero! v1.05.000 Bug Fix Build ======+====== Oh So Hero! v1.10.000 Throw Moves ======
  
-2025-09-01+2026-02-15
  
 ===== Summary: ===== ===== Summary: =====
  
-This is the fifth build following the release of Act 1. We got lot more bug fixes for you this time. Of course, we're still actively working on new features in the background (mostly localization codewhich is nearly done). These features will be rolled out in upcoming builds as they are completed, so please stay tuned! +This is the tenth build following the release of Act 1. This build finalizes Joe's Throw Moves! This is feature we've been hinting about for the past several monthsand has come out of beta since v1.09We hope you enjoy yeeting those opponents as much as you enjoy romancing them~ We also have new idle/walking animationsgallery improvements, and various fixesWe expect to have news of upcoming work to share with patrons/substars before the end of the monthIn the meantimeplease enjoy this new v1.10 build of //Oh So Hero!//
- +
-===== Improvements & bug fixes: ===== +
- +
-  * Fix: Potential error when Haya is Awakened. +
-  * Fix: Potential error with Bax's Bubble Shoot 2 attack. +
-  * Fix: Multipart fullscreen animations don't get fully saved in gallery data if skipped [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/218|T#218]]. +
-  * Fix: Fullscreen animations don't save gallery data or trigger achievements immediately [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/217|T#217]]. +
-  * Fix: Wrong Bates stats upon rematch [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/215|T#215]]. +
-  * Fix: Dialogue blocks HUD (Intro / Bates Cutscenes) [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/214|T#214]]. +
-  * Fix: Skip Cutscene Prompt Text Glitch [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/213|T#213]]. +
-  * Fix: Level collision issues in Brask's Jungle, Cas's House, Hiroto Dojo, Sheo Islands Beach, Southeast Beach, and Treewish Forest. +
-    * Fix: Joe can pass through the spaceship with a slide and get stuck in it, in Sheo Islands Beach [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/206|T#206]]. +
-    * Fix: A pass can be made on the other side by sliding between two cases in Hiroto Dojo [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/205|T#205]]. +
-    * Fix: Collision issues: Hiroto Dojo [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/191|T#191]]. +
-    * Fix: Collision issues: Brask's Jungle [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/190|T#190]]. +
-    * Fix: Collision issues: Southeast Beach [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/189|T#189]]. +
-    * Fix: Collision issues: Treewish Forest [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/188|T#188]]. +
-    * Fix: Collision issues: Sheo Islands Beach [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/187|T#187]]. +
-    * Fix: Cosmetic level-design related issue collection up to version 0.15.100 [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/11|T#11]]. +
-  * Improve Pause Menu confirmations (return to title / quit game), including a fix to make the window resolution-independentand a selected button animation. +
-  * Add Koyyle to Credits! +
-  * And even more fixes that are too trivial to list! +
- +
-===== Known issues: ===== +
- +
-  * **[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/220|T#220]]: Gauntlet in Forbidden Bayou is not spawning. This is a progression-blocking bug. As a result, this build has been rolled back.** +
-  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] +
- +
----- +
- +
-====== Oh So Hero! v1.04.000 ====== +
- +
-2025-08-01 +
- +
-===== Summary: ===== +
- +
-Happy [[Daku Day]]! It's a bit late for that even in the US, but it's still July 31st here as I type this. We've had a low-key public presence following the launch of Act 1 and subsequent bug fixes, but we're working on bringing more people aboard to help with operations, so perhaps next year will bring proper Daku fanfare! +
- +
-For the time being, we have a new build for you all with two new animations by our Creative Director and Chief Animator, Red! We hope you enjoy 'em~+
  
 ===== New features: ===== ===== New features: =====
  
-  * **Returning NPCBryce!** +  * **Joe's Throw Moves!** (Now out of beta~) 
-    * You can find him outside Cas'House! He has a new animation! +    * Throw DOWNED ENEMIES and CRATES in one of multiple directionsDOWN or to either SIDE! 
-    * (Steam Achievement Note: Bryce does not count towards any of the existing achievements.) +    Hold down the Tactical Stance button and press Down to Down Throw, or Left/Right to Side Throw. 
-  **Joe'Swooned Fap animation has been remade!** +      Tactical Stance defaults to R1/RB on a controller, or F on the keyboard. 
-  * Android touch-specific: Gallery camera controls Zoom In/Out and Pan now work as touch controls! +      * //Tactical Stance will be expanded upon in future acts.// 
-    * They also work with a mouse if you are playing with a mouse and keyboardMake sure to tap on the iconnot the text; the tappable area is tight, but we'll look to improve this in the future.+    * Joe'Throw Moves are now enabled by default. They can be turned on and off in the Skills menu. 
 +      * //The Beta Throw Moves setting in the Options screen has been removed.// 
 +    * The Throw Moves skill is granted by a new item, Weighted Shorts, which Joe starts with by default in both new and existing saves. View it in the Inventory or Skills screen for additional info. 
 +    * Thrown enemies now collide with solid objects and enemy blockers (invisible barriers) such as the enemy gauntlet boundaries
 +    The Tactical Stance button has been added to Android Touch Controls (needed for Throw Moves). 
 +    Some other fixes and minor improvements have been made to Joe'Throw Moves since beta. 
 +  * New Animations 
 +    * Ryuta has a new idle animation (by Arty Red). 
 +    * O'Deere & Signal have new walking animations (by Red) that play when these enemies move into position to voyeur while Joe is engaged in sex with another character. 
 +  * Trailer Mode 
 +    * The Trailer Mode feature has returned! This was originally added during development to aid in creating trailers for the game. 
 +    * Press T on the keyboard to hide the HUD/UIand press it again to restore the interface. 
 +      * Trailer Mode is not bound to controllers by default, but you can bind it in the Key Bindings screen. 
 +    * //Trailer Mode has no effect in the Pause Menu or Options screen.//
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * FixConversation with Bates displays the wrong speaker name [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/203|T#203]]. +  * **Downed Enemy Glow** 
-  * Fix: Game crash in Gallery when playing certain Bax animations in sequence loop mode [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/212|T#212]]. +    * Enemies that have been knocked down but have HP remaining (Downed state) are now outlined with a yellow glow. This is useful for multiple reasons: 
-  * Fix: Potential null reference exception when Bax is Awakened.+    * 1. It indicates you can **throw** this opponent (down or to the side). 
 +    * 2. It indicates you can have **sex** with this opponent to get **loot gems**. 
 +      * //By contrast, sex with a KO'ed (stars VFX) opponent grants no loot gems.// 
 +    * 3. The glow oscillates and fades based on the downed time, providing a **visual timer** for when the opponent will get back up! 
 +  * Enemy Gauntlets 
 +    * Enemies that are spawned inside a gauntlet and manage to escape through collision foolery are instantly knocked out to prevent soft locks. 
 +      * //There is a known issue where this sometimes doesn't happen ([[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/254|T#254]]).// 
 +  * **Gallery** 
 +    * Added a lock icon to gallery entries that are unlocked at 100% gallery completion (Brask's Palace is the only one at this time). 
 +    * Added entity completion stars next to gallery entity names. 
 +      * A solid star (★) means all animations are unlocked for an entity. 
 +      * A hollow star (☆) means some animations are unlocked for an entity. 
 +      * A question mark (?) means no animations are unlocked for an entity. 
 +      * And as mentioned above, a lock icon means it is unlocked at 100% gallery completion. 
 +  * Various Fixes 
 +    * **Fix: Second interaction with certain characters will freeze the game [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/247|T#247]].** 
 +    * Fix: Act 1 End Credits softlock the game [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/245|T#245]]/[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/230|T#230]]/[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/216|T#216]]. 
 +    * Fix: Enemies should voyeur if Joe has NSP #1360. 
 +    * Fix: Excessive box breaking sounds in Sheo Islands Beach [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/155|T#155]]. 
 +    * Fixed colliders around the alien ship in Sheo Islands Beach. 
 +    * Made minor text changes in preparation for game localization.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * Skip Cutscene Prompt Text Glitch [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/213|T#213]] (a fix is already prepared for the next version). +  * Joe attempts to throw KO-ed enemy [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/249|T#249]]
-  * There are a couple reports of issues with the HUD during the Bates battleWe're still collating data about these issues, but we'll try to have them fixed in the next version.+  * Throwing crates at swooned/KOed enemies moves them [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/250|T#250]]. 
 +  * Incorrect movement of Amaru body on the crane [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/251|T#251]]. 
 +  * Speech bubble graphic bug on ultra widescreen (21:9[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/252|T#252]]
 +  * Behind O'Tary at Hiroto Dojo Secret Basement [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/253|T#253]]. 
 +  * Enemies can escape slightly outside gauntlets [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/254|T#254]]. 
 +  * Very short hops may glitch out Joe's animations [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/255|T#255]]. 
 +  * Sex with thrown KO'ed enemy grants loot gems [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/256|T#256]].
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
- 
-===== Other notes: ===== 
- 
-  * Animations that have been removed or replaced with updated versions (e.g. Joe, Bryce) may reappear in the Gallery in a future update as "legacy" animations. 
  
 ---- ----
  
-====== Oh So Hero! v1.03.001 Bug Fix Build ======+====== Oh So Hero! v1.09.002 ======
  
-2025-07-06+2026-01-15
  
 ===== Summary: ===== ===== Summary: =====
  
-This is the third bug fix release following our launch of Act 1. Aside from these fixes, we are continuing our work on localization and updated animations. Please see our recent [[https://www.patreon.com/posts/132169321|development preview]] for details. Going forward, we will return to our schedule of one build per month, but each build will come with more updates!+This is the ninth build following the release of Act 1. This is primarily a bug fix buildbut we have an additional feature in development we are close to completingso we're allowing beta access to it in this build: Joe's Throw MovesRead the changelog to see how to access these moves and give them a spin! We estimate to have these completed by next month. Hope you enjoy what we're workin' on~
  
 ===== New features: ===== ===== New features: =====
  
-  * A new piece of environmental art, a street art mural, now adorns the section of Lood City W. Ave. near Octo'Sushi Place, exactly where the enemy gauntlet is located for this area.+  * **Joe'Throw Moves! [IN BETA]** 
 +    * This is the "Additional Feature" we mentioned in previous dev previews~ 
 +    * //**Beta Throw Moves must be enabled in the General Gameplay Options before use!**// 
 +    * HOW TO USE: **Tactical Stance** button (F/R1/RB) plus **Down** Direction (**Down Throw**) or **Left ///// Right** (**Side Throw**) on a **downed enemy** (with remaining HP) or an **Isadora crate**. 
 +    * There is currently no touch control implementation for **Android**. 
 +    * Can't rethrow a thrown enemy until they get back up (by design). 
 +    * **This throw feature is incomplete.** Currently, enemies can be thrown through walls/barriers**Use at your own risk!**
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * **Another possible fix for Bates Encounter Lock-Up [[http://github.com/FullFrontalFrog/OhSoHeroTracker/issues/184|T#184]].** +  * Gamepad controller input glyphs will take precedence over keyboard input glyphs when both input methods are available. 
-    * By manipulating save data in a particular manner, we were able to reproduce the bug //and// create a fix for it. We are unsure if there are other causes for this bug, but will be monitoring reports and taking action as needed+  Potential improvements for certain controllers unknown by Rewired (input framework). 
-  * Possible fix for issue where defeating Bates is not triggering his defeat cutscene [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/211|T#211]]. +  * Fix: Incorrect threesomes during gauntlets [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/186|T#186]]. 
-    * While we were not able to reproduce this bug, our fix for T#184 may mitigate this. Please [[Full.Frontal.Frog@gmail.com|email us]] [[error logs]] and [[save data]] if you are still experiencing this bug! +  * Fix: Bates may get knocked off screen [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/207|T#207]]. 
-  * ANDROID ONLYWe have disabled the prototype/private build disclaimer screens that are shown when starting the game [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/210|T#210]]. +  * Fix8BitDo Controller requires manual config on Mac [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/229|T#229]]. 
-  * When starting a new game and viewing the intro cutscene (pre-game story) Joe will not be controllable, so pressing buttons will not create sound effects of Joe punching or performing other actions [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/158|T#158]]. +  * Fix: Bates spamming flame shield at the edge of the screen [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/231|T#231]]. 
-  * When viewing animations in the gallerythe entity (character or environment) name atop the animation menu is now properly formatted (e.g."Lono'e" instead of "Lonoe"[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/167|T#167]].+  * Fix: Speech bubbles are visible during modal dialogue #1100. 
 +  * Fix: Defeated enemies can push around other defeated enemiesand be pushed by them. 
 +    * Note: While defeated enemies are now locked in placeKO'ed enemies (with stars VFXcan still be interacted with.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
 +  * Second interaction with certain characters will freeze the game [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/247|T#247]].
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
-===== Other notes: ===== 
- 
-  * ANDROID ONLY: We have disabled the test controls (debug controls) as was done for the builds of other platforms upon the launch of Act 1. Since these controls require a keyboard, it's unlikely to be noticed. We will evaluate new means to provide debug controls for players of all platforms in the future. 
- 
----- 
- 
-====== Oh So Hero! v1.02.000 Bug Fix Build ====== 
- 
-2025-06-17 
- 
-===== Summary: ===== 
- 
-This is another bug fix release. We hope this helps those of you who have had trouble running the game. Beyond that, we've been progressing on improvements and new features internally. This stuff's not ready to go live just yet, but I hope we can present some of it to you before the end of the month! 
- 
-===== Improvements & bug fixes: ===== 
- 
-  * **Fix save files** - Fix [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/204|T#204]] / [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/196|T#196]] (save file upgrade) ++ 
-    * Fix upgrading the save file from a very old version (most likely Pre Edition II). 
-    * Any save file that encounters an error while being read will now display its gameplay duration as "ERROR" instead of "NEW". 
-  * **Possible fix for Bates Encounter Lock-Up** [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/184|T#184]] 
-    * Although we have not been able to replicate this bug, we've changed the way the code is structured and addressed potential problem points in hopes that this will solve the problem for those experiencing it. 
- 
-===== Known issues: ===== 
- 
-  * Bugged dialogue with Lin after defeating Bates [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/208|T#208]] 
-  * Ninja Clan attack sounds play if Joe crosses the line while invincible [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/209|T#209]] 
-  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] 
- 
-===== Other notes: ===== 
- 
-  * **STEAM ONLY (.001):** It has been reported that the Steam version of the game is not properly showing the PlayStation button glyphs when using a DualShock or DualSense controller, even though we have built-in support for this that works properly on non-Steam builds. We have adjusted the **Steam Input** settings in an attempt to fix this. Please let us know in the Steam discussion boards if you experience any problems. 
-  * We're continuing to make progress on localization. You may notice a Language setting in the Options menu. Currently "English -US-" is the only option available for this, so don't get too excited just yet! We'll make sure to let you know whenever a new language becomes available~ 
- 
----- 
- 
-====== Oh So Hero! v1.01.000 Bug Fix Build ====== 
- 
-2025-05-31 
- 
-===== Summary: ===== 
- 
-This is a bug fix release. We'll have more fixes and improvements in a couple weeks! See our upcoming post for more details. 
- 
-===== Improvements & bug fixes: ===== 
- 
-  * **Fix Bates animation tracking** [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/197|T#197]] 
-    * Set the "Bates_Joe_PSP2" animation (the late-phase Joe-initiated primary sex animation) as recordable (unlockable) so it can be marked as played and viewed in the Gallery without having to defeat Bates first. 
-    * **STEAM ONLY (.001):** All Bates-related cutscene animations are now unlocked upon defeating Bates so you don't have to sit through all the cutscenes to get the "I've Seen Everything" achievement. 
-    * **STEAM ONLY (.001):** If you're coming from v1.00 and have already defeated Bates but have not gotten the "I've Seen Everything" achievement because you have not lost to Bates, simply load the game, then travel to a new area to save (Tip: Brask's Lazurlite Mirror doubles as a manual save feature!). The achievement should then unlock automatically! 
- 
-===== Known issues: ===== 
- 
-  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] 
- 
----- 
- 
-====== Oh So Hero! Act 1 (v1.00.000) ====== 
- 
-2025-05-23 
- 
-===== Summary: ===== 
- 
-This is our first official release build: **//Oh So Hero! Act 1//** - We're still quite determined to continue work with fixes and improvements, so I'll keep the fanfare light, but this is our most important milestone yet! We'll return to our development previews next month, but for now, enjoy our work and stay tuned for updates! Cheers, Ribbit~ 
- 
-===== New features: ===== 
- 
-  * **New NPC: Myriad!** 
-    * You can find him in Lood City West Avenue! (And yes, he has a sex animation~) 
-  * Low Health Indicator 
-    * When HP is 45 or less, a sound effect will play and the health bar will become a reddish color. (The SFX plays only once per occurrence. No repetitive sounds!) 
- 
-===== Improvements & bug fixes: ===== 
- 
-  * Updated Credits! 
-  * **Updated Kaylee & Joe's sex animation!** 
-  * Two items have been renamed: 
-    * Max HP Up -> Essence of Vitality 
-    * Max SP Up -> Essence of Vim 
-  * Added a new background NPC to Lood City West Avenue, and adjusted positioning of background NPCs there and in Lood City Park. 
-  * Updated the Lood City Park under construction sign text and hid the sign unless Bates is swooned (victory cutscene is finished). 
-  * Adjusted some objects in the Hiroto Dojo east building for an easier experience. 
-  * And even more fixes that are too trivial to list! 
- 
-===== Known issues: ===== 
- 
-  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/195|Bryce]] (Southeast Beach NPC) has been removed from this build so that we can prepare quality improvements for his animations and re-add him in an upcoming build. 
-  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] 
- 
-===== Other notes: ===== 
- 
-  * If you are using a save file from a development version (pre-1.00), we recommend you start a fresh new save to play though without any issues! 
-  * Test controls have been disabled for this build. We will re-enable test controls on a future date when we return to patron/substar-only development builds. On that same note, the development and patron disclaimer screens have been disabled. 
-  * For Steam build: The "I've seen everything" Achievement is not unlockable due to Bates' game over intro animations not being recorded. 
- 
----- 
- 
-====== A Note About Version Numbers ====== 
- 
-Originally announced in the summary of the [[https://www.patreon.com/posts/121249622|v0.21.000 patron build]], we decided to accelerate the numbering within the version naming convention, so that the version we released for Act 1 launch would be v1.00. This makes things more clear and consistent with our new Act-based game structure, especially for new players. What that means is the change in game functionality from v0.24 to v1.00 is about the same as the change from v0.23 to v0.24. 
- 
-To see all the changes for older versions, please follow the links to the subpages, located at the top of the main page of the [[changelog]]. 
changelog.1765854729.txt.gz · Last modified: 2025/12/15 19:12 by francis