changelog
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| changelog [2025/10/29 13:30] – T#186 is not fixed francis | changelog [2026/02/15 23:44] (current) – Oh So Hero! v1.10.000 Throw Moves francis | ||
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| ====== Changelog / Release Notes ====== | ====== Changelog / Release Notes ====== | ||
| - | **Older Versions:** **[[changelog v0.21 to v0.24|v0.21~24]]**, | + | **Older Versions: |
| - | ====== Oh So Hero! v1.07.000 ====== | + | ====== Oh So Hero! v1.10.000 Throw Moves ====== |
| - | 2025-10-31 (planned) | + | 2026-02-15 |
| ===== Summary: ===== | ===== Summary: ===== | ||
| - | This is the seventh | + | This is the tenth build following the release of Act 1. This build finalizes Joe's Throw Moves! This is a feature we've been hinting about for the past several months, and has come out of beta since v1.09. We hope you enjoy yeeting those opponents as much as you enjoy romancing them~ We also have new idle/ |
| ===== New features: ===== | ===== New features: ===== | ||
| - | * **Voyeur System + 11 New Animations!** | + | * **Joe's Throw Moves!** (Now out of beta~) |
| - | * This is a system we originally planned a while ago! While it doesn' | + | * Throw DOWNED ENEMIES and CRATES |
| - | * **Red & Arty created 11 new animations!** All of the following enemies now have voyeur animations: | + | * Hold down the Tactical Stance button and press Down to Down Throw, or Left/Right to Side Throw. |
| - | * Daku, Amaru, Lono' | + | * Tactical Stance defaults to R1/RB on a controller, |
| - | * You can see these animations whenever you encounter | + | * //Tactical Stance will be expanded upon in future acts.// |
| - | * Once you view the animations, you can see them again at any time in the Gallery! | + | * Joe's Throw Moves are now enabled by default. They can be turned on and off in the Skills menu. |
| - | * The voyeur system | + | * //The Beta Throw Moves setting in the Options screen has been removed.// |
| - | * **Updated Animations: Amaru & Joe x4!** | + | * The Throw Moves skill is granted by a new item, Weighted Shorts, which Joe starts with by default |
| - | * **Amaru' | + | * Thrown enemies now collide with solid objects and enemy blockers (invisible barriers) such as the enemy gauntlet boundaries. |
| - | * If you had unlocked these animations | + | |
| - | * //(Legacy animations are available | + | * Some other fixes and minor improvements have been made to Joe' |
| - | * **Less Lewd Mode** (Feature Preview) | + | |
| - | * This is an experimental filter that can be enabled | + | |
| - | * In its current state, when Less Lewd Mode is On, certain disclaimers will be removed, | + | * O' |
| - | * **Gallery Cutscene Animations** (Feature Preview) | + | * Trailer |
| - | * Cutscene animations, i.e. Ket's secret animation and the various Bates cutscenes, are now available to view in the Gallery! (They must first be unlocked by viewing these cutscenes in-game, if you haven' | + | * The Trailer Mode feature has returned! |
| - | * You can access these cutscenes through the environments section of the Gallery, specifically Sheo Islands Beach and Lood City Park. (See also: [[https://github.com/ | + | * Press T on the keyboard to hide the HUD/UI, and press it again to restore |
| - | * Returning Animation (Legacy Animation): Joe's Swooned Fap v1 | + | * Trailer |
| - | * This is Joe's original swooned fap animation that was replaced with the newly updated animation in v1.04. You can now view the classic animation in the Gallery as a legacy animation~ | + | * //Trailer Mode has no effect |
| ===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
| - | * **Gallery UI Refresh** | + | * **Downed Enemy Glow** |
| - | * We've improved certain aspects of the UI, animated menu selections, improved menu scroll functionality, | + | * Enemies that have been knocked down but have HP remaining |
| - | * Animation Memory Optimization (Asset Pack Indexing) | + | * 1. It indicates you can **throw** this opponent (down or to the side). |
| - | * Daku Legacy animations are now only loaded in memory for the Gallery, not during gameplay. The same goes for the Amaru Legacy animations, and all Legacy animations now and onwards. | + | * 2. It indicates you can have **sex** with this opponent to get **loot gems**. |
| - | * Future memory improvements will build on this feature. | + | |
| - | | + | |
| - | * Fix: Full screen animations in the Gallery aren' | + | * Enemy Gauntlets |
| - | * Fix: Minor graphical artifacts on animation symbols [[https:// | + | * Enemies that are spawned inside a gauntlet and manage to escape through collision foolery are instantly knocked out to prevent soft locks. |
| - | * Fix (likely): Gallery' | + | * //There is a known issue where this sometimes doesn' |
| - | * Fix: Cian idle is too high in Gallery | + | * **Gallery** |
| - | * Fix: Area unreachable in keybind settings | + | * Added a lock icon to gallery entries that are unlocked at 100% gallery completion (Brask' |
| - | * Fix: Camera bug after second Dojo gauntlet | + | * Added entity completion stars next to gallery entity names. |
| - | * Fix: Sound Effects Buffering Problem In Gallery | + | * A solid star (★) means all animations are unlocked for an entity. |
| - | * Fix: Gallery Achievements Are Not Obtainable [[https:// | + | * A hollow star (☆) means some animations are unlocked for an entity. |
| - | * Fix: Gallery is inaccessible if filters exist without played animations | + | * A question mark (?) means no animations are unlocked for an entity. |
| - | * Fix: Ninja Clan trap animation doesn' | + | * And as mentioned above, a lock icon means it is unlocked at 100% gallery completion. |
| - | * Positional offset improvements | + | |
| + | * **Fix: Second interaction with certain characters will freeze the game [[https:// | ||
| + | * Fix: Act 1 End Credits softlock the game [[https:// | ||
| + | * Fix: Enemies should voyeur if Joe has NSP #1360. | ||
| + | * Fix: Excessive box breaking sounds in Sheo Islands Beach [[https:// | ||
| + | * Fixed colliders around the alien ship in Sheo Islands Beach. | ||
| + | * Made minor text changes in preparation | ||
| * And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
| ===== Known issues: ===== | ===== Known issues: ===== | ||
| - | * The Voyeur System has some small problems with initiation, movement, and layering | + | * Joe attempts to throw KO-ed enemy [[https:// |
| - | * Gallery cutscene animations are missing background elements and text dialogue | + | * Throwing crates at swooned/ |
| - | * Less Lewd Mode is incomplete (lewd dialogue, Bates victory, etc.) [[https:// | + | * Incorrect movement of Amaru body on the crane [[https:// |
| - | * Ket will sometimes appear in his standing idle animation | + | * Speech bubble graphic bug on ultra widescreen (21:9) [[https:// |
| + | * Behind O' | ||
| + | * Enemies can escape slightly outside gauntlets [[https:// | ||
| + | * Very short hops may glitch out Joe's animations [[https:// | ||
| + | * Sex with thrown KO'ed enemy grants loot gems [[https:// | ||
| * [[https:// | * [[https:// | ||
| ---- | ---- | ||
| - | ====== Oh So Hero! v1.06.000 ====== | + | ====== Oh So Hero! v1.09.002 ====== |
| - | 2025-10-01 | + | 2026-01-15 |
| ===== Summary: ===== | ===== Summary: ===== | ||
| - | This is the sixth build following the release of Act 1. This adds updated Daku animations by Red (with new segments), new gallery features, and additional bug fixes. One such fix is for the critical bug T#220 that required | + | This is the ninth build following the release of Act 1. This is primarily |
| ===== New features: ===== | ===== New features: ===== | ||
| - | * **Updated Animations: Daku & Joe x4!** | + | * **Joe' |
| - | * **Daku' | + | * This is the " |
| - | | + | * //**Beta Throw Moves must be enabled in the General Gameplay Options before use!**// |
| - | | + | * HOW TO USE: **Tactical Stance** button (F/R1/RB) plus **Down** Direction (**Down Throw**) or **Left |
| - | * Daku is the first character to get legacy animations! All four of the original sex animations with Joe are now available | + | * There is currently no touch control implementation for **Android**. |
| - | * //(Future updates will bring more legacy animations, including works previously removed from the game.)// | + | * Can't rethrow a thrown enemy until they get back up (by design). |
| - | * **Gallery Filters 1.0** | + | |
| - | | + | |
| - | | + | |
| - | | + | |
| - | | + | |
| - | | + | |
| - | * An animation completion percentage | + | |
| - | | + | |
| - | * //(Future updates may change the completion percentage calculation or completion metrics on the whole.)// | + | |
| - | * The player can now exit sex with an NPC at any time. | + | |
| - | * This cancellable sex is only for non-competitor characters (NPCs) such as Ket. | + | |
| - | | + | |
| ===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
| - | * **Fix: | + | * Gamepad controller input glyphs will take precedence over keyboard input glyphs when both input methods are available. |
| - | * Potential | + | |
| + | | ||
| + | | ||
| + | | ||
| + | * Fix: Bates spamming flame shield at the edge of the screen | ||
| + | * Fix: Speech bubbles are visible during modal dialogue #1100. | ||
| + | * Fix: Defeated enemies can push around other defeated enemies, and be pushed by them. | ||
| + | * Note: While defeated enemies are now locked in place, KO'ed enemies (with stars VFX) can still be interacted with. | ||
| * And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
| ===== Known issues: ===== | ===== Known issues: ===== | ||
| - | * Reset Filters Confirmation Returns to Joe [[https:// | + | * Second interaction with certain characters will freeze the game [[https:// |
| - | * Bates spamming flame shield at the edge of the screen | + | |
| - | * Beating Bates on Chromebook/ | + | |
| - | * Canceling Screen Transition into unloaded area causes screen to darken or completely black | + | |
| - | * Certain area unreachable by mouse in keybind settings | + | |
| - | * Controller requires manual configuration on MacOS | + | |
| - | * Doing the lust action in the Bates fight leaves residual particles | + | |
| - | * Infinite Jump Glitch After Game Pause | + | |
| - | * Initiating sex bugs out camera after Dojo gauntlet | + | |
| - | * Persistent SFX in Hiroto Dojo | + | |
| - | * Sound Effects Buffering Problem In Gallery | + | |
| * [[https:// | * [[https:// | ||
| - | ===== Other notes: ===== | ||
| - | |||
| - | * **A Key Bindings Reset is required for v1.06** due to new Gallery controls. We're sorry for the inconvenience. This is the only method we can count on at this time to ensure the controls work correctly. As development continues, we'll try to find a way to handle these updates in a less intrusive manner. | ||
| - | * Regarding bug fixes, this v1.06 build also contains every bug fix made to v1.05, despite that build being recalled due to [[https:// | ||
| - | |||
| - | ---- | ||
| - | |||
| - | ====== Oh So Hero! v1.05.000 Bug Fix Build ====== | ||
| - | |||
| - | 2025-09-01 | ||
| - | |||
| - | ===== Summary: ===== | ||
| - | |||
| - | This is the fifth build following the release of Act 1. We got a lot more bug fixes for you this time. Of course, we're still actively working on new features in the background (mostly localization code, which is nearly done). These features will be rolled out in upcoming builds as they are completed, so please stay tuned! | ||
| - | |||
| - | ===== Improvements & bug fixes: ===== | ||
| - | |||
| - | * Fix: Potential error when Haya is Awakened. | ||
| - | * Fix: Potential error with Bax's Bubble Shoot 2 attack. | ||
| - | * Fix: Multipart fullscreen animations don't get fully saved in gallery data if skipped [[https:// | ||
| - | * Fix: Fullscreen animations don't save gallery data or trigger achievements immediately [[https:// | ||
| - | * Fix: Wrong Bates stats upon rematch [[https:// | ||
| - | * Fix: Dialogue blocks HUD (Intro / Bates Cutscenes) [[https:// | ||
| - | * Fix: Skip Cutscene Prompt Text Glitch [[https:// | ||
| - | * Fix: Level collision issues in Brask' | ||
| - | * Fix: Joe can pass through the spaceship with a slide and get stuck in it, in Sheo Islands Beach [[https:// | ||
| - | * Fix: A pass can be made on the other side by sliding between two cases in Hiroto Dojo [[https:// | ||
| - | * Fix: Collision issues: Hiroto Dojo [[https:// | ||
| - | * Fix: Collision issues: Brask' | ||
| - | * Fix: Collision issues: Southeast Beach [[https:// | ||
| - | * Fix: Collision issues: Treewish Forest [[https:// | ||
| - | * Fix: Collision issues: Sheo Islands Beach [[https:// | ||
| - | * Fix: Cosmetic level-design related issue collection up to version 0.15.100 [[https:// | ||
| - | * Improve Pause Menu confirmations (return to title / quit game), including a fix to make the window resolution-independent, | ||
| - | * Add Koyyle to Credits! | ||
| - | * And even more fixes that are too trivial to list! | ||
| - | |||
| - | ===== Known issues: ===== | ||
| - | |||
| - | * **[[https:// | ||
| - | * [[https:// | ||
| - | |||
| - | ---- | ||
| - | |||
| - | ====== Oh So Hero! v1.04.000 ====== | ||
| - | |||
| - | 2025-08-01 | ||
| - | |||
| - | ===== Summary: ===== | ||
| - | |||
| - | Happy [[Daku Day]]! It's a bit late for that even in the US, but it's still July 31st here as I type this. We've had a low-key public presence following the launch of Act 1 and subsequent bug fixes, but we're working on bringing more people aboard to help with operations, so perhaps next year will bring proper Daku fanfare! | ||
| - | |||
| - | For the time being, we have a new build for you all with two new animations by our Creative Director and Chief Animator, Red! We hope you enjoy 'em~ | ||
| - | |||
| - | ===== New features: ===== | ||
| - | |||
| - | * **Returning NPC: Bryce!** | ||
| - | * You can find him outside Cas's House! He has a new animation! | ||
| - | * (Steam Achievement Note: Bryce does not count towards any of the existing achievements.) | ||
| - | * **Joe' | ||
| - | * Android & touch-specific: | ||
| - | * They also work with a mouse if you are playing with a mouse and keyboard. Make sure to tap on the icon, not the text; the tappable area is tight, but we'll look to improve this in the future. | ||
| - | |||
| - | ===== Improvements & bug fixes: ===== | ||
| - | |||
| - | * Fix: Conversation with Bates displays the wrong speaker name [[https:// | ||
| - | * Fix: Game crash in Gallery when playing certain Bax animations in sequence loop mode [[https:// | ||
| - | * Fix: Potential null reference exception when Bax is Awakened. | ||
| - | * And even more fixes that are too trivial to list! | ||
| - | |||
| - | ===== Known issues: ===== | ||
| - | |||
| - | * Skip Cutscene Prompt Text Glitch [[https:// | ||
| - | * There are a couple reports of issues with the HUD during the Bates battle. We're still collating data about these issues, but we'll try to have them fixed in the next version. | ||
| - | * [[https:// | ||
| - | |||
| - | ===== Other notes: ===== | ||
| - | |||
| - | * Animations that have been removed or replaced with updated versions (e.g. Joe, Bryce) may reappear in the Gallery in a future update as " | ||
| - | |||
| - | ---- | ||
| - | |||
| - | ====== Oh So Hero! v1.03.001 Bug Fix Build ====== | ||
| - | |||
| - | 2025-07-06 | ||
| - | |||
| - | ===== Summary: ===== | ||
| - | |||
| - | This is the third bug fix release following our launch of Act 1. Aside from these fixes, we are continuing our work on localization and updated animations. Please see our recent [[https:// | ||
| - | |||
| - | ===== New features: ===== | ||
| - | |||
| - | * A new piece of environmental art, a street art mural, now adorns the section of Lood City W. Ave. near Octo's Sushi Place, exactly where the enemy gauntlet is located for this area. | ||
| - | |||
| - | ===== Improvements & bug fixes: ===== | ||
| - | |||
| - | * **Another possible fix for Bates Encounter Lock-Up [[http:// | ||
| - | * By manipulating save data in a particular manner, we were able to reproduce the bug //and// create a fix for it. We are unsure if there are other causes for this bug, but will be monitoring reports and taking action as needed. | ||
| - | * Possible fix for issue where defeating Bates is not triggering his defeat cutscene [[https:// | ||
| - | * While we were not able to reproduce this bug, our fix for T#184 may mitigate this. Please [[Full.Frontal.Frog@gmail.com|email us]] [[error logs]] and [[save data]] if you are still experiencing this bug! | ||
| - | * ANDROID ONLY: We have disabled the prototype/ | ||
| - | * When starting a new game and viewing the intro cutscene (pre-game story) Joe will not be controllable, | ||
| - | * When viewing animations in the gallery, the entity (character or environment) name atop the animation menu is now properly formatted (e.g., " | ||
| - | * And even more fixes that are too trivial to list! | ||
| - | |||
| - | ===== Known issues: ===== | ||
| - | |||
| - | * [[https:// | ||
| - | |||
| - | ===== Other notes: ===== | ||
| - | |||
| - | * ANDROID ONLY: We have disabled the test controls (debug controls) as was done for the builds of other platforms upon the launch of Act 1. Since these controls require a keyboard, it's unlikely to be noticed. We will evaluate new means to provide debug controls for players of all platforms in the future. | ||
| - | |||
| - | ---- | ||
| - | |||
| - | ====== Oh So Hero! v1.02.000 Bug Fix Build ====== | ||
| - | |||
| - | 2025-06-17 | ||
| - | |||
| - | ===== Summary: ===== | ||
| - | |||
| - | This is another bug fix release. We hope this helps those of you who have had trouble running the game. Beyond that, we've been progressing on improvements and new features internally. This stuff' | ||
| - | |||
| - | ===== Improvements & bug fixes: ===== | ||
| - | |||
| - | * **Fix save files** - Fix [[https:// | ||
| - | * Fix upgrading the save file from a very old version (most likely Pre Edition II). | ||
| - | * Any save file that encounters an error while being read will now display its gameplay duration as " | ||
| - | * **Possible fix for Bates Encounter Lock-Up** [[https:// | ||
| - | * Although we have not been able to replicate this bug, we've changed the way the code is structured and addressed potential problem points in hopes that this will solve the problem for those experiencing it. | ||
| - | |||
| - | ===== Known issues: ===== | ||
| - | |||
| - | * Bugged dialogue with Lin after defeating Bates [[https:// | ||
| - | * Ninja Clan attack sounds play if Joe crosses the line while invincible [[https:// | ||
| - | * [[https:// | ||
| - | |||
| - | ===== Other notes: ===== | ||
| - | |||
| - | * **STEAM ONLY (.001):** It has been reported that the Steam version of the game is not properly showing the PlayStation button glyphs when using a DualShock or DualSense controller, even though we have built-in support for this that works properly on non-Steam builds. We have adjusted the **Steam Input** settings in an attempt to fix this. Please let us know in the Steam discussion boards if you experience any problems. | ||
| - | * We're continuing to make progress on localization. You may notice a Language setting in the Options menu. Currently " | ||
| - | |||
| - | ---- | ||
| - | |||
| - | ====== Oh So Hero! v1.01.000 Bug Fix Build ====== | ||
| - | |||
| - | 2025-05-31 | ||
| - | |||
| - | ===== Summary: ===== | ||
| - | |||
| - | This is a bug fix release. We'll have more fixes and improvements in a couple weeks! See our upcoming post for more details. | ||
| - | |||
| - | ===== Improvements & bug fixes: ===== | ||
| - | |||
| - | * **Fix Bates animation tracking** [[https:// | ||
| - | * Set the " | ||
| - | * **STEAM ONLY (.001):** All Bates-related cutscene animations are now unlocked upon defeating Bates so you don't have to sit through all the cutscenes to get the " | ||
| - | * **STEAM ONLY (.001):** If you're coming from v1.00 and have already defeated Bates but have not gotten the " | ||
| - | |||
| - | ===== Known issues: ===== | ||
| - | |||
| - | * [[https:// | ||
| - | |||
| - | ---- | ||
| - | |||
| - | ====== Oh So Hero! Act 1 (v1.00.000) ====== | ||
| - | |||
| - | 2025-05-23 | ||
| - | |||
| - | ===== Summary: ===== | ||
| - | |||
| - | This is our first official release build: **//Oh So Hero! Act 1//** - We're still quite determined to continue work with fixes and improvements, | ||
| - | |||
| - | ===== New features: ===== | ||
| - | |||
| - | * **New NPC: Myriad!** | ||
| - | * You can find him in Lood City West Avenue! (And yes, he has a sex animation~) | ||
| - | * Low Health Indicator | ||
| - | * When HP is 45 or less, a sound effect will play and the health bar will become a reddish color. (The SFX plays only once per occurrence. No repetitive sounds!) | ||
| - | |||
| - | ===== Improvements & bug fixes: ===== | ||
| - | |||
| - | * Updated Credits! | ||
| - | * **Updated Kaylee & Joe's sex animation!** | ||
| - | * Two items have been renamed: | ||
| - | * Max HP Up -> Essence of Vitality | ||
| - | * Max SP Up -> Essence of Vim | ||
| - | * Added a new background NPC to Lood City West Avenue, and adjusted positioning of background NPCs there and in Lood City Park. | ||
| - | * Updated the Lood City Park under construction sign text and hid the sign unless Bates is swooned (victory cutscene is finished). | ||
| - | * Adjusted some objects in the Hiroto Dojo east building for an easier experience. | ||
| - | * And even more fixes that are too trivial to list! | ||
| - | |||
| - | ===== Known issues: ===== | ||
| - | |||
| - | * [[https:// | ||
| - | * [[https:// | ||
| - | |||
| - | ===== Other notes: ===== | ||
| - | |||
| - | * If you are using a save file from a development version (pre-1.00), we recommend you start a fresh new save to play though without any issues! | ||
| - | * Test controls have been disabled for this build. We will re-enable test controls on a future date when we return to patron/ | ||
| - | * For Steam build: The " | ||
| - | |||
| - | ---- | ||
| - | |||
| - | ====== A Note About Version Numbers ====== | ||
| - | |||
| - | Originally announced in the summary of the [[https:// | ||
| - | |||
| - | To see all the changes for older versions, please follow the links to the subpages, located at the top of the main page of the [[changelog]]. | ||
changelog.1761769806.txt.gz · Last modified: 2025/10/29 13:30 by francis