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changelog [2025/10/29 13:30] โ€“ T#186 is not fixed francischangelog [2025/12/15 19:12] (current) โ€“ Update Changelog for v1.08 Part II francis
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 **Older Versions:** **[[changelog v0.21 to v0.24|v0.21~24]]**, **[[changelog v0.20|v0.20 (Bates)]]**, **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15 (PE2)]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]** **Older Versions:** **[[changelog v0.21 to v0.24|v0.21~24]]**, **[[changelog v0.20|v0.20 (Bates)]]**, **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15 (PE2)]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**
 +
 +====== Oh So Hero! v1.08.000 ======
 +
 +2025-12-15
 +
 +===== Summary: =====
 +
 +This is the eighth build following the release of Act 1, and the last build of 2025! We'll be back with more Act 1 updates in 2026, including localization and a new feature (to be announced), with news of Act 2 to follow. For now, we have a new NPC (Ryuta) with a new sex animation, a newly included bonus animation, control enhancements, input glyphs, and bug fixes!
 +
 +===== New features: =====
 +
 +  * **New NPC: Ryuta!**
 +    * Find him in Super Import Tech And More in Lood City West Avenue! You can have fun with this ol' tanuki in a brand new sex animation~
 +  * **New Bonus Animation: Brask's Palace Lono'e Orgy**
 +    * This is actually an oldie-but-goodie animation that was never included in the game until now!
 +    * You can view it in the Gallery after achieving 100% base Act 1 animations ("I've Seen Everything" achievement). You'll find it in the Environmental section, under Brask's Palace (new).
 +  * **Controller & Keyboard Input Glyphs**
 +    * The game now has proper controller and keyboard input glyphs (via Rewired). This includes support for Xbox, PlayStation, and Nintendo Switch (Pro Controller) button symbols. The game will automatically adapt to whichever controller you're using. Nintendo Switch 2 controllers may be supported as well, but are currently untested.
 +
 +===== Improvements & bug fixes: =====
 +
 +  * Control Enhancements:
 +    * Update Rewired (input plugin) to Version 1.1.60.2. This should improve support with some controllers.
 +    * Enable Windows Gaming Input, which provides vibration support. However, according to Rewired, this is currently disabled for DualShock 4 and DualSense controllers "due to numerous new Windows bugs causing various issues with these controllers."
 +    * Update Key Bindings screen including a fix for "Keybind Screen selector goes out of bounds" [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/159|T#159]].
 +    * Allow a single player to use multiple joysticks.
 +  * Voyeur System Fixes ([[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/237|T#237]]):
 +    * Enemies will not attempt to multigrab when incompatible, and will voyeur instead, as intended.
 +    * Enemies will not continue to move back and forth when preparing to voyeur; they'll pick a spot more quickly.
 +  * Credits Update:
 +    * Add BraixenFan to Credits! //(Introduction forthcoming in Dev Preview #45~)//
 +    * [[https://f.ff-f.co/oshc|Patreon & Substar Credits Update~]]
 +  * Misc Fixes:
 +    * Fix: Lock-up after credits [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/193|T#193]].
 +    * Fix: Defeating Bates not triggering defeat cutscene [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/211|T#211]].
 +    * Fix: Credits Screen Bug [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/216|T#216]].
 +    * Fix (except Android): After credits, game can freeze up on some platforms [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/230|T#230]].
 +    * Potential fix: Possible Android Crash in Treewish Forest [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/224|T#224]].
 +    * Shift Lood City W. Ave Door to Smol Beach (by a smol amount).
 +    * Gallery Data update (v2): Renamed LoodCity -> LoodCityWestAvenue.
 +  * And even more fixes that are too trivial to list!
 +
 +===== Known issues: =====
 +
 +  * When starting the game with a controller plugged in, it will show keyboard glyphs until the first time a button is pressed on a controller. Afterwards, it will properly show controller glyphs for that controller while using it.
 +  * Disappearing enemies in Forbidden Bayou [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/242|T#242]].
 +  * Joe is able to walk around with 0HP [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/243|T#243]].
 +  * A Lono'e disappears in Treewish Forest [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/244|T#244]].
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
 +
 +----
  
 ====== Oh So Hero! v1.07.000 ====== ====== Oh So Hero! v1.07.000 ======
  
-2025-10-31 (planned)+2025-10-31
  
 ===== Summary: ===== ===== Summary: =====
  
-This is the seventh build following the release of Act 1, and our biggest update since the launch of Act 1! This adds the Voyeur System (with 11 new animations), updated Amaru animations by Red (with new segments), Less Lewd Mode, Gallery Cutscene Animations, a Gallery UI Refresh, and many other improvements and fixes! There's a lot to mention, so please review the changelog, and stay tuned for more updates!+Happy Halloween! ๐ŸŽƒ This is the seventh build following the release of Act 1, and our biggest update since the launch of Act 1! This adds the Voyeur System (with 11 new animations), updated Amaru animations by Red (with new segments), Less Lewd Mode, Gallery Cutscene Animations, a Gallery UI Refresh, and many other improvements and fixes! There's a lot to mention, so please review the changelog, and stay tuned for more updates!
  
 ===== New features: ===== ===== New features: =====
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   * Fix: Full screen animations in the Gallery aren't full screen [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/168|T#168]].   * Fix: Full screen animations in the Gallery aren't full screen [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/168|T#168]].
   * Fix: Minor graphical artifacts on animation symbols [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/174|T#174]] (symbols have been slightly revised).   * Fix: Minor graphical artifacts on animation symbols [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/174|T#174]] (symbols have been slightly revised).
-  * Fix (likely): Gallery's Play All mode will pause under certain circumstances [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/175|T#175]]. 
   * Fix: Cian idle is too high in Gallery [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/183|T#183]].   * Fix: Cian idle is too high in Gallery [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/183|T#183]].
   * Fix: Area unreachable in keybind settings [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/228|T#228]].   * Fix: Area unreachable in keybind settings [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/228|T#228]].
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 ====== A Note About Version Numbers ====== ====== A Note About Version Numbers ======
  
-Originally announced in the summary of the [[https://www.patreon.com/posts/121249622|v0.21.000 patron build]], we decided to change the version naming convention to accelerate the numbering so the version we released for Act 1 launch would be v1.00. This makes things more clear and consistent with our new Act-based game structure, especially for new players. What that means is the change in game functionality from v0.24 to v1.00 is about the same as the change from v0.23 to v0.24.+Originally announced in the summary of the [[https://www.patreon.com/posts/121249622|v0.21.000 patron build]], we decided to accelerate the numbering within the version naming conventionso that the version we released for Act 1 launch would be v1.00. This makes things more clear and consistent with our new Act-based game structure, especially for new players. What that means is the change in game functionality from v0.24 to v1.00 is about the same as the change from v0.23 to v0.24.
  
 To see all the changes for older versions, please follow the links to the subpages, located at the top of the main page of the [[changelog]]. To see all the changes for older versions, please follow the links to the subpages, located at the top of the main page of the [[changelog]].
changelog.1761769806.txt.gz ยท Last modified: 2025/10/29 13:30 by francis