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changelog [2025/10/20 02:01] – Add title headline: Changelog / Release Notes francischangelog [2026/06/16 18:52] (current) – Add " + A Note About Version Numbers" to Older Versions francis
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 ====== Changelog / Release Notes ====== ====== Changelog / Release Notes ======
  
-**Older Versions:** **[[changelog v0.21 to v0.24|v0.21~24]]**, **[[changelog v0.20|v0.20 (Bates)]]**, **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15 (PE2)]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**+**Older Versions:** **[[changelog v1.00 to v1.08|v1.00~08 (Act 1 - 2025)]]** + A Note About Version Numbers, **[[changelog v0.21 to v0.24|v0.21~24]]**, **[[changelog v0.20|v0.20 (Bates)]]**, **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15 (PE2)]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**
  
-====== Oh So Hero! v1.06.000 ======+====== Oh So Hero! v1.12.004 Beta Build ======
  
-2025-10-01+2026-06-15
  
 ===== Summary: ===== ===== Summary: =====
  
-This is the sixth build following the release of Act 1. This adds updated Daku animations by Red (with new segments), new gallery features, and additional bug fixes. One such fix is for the critical bug T#220 that required rollback of the v1.05 buildWe thank you for your patience as we worked to correct the problem and improve our QA process. Stay tuned for more updates!+This is the twelfth build following the release of Act 1. As mentioned in recent posts including our [[https://www.patreon.com/posts/159068243|launch-versary and development roadmap]]—as well as our [[https://www.patreon.com/posts/160760140|dev preview]]—this is primarily a technical build with fixes, difficulty adjustments, and a preview of our new water shader. While it's an overall improvement to v1.11, there are still some regressions that I feel make this a bit unstable, so **I'm labeling v1.12 as a beta build. New players should stick to v1.10.** As for Steam, v1.12 replaces v1.11 on the beta branch, and later when I have a stable build ready (possibly v1.13), both the main branch (currently on v1.10) and the beta branch will get the new stable version. 
 + 
 +I previously announced v1.12 would be available last month, and I'm sorry for not delivering on that. We're now on bi-monthly build release schedule since a lot of our work is taking more passes over QA and I'm still trying to wrap up localization. I expect the first build with localization will be available in August as v1.13, but I don't want to overpromiseNevertheless, I'm getting back to localization this week, and Red is still full steam ahead on Act 2 development! Thank you all for your patience and support=}
  
 ===== New features: ===== ===== New features: =====
  
-  * **Updated Animations: Daku & Joe x4!** +  * **New Water Shader Preview** (Win/Mac/Linux only): 
-    * **Daku's FOUR sex animations with Joe** are updated with new versions that include additional segments and improved detail! +    * New water effects have splashed onto the **title** screen and **Sheo Islands Beach** as a preview for our new water shader. We are still in the process of customizing this new water shader and implementing it on additional scenesso you can expect the appearance and performance of water across the game to change over the coming updates
-    * If you had unlocked these animations previously, you now have both the revised and original (legacy) versions unlocked. The same applies when unlocking these animations going forward. +    * If you experience **performance** issues such as low frame rateyou can go to Options ➜ Visuals ➜ Water Effects, and change the value from Auto or Full to **Balanced** (good quality), **Basic** (fast performance), or **Legacy** (old water shader)Alternativelyyou can lower the Graphics Qualitythough this currently only affects the new water shader if the Water Effects option is set to Auto
-  * Legacy Animations 1.0 +    * Some **Mac Intel** machines with lower graphical power, such as a 2017 MacBook Air with Intel processor, may experience white flashes on the title screen and the inability to start the game or perform any other actions. This is due to the new water shader added in v1.12[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/272|We do have a workaround made for this as well as a staged fix for v1.13.]] 
-    * Daku is the first character to get legacy animations! All four of the original sex animations with Joe are now available in the Gallery upon unlocking their revised versions+    * **Android** will always use Legacy (old water shader). There is no Water Effects option on Android. Unfortunately, the new water shader requires different API support that makes the game unplayable on our primary Android test device. This is a build issue that cannot be handled through an option. In the future, we may assess the possibility of an alternate Android build that targets a higher tier of devices, but there are no current plans to support this new water shader on Android.
-    * //(Future updates will bring more legacy animationsincluding works previously removed from the game.)// +
-  * **Gallery Filters 1.0** +
-    * **Animations can be filtered on a per-animation basis**, and can be toggled and reset at the global level. +
-    Filtered animations will be hidden from normal view and will be excluded from Play All mode whenever filters are toggled on. +
-    Filters will be toggled on automatically whenever the player enters the GalleryOf courseif the player has not filtered any animations, this will have no effect, and the filter panel will be invisible+
-    * //(Future updates will allow categorical filters, such as filtering by gender and kink.)// +
-  * Gallery Completion Metrics 1.0 +
-    * An animation completion percentage is now shown in the Gallery. +
-    * This uses the same criteria as the achievements, and as such, does not count new animations added after the v1.00 release, such as Bryce. +
-    * //(Future updates may change the completion percentage calculation or completion metrics on the whole.)// +
-  * The player can now exit sex with an NPC at any time+
-    * This cancellable sex is only for non-competitor characters (NPCssuch as Ket. +
-    * It does not apply to sex with competitor characters (enemies) like Daku or bosses like Bates.+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * **FixGauntlet in Forbidden Bayou is not spawning [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/220|T#220]].** +  * **Joe ability adjustments:** 
-  * Potential Fix: Soft-lock after gauntlet [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/185|T#185]].+    * Buffed Joe's Crescent Moon: 
 +      * Added Red's crescent wind VFX. 
 +      * Increased hitbox range (1.5 ➜ 2 diameter). 
 +      * Slightly more damage (15 ➜ 20 HP). 
 +      * Tiny bit more knockback (1 ➜ 1.25 force/distance). 
 +      * Maintain character momentum during the attack (whether on the ground or in the air). 
 +    * Reduced Joe's Butt Stomp poise damage (10 ➜ 5 Poise). Regular HP damage remains the same (20 HP). 
 +  * Knockback calculation adjustment: 
 +    * Knockback now relies upon the attacker's position as the position to be knocked back from whenever the attack is joined to the attacker (e.g. punches). Detached attacks (e.g. projectiles) still use the hit position as the position to be knocked back from. This fixes an issue where punching very close to an enemy (such as a Daku) would propel them toward Joe rather than away from Joe. 
 +  * **Joe collider adjustments:** 
 +    * Joe's collider (bounding box) has been adjusted for consistency with our new level editor and design plans. 
 +    * Made Joe thinner (0.5 ➜ 0.4 units wide) so he can squeeze through gaps of 0.5 units wide, but still run across those gaps without dropping. 
 +      * **Note** that this also means Joe now needs to jump sooner when stepping off a ledge to prevent falling! 
 +    * Made Joe shorter (0.94 ➜ 0.75 units tall). When combined with the lift and safety cushion of his movement code, this will allow him to run through passages that are 1 unit tall. 
 +    * Allow Joe to slide and stand up within passages that are 1 unit tall. 
 +  * Item collider adjustment: 
 +    * Larger item colliders (0.35 x 0.35 ➜ 0.4 x 0.4 units) so Joe can more easily collect key items with his head (because Joe's collider is now shorter). 
 +  * **Hiroto Dojo difficulty adjustments:** 
 +    * Haya: Added cooldown between ninja/sexy star projectiles. 
 +    * Haya: Removed knockback from ninja/sexy star projectiles. 
 +    * Bax: Removed knockback from bubble projectiles. 
 +    * Puca: Reduced HP from 35 to 30. 
 +    * Added two life spring auras to Hiroto Dojo (full HP/SP). 
 +  * More enemy/boss difficulty adjustments: 
 +    * Daku: Removed knockback from and reduced hitstun of lust attacks/projectiles. 
 +    * Lono'e: Buffed Kick Attack: Move forward ~0.5 units upon kicking. 
 +    * Bates: Buffed Hearts Attack: 50% faster Heart Meteors upon descent. 
 +    * Bates: Updated boss max lust defense debuff. It now gives Joe 30% increased poise damage in addition to the original 30% increased HP damage, providing some compensation for Joe's Butt Stomp poise damage reduction. 
 +  * **Fix for Bates bugs [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/211|T#211]] & [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/260|T#260]].** 
 +  * Credits Update: 
 +    * Updated asset credits. 
 +    * [[https://f.ff-f.co/oshc|Patreon & Substar Credits Update~]] 
 +  * **Unity 2022 upgrade:** 
 +    * Upgraded Unity from 2021.3.45f2 to 2022.3.62f3 (LTS). 
 +  * Rewired (controller support) upgrade: 
 +    * Upgraded Rewired from Version 1.1.60.2.U2021 to Version 1.1.62.7 - March 23, 2026 (Unity 2022). 
 +  * In-game visual fixes/improvements: 
 +    * Damage numbers have revised animations with scaling that also fan out horizontally from the attacker. These are visible if you have the Abacus item skill. 
 +    * Fixed lighting on loot gems (removed darkness/shadows). 
 +  * Trailer Mode fixes/improvements: 
 +    * Trailer Mode ("T" key) hides UI elements during gameplay and dialogue (the dialogue text will always be visible). This is a useful tool for making trailers of Oh So Hero! 
 +    * There are a couple visual elements not managed by Trailer Mode that can be toggled separately: 
 +      * Damage Numbers can be turned on/off in the Skills menu (pause game ➜ Skills). 
 +      * FPS Display (frames per second) can be turned on/off in the Options screen (Visual category). 
 +    * Fixed Trailer Mode bugs [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/258|T#258]] & [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/259|T#259]]. 
 +    Improved Trailer Mode behavior to hide even more UI elements but still show essential elements. 
 +    Additional improvements to game over screen and skip cutscene prompt. 
 +  * Mouse cursor fixes/improvements: 
 +    * New functionality: Always On & Always Off. 
 +    * Visible When Paused now shows the cursor on the map and other menus. 
 +    * Fix: Enabling and disabling touch controls will not immediately restore the mouse cursor if it was visible before. 
 +  * Android/touch fixes/improvements: 
 +    * Removed the title screen back button. Instead, you can now click/tap on the main menu corner banner to go back to the full title logo. 
 +    * Added a touch controls preview button to the Options screen (controls category only). The touch control buttons will now overlay the options only while this is toggled on. 
 +    * Made option screen value arrows slightly easier to press. See known issues for a followup. 
 +  * UI fixes/improvements: 
 +    * Fixed area name (title) layering when pausing the game. 
 +    * Fixed the "Options" text getting bigger and bigger on the title screen [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/261|T#261]]
 +    * Fixed black text on black background for category buttons in the options screen when clicking/tapping on option value selection arrow buttons. 
 +    * Always show the back button on the options screen (for mouse or touch). 
 +    * Updated mashout hold and rhythm meter prompts. 
 +    * Smaller keyboard input glyphs (they were too big). 
 +    * Fixed speech bubble dialogue carryover between NPCs. 
 +    * Stopped speech bubble writing while the game is paused. 
 +  * Unused player fap mode input update: 
 +    * Removed unused "player fap mode" input ("F" on the keyboard). This was intended for a conceptual gameplay pause feature that had most of its ideas implemented into the Gallery instead. Since the feature was never worked on, and we have no plans to work on it in the near future, we are removing the input since it conflicts with Tactical Stance ("F" on the keyboard; used for throw moves). 
 +    * **Do not confuse this with "Fap on Command"** / TheOne™ Cock Ring / JO ability. Fap on Command remains intact. (For those who are still out of the loop, by the release of v1.00, the "L" debug key was replaced with an in-game item [TheOne™ Cock Ring] that allows you to max your lust to 100% at any time by pressing Down + Sex after acquiring said item.) 
 +  * The following are fixes made after our Unity 2022 upgrade, so they may have been internal issues related specifically to that upgrade and not issues in v1.11 or earlier: 
 +    * Fixed screen resolution option value's frame rate (don't show fraction of a Hertz). 
 +    * Fixed invalid PlayStation input localization keys. 
 +    * Fixed missing item/skill names. 
 +    * Fixed inventory screen paginator in standalone builds. 
 +    * Fixed enemy AI. 
 +    * Fixed camera scrolling when entering a new scene. 
 +    * Fixed sexy switch camera framing on elevators in Treewish Forest. 
 +    * Fixed Korko's speech bubble over his dialogue menu. 
 +    * Fixed camera clipping on Bates ending cutscene. 
 +    * Fixed Amarus at Sheo Islands Beach.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * Reset Filters Confirmation Returns to Joe [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/226|T#226]]. +  * **[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/272|T#272]]: Some Mac Intel May Not Work / Water Shader** 
-  * Bates spamming flame shield at the edge of the screen +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/262|T#262]]: On Windows and macOS, there are multiple issues with the water. Changing Water Effects to Auto, Balanced, or Basic during gameplay does not apply all of the appropriate effects and requires quitting and re-entering gameplay to make the water to display correctly. The same occurs if changing Graphics Quality while Auto/Balanced/Basic is selected. Furthermore, Auto/Basic/Balanced do not apply all of the effects on the title screen. On some Macs, it may not be possible for the appropriate effects to display at all while Auto/Basic/Balanced is selected. These issues do not affect Full or Legacy (or Auto with Graphics Quality 5, which is effectively Full). 
-  * Beating Bates on Chromebook/Android has a random chance to freeze up after credits +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/263|T#263]]: On Android, in the Options screen, tapping the "<" & ">" buttons to change option values can still be difficult since the buttons are so small (it is an improvement over v1.11, but not by much). The next version will have much larger buttons to tap on. 
-  * Canceling Screen Transition into unloaded area causes screen to darken or completely black +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/264|T#264]]: Damage numbers sometimes jiggle slightly after they land (often during throws). 
-  * Certain area unreachable by mouse in keybind settings +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/265|T#265]]: Black transition overlay and Pause menu issue 
-  * Controller requires manual configuration on MacOS +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/266|T#266]]: One-way collision fall-through issues 
-  * Doing the lust action in the Bates fight leaves residual particles +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/267|T#267]]: Pausing game reset's Joe's momentum 
-  * Infinite Jump Glitch After Game Pause +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/268|T#268]]: Joe stuck in falling animation 
-  * Initiating sex bugs out camera after Dojo gauntlet +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/269|T#269]]: Fall-through floor spot in Hiroto Dojo 
-  * Persistent SFX in Hiroto Dojo +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/270|T#270]]: Buggy Bates positioning 
-  * Sound Effects Buffering Problem In Gallery+  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/271|T#271]]: Bates stuck spinning when thrown down near edges of the battlefield 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/273|T#273]]: Joe's sprite is slightly darker than usual on Sheo Islands Beach due to a character light source being disabled. 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/274|T#274]]: Forced Game Over upon getting double grabbed frame 1 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/276|T#276]]: Higher jump on springs 
 +  * //[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/275|T#275]] (Unity Editor Only): Lood City Park Water Reflections Are Buggy//
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
- 
-===== Other notes: ===== 
- 
-  * **A Key Bindings Reset is required for v1.06** due to new Gallery controls. We're sorry for the inconvenience. This is the only method we can count on at this time to ensure the controls work correctly. As development continues, we'll try to find a way to handle these updates in a less intrusive manner. 
-  * Regarding bug fixes, this v1.06 build also contains every bug fix made to v1.05, despite that build being recalled due to [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/220|T#220]]. 
  
 ---- ----
  
-====== Oh So Hero! v1.05.000 Bug Fix Build ======+====== Oh So Hero! v1.11.000 Beta Build ======
  
-2025-09-01+2026-04-15
  
 ===== Summary: ===== ===== Summary: =====
  
-This is the fifth build following the release of Act 1. We got a lot more bug fixes for you this timeOf course, we're still actively working on new features in the background (mostly localization codewhich is nearly done)These features will be rolled out in upcoming builds as they are completed, so please stay tuned!+This is the eleventh build following the release of Act 1. This build is not recommended for new players**New players should use v1.10** (currently live on Steam). **This v1.11 Beta Build** is the first build in a series of occasional experimental builds that can be used to preview new features, but may contain some game breaking bugsOn Steam, a new "beta" branch will be created so Steam players can check it out there.
  
-===== Improvements & bug fixes: ===== +We have been busy with localization, so I apologize that I couldn'show off anything more interestingBut I'm fixing bugs more quickly now (v1.12 will arrive within month as legit bug fix build) and I'm looking at getting new features done soon. Thanks for your patience and support=}
- +
-  * Fix: Potential error when Haya is Awakened. +
-  * Fix: Potential error with Bax's Bubble Shoot 2 attack. +
-  * Fix: Multipart fullscreen animations don'get fully saved in gallery data if skipped [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/218|T#218]]. +
-  * Fix: Fullscreen animations don't save gallery data or trigger achievements immediately [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/217|T#217]]. +
-  * Fix: Wrong Bates stats upon rematch [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/215|T#215]]. +
-  * Fix: Dialogue blocks HUD (Intro / Bates Cutscenes) [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/214|T#214]]. +
-  * Fix: Skip Cutscene Prompt Text Glitch [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/213|T#213]]. +
-  * Fix: Level collision issues in Brask's Jungle, Cas's House, Hiroto Dojo, Sheo Islands Beach, Southeast Beach, and Treewish Forest. +
-    * Fix: Joe can pass through the spaceship with slide and get stuck in it, in Sheo Islands Beach [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/206|T#206]]. +
-    * Fix: A pass can be made on the other side by sliding between two cases in Hiroto Dojo [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/205|T#205]]. +
-    * Fix: Collision issues: Hiroto Dojo [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/191|T#191]]. +
-    * Fix: Collision issues: Brask's Jungle [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/190|T#190]]. +
-    * Fix: Collision issues: Southeast Beach [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/189|T#189]]. +
-    * Fix: Collision issues: Treewish Forest [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/188|T#188]]. +
-    * Fix: Collision issues: Sheo Islands Beach [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/187|T#187]]. +
-    * Fix: Cosmetic level-design related issue collection up to version 0.15.100 [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/11|T#11]]. +
-  * Improve Pause Menu confirmations (return to title / quit game), including a fix to make the window resolution-independent, and a selected button animation. +
-  * Add Koyyle to Credits! +
-  * And even more fixes that are too trivial to list! +
- +
-===== Known issues: ===== +
- +
-  * **[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/220|T#220]]: Gauntlet in Forbidden Bayou is not spawning. This is a progression-blocking bug. As a result, this build has been rolled back.** +
-  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] +
- +
----- +
- +
-====== Oh So Hero! v1.04.000 ====== +
- +
-2025-08-01 +
- +
-===== Summary: ===== +
- +
-Happy [[Daku Day]]! It's a bit late for that even in the US, but it's still July 31st here as type this. We've had a low-key public presence following the launch of Act 1 and subsequent bug fixes, but we're working on bringing more people aboard to help with operations, so perhaps next year will bring proper Daku fanfare! +
- +
-For the time being, we have a new build for you all with two new animations by our Creative Director and Chief Animator, RedWe hope you enjoy 'em~+
  
 ===== New features: ===== ===== New features: =====
  
-  * **Returning NPC: Bryce!** +  * New Options Screen UX //(added between v1.10.000 & v1.10.044 [internal localization build])// 
-    * You can find him outside Cas's House! He has new animation! +    * This is not full redesign. I just wanted to move some things around to make the description easier to read, which is important in English and other languages, as well as playing on Android and Steam Deck. This is just one part of many changes I made to accommodate the 13 additional languages we plan to add! (I'd like to give you all a preview of the localization work next month.) 
-    * (Steam Achievement Note: Bryce does not count towards any of the existing achievements.) +    Android note: It'currently difficult to tap on the value selection arrows ("<" and ">"). I've already prepared a fix for the next version, v1.12
-  **Joe'Swooned Fap animation has been remade!** +  * New desktop mouse cursor visibility option 
-  * Android & touch-specific: Gallery camera controls Zoom In/Out and Pan now work as touch controls! +    * Hidden During Gameplay (old/default) 
-    * They also work with a mouse if you are playing with a mouse and keyboard. Make sure to tap on the icon, not the text; the tappable area is tight, but we'll look to improve this in the future.+    * Visible When Paused (new) [shows the mouse cursor on the pause menu] 
 +    * Let me know what you thinkIs this working correctly? Any other mouse cursor option you want to see here? =}
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Fix: Conversation with Bates displays the wrong speaker name [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/203|T#203]]. +  * Done between v1.10.000 & v1.10.044: 
-  * Fix: Game crash in Gallery when playing certain Bax animations in sequence loop mode [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/212|T#212]]+    * Fix: [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/6|T#6]] Rapidly switching between levels causes complete control lock-up
-  * Fix: Potential null reference exception when Bax is Awakened.+    * Fix: HP bars are now hidden for enemies entering a multigrab. 
 +    * Fonts are updated and text has been adjusted game-wide. 
 +    * Added input glyph to Joe knocked out message: ["Press (A) to Continue"
 +  * Done between v1.10.044 & v1.11.000: 
 +    * Fix: Map screen UI layering. 
 +    * Fix: Speech bubble positioning and layering
 +    * Fix: Area name waits for loading screen fade out. 
 +    * Fix: Pause menu cursor has corrected oscillation. 
 +    * Added extra logging around victory against Bates to help with the known issue.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * Skip Cutscene Prompt Text Glitch [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/213|T#213]] (a fix is already prepared for the next version)+  * **Bates lockups:** 
-  * There are a couple reports of issues with the HUD during the Bates battleWe're still collating data about these issuesbut we'll try to have them fixed in the next version.+    * **The game may freeze (soft-lock) after beating Bates.** 
 +    * **The game may freeze after the ending cutscene.** 
 +    * These issues may occur intermittently. 
 +    * This bug reappeared while adding code for localization into different languages. We are still trying to find a solution for this. (If you encounter this issue, please send us debug log!) 
 +  * Enabling and disabling touch controls will not immediately restore the mouse cursor if it was visible before. 
 +//(The following known issues for v1.11 already have fixes prepared for the next version, v1.12.)// 
 +  * Android: Option screen value selection arrows are difficult to press. 
 +  * Clicking/tapping on value selection arrow makes the category name invisible (black text on black background). 
 +  * When entering an area and then pausing the game, the area name overlays the pause menu. 
 +  * On the title screenentering and exiting the options screen makes the "Options" text on the title screen bigger and bigger. 
 +  * Title screen back button: 
 +    * The title screen back button is difficult to click/tap on (only visible with touch controls enabled or mouse cursor visible when paused). 
 +    * This button is going away in the next version. Starting in v1.12, you can click/tap the "Oh So Hero! Act 1 Main Menu" corner banner to return to the initial "Oh So Hero!" title screen.
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
- 
-===== Other notes: ===== 
- 
-  * Animations that have been removed or replaced with updated versions (e.g. Joe, Bryce) may reappear in the Gallery in a future update as "legacy" animations. 
  
 ---- ----
  
-====== Oh So Hero! v1.03.001 Bug Fix Build ======+====== Oh So Hero! v1.10.000 Throw Moves ======
  
-2025-07-06+2026-02-15
  
 ===== Summary: ===== ===== Summary: =====
  
-This is the third bug fix release following our launch of Act 1. Aside from these fixes, we are continuing our work on localization and updated animationsPlease see our recent [[https://www.patreon.com/posts/132169321|development preview]] for details. Going forwardwe will return to our schedule of one build per month, but each build will come with more updates!+This is the tenth build following the release of Act 1. This build finalizes Joe's Throw Moves! This is a feature we've been hinting about for the past several months, and has come out of beta since v1.09We hope you enjoy yeeting those opponents as much as you enjoy romancing them~ We also have new idle/walking animationsgallery improvements, and various fixes. We expect to have news of upcoming work to share with patrons/substars before the end of the month. In the meantimeplease enjoy this new v1.10 build of //Oh So Hero!//
  
 ===== New features: ===== ===== New features: =====
  
-  * A new piece of environmental art, a street art muralnow adorns the section of Lood City WAvenear Octo'Sushi Placeexactly where the enemy gauntlet is located for this area.+  * **Joe's Throw Moves!** (Now out of beta~) 
 +    * Throw DOWNED ENEMIES and CRATES in one of multiple directions: DOWN or to either SIDE! 
 +    * Hold down the Tactical Stance button and press Down to Down Throwor Left/Right to Side Throw. 
 +      * Tactical Stance defaults to R1/RB on controlleror F on the keyboard. 
 +      * //Tactical Stance will be expanded upon in future acts.// 
 +    * Joe'Throw Moves are now enabled by default. They can be turned on and off in the Skills menu. 
 +      * //The Beta Throw Moves setting in the Options screen has been removed.// 
 +    * The Throw Moves skill is granted by a new itemWeighted Shorts, which Joe starts with by default in both new and existing saves. View it in the Inventory or Skills screen for additional info. 
 +    * Thrown enemies now collide with solid objects and enemy blockers (invisible barriers) such as the enemy gauntlet boundaries. 
 +    * The Tactical Stance button has been added to Android Touch Controls (needed for Throw Moves). 
 +    * Some other fixes and minor improvements have been made to Joe's Throw Moves since beta. 
 +  * New Animations 
 +    * Ryuta has a new idle animation (by Arty & Red). 
 +    * O'Deere & Signal have new walking animations (by Red) that play when these enemies move into position to voyeur while Joe is engaged in sex with another character. 
 +  * Trailer Mode 
 +    * The Trailer Mode feature has returned! This was originally added during development to aid in creating trailers for the game. 
 +    * Press T on the keyboard to hide the HUD/UI, and press it again to restore the interface. 
 +      * Trailer Mode is not bound to controllers by default, but you can bind it in the Key Bindings screen. 
 +    * //Trailer Mode has no effect in the Pause Menu or Options screen.//
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * **Another possible fix for Bates Encounter Lock-Up [[http://github.com/FullFrontalFrog/OhSoHeroTracker/issues/184|T#184]].** +  * **Downed Enemy Glow** 
-    * By manipulating save data in particular manner, we were able to reproduce the bug //and// create a fix for itWe are unsure if there are other causes for this bug, but will be monitoring reports and taking action as needed+    * Enemies that have been knocked down but have HP remaining (Downed state) are now outlined with a yellow glow. This is useful for multiple reasons: 
-  * Possible fix for issue where defeating Bates is not triggering his defeat cutscene [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/211|T#211]]. +    * 1. It indicates you can **throw** this opponent (down or to the side). 
-    * While we were not able to reproduce this bug, our fix for T#184 may mitigate this. Please [[Full.Frontal.Frog@gmail.com|email us]] [[error logs]] and [[save data]] if you are still experiencing this bug! +    * 2. It indicates you can have **sex** with this opponent to get **loot gems**. 
-  * ANDROID ONLY: We have disabled the prototype/private build disclaimer screens that are shown when starting the game [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/210|T#210]]+      * //By contrast, sex with a KO'ed (stars VFX) opponent grants no loot gems.// 
-  * When starting a new game and viewing the intro cutscene (pre-game story) Joe will not be controllable, so pressing buttons will not create sound effects of Joe punching or performing other actions [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/158|T#158]]. +    * 3. The glow oscillates and fades based on the downed time, providing a **visual timer** for when the opponent will get back up! 
-  When viewing animations in the gallery, the entity (character or environment) name atop the animation menu is now properly formatted (e.g., "Lono'e" instead of "Lonoe"[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/167|T#167]].+  * Enemy Gauntlets 
 +    * Enemies that are spawned inside a gauntlet and manage to escape through collision foolery are instantly knocked out to prevent soft locks. 
 +      * //There is a known issue where this sometimes doesn't happen ([[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/254|T#254]]).// 
 +  * **Gallery** 
 +    * Added lock icon to gallery entries that are unlocked at 100% gallery completion (Brask's Palace is the only one at this time). 
 +    * Added entity completion stars next to gallery entity names. 
 +      * A solid star (★) means all animations are unlocked for an entity. 
 +      * A hollow star (☆) means some animations are unlocked for an entity. 
 +      * A question mark (?) means no animations are unlocked for an entity. 
 +      * And as mentioned above, a lock icon means it is unlocked at 100% gallery completion
 +  * Various Fixes 
 +    * **Fix: Second interaction with certain characters will freeze the game [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/247|T#247]].** 
 +    * Fix: Act 1 End Credits softlock the game [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/245|T#245]]/[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/230|T#230]]/[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/216|T#216]]. 
 +    Fix: Enemies should voyeur if Joe has NSP #1360. 
 +    * Fix: Excessive box breaking sounds in Sheo Islands Beach [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/155|T#155]]
 +    * Fixed colliders around the alien ship in Sheo Islands Beach. 
 +    * Made minor text changes in preparation for game localization.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
 +  * Joe attempts to throw KO-ed enemy [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/249|T#249]].
 +  * Throwing crates at swooned/KOed enemies moves them [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/250|T#250]].
 +  * Incorrect movement of Amaru body on the crane [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/251|T#251]].
 +  * Speech bubble graphic bug on ultra widescreen (21:9) [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/252|T#252]].
 +  * Behind O'Tary at Hiroto Dojo Secret Basement [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/253|T#253]].
 +  * Enemies can escape slightly outside gauntlets [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/254|T#254]].
 +  * Very short hops may glitch out Joe's animations [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/255|T#255]].
 +  * Sex with thrown KO'ed enemy grants loot gems [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/256|T#256]].
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
- 
-===== Other notes: ===== 
- 
-  * ANDROID ONLY: We have disabled the test controls (debug controls) as was done for the builds of other platforms upon the launch of Act 1. Since these controls require a keyboard, it's unlikely to be noticed. We will evaluate new means to provide debug controls for players of all platforms in the future. 
  
 ---- ----
  
-====== Oh So Hero! v1.02.000 Bug Fix Build ======+====== Oh So Hero! v1.09.002 ======
  
-2025-06-17+2026-01-15
  
 ===== Summary: ===== ===== Summary: =====
  
-This is another bug fix release. We hope this helps those of you who have had trouble running the game. Beyond that, we've been progressing on improvements and new features internally. This stuff's not ready to go live just yet, but I hope we can present some of it to you before the end of the month! +This is the ninth build following the release of Act 1. This is primarily a bug fix build, but we have an additional feature in development we are close to completingso we're allowing beta access to it in this buildJoe's Throw MovesRead the changelog to see how to access these moves and give them spin! We estimate to have these completed by next month. Hope you enjoy what we're workin' on~
- +
-===== Improvements & bug fixes: ===== +
- +
-  * **Fix save files** - Fix [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/204|T#204]] / [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/196|T#196]] (save file upgrade) ++ +
-    * Fix upgrading the save file from a very old version (most likely Pre Edition II). +
-    * Any save file that encounters an error while being read will now display its gameplay duration as "ERROR" instead of "NEW"+
-  * **Possible fix for Bates Encounter Lock-Up** [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/184|T#184]] +
-    * Although we have not been able to replicate this bug, we've changed the way the code is structured and addressed potential problem points in hopes that this will solve the problem for those experiencing it. +
- +
-===== Known issues: ===== +
- +
-  * Bugged dialogue with Lin after defeating Bates [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/208|T#208]] +
-  * Ninja Clan attack sounds play if Joe crosses the line while invincible [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/209|T#209]] +
-  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] +
- +
-===== Other notes: ===== +
- +
-  * **STEAM ONLY (.001):** It has been reported that the Steam version of the game is not properly showing the PlayStation button glyphs when using a DualShock or DualSense controller, even though we have built-in support for this that works properly on non-Steam builds. We have adjusted the **Steam Input** settings in an attempt to fix this. Please let us know in the Steam discussion boards if you experience any problems. +
-  * We're continuing to make progress on localization. You may notice a Language setting in the Options menu. Currently "English -US-" is the only option available for this, so don't get too excited just yet! We'll make sure to let you know whenever a new language becomes available~ +
- +
----- +
- +
-====== Oh So Hero! v1.01.000 Bug Fix Build ====== +
- +
-2025-05-31 +
- +
-===== Summary===== +
- +
-This is a bug fix release. We'll have more fixes and improvements in a couple weeksSee our upcoming post for more details. +
- +
-===== Improvements & bug fixes: ===== +
- +
-  * **Fix Bates animation tracking** [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/197|T#197]] +
-    * Set the "Bates_Joe_PSP2" animation (the late-phase Joe-initiated primary sex animation) as recordable (unlockable) so it can be marked as played and viewed in the Gallery without having to defeat Bates first. +
-    * **STEAM ONLY (.001):** All Bates-related cutscene animations are now unlocked upon defeating Bates so you don't have to sit through all the cutscenes to get the "I've Seen Everything" achievement. +
-    * **STEAM ONLY (.001):** If you're coming from v1.00 and have already defeated Bates but have not gotten the "I've Seen Everything" achievement because you have not lost to Bates, simply load the game, then travel to new area to save (Tip: Brask's Lazurlite Mirror doubles as a manual save feature!). The achievement should then unlock automatically! +
- +
-===== Known issues: ===== +
- +
-  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] +
- +
----- +
- +
-====== Oh So Hero! Act 1 (v1.00.000) ====== +
- +
-2025-05-23 +
- +
-===== Summary: ===== +
- +
-This is our first official release build: **//Oh So Hero! Act 1//** - We're still quite determined to continue work with fixes and improvements, so I'll keep the fanfare light, but this is our most important milestone yet! We'll return to our development previews next month, but for now, enjoy our work and stay tuned for updates! Cheers, Ribbit~+
  
 ===== New features: ===== ===== New features: =====
  
-  * **New NPC: Myriad!** +  * **Joe's Throw Moves[IN BETA]** 
-    * You can find him in Lood City West Avenue! (And yes, he has sex animation~) +    * This is the "Additional Feature" we mentioned in previous dev previews~ 
-  Low Health Indicator +    * //**Beta Throw Moves must be enabled in the General Gameplay Options before use!**// 
-    * When HP is 45 or less, a sound effect will play and the health bar will become a reddish color. (The SFX plays only once per occurrenceNo repetitive sounds!)+    * HOW TO USE: **Tactical Stance** button (F/R1/RB) plus **Down** Direction (**Down Throw**) or **Left ///// Right** (**Side Throw**) on **downed enemy** (with remaining HPor an **Isadora crate**. 
 +    * There is currently no touch control implementation for **Android**. 
 +    * Can't rethrow a thrown enemy until they get back up (by design). 
 +    * **This throw feature is incomplete.** Currently, enemies can be thrown through walls/barriers. **Use at your own risk!**
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Updated Credits! +  * Gamepad controller input glyphs will take precedence over keyboard input glyphs when both input methods are available. 
-  * **Updated Kaylee & Joe's sex animation!** +  * Potential improvements for certain controllers unknown by Rewired (input framework). 
-  * Two items have been renamed+  Fix: Incorrect threesomes during gauntlets [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/186|T#186]]. 
-    Max HP Up -> Essence of Vitality +  * FixBates may get knocked off screen [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/207|T#207]]. 
-    Max SP Up -> Essence of Vim +  Fix: 8BitDo Controller requires manual config on Mac [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/229|T#229]]. 
-  * Added a new background NPC to Lood City West Avenue, and adjusted positioning of background NPCs there and in Lood City Park+  Fix: Bates spamming flame shield at the edge of the screen [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/231|T#231]]. 
-  * Updated the Lood City Park under construction sign text and hid the sign unless Bates is swooned (victory cutscene is finished)+  * Fix: Speech bubbles are visible during modal dialogue #1100
-  Adjusted some objects in the Hiroto Dojo east building for an easier experience.+  * Fix: Defeated enemies can push around other defeated enemies, and be pushed by them
 +    Note: While defeated enemies are now locked in place, KO'ed enemies (with stars VFX) can still be interacted with.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/195|Bryce]] (Southeast Beach NPC) has been removed from this build so that we can prepare quality improvements for his animations and re-add him in an upcoming build.+  * Second interaction with certain characters will freeze the game [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/247|T#247]].
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
-===== Other notes: ===== 
- 
-  * If you are using a save file from a development version (pre-1.00), we recommend you start a fresh new save to play though without any issues! 
-  * Test controls have been disabled for this build. We will re-enable test controls on a future date when we return to patron/substar-only development builds. On that same note, the development and patron disclaimer screens have been disabled. 
-  * For Steam build: The "I've seen everything" Achievement is not unlockable due to Bates' game over intro animations not being recorded. 
- 
----- 
- 
-====== A Note About Version Numbers ====== 
- 
-Originally announced in the summary of the [[https://www.patreon.com/posts/121249622|v0.21.000 patron build]], we decided to change the version naming convention to accelerate the numbering so the version we released for Act 1 launch would be v1.00. This makes things more clear and consistent with our new Act-based game structure, especially for new players. What that means is the change in game functionality from v0.24 to v1.00 is about the same as the change from v0.23 to v0.24. 
- 
-To see all the changes for older versions, please follow the links to the subpages, located at the top of the main page of the [[changelog]]. 
changelog.1760950898.txt.gz · Last modified: 2025/10/20 02:01 by francis