changelog
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| changelog [2025/10/20 02:01] – Add title headline: Changelog / Release Notes francis | changelog [2026/02/15 23:44] (current) – Oh So Hero! v1.10.000 Throw Moves francis | ||
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| ====== Changelog / Release Notes ====== | ====== Changelog / Release Notes ====== | ||
| - | **Older Versions:** **[[changelog v0.21 to v0.24|v0.21~24]]**, | + | **Older Versions: |
| - | ====== Oh So Hero! v1.06.000 ====== | + | ====== Oh So Hero! v1.10.000 Throw Moves ====== |
| - | 2025-10-01 | + | 2026-02-15 |
| ===== Summary: ===== | ===== Summary: ===== | ||
| - | This is the sixth build following the release of Act 1. This adds updated Daku animations by Red (with new segments), new gallery features, and additional bug fixes. One such fix is for the critical bug T#220 that required a rollback | + | This is the tenth build following the release of Act 1. This build finalizes Joe's Throw Moves! This is a feature we've been hinting about for the past several months, and has come out of beta since v1.09. We hope you enjoy yeeting those opponents |
| ===== New features: ===== | ===== New features: ===== | ||
| - | * **Updated Animations: Daku & Joe x4!** | + | * **Joe's Throw Moves!** (Now out of beta~) |
| - | * **Daku' | + | * Throw DOWNED ENEMIES |
| - | * If you had unlocked these animations previously, you now have both the revised | + | * Hold down the Tactical Stance button |
| - | * Legacy Animations 1.0 | + | * Tactical Stance defaults to R1/RB on a controller, or F on the keyboard. |
| - | * Daku is the first character to get legacy animations! All four of the original sex animations with Joe are now available | + | * //Tactical Stance will be expanded upon in future acts.// |
| - | * //(Future updates will bring more legacy animations, including works previously | + | * Joe's Throw Moves are now enabled by default. They can be turned on and off in the Skills menu. |
| - | * **Gallery Filters 1.0** | + | * //The Beta Throw Moves setting in the Options screen has been removed.// |
| - | * **Animations can be filtered on a per-animation basis**, and can be toggled and reset at the global level. | + | * The Throw Moves skill is granted by a new item, Weighted Shorts, which Joe starts with by default in both new and existing saves. View it in the Inventory or Skills screen for additional info. |
| - | * Filtered animations will be hidden from normal view and will be excluded from Play All mode whenever filters are toggled on. | + | * Thrown enemies now collide with solid objects |
| - | * Filters will be toggled on automatically whenever the player enters the Gallery. Of course, if the player has not filtered any animations, this will have no effect, and the filter panel will be invisible. | + | * The Tactical Stance button has been added to Android Touch Controls (needed for Throw Moves). |
| - | * //(Future updates will allow categorical filters, such as filtering | + | * Some other fixes and minor improvements |
| - | * Gallery Completion Metrics 1.0 | + | * New Animations |
| - | * An animation completion percentage is now shown in the Gallery. | + | * Ryuta has a new idle animation |
| - | * This uses the same criteria as the achievements, and as such, does not count new animations added after the v1.00 release, such as Bryce. | + | * O' |
| - | * //(Future updates may change | + | * Trailer Mode |
| - | * The player can now exit sex with an NPC at any time. | + | * The Trailer Mode feature has returned! This was originally added during development to aid in creating trailers for the game. |
| - | * This cancellable sex is only for non-competitor characters (NPCs) such as Ket. | + | * Press T on the keyboard to hide the HUD/UI, and press it again to restore |
| - | * It does not apply to sex with competitor characters (enemies) like Daku or bosses like Bates. | + | * Trailer Mode is not bound to controllers by default, but you can bind it in the Key Bindings screen. |
| + | * //Trailer Mode has no effect in the Pause Menu or Options screen.// | ||
| ===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
| - | * **Fix: Gauntlet in Forbidden Bayou is not spawning | + | * **Downed Enemy Glow** |
| - | * Potential | + | * Enemies that have been knocked down but have HP remaining (Downed state) are now outlined with a yellow glow. This is useful for multiple reasons: |
| + | * 1. It indicates you can **throw** this opponent (down or to the side). | ||
| + | * 2. It indicates you can have **sex** with this opponent to get **loot gems**. | ||
| + | * //By contrast, sex with a KO'ed (stars VFX) opponent grants no loot gems.// | ||
| + | * 3. The glow oscillates and fades based on the downed time, providing a **visual timer** for when the opponent will get back up! | ||
| + | * Enemy Gauntlets | ||
| + | * Enemies that are spawned inside a gauntlet and manage to escape through collision foolery are instantly knocked out to prevent soft locks. | ||
| + | * // | ||
| + | * **Gallery** | ||
| + | * Added a lock icon to gallery entries that are unlocked at 100% gallery completion (Brask' | ||
| + | * Added entity completion stars next to gallery entity names. | ||
| + | * A solid star (★) means all animations are unlocked for an entity. | ||
| + | * A hollow star (☆) means some animations are unlocked for an entity. | ||
| + | * A question mark (?) means no animations are unlocked for an entity. | ||
| + | * And as mentioned above, a lock icon means it is unlocked at 100% gallery completion. | ||
| + | * Various Fixes | ||
| + | * **Fix: Second interaction with certain characters will freeze the game [[https:// | ||
| + | * Fix: Act 1 End Credits softlock the game [[https:// | ||
| + | * Fix: Enemies should voyeur if Joe has NSP #1360. | ||
| + | * Fix: Excessive box breaking sounds in Sheo Islands Beach [[https:// | ||
| + | * Fixed colliders around the alien ship in Sheo Islands Beach. | ||
| + | * Made minor text changes in preparation for game localization. | ||
| * And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
| ===== Known issues: ===== | ===== Known issues: ===== | ||
| - | * Reset Filters Confirmation Returns to Joe [[https:// | + | * Joe attempts to throw KO-ed enemy [[https:// |
| - | * Bates spamming flame shield | + | * Throwing crates |
| - | * Beating Bates on Chromebook/Android has a random chance to freeze up after credits | + | * Incorrect movement of Amaru body on the crane [[https:// |
| - | * Canceling Screen Transition into unloaded area causes screen to darken or completely black | + | * Speech bubble graphic bug on ultra widescreen (21:9) [[https:// |
| - | * Certain area unreachable by mouse in keybind settings | + | * Behind O'Tary at Hiroto Dojo Secret Basement [[https:// |
| - | * Controller requires manual configuration | + | * Enemies can escape slightly outside gauntlets [[https:// |
| - | * Doing the lust action in the Bates fight leaves residual particles | + | * Very short hops may glitch |
| - | * Infinite Jump Glitch After Game Pause | + | * Sex with thrown KO'ed enemy grants loot gems [[https:// |
| - | * Initiating sex bugs out camera after Dojo gauntlet | + | |
| - | * Persistent SFX in Hiroto Dojo | + | |
| - | * Sound Effects Buffering Problem In Gallery | + | |
| * [[https:// | * [[https:// | ||
| - | |||
| - | ===== Other notes: ===== | ||
| - | |||
| - | * **A Key Bindings Reset is required for v1.06** due to new Gallery controls. We're sorry for the inconvenience. This is the only method we can count on at this time to ensure the controls work correctly. As development continues, we'll try to find a way to handle these updates in a less intrusive manner. | ||
| - | * Regarding bug fixes, this v1.06 build also contains every bug fix made to v1.05, despite that build being recalled due to [[https:// | ||
| ---- | ---- | ||
| - | ====== Oh So Hero! v1.05.000 Bug Fix Build ====== | + | ====== Oh So Hero! v1.09.002 ====== |
| - | 2025-09-01 | + | 2026-01-15 |
| ===== Summary: ===== | ===== Summary: ===== | ||
| - | This is the fifth build following the release of Act 1. We got a lot more bug fixes for you this time. Of course, we're still actively working on new features | + | This is the ninth build following the release of Act 1. This is primarily |
| - | + | ||
| - | ===== Improvements & bug fixes: ===== | + | |
| - | + | ||
| - | * Fix: Potential error when Haya is Awakened. | + | |
| - | * Fix: Potential error with Bax's Bubble Shoot 2 attack. | + | |
| - | * Fix: Multipart fullscreen animations don't get fully saved in gallery data if skipped [[https:// | + | |
| - | * Fix: Fullscreen animations don't save gallery data or trigger achievements immediately [[https:// | + | |
| - | * Fix: Wrong Bates stats upon rematch [[https:// | + | |
| - | * Fix: Dialogue blocks HUD (Intro / Bates Cutscenes) [[https:// | + | |
| - | * Fix: Skip Cutscene Prompt Text Glitch [[https:// | + | |
| - | * Fix: Level collision issues in Brask' | + | |
| - | * Fix: Joe can pass through | + | |
| - | * Fix: A pass can be made on the other side by sliding between two cases in Hiroto Dojo [[https:// | + | |
| - | * Fix: Collision issues: Hiroto Dojo [[https:// | + | |
| - | * Fix: Collision issues: Brask' | + | |
| - | * Fix: Collision issues: Southeast Beach [[https:// | + | |
| - | * Fix: Collision issues: Treewish Forest [[https:// | + | |
| - | * Fix: Collision issues: Sheo Islands Beach [[https:// | + | |
| - | * Fix: Cosmetic level-design related issue collection up to version 0.15.100 [[https:// | + | |
| - | * Improve Pause Menu confirmations (return | + | |
| - | * Add Koyyle to Credits! | + | |
| - | * And even more fixes that are too trivial to list! | + | |
| - | + | ||
| - | ===== Known issues: ===== | + | |
| - | + | ||
| - | * **[[https:// | + | |
| - | * [[https:// | + | |
| - | + | ||
| - | ---- | + | |
| - | + | ||
| - | ====== Oh So Hero! v1.04.000 ====== | + | |
| - | + | ||
| - | 2025-08-01 | + | |
| - | + | ||
| - | ===== Summary: ===== | + | |
| - | + | ||
| - | Happy [[Daku Day]]! It's a bit late for that even in the US, but it's still July 31st here as I type this. We've had a low-key public presence following the launch of Act 1 and subsequent bug fixes, but we're working on bringing more people aboard | + | |
| - | + | ||
| - | For the time being, we have a new build for you all with two new animations | + | |
| ===== New features: ===== | ===== New features: ===== | ||
| - | * **Returning NPC: Bryce!** | + | * **Joe's Throw Moves! [IN BETA]** |
| - | * You can find him outside Cas's House! He has a new animation! | + | * This is the " |
| - | * (Steam Achievement Note: Bryce does not count towards any of the existing achievements.) | + | * //**Beta Throw Moves must be enabled in the General Gameplay Options before use!**// |
| - | | + | * HOW TO USE: **Tactical Stance** button (F/R1/RB) plus **Down** Direction (**Down Throw**) or **Left ///// Right** (**Side Throw**) on a **downed enemy** (with remaining HP) or an **Isadora crate**. |
| - | * Android & touch-specific: Gallery camera controls Zoom In/Out and Pan now work as touch controls! | + | * There is currently no touch control implementation for **Android**. |
| - | * They also work with a mouse if you are playing with a mouse and keyboard. Make sure to tap on the icon, not the text; the tappable area is tight, but we'll look to improve this in the future. | + | * Can't rethrow |
| + | * **This throw feature | ||
| ===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
| - | * Fix: Conversation with Bates displays the wrong speaker name [[https:// | + | |
| - | * Fix: Game crash in Gallery when playing certain Bax animations in sequence loop mode [[https:// | + | * Potential improvements for certain controllers unknown by Rewired (input framework). |
| - | * Fix: Potential null reference exception when Bax is Awakened. | + | * Fix: Incorrect threesomes during gauntlets [[https:// |
| + | | ||
| + | * Fix: 8BitDo Controller requires manual config on Mac [[https:// | ||
| + | * Fix: Bates spamming flame shield at the edge of the screen [[https:// | ||
| + | * Fix: Speech bubbles are visible during modal dialogue #1100. | ||
| + | * Fix: Defeated enemies can push around other defeated enemies, and be pushed by them. | ||
| + | * Note: While defeated enemies are now locked in place, KO'ed enemies (with stars VFX) can still be interacted with. | ||
| * And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
| ===== Known issues: ===== | ===== Known issues: ===== | ||
| - | * Skip Cutscene Prompt Text Glitch | + | * Second interaction with certain characters will freeze the game [[https:// |
| - | * There are a couple reports of issues with the HUD during the Bates battle. We're still collating data about these issues, but we'll try to have them fixed in the next version. | + | |
| * [[https:// | * [[https:// | ||
| - | ===== Other notes: ===== | ||
| - | |||
| - | * Animations that have been removed or replaced with updated versions (e.g. Joe, Bryce) may reappear in the Gallery in a future update as " | ||
| - | |||
| - | ---- | ||
| - | |||
| - | ====== Oh So Hero! v1.03.001 Bug Fix Build ====== | ||
| - | |||
| - | 2025-07-06 | ||
| - | |||
| - | ===== Summary: ===== | ||
| - | |||
| - | This is the third bug fix release following our launch of Act 1. Aside from these fixes, we are continuing our work on localization and updated animations. Please see our recent [[https:// | ||
| - | |||
| - | ===== New features: ===== | ||
| - | |||
| - | * A new piece of environmental art, a street art mural, now adorns the section of Lood City W. Ave. near Octo's Sushi Place, exactly where the enemy gauntlet is located for this area. | ||
| - | |||
| - | ===== Improvements & bug fixes: ===== | ||
| - | |||
| - | * **Another possible fix for Bates Encounter Lock-Up [[http:// | ||
| - | * By manipulating save data in a particular manner, we were able to reproduce the bug //and// create a fix for it. We are unsure if there are other causes for this bug, but will be monitoring reports and taking action as needed. | ||
| - | * Possible fix for issue where defeating Bates is not triggering his defeat cutscene [[https:// | ||
| - | * While we were not able to reproduce this bug, our fix for T#184 may mitigate this. Please [[Full.Frontal.Frog@gmail.com|email us]] [[error logs]] and [[save data]] if you are still experiencing this bug! | ||
| - | * ANDROID ONLY: We have disabled the prototype/ | ||
| - | * When starting a new game and viewing the intro cutscene (pre-game story) Joe will not be controllable, | ||
| - | * When viewing animations in the gallery, the entity (character or environment) name atop the animation menu is now properly formatted (e.g., " | ||
| - | * And even more fixes that are too trivial to list! | ||
| - | |||
| - | ===== Known issues: ===== | ||
| - | |||
| - | * [[https:// | ||
| - | |||
| - | ===== Other notes: ===== | ||
| - | |||
| - | * ANDROID ONLY: We have disabled the test controls (debug controls) as was done for the builds of other platforms upon the launch of Act 1. Since these controls require a keyboard, it's unlikely to be noticed. We will evaluate new means to provide debug controls for players of all platforms in the future. | ||
| - | |||
| - | ---- | ||
| - | |||
| - | ====== Oh So Hero! v1.02.000 Bug Fix Build ====== | ||
| - | |||
| - | 2025-06-17 | ||
| - | |||
| - | ===== Summary: ===== | ||
| - | |||
| - | This is another bug fix release. We hope this helps those of you who have had trouble running the game. Beyond that, we've been progressing on improvements and new features internally. This stuff' | ||
| - | |||
| - | ===== Improvements & bug fixes: ===== | ||
| - | |||
| - | * **Fix save files** - Fix [[https:// | ||
| - | * Fix upgrading the save file from a very old version (most likely Pre Edition II). | ||
| - | * Any save file that encounters an error while being read will now display its gameplay duration as " | ||
| - | * **Possible fix for Bates Encounter Lock-Up** [[https:// | ||
| - | * Although we have not been able to replicate this bug, we've changed the way the code is structured and addressed potential problem points in hopes that this will solve the problem for those experiencing it. | ||
| - | |||
| - | ===== Known issues: ===== | ||
| - | |||
| - | * Bugged dialogue with Lin after defeating Bates [[https:// | ||
| - | * Ninja Clan attack sounds play if Joe crosses the line while invincible [[https:// | ||
| - | * [[https:// | ||
| - | |||
| - | ===== Other notes: ===== | ||
| - | |||
| - | * **STEAM ONLY (.001):** It has been reported that the Steam version of the game is not properly showing the PlayStation button glyphs when using a DualShock or DualSense controller, even though we have built-in support for this that works properly on non-Steam builds. We have adjusted the **Steam Input** settings in an attempt to fix this. Please let us know in the Steam discussion boards if you experience any problems. | ||
| - | * We're continuing to make progress on localization. You may notice a Language setting in the Options menu. Currently " | ||
| - | |||
| - | ---- | ||
| - | |||
| - | ====== Oh So Hero! v1.01.000 Bug Fix Build ====== | ||
| - | |||
| - | 2025-05-31 | ||
| - | |||
| - | ===== Summary: ===== | ||
| - | |||
| - | This is a bug fix release. We'll have more fixes and improvements in a couple weeks! See our upcoming post for more details. | ||
| - | |||
| - | ===== Improvements & bug fixes: ===== | ||
| - | |||
| - | * **Fix Bates animation tracking** [[https:// | ||
| - | * Set the " | ||
| - | * **STEAM ONLY (.001):** All Bates-related cutscene animations are now unlocked upon defeating Bates so you don't have to sit through all the cutscenes to get the " | ||
| - | * **STEAM ONLY (.001):** If you're coming from v1.00 and have already defeated Bates but have not gotten the " | ||
| - | |||
| - | ===== Known issues: ===== | ||
| - | |||
| - | * [[https:// | ||
| - | |||
| - | ---- | ||
| - | |||
| - | ====== Oh So Hero! Act 1 (v1.00.000) ====== | ||
| - | |||
| - | 2025-05-23 | ||
| - | |||
| - | ===== Summary: ===== | ||
| - | |||
| - | This is our first official release build: **//Oh So Hero! Act 1//** - We're still quite determined to continue work with fixes and improvements, | ||
| - | |||
| - | ===== New features: ===== | ||
| - | |||
| - | * **New NPC: Myriad!** | ||
| - | * You can find him in Lood City West Avenue! (And yes, he has a sex animation~) | ||
| - | * Low Health Indicator | ||
| - | * When HP is 45 or less, a sound effect will play and the health bar will become a reddish color. (The SFX plays only once per occurrence. No repetitive sounds!) | ||
| - | |||
| - | ===== Improvements & bug fixes: ===== | ||
| - | |||
| - | * Updated Credits! | ||
| - | * **Updated Kaylee & Joe's sex animation!** | ||
| - | * Two items have been renamed: | ||
| - | * Max HP Up -> Essence of Vitality | ||
| - | * Max SP Up -> Essence of Vim | ||
| - | * Added a new background NPC to Lood City West Avenue, and adjusted positioning of background NPCs there and in Lood City Park. | ||
| - | * Updated the Lood City Park under construction sign text and hid the sign unless Bates is swooned (victory cutscene is finished). | ||
| - | * Adjusted some objects in the Hiroto Dojo east building for an easier experience. | ||
| - | * And even more fixes that are too trivial to list! | ||
| - | |||
| - | ===== Known issues: ===== | ||
| - | |||
| - | * [[https:// | ||
| - | * [[https:// | ||
| - | |||
| - | ===== Other notes: ===== | ||
| - | |||
| - | * If you are using a save file from a development version (pre-1.00), we recommend you start a fresh new save to play though without any issues! | ||
| - | * Test controls have been disabled for this build. We will re-enable test controls on a future date when we return to patron/ | ||
| - | * For Steam build: The " | ||
| - | |||
| - | ---- | ||
| - | |||
| - | ====== A Note About Version Numbers ====== | ||
| - | |||
| - | Originally announced in the summary of the [[https:// | ||
| - | |||
| - | To see all the changes for older versions, please follow the links to the subpages, located at the top of the main page of the [[changelog]]. | ||
changelog.1760950898.txt.gz · Last modified: 2025/10/20 02:01 by francis