changelog
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| changelog [2025/09/29 21:09] – Update Known issues for v1.06 francis | changelog [2026/02/15 23:44] (current) – Oh So Hero! v1.10.000 Throw Moves francis | ||
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| - | **Older Versions:** **[[changelog v0.21 to v0.24|v0.21~24]]**, | + | ====== Changelog / Release Notes ====== |
| - | ====== Oh So Hero! v1.06.000 ====== | + | **Older Versions:** **[[changelog |
| - | **Scheduled for release on the night of September 30, 2025** (Central Time). | + | ====== Oh So Hero! v1.10.000 Throw Moves ====== |
| - | ===== Summary: ===== | + | 2026-02-15 |
| - | + | ||
| - | This is the sixth build following the release of Act 1. This adds updated Daku animations by Red (with new segments), new gallery features, and additional bug fixes. One such fix is for the critical bug T#220 that required a rollback of the v1.05 build. We thank you for your patience as we worked to correct the problem and improve our QA process. Stay tuned for more updates! | + | |
| - | + | ||
| - | ===== New features: ===== | + | |
| - | + | ||
| - | * **Updated Animations: Daku & Joe x4!** | + | |
| - | * **Daku' | + | |
| - | * If you had unlocked these animations previously, you now have both the revised and original (legacy) versions unlocked. The same applies when unlocking these animations going forward. | + | |
| - | * Legacy Animations 1.0 | + | |
| - | * Daku is the first character to get legacy animations! All four of the original sex animations with Joe are now available in the Gallery upon unlocking their revised versions. | + | |
| - | * //(Future updates will bring more legacy animations, including works previously removed from the game.)// | + | |
| - | * **Gallery Filters 1.0** | + | |
| - | * **Animations can be filtered on a per-animation basis**, and can be toggled and reset at the global level. | + | |
| - | * Filtered animations will be hidden from normal view and will be excluded from Play All mode whenever filters are toggled on. | + | |
| - | * Filters will be toggled on automatically whenever the player enters the Gallery. Of course, if the player has not filtered any animations, this will have no effect, and the filter panel will be invisible. | + | |
| - | * //(Future updates will allow categorical filters, such as filtering by gender and kink.)// | + | |
| - | * Gallery Completion Metrics 1.0 | + | |
| - | * An animation completion percentage is now shown in the Gallery. | + | |
| - | * This uses the same criteria as the achievements, | + | |
| - | * //(Future updates may change the completion percentage calculation or completion metrics on the whole.)// | + | |
| - | * The player can now exit sex with an NPC at any time. | + | |
| - | * This cancellable sex is only for non-competitor characters (NPCs) such as Ket. | + | |
| - | * It does not apply to sex with competitor characters (enemies) like Daku or bosses like Bates. | + | |
| - | + | ||
| - | ===== Improvements & bug fixes: ===== | + | |
| - | + | ||
| - | * **Fix: Gauntlet in Forbidden Bayou is not spawning [[https:// | + | |
| - | * Potential Fix: Soft-lock after gauntlet [[https:// | + | |
| - | * And even more fixes that are too trivial to list! | + | |
| - | + | ||
| - | ===== Known issues: ===== | + | |
| - | + | ||
| - | * Reset Filters Confirmation Returns to Joe [[https:// | + | |
| - | * Bates spamming flame shield at the edge of the screen | + | |
| - | * Beating Bates on Chromebook/ | + | |
| - | * Canceling Screen Transition into unloaded area causes screen to darken or completely black | + | |
| - | * Certain area unreachable by mouse in keybind settings | + | |
| - | * Controller requires manual configuration on MacOS | + | |
| - | * Doing the lust action in the Bates fight leaves residual particles | + | |
| - | * Infinite Jump Glitch After Game Pause | + | |
| - | * Initiating sex bugs out camera after Dojo gauntlet | + | |
| - | * Persistent SFX in Hiroto Dojo | + | |
| - | * Sound Effects Buffering Problem In Gallery | + | |
| - | * [[https:// | + | |
| - | + | ||
| - | ===== Other notes: ===== | + | |
| - | + | ||
| - | * **A Key Bindings Reset is required for v1.06** due to new Gallery controls. We're sorry for the inconvenience. This is the only method we can count on at this time to ensure the controls work correctly. As development continues, we'll try to find a way to handle these updates in a less intrusive manner. | + | |
| - | * Regarding bug fixes, this v1.06 build also contains every bug fix made to v1.05, despite that build being recalled due to [[https:// | + | |
| - | + | ||
| - | ====== Oh So Hero! v1.05.000 Bug Fix Build ====== | + | |
| ===== Summary: ===== | ===== Summary: ===== | ||
| - | This is the fifth build following the release of Act 1. We got a lot more bug fixes for you this time. Of course, | + | This is the tenth build following the release of Act 1. This build finalizes Joe's Throw Moves! This is a feature |
| - | + | ||
| - | ===== Improvements & bug fixes: ===== | + | |
| - | + | ||
| - | * Fix: Potential error when Haya is Awakened. | + | |
| - | * Fix: Potential error with Bax's Bubble Shoot 2 attack. | + | |
| - | * Fix: Multipart fullscreen animations don't get fully saved in gallery data if skipped [[https:// | + | |
| - | * Fix: Fullscreen | + | |
| - | * Fix: Wrong Bates stats upon rematch [[https:// | + | |
| - | * Fix: Dialogue blocks HUD (Intro / Bates Cutscenes) [[https:// | + | |
| - | * Fix: Skip Cutscene Prompt Text Glitch [[https:// | + | |
| - | * Fix: Level collision issues in Brask' | + | |
| - | * Fix: Joe can pass through the spaceship | + | |
| - | * Fix: A pass can be made on the other side by sliding between two cases in Hiroto Dojo [[https:// | + | |
| - | * Fix: Collision issues: Hiroto Dojo [[https:// | + | |
| - | * Fix: Collision issues: Brask' | + | |
| - | * Fix: Collision issues: Southeast Beach [[https:// | + | |
| - | * Fix: Collision issues: Treewish Forest [[https:// | + | |
| - | * Fix: Collision issues: Sheo Islands Beach [[https:// | + | |
| - | * Fix: Cosmetic level-design related issue collection up to version 0.15.100 [[https:// | + | |
| - | * Improve Pause Menu confirmations (return to title / quit game), including a fix to make the window resolution-independent, and a selected button animation. | + | |
| - | * Add Koyyle to Credits! | + | |
| - | * And even more fixes that are too trivial to list! | + | |
| - | + | ||
| - | ===== Known issues: ===== | + | |
| - | + | ||
| - | * **[[https:// | + | |
| - | * [[https://github.com/ | + | |
| - | + | ||
| - | ====== | + | |
| - | + | ||
| - | ===== Summary: ===== | + | |
| - | + | ||
| - | Happy [[Daku Day]]! It's a bit late for that even in the US, but it's still July 31st here as I type this. We've had a low-key public presence following the launch of Act 1 and subsequent bug fixes, but we're working on bringing more people aboard to help with operations, so perhaps next year will bring proper Daku fanfare! | + | |
| - | + | ||
| - | For the time being, we have a new build for you all with two new animations by our Creative Director and Chief Animator, Red! We hope you enjoy 'em~ | + | |
| ===== New features: ===== | ===== New features: ===== | ||
| - | * **Returning NPC: Bryce!** | + | * **Joe's Throw Moves!** (Now out of beta~) |
| - | * You can find him outside Cas' | + | * Throw DOWNED ENEMIES and CRATES in one of multiple directions: DOWN or to either SIDE! |
| - | * (Steam Achievement Note: Bryce does not count towards any of the existing achievements.) | + | |
| - | | + | |
| - | * Android | + | * //Tactical Stance will be expanded upon in future acts.// |
| - | * They also work with a mouse if you are playing | + | * Joe' |
| + | * //The Beta Throw Moves setting in the Options screen | ||
| + | * The Throw Moves skill is granted by a new item, Weighted Shorts, which Joe starts with by default in both new and existing saves. View it in the Inventory or Skills screen for additional info. | ||
| + | * Thrown enemies now collide with solid objects and enemy blockers | ||
| + | * The Tactical Stance button has been added to Android Touch Controls (needed for Throw Moves). | ||
| + | | ||
| + | * New Animations | ||
| + | * Ryuta has a new idle animation (by Arty & Red). | ||
| + | * O' | ||
| + | * Trailer Mode | ||
| + | * The Trailer Mode feature has returned! This was originally added during development | ||
| + | * Press T on the keyboard to hide the HUD/UI, and press it again to restore | ||
| + | * Trailer Mode is not bound to controllers by default, but you can bind it in the Key Bindings screen. | ||
| + | * //Trailer Mode has no effect in the Pause Menu or Options screen.// | ||
| ===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
| - | * Fix: Conversation | + | * **Downed Enemy Glow** |
| - | * Fix: Game crash in Gallery when playing | + | * Enemies that have been knocked down but have HP remaining (Downed state) are now outlined with a yellow glow. This is useful for multiple reasons: |
| - | * Fix: Potential null reference exception when Bax is Awakened. | + | * 1. It indicates you can **throw** this opponent (down or to the side). |
| + | * 2. It indicates you can have **sex** | ||
| + | * //By contrast, sex with a KO'ed (stars VFX) opponent grants no loot gems.// | ||
| + | * 3. The glow oscillates and fades based on the downed time, providing a **visual timer** for when the opponent will get back up! | ||
| + | * Enemy Gauntlets | ||
| + | * Enemies that are spawned inside a gauntlet and manage to escape through collision foolery are instantly knocked out to prevent soft locks. | ||
| + | * //There is a known issue where this sometimes doesn' | ||
| + | | ||
| + | * Added a lock icon to gallery entries that are unlocked at 100% gallery completion (Brask' | ||
| + | * Added entity completion stars next to gallery entity names. | ||
| + | * A solid star (★) means all animations are unlocked for an entity. | ||
| + | * A hollow star (☆) means some animations are unlocked for an entity. | ||
| + | * A question mark (?) means no animations are unlocked for an entity. | ||
| + | * And as mentioned above, a lock icon means it is unlocked at 100% gallery completion. | ||
| + | * Various Fixes | ||
| + | * **Fix: Second interaction with certain | ||
| + | * Fix: Act 1 End Credits softlock the game [[https:// | ||
| + | * Fix: Enemies should voyeur if Joe has NSP #1360. | ||
| + | * Fix: Excessive box breaking sounds in Sheo Islands Beach [[https:// | ||
| + | * Fixed colliders around the alien ship in Sheo Islands Beach. | ||
| + | * Made minor text changes in preparation for game localization. | ||
| * And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
| ===== Known issues: ===== | ===== Known issues: ===== | ||
| - | * Skip Cutscene Prompt Text Glitch | + | * Joe attempts to throw KO-ed enemy [[https:// |
| - | * There are a couple reports of issues | + | * Throwing crates at swooned/ |
| + | * Incorrect movement of Amaru body on the crane [[https:// | ||
| + | * Speech bubble graphic bug on ultra widescreen (21:9) [[https:// | ||
| + | * Behind O'Tary at Hiroto Dojo Secret Basement [[https:// | ||
| + | * Enemies can escape slightly outside gauntlets [[https:// | ||
| + | * Very short hops may glitch out Joe's animations [[https:// | ||
| + | * Sex with thrown KO'ed enemy grants loot gems [[https:// | ||
| * [[https:// | * [[https:// | ||
| - | ===== Other notes: ===== | + | ---- |
| - | * Animations that have been removed or replaced with updated versions (e.g. Joe, Bryce) may reappear in the Gallery in a future update as " | + | ====== Oh So Hero! v1.09.002 ====== |
| - | ====== Oh So Hero! v1.03.001 Bug Fix Build ====== | + | 2026-01-15 |
| ===== Summary: ===== | ===== Summary: ===== | ||
| - | This is the third bug fix release | + | This is the ninth build following |
| ===== New features: ===== | ===== New features: ===== | ||
| - | * A new piece of environmental art, a street art mural, now adorns the section of Lood City W. Ave. near Octo' | + | * **Joe' |
| + | * This is the " | ||
| + | * //**Beta Throw Moves must be enabled in the General Gameplay Options before use!**// | ||
| + | * HOW TO USE: **Tactical Stance** button (F/R1/RB) plus **Down** Direction (**Down Throw**) or **Left ///// Right** (**Side Throw**) on a **downed | ||
| + | * There is currently no touch control implementation | ||
| + | * Can't rethrow a thrown enemy until they get back up (by design). | ||
| + | * **This throw feature is incomplete.** Currently, enemies can be thrown through walls/ | ||
| ===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
| - | * **Another possible fix for Bates Encounter Lock-Up | + | * Gamepad controller input glyphs will take precedence over keyboard input glyphs when both input methods are available. |
| - | * By manipulating save data in a particular manner, we were able to reproduce the bug //and// create a fix for it. We are unsure if there are other causes for this bug, but will be monitoring reports and taking action as needed. | + | |
| - | * Possible fix for issue where defeating | + | * Fix: Incorrect threesomes during gauntlets |
| - | * While we were not able to reproduce this bug, our fix for T#184 may mitigate this. Please [[Full.Frontal.Frog@gmail.com|email us]] [[error logs]] and [[save data]] if you are still experiencing this bug! | + | * Fix: Bates may get knocked off screen |
| - | * ANDROID ONLY: We have disabled the prototype/ | + | * Fix: 8BitDo Controller requires manual config on Mac [[https:// |
| - | * When starting a new game and viewing | + | * Fix: Bates spamming flame shield at the edge of the screen |
| - | * When viewing animations in the gallery, the entity (character or environment) name atop the animation menu is now properly formatted (e.g., "Lono'e" instead of " | + | * Fix: Speech bubbles are visible during modal dialogue #1100. |
| + | * Fix: Defeated enemies can push around other defeated enemies, and be pushed by them. | ||
| + | * Note: While defeated enemies are now locked in place, KO'ed enemies (with stars VFX) can still be interacted with. | ||
| * And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
| ===== Known issues: ===== | ===== Known issues: ===== | ||
| + | * Second interaction with certain characters will freeze the game [[https:// | ||
| * [[https:// | * [[https:// | ||
| - | ===== Other notes: ===== | ||
| - | |||
| - | * ANDROID ONLY: We have disabled the test controls (debug controls) as was done for the builds of other platforms upon the launch of Act 1. Since these controls require a keyboard, it's unlikely to be noticed. We will evaluate new means to provide debug controls for players of all platforms in the future. | ||
| - | |||
| - | ====== Oh So Hero! v1.02.000 Bug Fix Build ====== | ||
| - | |||
| - | ===== Summary: ===== | ||
| - | |||
| - | This is another bug fix release. We hope this helps those of you who have had trouble running the game. Beyond that, we've been progressing on improvements and new features internally. This stuff' | ||
| - | |||
| - | ===== Improvements & bug fixes: ===== | ||
| - | |||
| - | * **Fix save files** - Fix [[https:// | ||
| - | * Fix upgrading the save file from a very old version (most likely Pre Edition II). | ||
| - | * Any save file that encounters an error while being read will now display its gameplay duration as " | ||
| - | * **Possible fix for Bates Encounter Lock-Up** [[https:// | ||
| - | * Although we have not been able to replicate this bug, we've changed the way the code is structured and addressed potential problem points in hopes that this will solve the problem for those experiencing it. | ||
| - | |||
| - | ===== Known issues: ===== | ||
| - | |||
| - | * Bugged dialogue with Lin after defeating Bates [[https:// | ||
| - | * Ninja Clan attack sounds play if Joe crosses the line while invincible [[https:// | ||
| - | * [[https:// | ||
| - | |||
| - | ===== Other notes: ===== | ||
| - | |||
| - | * **STEAM ONLY (.001):** It has been reported that the Steam version of the game is not properly showing the PlayStation button glyphs when using a DualShock or DualSense controller, even though we have built-in support for this that works properly on non-Steam builds. We have adjusted the **Steam Input** settings in an attempt to fix this. Please let us know in the Steam discussion boards if you experience any problems. | ||
| - | * We're continuing to make progress on localization. You may notice a Language setting in the Options menu. Currently " | ||
| - | |||
| - | ====== Oh So Hero! v1.01.000 Bug Fix Build ====== | ||
| - | |||
| - | ===== Summary: ===== | ||
| - | |||
| - | This is a bug fix release. We'll have more fixes and improvements in a couple weeks! See our upcoming post for more details. | ||
| - | |||
| - | ===== Improvements & bug fixes: ===== | ||
| - | |||
| - | * **Fix Bates animation tracking** [[https:// | ||
| - | * Set the " | ||
| - | * **STEAM ONLY (.001):** All Bates-related cutscene animations are now unlocked upon defeating Bates so you don't have to sit through all the cutscenes to get the " | ||
| - | * **STEAM ONLY (.001):** If you're coming from v1.00 and have already defeated Bates but have not gotten the " | ||
| - | |||
| - | ===== Known issues: ===== | ||
| - | |||
| - | * [[https:// | ||
| - | |||
| - | ====== Oh So Hero! Act 1 (v1.00.000) ====== | ||
| - | |||
| - | ===== Summary: ===== | ||
| - | |||
| - | This is our first official release build: **//Oh So Hero! Act 1//** - We're still quite determined to continue work with fixes and improvements, | ||
| - | |||
| - | ===== New features: ===== | ||
| - | |||
| - | * **New NPC: Myriad!** | ||
| - | * You can find him in Lood City West Avenue! (And yes, he has a sex animation~) | ||
| - | * Low Health Indicator | ||
| - | * When HP is 45 or less, a sound effect will play and the health bar will become a reddish color. (The SFX plays only once per occurrence. No repetitive sounds!) | ||
| - | |||
| - | ===== Improvements & bug fixes: ===== | ||
| - | |||
| - | * Updated Credits! | ||
| - | * **Updated Kaylee & Joe's sex animation!** | ||
| - | * Two items have been renamed: | ||
| - | * Max HP Up -> Essence of Vitality | ||
| - | * Max SP Up -> Essence of Vim | ||
| - | * Added a new background NPC to Lood City West Avenue, and adjusted positioning of background NPCs there and in Lood City Park. | ||
| - | * Updated the Lood City Park under construction sign text and hid the sign unless Bates is swooned (victory cutscene is finished). | ||
| - | * Adjusted some objects in the Hiroto Dojo east building for an easier experience. | ||
| - | * And even more fixes that are too trivial to list! | ||
| - | |||
| - | ===== Known issues: ===== | ||
| - | |||
| - | * [[https:// | ||
| - | * [[https:// | ||
| - | |||
| - | ===== Other notes: ===== | ||
| - | |||
| - | * If you are using a save file from a development version (pre-1.00), we recommend you start a fresh new save to play though without any issues! | ||
| - | * Test controls have been disabled for this build. We will re-enable test controls on a future date when we return to patron/ | ||
| - | * For Steam build: The " | ||
| - | |||
| - | ====== A Note About Version Numbers ====== | ||
| - | |||
| - | Originally announced in the summary of the [[https:// | ||
| - | |||
| - | To see all the changes for older versions, please follow the links to the subpages, located at the top of the main page of the [[changelog]]. | ||
changelog.1759205369.txt.gz · Last modified: 2025/09/29 21:09 by francis