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changelog [2025/09/27 20:57] – Retroactively add each version's Summary (v1.00~06) francischangelog [2025/10/31 19:55] (current) – Happy Halloween! francis
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 +====== Changelog / Release Notes ======
 +
 **Older Versions:** **[[changelog v0.21 to v0.24|v0.21~24]]**, **[[changelog v0.20|v0.20 (Bates)]]**, **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15 (PE2)]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]** **Older Versions:** **[[changelog v0.21 to v0.24|v0.21~24]]**, **[[changelog v0.20|v0.20 (Bates)]]**, **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15 (PE2)]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**
 +
 +====== Oh So Hero! v1.07.000 ======
 +
 +2025-10-31
 +
 +===== Summary: =====
 +
 +Happy Halloween! 🎃 This is the seventh build following the release of Act 1, and our biggest update since the launch of Act 1! This adds the Voyeur System (with 11 new animations), updated Amaru animations by Red (with new segments), Less Lewd Mode, Gallery Cutscene Animations, a Gallery UI Refresh, and many other improvements and fixes! There's a lot to mention, so please review the changelog, and stay tuned for more updates!
 +
 +===== New features: =====
 +
 +  * **Voyeur System + 11 New Animations!**
 +    * This is a system we originally planned a while ago! While it doesn't actually affect gameplay, it makes the sex scenes even more fun as competitors on the sidelines who don't join in can still enjoy the experience~
 +    * **Red & Arty created 11 new animations!** All of the following enemies now have voyeur animations:
 +    * Daku, Amaru, Lono'e, Goliath, Gatis, O'Deere, Stier, Signal, Bax, Puca, and Haya!
 +    * You can see these animations whenever you encounter a group of enemies close together (or if you're swooned just outside the grab range of a stationary enemy such as Goliath).
 +    * Once you view the animations, you can see them again at any time in the Gallery!
 +    * The voyeur system is a brand new feature, so keep in mind there are still a few small issues we plan to iron out in upcoming builds.
 +  * **Updated Animations: Amaru & Joe x4!**
 +    * **Amaru's FOUR sex animations with Joe** are updated with new versions that include additional segments and improved detail!
 +    * If you had unlocked these animations previously, you now have both the revised and original (legacy) versions unlocked. The same applies when unlocking these animations going forward.
 +    * //(Legacy animations are available in the Gallery along with their revised versions when unlocked.)//
 +  * **Less Lewd Mode** (Feature Preview)
 +    * This is an experimental filter that can be enabled in the Options. It will attempt to remove all sex from the game, though there will still be some nudity. Less Lewd Mode is not intended for normal gameplay as it removes many features core to our design, but it can be used to demo the game. (We recommend you **restart the game** any time you turn Less Lewd Mode On or Off to ensure the setting takes full effect.)
 +    * In its current state, when Less Lewd Mode is On, certain disclaimers will be removed, the Gallery will be inaccessible, the Pre-Game Story cutscene will be skipped, Ali's Surf Shack will be inaccessible, and (most importantly) many references and mechanics relating to lust and sex will be bypassed or disabled. There is still lewd dialogue with some NPCs, though you cannot have sex with them. The Bates victory cutscenes still contain some nudity, but the ending sex scene will be invisible (albeit audible). As it stands, Less Lewd Mode is not a fully complete feature, but we will be revising it in future updates for a more consistent experience.
 +  * **Gallery Cutscene Animations** (Feature Preview)
 +    * Cutscene animations, i.e. Ket's secret animation and the various Bates cutscenes, are now available to view in the Gallery! (They must first be unlocked by viewing these cutscenes in-game, if you haven't already done so.) This is a feature preview, meaning there's a bit missing from its current functionality. The Gallery cutscenes contain only the foreground animations and sound effects, not any background elements or text dialogue. We'll work on adding the rest in future updates.
 +    * You can access these cutscenes through the environments section of the Gallery, specifically Sheo Islands Beach and Lood City Park. (See also: [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/151|T#151]]/[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/198|T#198]].)
 +  * Returning Animation (Legacy Animation): Joe's Swooned Fap v1
 +    * This is Joe's original swooned fap animation that was replaced with the newly updated animation in v1.04. You can now view the classic animation in the Gallery as a legacy animation~
 +
 +===== Improvements & bug fixes: =====
 +
 +  * **Gallery UI Refresh**
 +    * We've improved certain aspects of the UI, animated menu selections, improved menu scroll functionality, cleaned up some graphical artifacts, and re-aligned elements to make it all more sleek. Character and environment animations also have new short names for easier identification (e.g. "LGC1"). There are still a few outstanding issues that need to be addressed in the future updates, but we hope you enjoy the improved Gallery experience!
 +  * Animation Memory Optimization (Asset Pack Indexing)
 +    * Daku Legacy animations are now only loaded in memory for the Gallery, not during gameplay. The same goes for the Amaru Legacy animations, and all Legacy animations now and onwards.
 +    * Future memory improvements will build on this feature.
 +  * **Fix: Unity security vulnerability [[https://nvd.nist.gov/vuln/detail/CVE-2025-59489|CVE-2025-59489]]** (Unity has been upgraded to 2021.3.45f2).
 +  * Fix: Full screen animations in the Gallery aren't full screen [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/168|T#168]].
 +  * Fix: Minor graphical artifacts on animation symbols [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/174|T#174]] (symbols have been slightly revised).
 +  * Fix: Cian idle is too high in Gallery [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/183|T#183]].
 +  * Fix: Area unreachable in keybind settings [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/228|T#228]].
 +  * Fix: Camera bug after second Dojo gauntlet [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/232|T#232]].
 +  * Fix: Sound Effects Buffering Problem In Gallery [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/233|T#233]].
 +  * Fix: Gallery Achievements Are Not Obtainable [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/234|T#234]].
 +  * Fix: Gallery is inaccessible if filters exist without played animations [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/236|T#236]].
 +  * Fix: Ninja Clan trap animation doesn't trigger when at 100% Lust.
 +  * Positional offset improvements for some Gallery animations.
 +  * And even more fixes that are too trivial to list!
 +
 +===== Known issues: =====
 +
 +  * The Voyeur System has some small problems with initiation, movement, and layering [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/237|T#237]].
 +  * Gallery cutscene animations are missing background elements and text dialogue [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/238|T#238]].
 +  * Less Lewd Mode is incomplete (lewd dialogue, Bates victory, etc.) [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/239|T#239]].
 +  * Ket will sometimes appear in his standing idle animation at Sheo Islands Beach [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/240|T#240]].
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
 +
 +----
  
 ====== Oh So Hero! v1.06.000 ====== ====== Oh So Hero! v1.06.000 ======
  
-**Scheduled for release on the night of September 30, 2025** (Central Time).+2025-10-01
  
 ===== Summary: ===== ===== Summary: =====
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 ===== Known issues: ===== ===== Known issues: =====
  
-  * Bug: Reset Filters Confirmation Returns to Joe [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/226|T#226]].+  * Reset Filters Confirmation Returns to Joe [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/226|T#226]]. 
 +  * Bates spamming flame shield at the edge of the screen 
 +  * Beating Bates on Chromebook/Android has a random chance to freeze up after credits 
 +  * Canceling Screen Transition into unloaded area causes screen to darken or completely black 
 +  * Certain area unreachable by mouse in keybind settings 
 +  * Controller requires manual configuration on MacOS 
 +  * Doing the lust action in the Bates fight leaves residual particles 
 +  * Infinite Jump Glitch After Game Pause 
 +  * Initiating sex bugs out camera after Dojo gauntlet 
 +  * Persistent SFX in Hiroto Dojo 
 +  * Sound Effects Buffering Problem In Gallery
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
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   * **A Key Bindings Reset is required for v1.06** due to new Gallery controls. We're sorry for the inconvenience. This is the only method we can count on at this time to ensure the controls work correctly. As development continues, we'll try to find a way to handle these updates in a less intrusive manner.   * **A Key Bindings Reset is required for v1.06** due to new Gallery controls. We're sorry for the inconvenience. This is the only method we can count on at this time to ensure the controls work correctly. As development continues, we'll try to find a way to handle these updates in a less intrusive manner.
   * Regarding bug fixes, this v1.06 build also contains every bug fix made to v1.05, despite that build being recalled due to [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/220|T#220]].   * Regarding bug fixes, this v1.06 build also contains every bug fix made to v1.05, despite that build being recalled due to [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/220|T#220]].
 +
 +----
  
 ====== Oh So Hero! v1.05.000 Bug Fix Build ====== ====== Oh So Hero! v1.05.000 Bug Fix Build ======
 +
 +2025-09-01
  
 ===== Summary: ===== ===== Summary: =====
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   * **[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/220|T#220]]: Gauntlet in Forbidden Bayou is not spawning. This is a progression-blocking bug. As a result, this build has been rolled back.**   * **[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/220|T#220]]: Gauntlet in Forbidden Bayou is not spawning. This is a progression-blocking bug. As a result, this build has been rolled back.**
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
 +
 +----
  
 ====== Oh So Hero! v1.04.000 ====== ====== Oh So Hero! v1.04.000 ======
 +
 +2025-08-01
  
 ===== Summary: ===== ===== Summary: =====
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   * Animations that have been removed or replaced with updated versions (e.g. Joe, Bryce) may reappear in the Gallery in a future update as "legacy" animations.   * Animations that have been removed or replaced with updated versions (e.g. Joe, Bryce) may reappear in the Gallery in a future update as "legacy" animations.
 +
 +----
  
 ====== Oh So Hero! v1.03.001 Bug Fix Build ====== ====== Oh So Hero! v1.03.001 Bug Fix Build ======
 +
 +2025-07-06
  
 ===== Summary: ===== ===== Summary: =====
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   * ANDROID ONLY: We have disabled the test controls (debug controls) as was done for the builds of other platforms upon the launch of Act 1. Since these controls require a keyboard, it's unlikely to be noticed. We will evaluate new means to provide debug controls for players of all platforms in the future.   * ANDROID ONLY: We have disabled the test controls (debug controls) as was done for the builds of other platforms upon the launch of Act 1. Since these controls require a keyboard, it's unlikely to be noticed. We will evaluate new means to provide debug controls for players of all platforms in the future.
 +
 +----
  
 ====== Oh So Hero! v1.02.000 Bug Fix Build ====== ====== Oh So Hero! v1.02.000 Bug Fix Build ======
 +
 +2025-06-17
  
 ===== Summary: ===== ===== Summary: =====
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   * **STEAM ONLY (.001):** It has been reported that the Steam version of the game is not properly showing the PlayStation button glyphs when using a DualShock or DualSense controller, even though we have built-in support for this that works properly on non-Steam builds. We have adjusted the **Steam Input** settings in an attempt to fix this. Please let us know in the Steam discussion boards if you experience any problems.   * **STEAM ONLY (.001):** It has been reported that the Steam version of the game is not properly showing the PlayStation button glyphs when using a DualShock or DualSense controller, even though we have built-in support for this that works properly on non-Steam builds. We have adjusted the **Steam Input** settings in an attempt to fix this. Please let us know in the Steam discussion boards if you experience any problems.
   * We're continuing to make progress on localization. You may notice a Language setting in the Options menu. Currently "English -US-" is the only option available for this, so don't get too excited just yet! We'll make sure to let you know whenever a new language becomes available~   * We're continuing to make progress on localization. You may notice a Language setting in the Options menu. Currently "English -US-" is the only option available for this, so don't get too excited just yet! We'll make sure to let you know whenever a new language becomes available~
 +
 +----
  
 ====== Oh So Hero! v1.01.000 Bug Fix Build ====== ====== Oh So Hero! v1.01.000 Bug Fix Build ======
 +
 +2025-05-31
  
 ===== Summary: ===== ===== Summary: =====
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   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
 +
 +----
  
 ====== Oh So Hero! Act 1 (v1.00.000) ====== ====== Oh So Hero! Act 1 (v1.00.000) ======
 +
 +2025-05-23
  
 ===== Summary: ===== ===== Summary: =====
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   * If you are using a save file from a development version (pre-1.00), we recommend you start a fresh new save to play though without any issues!   * If you are using a save file from a development version (pre-1.00), we recommend you start a fresh new save to play though without any issues!
   * Test controls have been disabled for this build. We will re-enable test controls on a future date when we return to patron/substar-only development builds. On that same note, the development and patron disclaimer screens have been disabled.   * Test controls have been disabled for this build. We will re-enable test controls on a future date when we return to patron/substar-only development builds. On that same note, the development and patron disclaimer screens have been disabled.
-  * For Steam build: The "I've seen everything" Achievement is not unlockable due to Bates' game over intro animations not being recorded. +  * For Steam build: The "I've seen everything" Achievement is not unlockable due to Bates' game over intro animations not being recorded. 
 + 
 +----
  
 ====== A Note About Version Numbers ====== ====== A Note About Version Numbers ======
  
-Originally announced in the summary of the [[https://www.patreon.com/posts/121249622|v0.21.000 patron build]], we decided to change the version naming convention to accelerate the numbering so the version we released for Act 1 launch would be v1.00. This makes things more clear and consistent with our new Act-based game structure, especially for new players. What that means is the change in game functionality from v0.24 to v1.00 is about the same as the change from v0.23 to v0.24.+Originally announced in the summary of the [[https://www.patreon.com/posts/121249622|v0.21.000 patron build]], we decided to accelerate the numbering within the version naming conventionso that the version we released for Act 1 launch would be v1.00. This makes things more clear and consistent with our new Act-based game structure, especially for new players. What that means is the change in game functionality from v0.24 to v1.00 is about the same as the change from v0.23 to v0.24.
  
 To see all the changes for older versions, please follow the links to the subpages, located at the top of the main page of the [[changelog]]. To see all the changes for older versions, please follow the links to the subpages, located at the top of the main page of the [[changelog]].
changelog.1759031864.txt.gz · Last modified: 2025/09/27 20:57 by francis