changelog
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changelog [2025/08/31 21:46] – Oh So Hero! v1.05.000 Bug Fix Build francis | changelog [2025/09/30 23:41] (current) – v1.06 has been released francis | ||
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**Older Versions:** **[[changelog v0.21 to v0.24|v0.21~24]]**, | **Older Versions:** **[[changelog v0.21 to v0.24|v0.21~24]]**, | ||
+ | |||
+ | ====== Oh So Hero! v1.06.000 ====== | ||
+ | |||
+ | ===== Summary: ===== | ||
+ | |||
+ | This is the sixth build following the release of Act 1. This adds updated Daku animations by Red (with new segments), new gallery features, and additional bug fixes. One such fix is for the critical bug T#220 that required a rollback of the v1.05 build. We thank you for your patience as we worked to correct the problem and improve our QA process. Stay tuned for more updates! | ||
+ | |||
+ | ===== New features: ===== | ||
+ | |||
+ | * **Updated Animations: Daku & Joe x4!** | ||
+ | * **Daku' | ||
+ | * If you had unlocked these animations previously, you now have both the revised and original (legacy) versions unlocked. The same applies when unlocking these animations going forward. | ||
+ | * Legacy Animations 1.0 | ||
+ | * Daku is the first character to get legacy animations! All four of the original sex animations with Joe are now available in the Gallery upon unlocking their revised versions. | ||
+ | * //(Future updates will bring more legacy animations, including works previously removed from the game.)// | ||
+ | * **Gallery Filters 1.0** | ||
+ | * **Animations can be filtered on a per-animation basis**, and can be toggled and reset at the global level. | ||
+ | * Filtered animations will be hidden from normal view and will be excluded from Play All mode whenever filters are toggled on. | ||
+ | * Filters will be toggled on automatically whenever the player enters the Gallery. Of course, if the player has not filtered any animations, this will have no effect, and the filter panel will be invisible. | ||
+ | * //(Future updates will allow categorical filters, such as filtering by gender and kink.)// | ||
+ | * Gallery Completion Metrics 1.0 | ||
+ | * An animation completion percentage is now shown in the Gallery. | ||
+ | * This uses the same criteria as the achievements, | ||
+ | * //(Future updates may change the completion percentage calculation or completion metrics on the whole.)// | ||
+ | * The player can now exit sex with an NPC at any time. | ||
+ | * This cancellable sex is only for non-competitor characters (NPCs) such as Ket. | ||
+ | * It does not apply to sex with competitor characters (enemies) like Daku or bosses like Bates. | ||
+ | |||
+ | ===== Improvements & bug fixes: ===== | ||
+ | |||
+ | * **Fix: Gauntlet in Forbidden Bayou is not spawning [[https:// | ||
+ | * Potential Fix: Soft-lock after gauntlet [[https:// | ||
+ | * And even more fixes that are too trivial to list! | ||
+ | |||
+ | ===== Known issues: ===== | ||
+ | |||
+ | * Reset Filters Confirmation Returns to Joe [[https:// | ||
+ | * Bates spamming flame shield at the edge of the screen | ||
+ | * Beating Bates on Chromebook/ | ||
+ | * Canceling Screen Transition into unloaded area causes screen to darken or completely black | ||
+ | * Certain area unreachable by mouse in keybind settings | ||
+ | * Controller requires manual configuration on MacOS | ||
+ | * Doing the lust action in the Bates fight leaves residual particles | ||
+ | * Infinite Jump Glitch After Game Pause | ||
+ | * Initiating sex bugs out camera after Dojo gauntlet | ||
+ | * Persistent SFX in Hiroto Dojo | ||
+ | * Sound Effects Buffering Problem In Gallery | ||
+ | * [[https:// | ||
+ | |||
+ | ===== Other notes: ===== | ||
+ | |||
+ | * **A Key Bindings Reset is required for v1.06** due to new Gallery controls. We're sorry for the inconvenience. This is the only method we can count on at this time to ensure the controls work correctly. As development continues, we'll try to find a way to handle these updates in a less intrusive manner. | ||
+ | * Regarding bug fixes, this v1.06 build also contains every bug fix made to v1.05, despite that build being recalled due to [[https:// | ||
====== Oh So Hero! v1.05.000 Bug Fix Build ====== | ====== Oh So Hero! v1.05.000 Bug Fix Build ====== | ||
+ | |||
+ | ===== Summary: ===== | ||
+ | |||
+ | This is the fifth build following the release of Act 1. We got a lot more bug fixes for you this time. Of course, we're still actively working on new features in the background (mostly localization code, which is nearly done). These features will be rolled out in upcoming builds as they are completed, so please stay tuned! | ||
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
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===== Known issues: ===== | ===== Known issues: ===== | ||
+ | * **[[https:// | ||
* [[https:// | * [[https:// | ||
====== Oh So Hero! v1.04.000 ====== | ====== Oh So Hero! v1.04.000 ====== | ||
+ | |||
+ | ===== Summary: ===== | ||
+ | |||
+ | Happy [[Daku Day]]! It's a bit late for that even in the US, but it's still July 31st here as I type this. We've had a low-key public presence following the launch of Act 1 and subsequent bug fixes, but we're working on bringing more people aboard to help with operations, so perhaps next year will bring proper Daku fanfare! | ||
+ | |||
+ | For the time being, we have a new build for you all with two new animations by our Creative Director and Chief Animator, Red! We hope you enjoy 'em~ | ||
===== New features: ===== | ===== New features: ===== | ||
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====== Oh So Hero! v1.03.001 Bug Fix Build ====== | ====== Oh So Hero! v1.03.001 Bug Fix Build ====== | ||
+ | |||
+ | ===== Summary: ===== | ||
+ | |||
+ | This is the third bug fix release following our launch of Act 1. Aside from these fixes, we are continuing our work on localization and updated animations. Please see our recent [[https:// | ||
===== New features: ===== | ===== New features: ===== | ||
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====== Oh So Hero! v1.02.000 Bug Fix Build ====== | ====== Oh So Hero! v1.02.000 Bug Fix Build ====== | ||
+ | |||
+ | ===== Summary: ===== | ||
+ | |||
+ | This is another bug fix release. We hope this helps those of you who have had trouble running the game. Beyond that, we've been progressing on improvements and new features internally. This stuff' | ||
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
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====== Oh So Hero! v1.01.000 Bug Fix Build ====== | ====== Oh So Hero! v1.01.000 Bug Fix Build ====== | ||
+ | |||
+ | ===== Summary: ===== | ||
+ | |||
+ | This is a bug fix release. We'll have more fixes and improvements in a couple weeks! See our upcoming post for more details. | ||
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
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====== Oh So Hero! Act 1 (v1.00.000) ====== | ====== Oh So Hero! Act 1 (v1.00.000) ====== | ||
+ | |||
+ | ===== Summary: ===== | ||
+ | |||
+ | This is our first official release build: **//Oh So Hero! Act 1//** - We're still quite determined to continue work with fixes and improvements, | ||
===== New features: ===== | ===== New features: ===== |
changelog.1756702012.txt.gz · Last modified: 2025/08/31 21:46 by francis