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changelog [2025/05/25 00:18] – [Other notes:] magoloricchangelog [2025/09/30 23:41] (current) – v1.06 has been released francis
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-**Older Versions:** **[[changelog v0.21 to v0.24|v0.21~24]]**, **[[changelog v0.20|v0.20]]**, **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**+**Older Versions:** **[[changelog v0.21 to v0.24|v0.21~24]]**, **[[changelog v0.20|v0.20 (Bates)]]**, **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15 (PE2)]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]** 
 + 
 +====== Oh So Hero! v1.06.000 ====== 
 + 
 +===== Summary: ===== 
 + 
 +This is the sixth build following the release of Act 1. This adds updated Daku animations by Red (with new segments), new gallery features, and additional bug fixes. One such fix is for the critical bug T#220 that required a rollback of the v1.05 build. We thank you for your patience as we worked to correct the problem and improve our QA process. Stay tuned for more updates! 
 + 
 +===== New features: ===== 
 + 
 +  * **Updated Animations: Daku & Joe x4!** 
 +    * **Daku's FOUR sex animations with Joe** are updated with new versions that include additional segments and improved detail! 
 +    * If you had unlocked these animations previously, you now have both the revised and original (legacy) versions unlocked. The same applies when unlocking these animations going forward. 
 +  * Legacy Animations 1.0 
 +    * Daku is the first character to get legacy animations! All four of the original sex animations with Joe are now available in the Gallery upon unlocking their revised versions. 
 +    * //(Future updates will bring more legacy animations, including works previously removed from the game.)// 
 +  * **Gallery Filters 1.0** 
 +    * **Animations can be filtered on a per-animation basis**, and can be toggled and reset at the global level. 
 +    * Filtered animations will be hidden from normal view and will be excluded from Play All mode whenever filters are toggled on. 
 +    * Filters will be toggled on automatically whenever the player enters the Gallery. Of course, if the player has not filtered any animations, this will have no effect, and the filter panel will be invisible. 
 +    * //(Future updates will allow categorical filters, such as filtering by gender and kink.)// 
 +  * Gallery Completion Metrics 1.0 
 +    * An animation completion percentage is now shown in the Gallery. 
 +    * This uses the same criteria as the achievements, and as such, does not count new animations added after the v1.00 release, such as Bryce. 
 +    * //(Future updates may change the completion percentage calculation or completion metrics on the whole.)// 
 +  * The player can now exit sex with an NPC at any time. 
 +    * This cancellable sex is only for non-competitor characters (NPCs) such as Ket. 
 +    * It does not apply to sex with competitor characters (enemies) like Daku or bosses like Bates. 
 + 
 +===== Improvements & bug fixes: ===== 
 + 
 +  * **Fix: Gauntlet in Forbidden Bayou is not spawning [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/220|T#220]].** 
 +  * Potential Fix: Soft-lock after gauntlet [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/185|T#185]]. 
 +  * And even more fixes that are too trivial to list! 
 + 
 +===== Known issues: ===== 
 + 
 +  * Reset Filters Confirmation Returns to Joe [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/226|T#226]]. 
 +  * Bates spamming flame shield at the edge of the screen 
 +  * Beating Bates on Chromebook/Android has a random chance to freeze up after credits 
 +  * Canceling Screen Transition into unloaded area causes screen to darken or completely black 
 +  * Certain area unreachable by mouse in keybind settings 
 +  * Controller requires manual configuration on MacOS 
 +  * Doing the lust action in the Bates fight leaves residual particles 
 +  * Infinite Jump Glitch After Game Pause 
 +  * Initiating sex bugs out camera after Dojo gauntlet 
 +  * Persistent SFX in Hiroto Dojo 
 +  * Sound Effects Buffering Problem In Gallery 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] 
 + 
 +===== Other notes: ===== 
 + 
 +  * **A Key Bindings Reset is required for v1.06** due to new Gallery controls. We're sorry for the inconvenience. This is the only method we can count on at this time to ensure the controls work correctly. As development continues, we'll try to find a way to handle these updates in a less intrusive manner. 
 +  * Regarding bug fixes, this v1.06 build also contains every bug fix made to v1.05, despite that build being recalled due to [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/220|T#220]]. 
 + 
 +====== Oh So Hero! v1.05.000 Bug Fix Build ====== 
 + 
 +===== Summary: ===== 
 + 
 +This is the fifth build following the release of Act 1. We got a lot more bug fixes for you this time. Of course, we're still actively working on new features in the background (mostly localization code, which is nearly done). These features will be rolled out in upcoming builds as they are completed, so please stay tuned! 
 + 
 +===== Improvements & bug fixes: ===== 
 + 
 +  * Fix: Potential error when Haya is Awakened. 
 +  * Fix: Potential error with Bax's Bubble Shoot 2 attack. 
 +  * Fix: Multipart fullscreen animations don't get fully saved in gallery data if skipped [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/218|T#218]]. 
 +  * Fix: Fullscreen animations don't save gallery data or trigger achievements immediately [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/217|T#217]]. 
 +  * Fix: Wrong Bates stats upon rematch [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/215|T#215]]. 
 +  * Fix: Dialogue blocks HUD (Intro / Bates Cutscenes) [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/214|T#214]]. 
 +  * Fix: Skip Cutscene Prompt Text Glitch [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/213|T#213]]. 
 +  * Fix: Level collision issues in Brask's Jungle, Cas's House, Hiroto Dojo, Sheo Islands Beach, Southeast Beach, and Treewish Forest. 
 +    * Fix: Joe can pass through the spaceship with a slide and get stuck in it, in Sheo Islands Beach [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/206|T#206]]. 
 +    * Fix: A pass can be made on the other side by sliding between two cases in Hiroto Dojo [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/205|T#205]]. 
 +    * Fix: Collision issues: Hiroto Dojo [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/191|T#191]]. 
 +    * Fix: Collision issues: Brask's Jungle [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/190|T#190]]. 
 +    * Fix: Collision issues: Southeast Beach [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/189|T#189]]. 
 +    * Fix: Collision issues: Treewish Forest [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/188|T#188]]. 
 +    * Fix: Collision issues: Sheo Islands Beach [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/187|T#187]]. 
 +    * Fix: Cosmetic level-design related issue collection up to version 0.15.100 [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/11|T#11]]. 
 +  * Improve Pause Menu confirmations (return to title / quit game), including a fix to make the window resolution-independent, and a selected button animation. 
 +  * Add Koyyle to Credits! 
 +  * And even more fixes that are too trivial to list! 
 + 
 +===== Known issues: ===== 
 + 
 +  * **[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/220|T#220]]: Gauntlet in Forbidden Bayou is not spawning. This is a progression-blocking bug. As a result, this build has been rolled back.** 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] 
 + 
 +====== Oh So Hero! v1.04.000 ====== 
 + 
 +===== Summary: ===== 
 + 
 +Happy [[Daku Day]]! It's a bit late for that even in the US, but it's still July 31st here as I type this. We've had a low-key public presence following the launch of Act 1 and subsequent bug fixes, but we're working on bringing more people aboard to help with operations, so perhaps next year will bring proper Daku fanfare! 
 + 
 +For the time being, we have a new build for you all with two new animations by our Creative Director and Chief Animator, Red! We hope you enjoy 'em~ 
 + 
 +===== New features: ===== 
 + 
 +  * **Returning NPC: Bryce!** 
 +    * You can find him outside Cas's House! He has a new animation! 
 +    * (Steam Achievement Note: Bryce does not count towards any of the existing achievements.) 
 +  * **Joe's Swooned Fap animation has been remade!** 
 +  * Android & touch-specific: Gallery camera controls Zoom In/Out and Pan now work as touch controls! 
 +    * They also work with a mouse if you are playing with a mouse and keyboard. Make sure to tap on the icon, not the text; the tappable area is tight, but we'll look to improve this in the future. 
 + 
 +===== Improvements & bug fixes: ===== 
 + 
 +  * Fix: Conversation with Bates displays the wrong speaker name [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/203|T#203]]. 
 +  * Fix: Game crash in Gallery when playing certain Bax animations in sequence loop mode [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/212|T#212]]. 
 +  * Fix: Potential null reference exception when Bax is Awakened. 
 +  * And even more fixes that are too trivial to list! 
 + 
 +===== Known issues: ===== 
 + 
 +  * Skip Cutscene Prompt Text Glitch [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/213|T#213]] (a fix is already prepared for the next version). 
 +  * There are a couple reports of issues with the HUD during the Bates battle. We're still collating data about these issues, but we'll try to have them fixed in the next version. 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] 
 + 
 +===== Other notes: ===== 
 + 
 +  * Animations that have been removed or replaced with updated versions (e.g. Joe, Bryce) may reappear in the Gallery in a future update as "legacy" animations. 
 + 
 +====== Oh So Hero! v1.03.001 Bug Fix Build ====== 
 + 
 +===== Summary: ===== 
 + 
 +This is the third bug fix release following our launch of Act 1. Aside from these fixes, we are continuing our work on localization and updated animations. Please see our recent [[https://www.patreon.com/posts/132169321|development preview]] for details. Going forward, we will return to our schedule of one build per month, but each build will come with more updates! 
 + 
 +===== New features: ===== 
 + 
 +  * A new piece of environmental art, a street art mural, now adorns the section of Lood City W. Ave. near Octo's Sushi Place, exactly where the enemy gauntlet is located for this area. 
 + 
 +===== Improvements & bug fixes: ===== 
 + 
 +  * **Another possible fix for Bates Encounter Lock-Up [[http://github.com/FullFrontalFrog/OhSoHeroTracker/issues/184|T#184]].** 
 +    * By manipulating save data in a particular manner, we were able to reproduce the bug //and// create a fix for it. We are unsure if there are other causes for this bug, but will be monitoring reports and taking action as needed. 
 +  * Possible fix for issue where defeating Bates is not triggering his defeat cutscene [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/211|T#211]]. 
 +    * While we were not able to reproduce this bug, our fix for T#184 may mitigate this. Please [[Full.Frontal.Frog@gmail.com|email us]] [[error logs]] and [[save data]] if you are still experiencing this bug! 
 +  * ANDROID ONLY: We have disabled the prototype/private build disclaimer screens that are shown when starting the game [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/210|T#210]]. 
 +  * When starting a new game and viewing the intro cutscene (pre-game story) Joe will not be controllable, so pressing buttons will not create sound effects of Joe punching or performing other actions [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/158|T#158]]. 
 +  * When viewing animations in the gallery, the entity (character or environment) name atop the animation menu is now properly formatted (e.g., "Lono'e" instead of "Lonoe") [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/167|T#167]]. 
 +  * And even more fixes that are too trivial to list! 
 + 
 +===== Known issues: ===== 
 + 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] 
 + 
 +===== Other notes: ===== 
 + 
 +  * ANDROID ONLY: We have disabled the test controls (debug controls) as was done for the builds of other platforms upon the launch of Act 1. Since these controls require a keyboard, it's unlikely to be noticed. We will evaluate new means to provide debug controls for players of all platforms in the future. 
 + 
 +====== Oh So Hero! v1.02.000 Bug Fix Build ====== 
 + 
 +===== Summary: ===== 
 + 
 +This is another bug fix release. We hope this helps those of you who have had trouble running the game. Beyond that, we've been progressing on improvements and new features internally. This stuff's not ready to go live just yet, but I hope we can present some of it to you before the end of the month! 
 + 
 +===== Improvements & bug fixes: ===== 
 + 
 +  * **Fix save files** - Fix [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/204|T#204]] / [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/196|T#196]] (save file upgrade) ++ 
 +    * Fix upgrading the save file from a very old version (most likely Pre Edition II). 
 +    * Any save file that encounters an error while being read will now display its gameplay duration as "ERROR" instead of "NEW"
 +  * **Possible fix for Bates Encounter Lock-Up** [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/184|T#184]] 
 +    * Although we have not been able to replicate this bug, we've changed the way the code is structured and addressed potential problem points in hopes that this will solve the problem for those experiencing it. 
 + 
 +===== Known issues: ===== 
 + 
 +  * Bugged dialogue with Lin after defeating Bates [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/208|T#208]] 
 +  * Ninja Clan attack sounds play if Joe crosses the line while invincible [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/209|T#209]] 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] 
 + 
 +===== Other notes: ===== 
 + 
 +  * **STEAM ONLY (.001):** It has been reported that the Steam version of the game is not properly showing the PlayStation button glyphs when using a DualShock or DualSense controller, even though we have built-in support for this that works properly on non-Steam builds. We have adjusted the **Steam Input** settings in an attempt to fix this. Please let us know in the Steam discussion boards if you experience any problems. 
 +  * We're continuing to make progress on localization. You may notice a Language setting in the Options menu. Currently "English -US-" is the only option available for this, so don't get too excited just yet! We'll make sure to let you know whenever a new language becomes available~ 
 + 
 +====== Oh So Hero! v1.01.000 Bug Fix Build ====== 
 + 
 +===== Summary: ===== 
 + 
 +This is a bug fix release. We'll have more fixes and improvements in a couple weeks! See our upcoming post for more details. 
 + 
 +===== Improvements & bug fixes: ===== 
 + 
 +  * **Fix Bates animation tracking** [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/197|T#197]] 
 +    * Set the "Bates_Joe_PSP2" animation (the late-phase Joe-initiated primary sex animation) as recordable (unlockable) so it can be marked as played and viewed in the Gallery without having to defeat Bates first. 
 +    * **STEAM ONLY (.001):** All Bates-related cutscene animations are now unlocked upon defeating Bates so you don't have to sit through all the cutscenes to get the "I've Seen Everything" achievement. 
 +    * **STEAM ONLY (.001):** If you're coming from v1.00 and have already defeated Bates but have not gotten the "I've Seen Everything" achievement because you have not lost to Bates, simply load the game, then travel to a new area to save (Tip: Brask's Lazurlite Mirror doubles as a manual save feature!). The achievement should then unlock automatically! 
 + 
 +===== Known issues: ===== 
 + 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
 ====== Oh So Hero! Act 1 (v1.00.000) ====== ====== Oh So Hero! Act 1 (v1.00.000) ======
 +
 +===== Summary: =====
 +
 +This is our first official release build: **//Oh So Hero! Act 1//** - We're still quite determined to continue work with fixes and improvements, so I'll keep the fanfare light, but this is our most important milestone yet! We'll return to our development previews next month, but for now, enjoy our work and stay tuned for updates! Cheers, Ribbit~
  
 ===== New features: ===== ===== New features: =====
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   * For Steam build: The "I've seen everything" Achievement is not unlockable due to Bates' game over intro animations not being recorded.    * For Steam build: The "I've seen everything" Achievement is not unlockable due to Bates' game over intro animations not being recorded. 
  
 +====== A Note About Version Numbers ======
 +
 +Originally announced in the summary of the [[https://www.patreon.com/posts/121249622|v0.21.000 patron build]], we decided to change the version naming convention to accelerate the numbering so the version we released for Act 1 launch would be v1.00. This makes things more clear and consistent with our new Act-based game structure, especially for new players. What that means is the change in game functionality from v0.24 to v1.00 is about the same as the change from v0.23 to v0.24.
 +
 +To see all the changes for older versions, please follow the links to the subpages, located at the top of the main page of the [[changelog]].
changelog.1748157495.txt.gz · Last modified: 2025/05/25 00:18 by magoloric