changelog
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changelog [2025/05/17 00:07] – Oh So Hero! v0.24.001 francis | changelog [2025/09/30 23:41] (current) – v1.06 has been released francis | ||
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- | [[development|🐸 For the Development Roadmap, go here!]] | + | **Older Versions:** **[[changelog v0.21 to v0.24|v0.21~24]]**, **[[changelog v0.20|v0.20 (Bates)]]**, |
- | **Older Versions:** **[[changelog v0.20|v0.20]]**, **[[changelog v0.19|v0.19]]**, | + | ====== Oh So Hero! v1.06.000 ====== |
- | ====== Oh So Hero! v0.24.001 ====== | + | ===== Summary: |
+ | |||
+ | This is the sixth build following the release of Act 1. This adds updated Daku animations by Red (with new segments), new gallery features, and additional bug fixes. One such fix is for the critical bug T#220 that required a rollback of the v1.05 build. We thank you for your patience as we worked to correct the problem and improve our QA process. Stay tuned for more updates! | ||
===== New features: ===== | ===== New features: ===== | ||
- | * **Redesigned Environment: Lood City W. Ave!** | + | * **Updated Animations: Daku & Joe x4!** |
- | * Red has redesigned Lood City West Avenue. Beyond improving the graphical assets | + | * **Daku' |
- | * **New multigrab animations: Bax+Puca and Signal+Stier!** | + | * If you had unlocked these animations previously, you now have both the revised |
- | * Bax & Puca multigrab | + | * Legacy Animations 1.0 |
- | * Signal & Stier multigrab | + | * Daku is the first character to get legacy animations! All four of the original sex animations with Joe are now available in the Gallery upon unlocking their revised versions. |
- | * **New Loading Screen art!** | + | * //(Future updates will bring more legacy animations, including works previously removed from the game.)// |
+ | * **Gallery Filters 1.0** | ||
+ | * **Animations can be filtered on a per-animation | ||
+ | * Filtered animations will be hidden from normal view and will be excluded from Play All mode whenever filters are toggled on. | ||
+ | * Filters will be toggled on automatically whenever | ||
+ | * //(Future updates will allow categorical filters, such as filtering by gender and kink.)// | ||
+ | * Gallery Completion Metrics 1.0 | ||
+ | * An animation | ||
+ | * This uses the same criteria as the achievements, | ||
+ | * //(Future updates may change the completion percentage calculation or completion metrics on the whole.)// | ||
+ | * The player can now exit sex with an NPC at any time. | ||
+ | | ||
+ | | ||
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Possible fix for Bates Encounter Lock-Up | + | * **Fix: Gauntlet in Forbidden Bayou is not spawning |
- | * Fix enemy spawn sound when enemy gauntlet | + | * Potential |
- | * Play a sound effect jingle upon completion of an enemy gauntlet. | + | |
- | * Add licking sound effects to Ket's (Standing) Idle Animation. | + | |
- | * Fix lossless animations for Ket Idle, Hamill Idle, & Leon Idle. | + | |
- | * Increase the near clipping plane on the gameplay camera when zoomed in to automatically prevent foreground objects from blocking the view during a sex animation or dialogue. | + | |
- | * Allow enemies to pass through the Sliding Door of the East Building of Hiroto Dojo once it is open so you can get the Bax+Puca interaction if the Enemy Gauntlets have already been completed. | + | |
- | * Add error handling for a defeated character (fix a possible null reference exception). | + | |
- | * Revise Loading Screen randomization for Daku & Joe animation to be more rare. | + | |
- | * Tweaks to intro screens, including making the Main Menu say Act 1. | + | |
- | * Minor graphical improvements to the Options screen. | + | |
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
+ | * Reset Filters Confirmation Returns to Joe [[https:// | ||
+ | * Bates spamming flame shield at the edge of the screen | ||
+ | * Beating Bates on Chromebook/ | ||
+ | * Canceling Screen Transition into unloaded area causes screen to darken or completely black | ||
+ | * Certain area unreachable by mouse in keybind settings | ||
+ | * Controller requires manual configuration on MacOS | ||
+ | * Doing the lust action in the Bates fight leaves residual particles | ||
+ | * Infinite Jump Glitch After Game Pause | ||
+ | * Initiating sex bugs out camera after Dojo gauntlet | ||
+ | * Persistent SFX in Hiroto Dojo | ||
+ | * Sound Effects Buffering Problem In Gallery | ||
* [[https:// | * [[https:// | ||
===== Other notes: ===== | ===== Other notes: ===== | ||
- | * Work on localization and fixes to Steam achievements has been progressing in the background. These will be accessible | + | * **A Key Bindings Reset is required for v1.06** due to new Gallery controls. We're sorry for the inconvenience. This is the only method we can count on at this time to ensure |
+ | * Regarding bug fixes, this v1.06 build also contains every bug fix made to v1.05, despite that build being recalled due to [[https:// | ||
- | ====== Oh So Hero! v0.23.001 ====== | + | ====== Oh So Hero! v1.05.000 Bug Fix Build ====== |
+ | |||
+ | ===== Summary: ===== | ||
+ | |||
+ | This is the fifth build following the release of Act 1. We got a lot more bug fixes for you this time. Of course, we're still actively working on new features in the background (mostly localization code, which is nearly done). These features will be rolled out in upcoming builds as they are completed, so please stay tuned! | ||
+ | |||
+ | ===== Improvements & bug fixes: ===== | ||
+ | |||
+ | * Fix: Potential error when Haya is Awakened. | ||
+ | * Fix: Potential error with Bax's Bubble Shoot 2 attack. | ||
+ | * Fix: Multipart fullscreen animations don't get fully saved in gallery data if skipped [[https:// | ||
+ | * Fix: Fullscreen animations don't save gallery data or trigger achievements immediately [[https:// | ||
+ | * Fix: Wrong Bates stats upon rematch [[https:// | ||
+ | * Fix: Dialogue blocks HUD (Intro / Bates Cutscenes) [[https:// | ||
+ | * Fix: Skip Cutscene Prompt Text Glitch [[https:// | ||
+ | * Fix: Level collision issues in Brask' | ||
+ | * Fix: Joe can pass through the spaceship with a slide and get stuck in it, in Sheo Islands Beach [[https:// | ||
+ | * Fix: A pass can be made on the other side by sliding between two cases in Hiroto Dojo [[https:// | ||
+ | * Fix: Collision issues: Hiroto Dojo [[https:// | ||
+ | * Fix: Collision issues: Brask' | ||
+ | * Fix: Collision issues: Southeast Beach [[https:// | ||
+ | * Fix: Collision issues: Treewish Forest [[https:// | ||
+ | * Fix: Collision issues: Sheo Islands Beach [[https:// | ||
+ | * Fix: Cosmetic level-design related issue collection up to version 0.15.100 [[https:// | ||
+ | * Improve Pause Menu confirmations (return to title / quit game), including a fix to make the window resolution-independent, | ||
+ | * Add Koyyle to Credits! | ||
+ | * And even more fixes that are too trivial to list! | ||
+ | |||
+ | ===== Known issues: ===== | ||
+ | |||
+ | * **[[https:// | ||
+ | * [[https:// | ||
+ | |||
+ | ====== Oh So Hero! v1.04.000 ====== | ||
+ | |||
+ | ===== Summary: ===== | ||
+ | |||
+ | Happy [[Daku Day]]! It's a bit late for that even in the US, but it's still July 31st here as I type this. We've had a low-key public presence following the launch of Act 1 and subsequent bug fixes, but we're working on bringing more people aboard to help with operations, so perhaps next year will bring proper Daku fanfare! | ||
+ | |||
+ | For the time being, we have a new build for you all with two new animations by our Creative Director and Chief Animator, Red! We hope you enjoy 'em~ | ||
===== New features: ===== | ===== New features: ===== | ||
- | * New idle animations for the following enemies: | + | * **Returning NPC: Bryce!** |
- | * Gatis, O'Deere, Stier, Signal, Bax, and Haya. (Give them a look in the Gallery!) | + | * You can find him outside Cas's House! He has a new animation! |
- | * New idle animations for the following NPCs: | + | * (Steam Achievement Note: Bryce does not count towards any of the existing achievements.) |
- | * Hamill, Ket (standing), Brask, Ray, Jack, and Leon. | + | * **Joe's Swooned Fap animation has been remade!** |
- | * Over 30 new background NPCs across the following locations: | + | * Android & touch-specific: Gallery camera controls Zoom In/Out and Pan now work as touch controls! |
- | | + | * They also work with a mouse if you are playing with a mouse and keyboard. Make sure to tap on the icon, not the text; the tappable area is tight, but we'll look to improve this in the future. |
- | * Improved environmental details in the following locations: | + | |
- | * Sheo Islands Beach, Treewish Forest, and Brask's Jungle. | + | ===== Improvements & bug fixes: ===== |
- | * Added completion image and credits roll to the end of Act 1 after the victory against | + | |
- | * Dr. Zeta: "SEE YOU IN ACT 2" | + | * Fix: Conversation with Bates displays the wrong speaker name [[https:// |
+ | * Fix: Game crash in Gallery when playing certain Bax animations in sequence loop mode [[https:// | ||
+ | * Fix: Potential null reference exception when Bax is Awakened. | ||
+ | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * ([[https:// | + | * Skip Cutscene Prompt Text Glitch |
+ | * There are a couple reports | ||
* [[https:// | * [[https:// | ||
===== Other notes: ===== | ===== Other notes: ===== | ||
- | * Work on Steam Achievements is complete, and while they are technically implemented, | + | * Animations that have been removed or replaced with updated versions |
- | ====== Oh So Hero! v0.22.001 ====== | + | ====== Oh So Hero! v1.03.001 Bug Fix Build ====== |
+ | |||
+ | ===== Summary: ===== | ||
+ | |||
+ | This is the third bug fix release following our launch of Act 1. Aside from these fixes, we are continuing our work on localization and updated animations. Please see our recent [[https:// | ||
===== New features: ===== | ===== New features: ===== | ||
- | * **New Quest NPC: Hamill!** (including | + | * A new piece of environmental art, a street art mural, now adorns |
- | * Find Hamill | + | |
- | * If you have an old save game in Lood City Park where you fight Bates, you can leave, but you won't be able to return until you have completed Hamill' | + | |
- | * **New dialogue and portraits** for various characters (NPCs) | + | |
- | * Kaylee, Koji, Bryce, Lago, Ray, Blitz, Bjorne, & Jaer have new dialogue and portraits. | + | |
- | * Dialogue for Brask has been revised and also includes a new portrait. | + | |
- | * Game event flags for talking to characters have been reset (if you have an existing save file). So it will be as if you are talking to characters for the first time, though they still may be swooned (available for sex). | + | |
- | * **Enemy Gauntlet and Enemy Spawners** | + | |
- | * Enemy gauntlets have been added to every environment that has enemies; a total of nine (9). | + | |
- | * Once a gauntlet is completed and the game has been saved, you will not enter that gauntlet again for that save. | + | |
- | * **Loot Gems** | + | |
- | * Visible loot gems replace the invisible stat recovery that has been used up until now after having primary/ | + | |
- | * Each HP gem (green sphere) is +5 HP. | + | |
- | * Each LP gem (pink heart) is -5 LP. | + | |
- | * Each SP gem (blue rhombus) is +5 SP. | + | |
- | * Isadora Crates now have a chance to drop a collection of loot gems as well (10% chance; with Medkit chance reduced from 40% to 30%). | + | |
- | * **Inventory Item Display + New Item Models** | + | |
- | * The 3D item models will now be displayed in the Inventory Screen. | + | |
- | * Also, Red created new models for the Auto Map, Lazurlite Mirror, Cock Ring, Red Key Card, and Loot Gems (visible in-game only). | + | |
- | * Furthermore, | + | |
- | * **New background NPC seagulls** are flying in Sheo Islands Beach and Southeast Beach. | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Joe now has default stats (Stamina, Charisma, etc.) of 10 each (instead of 0 each). | + | * **Another possible fix for Bates Encounter Lock-Up [[http:// |
- | * Some fixes have been made to the Inventory Screen. | + | * By manipulating save data in a particular manner, we were able to reproduce the bug //and// create a fix for it. We are unsure if there are other causes for this bug, but will be monitoring reports and taking action as needed. |
+ | * Possible fix for issue where defeating Bates is not triggering his defeat cutscene [[https:// | ||
+ | * While we were not able to reproduce this bug, our fix for T#184 may mitigate this. Please [[Full.Frontal.Frog@gmail.com|email us]] [[error logs]] and [[save data]] if you are still experiencing this bug! | ||
+ | * ANDROID ONLY: We have disabled the prototype/ | ||
+ | * When starting a new game and viewing the intro cutscene | ||
+ | * When viewing animations in the gallery, the entity (character or environment) name atop the animation menu is now properly formatted (e.g., " | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * [[https:// | ||
- | * [[https:// | ||
- | * [[https:// | ||
- | * [[https:// | ||
* [[https:// | * [[https:// | ||
- | ====== Oh So Hero! v0.21.000 ====== | + | ===== Other notes: ===== |
+ | |||
+ | * ANDROID ONLY: We have disabled the test controls (debug controls) as was done for the builds of other platforms upon the launch of Act 1. Since these controls require a keyboard, it's unlikely to be noticed. We will evaluate new means to provide debug controls for players of all platforms in the future. | ||
+ | |||
+ | ====== Oh So Hero! v1.02.000 Bug Fix Build ====== | ||
+ | |||
+ | ===== Summary: ===== | ||
+ | |||
+ | This is another bug fix release. We hope this helps those of you who have had trouble running the game. Beyond that, we've been progressing on improvements and new features internally. This stuff' | ||
+ | |||
+ | ===== Improvements & bug fixes: ===== | ||
+ | |||
+ | * **Fix save files** - Fix [[https:// | ||
+ | * Fix upgrading the save file from a very old version (most likely Pre Edition II). | ||
+ | * Any save file that encounters an error while being read will now display its gameplay duration as " | ||
+ | * **Possible fix for Bates Encounter Lock-Up** [[https:// | ||
+ | * Although we have not been able to replicate this bug, we've changed the way the code is structured and addressed potential problem points in hopes that this will solve the problem for those experiencing it. | ||
+ | |||
+ | ===== Known issues: ===== | ||
+ | |||
+ | * Bugged dialogue with Lin after defeating Bates [[https:// | ||
+ | * Ninja Clan attack sounds play if Joe crosses the line while invincible [[https:// | ||
+ | * [[https:// | ||
+ | |||
+ | ===== Other notes: ===== | ||
+ | |||
+ | * **STEAM ONLY (.001):** It has been reported that the Steam version of the game is not properly showing the PlayStation button glyphs when using a DualShock or DualSense controller, even though we have built-in support for this that works properly on non-Steam builds. We have adjusted the **Steam Input** settings in an attempt to fix this. Please let us know in the Steam discussion boards if you experience any problems. | ||
+ | * We're continuing to make progress on localization. You may notice a Language setting in the Options menu. Currently " | ||
+ | |||
+ | ====== Oh So Hero! v1.01.000 Bug Fix Build ====== | ||
+ | |||
+ | ===== Summary: ===== | ||
+ | |||
+ | This is a bug fix release. We'll have more fixes and improvements in a couple weeks! See our upcoming post for more details. | ||
+ | |||
+ | ===== Improvements & bug fixes: ===== | ||
+ | |||
+ | * **Fix Bates animation tracking** [[https:// | ||
+ | * Set the " | ||
+ | * **STEAM ONLY (.001):** All Bates-related cutscene animations are now unlocked upon defeating Bates so you don't have to sit through all the cutscenes to get the " | ||
+ | * **STEAM ONLY (.001):** If you're coming from v1.00 and have already defeated Bates but have not gotten the " | ||
+ | |||
+ | ===== Known issues: ===== | ||
+ | |||
+ | * [[https:// | ||
+ | |||
+ | ====== Oh So Hero! Act 1 (v1.00.000) ====== | ||
+ | |||
+ | ===== Summary: ===== | ||
+ | |||
+ | This is our first official release build: **//Oh So Hero! Act 1//** - We're still quite determined to continue work with fixes and improvements, | ||
===== New features: ===== | ===== New features: ===== | ||
- | * **New Items: TheOne™ Cock Ring, Lazurlite Mirror, & Red Key Card!** | + | * **New NPC: Myriad!** |
- | * TheOne™ Cock Ring can be obtained | + | * You can find him in Lood City West Avenue! |
- | * The Lazurlite Mirror can be obtained by speaking to Brask in Brask' | + | * Low Health Indicator |
- | * The Red Key Card can be obtained in the east building of Hiroto Dojo and will be usable in an upcoming update. | + | * When HP is 45 or less, a sound effect |
- | * NOTE: The Cock Ring and Red Key Card are currently using placeholder item models. Final item models are coming soon! | + | |
- | * **New Skill: Fap On Command!** | + | |
- | * By obtaining TheOne™ Cock Ring and pressing Down + Sex, Joe will use Fap On Command! This will max his LP to 100% and make him enter the swooned state. This lust-raising ability is the official replacement for the " | + | |
- | * **New Environmental Trap: Pitfall** | + | |
- | * This trap is currently used in Hiroto Dojo. Similar to the Water Hazard used in the Forbidden Bayou, the Pitfall | + | |
- | * **Newly Implemented Music: "Theme of Kaylee" | + | |
- | * This track by Cilantro & Ket Ralus currently plays in Ali's Surf Shack. We had already finished this theme earlier with intent to use it in an establishing conversation with Kaylee, but we've decided to postpone her proper introduction to Act 2. The music is used in Ali's for now, where Kaylee resides in the interim, but will be moved elsewhere in a future version. | + | |
- | * The **Inventory Screen** has been improved with multiple pages, the ability to use items, expanded item descriptions, | + | |
- | * The **Gallery Animation Menu** now has custom distinct symbols for animations, a new animation order, and other UI improvements (see next section for details). | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | | + | * Updated Credits! |
- | * **Updated Credits** with new staff and patrons. | + | * **Updated Kaylee & Joe' |
- | * If you submitted your info but don't see your name listed, or if there' | + | * Two items have been renamed: |
- | * Updated | + | * Max HP Up -> Essence of Vitality |
- | * Updated **Brask' | + | * Max SP Up -> Essence |
- | * General Gameplay: | + | * Added a new background NPC to Lood City West Avenue, and adjusted positioning of background NPCs there and in Lood City Park. |
- | * A new " | + | * Updated |
- | * The gameplay camera will now stay zoomed in when unpausing the game during sex. | + | * Adjusted some objects |
- | * Joe will now stop sliding as soon as his movement becomes blocked. | + | |
- | * Teleporters will now appear inactive while there are no other unlocked destinations. | + | |
- | * Adjusted positioning | + | |
- | * Added a Life Spring Aura to Brask' | + | |
- | * Fixed Hiroto Dojo collisions & lanterns. | + | |
- | * Fixed Joe's landing sound (cut the overly long reverb trail). | + | |
- | * User Interface: | + | |
- | * [[https:// | + | |
- | * Fixed some Gallery UI issues and added the Entity Name to the Gallery Animation Screen. | + | |
- | * The animation menu will now show a "?" | + | |
- | * The cursor on the Pause Menu and sub-screens is now animated. | + | |
- | * Menu selections will now wrap from bottom to top and vice versa on the Pause Menu, Inventory Screen, Skills Screen, Gallery Entity Menu, and Gallery Animation Menu. | + | |
- | * Items and skills are now sorted consistently on the Inventory Screen and Skills Screen. | + | |
- | * The Skills Screen UI has been updated with reformatted skill descriptions and Toggle Skill control help. | + | |
- | * Added tappable buttons to the control help panel on the Map Screen, Pause Menu, and sub-screens. | + | |
- | * Confirmation screens have been added to the Pause Menu when selecting Return to Title or Quit to Desktop. | + | |
- | * Prevent an exception when force quitting while in a Pause Menu sub-screen like the Inventory Screen. | + | |
- | * Application/ | + | |
- | * The standalone app package name has been updated to " | + | |
- | * Reformatted start app info in the error log. | + | |
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | | + | * [[https:// |
- | | + | |
- | * [[https:// | + | |
- | * [[https:// | + | |
- | * [[https:// | + | |
- | * [[https:// | + | |
- | * [[https:// | + | |
- | * [[https:// | + | |
- | * [[https:// | + | |
* [[https:// | * [[https:// | ||
+ | ===== Other notes: ===== | ||
+ | |||
+ | * If you are using a save file from a development version (pre-1.00), we recommend you start a fresh new save to play though without any issues! | ||
+ | * Test controls have been disabled for this build. We will re-enable test controls on a future date when we return to patron/ | ||
+ | * For Steam build: The " | ||
+ | |||
+ | ====== A Note About Version Numbers ====== | ||
+ | |||
+ | Originally announced in the summary of the [[https:// | ||
+ | |||
+ | To see all the changes for older versions, please follow the links to the subpages, located at the top of the main page of the [[changelog]]. |
changelog.1747465647.txt.gz · Last modified: 2025/05/17 00:07 by francis