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changelog [2025/02/01 00:11] – unformatted v0.21.000 francischangelog [2025/07/31 23:10] (current) – Oh So Hero! v1.04.000 francis
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-[[development|🐸 For the Development Roadmapgo here!]]+**Older Versions:** **[[changelog v0.21 to v0.24|v0.21~24]]****[[changelog v0.20|v0.20 (Bates)]]**, **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15 (PE2)]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**
  
-**Older Versions:** **[[changelog v0.20|v0.20]]**, **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**+====== Oh So Hero! v1.04.000 ======
  
-====== Oh So Hero! v0.21.000 ======+===== New features: =====
  
-New features: +  * **Returning NPCBryce!** 
-New Items: TheOne™ Cock Ring, Lazurlite Mirror, & Red Key Card+    * You can find him outside Cas'House! He has new animation! 
-TheOne™ Cock Ring can be obtained in Hamill'room, which is the top-left room in Hiroto Dojo. This JO Cock Ring will allow Joe to use the Fap On Command skill (see further below). +    * (Steam Achievement Note: Bryce does not count towards any of the existing achievements.) 
-The Lazurlite Mirror can be obtained by speaking to Brask in Brask's Palace. He has new dialogue explaining its use, which is essentially to warp the player back to the starting location of Sheo Islands Beach. This key item can be used in the Inventory Screen over and over as many times as the player likes+  * **Joe's Swooned Fap animation has been remade!** 
-The Red Key Card can be obtained in the east building of Hiroto Dojo and will be usable in an upcoming update. +  * Android & touch-specificGallery camera controls Zoom In/Out and Pan now work as touch controls! 
-NOTE: The Cock Ring and Red Key Card are currently using placeholder item models. Final item models are coming soon! +    * They also work with mouse if you are playing with mouse and keyboard. Make sure to tap on the iconnot the text; the tappable area is tight, but we'll look to improve this in the future.
-New Skill: Fap On Command! +
-By obtaining TheOne™ Cock Ring and pressing Down + Sex, Joe will use Fap On Command! This will max his LP to 100% and make him enter the swooned state. This lust-raising ability is the official replacement for the "L" debug key that has been popular with many players. Go find TheOne™ Cock Ring and JO+
-New Environmental TrapPitfall +
-This trap is currently used in Hiroto Dojo. Similar to the Water Hazard used in the Forbidden Bayou, the Pitfall will damage Joe and cause him to respawn to the side of the trap. In essence, it'hole, and if you've ever played classic Castlevania, you've surely been in one! While the pitfall costs a bit of HPit prevents the player from losing progress if they fall off the rooftops of Hiroto Dojo. +
-Newly Implemented Music: "Theme of Kaylee" +
-This track by Cilantro & Ket Ralus currently plays in Ali's Surf Shack. We had already finished this theme earlier with intent to use it in an establishing conversation with Kaylee, but we've decided to postpone her proper introduction to Act 2. The music is used in Ali's for now, where Kaylee resides in the interim, but will be moved elsewhere in a future version. +
-The Inventory Screen has been improved with multiple pages, the ability to use items, expanded item descriptions, updated graphics, and more (see next section for details). +
-The Gallery Animation Menu now has custom distinct symbols for animations, a new animation order, and other UI improvements (see next section for details).+
  
-Improvements & bug fixes: +===== Improvements & bug fixes: =====
-Fixed Fruit Drink buff save file corruption bug. +
-Updated Credits with new staff and patrons. +
-If you submitted your info but don't see your name listed, or if there's some other issue with your name, contact us. If you want to be in the credits and haven't filled out the Credits Form, please do so here. +
-Updated Ket's dialogue at Southeast Beach to mention the Auto Map if Joe didn't get it at Sheo Islands Beach. +
-Updated Brask's dialogue portrait (more to come next build). +
-General Gameplay: +
-A new "transition" visual effect will now appear when Joe starts sex with another character. +
-The gameplay camera will now stay zoomed in when unpausing the game during sex. +
-Joe will now stop sliding as soon as his movement becomes blocked. +
-Teleporters will now appear inactive while there are no other unlocked destinations. +
-Adjusted positioning of the teleporter and some Isadora crates in Sheo Islands Beach. +
-Added a Life Spring Aura to Brask's Palace. +
-Fixed Hiroto Dojo collisions & lanterns. +
-Fixed Joe's landing sound (cut the overly long reverb trail). +
-User Interface: +
-Fixed dialogue menu selection issue. +
-Fixed some Gallery UI issues and added the Entity Name to the Gallery Animation Screen. +
-The animation menu will now show a "?" for animations that are locked (not yet discovered). +
-The cursor on the Pause Menu and sub-screens is now animated. +
-Menu selections will now wrap from bottom to top and vice versa on the Pause Menu, Inventory Screen, Skills Screen, Gallery Entity Menu, and Gallery Animation Menu. +
-Items and skills are now sorted consistently on the Inventory Screen and Skills Screen. +
-The Skills Screen UI has been updated with reformatted skill descriptions and Toggle Skill control help. +
-Added tappable buttons to the control help panel on the Map Screen, Pause Menu, and sub-screens. +
-Confirmation screens have been added to the Pause Menu when selecting Return to Title or Quit to Desktop. +
-Prevent an exception when force quitting while in a Pause Menu sub-screen like the Inventory Screen. +
-Application/Technical: +
-The standalone app package name has been updated to "com.FullFrontalFrog.OhSoHero"; this may affect the macOS save location (see known issues). +
-Reformatted start app info in the error log. +
-And even more fixes that are too trivial to list!+
  
-Known issues: +  * FixConversation with Bates displays the wrong speaker name [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/203|T#203]]
-The macOS save file location may have changed. If your save files are missing, you will need to manually move the files from `~/Library/Application Support/co.ff-f.OhSoHero` to `~/Library/Application Support/com.FullFrontalFrog.OhSoHero`. This is not a bug, but rather an overdue correction to ensure consistency between platforms going forward. See the save data wiki entry for more details+  * Fix: Game crash in Gallery when playing certain Bax animations in sequence loop mode [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/212|T#212]]
-Menu wraparound doesn't work properly for two items. +  * Fix: Potential null reference exception when Bax is Awakened
-Gallery entity menu doesn't deselect in some cases. +  * And even more fixes that are too trivial to list!
-Gallery animation menu shows improper entity name. +
-Full screen animations in the Gallery aren't full screen. +
-Inventory item descriptions are obscured on some resolutions. +
-Lazurlite Mirror issues. +
-Korko Menu + Pause issue. +
-Inventory Menu wraparound not triggered if button is held+
-All Known Issues+
  
 +===== Known issues: =====
 +
 +  * Skip Cutscene Prompt Text Glitch [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/213|T#213]] (a fix is already prepared for the next version).
 +  * There are a couple reports of issues with the HUD during the Bates battle. We're still collating data about these issues, but we'll try to have them fixed in the next version.
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
 +
 +===== Other notes: =====
 +
 +  * Animations that have been removed or replaced with updated versions (e.g. Joe, Bryce) may reappear in the Gallery in a future update as "legacy" animations.
 +
 +====== Oh So Hero! v1.03.001 Bug Fix Build ======
 +
 +===== New features: =====
 +
 +  * A new piece of environmental art, a street art mural, now adorns the section of Lood City W. Ave. near Octo's Sushi Place, exactly where the enemy gauntlet is located for this area.
 +
 +===== Improvements & bug fixes: =====
 +
 +  * **Another possible fix for Bates Encounter Lock-Up [[http://github.com/FullFrontalFrog/OhSoHeroTracker/issues/184|T#184]].**
 +    * By manipulating save data in a particular manner, we were able to reproduce the bug //and// create a fix for it. We are unsure if there are other causes for this bug, but will be monitoring reports and taking action as needed.
 +  * Possible fix for issue where defeating Bates is not triggering his defeat cutscene [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/211|T#211]].
 +    * While we were not able to reproduce this bug, our fix for T#184 may mitigate this. Please [[Full.Frontal.Frog@gmail.com|email us]] [[error logs]] and [[save data]] if you are still experiencing this bug!
 +  * ANDROID ONLY: We have disabled the prototype/private build disclaimer screens that are shown when starting the game [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/210|T#210]].
 +  * When starting a new game and viewing the intro cutscene (pre-game story) Joe will not be controllable, so pressing buttons will not create sound effects of Joe punching or performing other actions [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/158|T#158]].
 +  * When viewing animations in the gallery, the entity (character or environment) name atop the animation menu is now properly formatted (e.g., "Lono'e" instead of "Lonoe") [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/167|T#167]].
 +  * And even more fixes that are too trivial to list!
 +
 +===== Known issues: =====
 +
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
 +
 +===== Other notes: =====
 +
 +  * ANDROID ONLY: We have disabled the test controls (debug controls) as was done for the builds of other platforms upon the launch of Act 1. Since these controls require a keyboard, it's unlikely to be noticed. We will evaluate new means to provide debug controls for players of all platforms in the future.
 +
 +====== Oh So Hero! v1.02.000 Bug Fix Build ======
 +
 +===== Improvements & bug fixes: =====
 +
 +  * **Fix save files** - Fix [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/204|T#204]] / [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/196|T#196]] (save file upgrade) ++
 +    * Fix upgrading the save file from a very old version (most likely Pre Edition II).
 +    * Any save file that encounters an error while being read will now display its gameplay duration as "ERROR" instead of "NEW".
 +  * **Possible fix for Bates Encounter Lock-Up** [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/184|T#184]]
 +    * Although we have not been able to replicate this bug, we've changed the way the code is structured and addressed potential problem points in hopes that this will solve the problem for those experiencing it.
 +
 +===== Known issues: =====
 +
 +  * Bugged dialogue with Lin after defeating Bates [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/208|T#208]]
 +  * Ninja Clan attack sounds play if Joe crosses the line while invincible [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/209|T#209]]
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
 +
 +===== Other notes: =====
 +
 +  * **STEAM ONLY (.001):** It has been reported that the Steam version of the game is not properly showing the PlayStation button glyphs when using a DualShock or DualSense controller, even though we have built-in support for this that works properly on non-Steam builds. We have adjusted the **Steam Input** settings in an attempt to fix this. Please let us know in the Steam discussion boards if you experience any problems.
 +  * We're continuing to make progress on localization. You may notice a Language setting in the Options menu. Currently "English -US-" is the only option available for this, so don't get too excited just yet! We'll make sure to let you know whenever a new language becomes available~
 +
 +====== Oh So Hero! v1.01.000 Bug Fix Build ======
 +
 +===== Improvements & bug fixes: =====
 +
 +  * **Fix Bates animation tracking** [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/197|T#197]]
 +    * Set the "Bates_Joe_PSP2" animation (the late-phase Joe-initiated primary sex animation) as recordable (unlockable) so it can be marked as played and viewed in the Gallery without having to defeat Bates first.
 +    * **STEAM ONLY (.001):** All Bates-related cutscene animations are now unlocked upon defeating Bates so you don't have to sit through all the cutscenes to get the "I've Seen Everything" achievement.
 +    * **STEAM ONLY (.001):** If you're coming from v1.00 and have already defeated Bates but have not gotten the "I've Seen Everything" achievement because you have not lost to Bates, simply load the game, then travel to a new area to save (Tip: Brask's Lazurlite Mirror doubles as a manual save feature!). The achievement should then unlock automatically!
 +
 +===== Known issues: =====
 +
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
 +
 +====== Oh So Hero! Act 1 (v1.00.000) ======
 +
 +===== New features: =====
 +
 +  * **New NPC: Myriad!**
 +    * You can find him in Lood City West Avenue! (And yes, he has a sex animation~)
 +  * Low Health Indicator
 +    * When HP is 45 or less, a sound effect will play and the health bar will become a reddish color. (The SFX plays only once per occurrence. No repetitive sounds!)
 +
 +===== Improvements & bug fixes: =====
 +
 +  * Updated Credits!
 +  * **Updated Kaylee & Joe's sex animation!**
 +  * Two items have been renamed:
 +    * Max HP Up -> Essence of Vitality
 +    * Max SP Up -> Essence of Vim
 +  * Added a new background NPC to Lood City West Avenue, and adjusted positioning of background NPCs there and in Lood City Park.
 +  * Updated the Lood City Park under construction sign text and hid the sign unless Bates is swooned (victory cutscene is finished).
 +  * Adjusted some objects in the Hiroto Dojo east building for an easier experience.
 +  * And even more fixes that are too trivial to list!
 +
 +===== Known issues: =====
 +
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/195|Bryce]] (Southeast Beach NPC) has been removed from this build so that we can prepare quality improvements for his animations and re-add him in an upcoming build.
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
 +
 +===== Other notes: =====
 +
 +  * If you are using a save file from a development version (pre-1.00), we recommend you start a fresh new save to play though without any issues!
 +  * Test controls have been disabled for this build. We will re-enable test controls on a future date when we return to patron/substar-only development builds. On that same note, the development and patron disclaimer screens have been disabled.
 +  * For Steam build: The "I've seen everything" Achievement is not unlockable due to Bates' game over intro animations not being recorded. 
 +
 +====== A Note About Version Numbers ======
 +
 +Originally announced in the summary of the [[https://www.patreon.com/posts/121249622|v0.21.000 patron build]], we decided to change the version naming convention to accelerate the numbering so the version we released for Act 1 launch would be v1.00. This makes things more clear and consistent with our new Act-based game structure, especially for new players. What that means is the change in game functionality from v0.24 to v1.00 is about the same as the change from v0.23 to v0.24.
 +
 +To see all the changes for older versions, please follow the links to the subpages, located at the top of the main page of the [[changelog]].
changelog.1738397501.txt.gz · Last modified: 2025/02/01 00:11 by francis