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changelog [2025/02/01 00:11] – unformatted v0.21.000 francischangelog [2025/06/17 02:11] (current) francis
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-[[development|🐸 For the Development Roadmapgo here!]]+**Older Versions:** **[[changelog v0.21 to v0.24|v0.21~24]]****[[changelog v0.20|v0.20 (Bates)]]**, **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15 (PE2)]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**
  
-**Older Versions:** **[[changelog v0.20|v0.20]]**, **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**+====== Oh So Hero! v1.02.000 Bug Fix Build ======
  
-====== Oh So Hero! v0.21.000 ======+===== Improvements & bug fixes: =====
  
-New features: +  * **Fix save files** - Fix [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/204|T#204]] / [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/196|T#196]] (save file upgrade) ++ 
-New ItemsTheOne™ Cock Ring, Lazurlite Mirror, & Red Key Card! +    * Fix upgrading the save file from a very old version (most likely Pre Edition II). 
-TheOne™ Cock Ring can be obtained in Hamill's room, which is the top-left room in Hiroto Dojo. This JO Cock Ring will allow Joe to use the Fap On Command skill (see further below). +    * Any save file that encounters an error while being read will now display its gameplay duration as "ERROR" instead of "NEW"
-The Lazurlite Mirror can be obtained by speaking to Brask in Brask's Palace. He has new dialogue explaining its use, which is essentially to warp the player back to the starting location of Sheo Islands Beach. This key item can be used in the Inventory Screen over and over as many times as the player likes. +  * **Possible fix for Bates Encounter Lock-Up** [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/184|T#184]] 
-The Red Key Card can be obtained in the east building of Hiroto Dojo and will be usable in an upcoming update+    * Although we have not been able to replicate this bugwe've changed the way the code is structured and addressed potential problem points in hopes that this will solve the problem for those experiencing it.
-NOTEThe Cock Ring and Red Key Card are currently using placeholder item modelsFinal item models are coming soon! +
-New Skill: Fap On Command! +
-By obtaining TheOne™ Cock Ring and pressing Down + Sex, Joe will use Fap On Command! This will max his LP to 100% and make him enter the swooned state. This lust-raising ability is the official replacement for the "L" debug key that has been popular with many players. Go find TheOne™ Cock Ring and JO! +
-New Environmental Trap: Pitfall +
-This trap is currently used in Hiroto Dojo. Similar to the Water Hazard used in the Forbidden Bayouthe Pitfall will damage Joe and cause him to respawn to the side of the trap. In essence, it's a hole, and if you've ever played a classic Castlevania, you've surely been in one! While the pitfall costs a bit of HP, it prevents the player from losing progress if they fall off the rooftops of Hiroto Dojo. +
-Newly Implemented Music: "Theme of Kaylee" +
-This track by Cilantro & Ket Ralus currently plays in Ali's Surf Shack. We had already finished this theme earlier with intent to use it in an establishing conversation with Kaylee, but we've decided to postpone her proper introduction to Act 2. The music is used in Ali's for now, where Kaylee resides in the interim, but will be moved elsewhere in a future version. +
-The Inventory Screen has been improved with multiple pages, the ability to use items, expanded item descriptions, updated graphics, and more (see next section for details). +
-The Gallery Animation Menu now has custom distinct symbols for animations, a new animation order, and other UI improvements (see next section for details).+
  
-Improvements & bug fixes: +===== Known issues: =====
-Fixed Fruit Drink buff save file corruption bug. +
-Updated Credits with new staff and patrons. +
-If you submitted your info but don't see your name listed, or if there's some other issue with your name, contact us. If you want to be in the credits and haven't filled out the Credits Form, please do so here. +
-Updated Ket's dialogue at Southeast Beach to mention the Auto Map if Joe didn't get it at Sheo Islands Beach. +
-Updated Brask's dialogue portrait (more to come next build). +
-General Gameplay: +
-A new "transition" visual effect will now appear when Joe starts sex with another character. +
-The gameplay camera will now stay zoomed in when unpausing the game during sex. +
-Joe will now stop sliding as soon as his movement becomes blocked. +
-Teleporters will now appear inactive while there are no other unlocked destinations. +
-Adjusted positioning of the teleporter and some Isadora crates in Sheo Islands Beach. +
-Added a Life Spring Aura to Brask's Palace. +
-Fixed Hiroto Dojo collisions & lanterns. +
-Fixed Joe's landing sound (cut the overly long reverb trail). +
-User Interface: +
-Fixed dialogue menu selection issue. +
-Fixed some Gallery UI issues and added the Entity Name to the Gallery Animation Screen. +
-The animation menu will now show a "?" for animations that are locked (not yet discovered). +
-The cursor on the Pause Menu and sub-screens is now animated. +
-Menu selections will now wrap from bottom to top and vice versa on the Pause Menu, Inventory Screen, Skills Screen, Gallery Entity Menu, and Gallery Animation Menu. +
-Items and skills are now sorted consistently on the Inventory Screen and Skills Screen. +
-The Skills Screen UI has been updated with reformatted skill descriptions and Toggle Skill control help. +
-Added tappable buttons to the control help panel on the Map Screen, Pause Menu, and sub-screens. +
-Confirmation screens have been added to the Pause Menu when selecting Return to Title or Quit to Desktop. +
-Prevent an exception when force quitting while in a Pause Menu sub-screen like the Inventory Screen. +
-Application/Technical: +
-The standalone app package name has been updated to "com.FullFrontalFrog.OhSoHero"; this may affect the macOS save location (see known issues). +
-Reformatted start app info in the error log. +
-And even more fixes that are too trivial to list!+
  
-Known issues: +  * Bugged dialogue with Lin after defeating Bates [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/208|T#208]] 
-The macOS save file location may have changedIf your save files are missing, you will need to manually move the files from `~/Library/Application Support/co.ff-f.OhSoHero` to `~/Library/Application Support/com.FullFrontalFrog.OhSoHero`. This is not a bug, but rather an overdue correction to ensure consistency between platforms going forward. See the save data wiki entry for more details. +  * Ninja Clan attack sounds play if Joe crosses the line while invincible [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/209|T#209]] 
-Menu wraparound doesn't work properly for two items. +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
-Gallery entity menu doesn't deselect in some cases. +
-Gallery animation menu shows improper entity name. +
-Full screen animations in the Gallery aren't full screen. +
-Inventory item descriptions are obscured on some resolutions. +
-Lazurlite Mirror issues+
-Korko Menu + Pause issue. +
-Inventory Menu wraparound not triggered if button is held. +
-All Known Issues+
  
 +===== Other notes: =====
 +
 +  * **STEAM ONLY (.001):** It has been reported that the Steam version of the game is not properly showing the PlayStation button glyphs when using a DualShock or DualSense controller, even though we have built-in support for this that works properly on non-Steam builds. We have adjusted the **Steam Input** settings in an attempt to fix this. Please let us know in the Steam discussion boards if you experience any problems.
 +  * We're continuing to make progress on localization. You may notice a Language setting in the Options menu. Currently "English -US-" is the only option available for this, so don't get too excited just yet! We'll make sure to let you know whenever a new language becomes available~
 +
 +====== Oh So Hero! v1.01.000 Bug Fix Build ======
 +
 +===== Improvements & bug fixes: =====
 +
 +  * **Fix Bates animation tracking** [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/197|T#197]]
 +    * Set the "Bates_Joe_PSP2" animation (the late-phase Joe-initiated primary sex animation) as recordable (unlockable) so it can be marked as played and viewed in the Gallery without having to defeat Bates first.
 +    * **STEAM ONLY (.001):** All Bates-related cutscene animations are now unlocked upon defeating Bates so you don't have to sit through all the cutscenes to get the "I've Seen Everything" achievement.
 +    * **STEAM ONLY (.001):** If you're coming from v1.00 and have already defeated Bates but have not gotten the "I've Seen Everything" achievement because you have not lost to Bates, simply load the game, then travel to a new area to save (Tip: Brask's Lazurlite Mirror doubles as a manual save feature!). The achievement should then unlock automatically!
 +
 +===== Known issues: =====
 +
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
 +
 +====== Oh So Hero! Act 1 (v1.00.000) ======
 +
 +===== New features: =====
 +
 +  * **New NPC: Myriad!**
 +    * You can find him in Lood City West Avenue! (And yes, he has a sex animation~)
 +  * Low Health Indicator
 +    * When HP is 45 or less, a sound effect will play and the health bar will become a reddish color. (The SFX plays only once per occurrence. No repetitive sounds!)
 +
 +===== Improvements & bug fixes: =====
 +
 +  * Updated Credits!
 +  * **Updated Kaylee & Joe's sex animation!**
 +  * Two items have been renamed:
 +    * Max HP Up -> Essence of Vitality
 +    * Max SP Up -> Essence of Vim
 +  * Added a new background NPC to Lood City West Avenue, and adjusted positioning of background NPCs there and in Lood City Park.
 +  * Updated the Lood City Park under construction sign text and hid the sign unless Bates is swooned (victory cutscene is finished).
 +  * Adjusted some objects in the Hiroto Dojo east building for an easier experience.
 +  * And even more fixes that are too trivial to list!
 +
 +===== Known issues: =====
 +
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/195|Bryce]] (Southeast Beach NPC) has been removed from this build so that we can prepare quality improvements for his animations and re-add him in an upcoming build.
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
 +
 +===== Other notes: =====
 +
 +  * If you are using a save file from a development version (pre-1.00), we recommend you start a fresh new save to play though without any issues!
 +  * Test controls have been disabled for this build. We will re-enable test controls on a future date when we return to patron/substar-only development builds. On that same note, the development and patron disclaimer screens have been disabled.
 +  * For Steam build: The "I've seen everything" Achievement is not unlockable due to Bates' game over intro animations not being recorded. 
 +
 +====== A Note About Version Numbers ======
 +
 +Originally announced in the summary of the [[https://www.patreon.com/posts/121249622|v0.21.000 patron build]], we decided to change the version naming convention to accelerate the numbering so the version we released for Act 1 launch would be v1.00. This makes things more clear and consistent with our new Act-based game structure, especially for new players. What that means is the change in game functionality from v0.24 to v1.00 is about the same as the change from v0.23 to v0.24.
 +
 +To see all the changes for older versions, please follow the links to the subpages, located at the top of the main page of the [[changelog]].
changelog.1738397501.txt.gz · Last modified: 2025/02/01 00:11 by francis