changelog
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| changelog [2024/07/31 19:54] – (Sound FX Update) francis | changelog [2025/12/15 19:12] (current) – Update Changelog for v1.08 Part II francis | ||
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| - | [[development|🐸 For the Development Roadmap, go here!]] | + | ====== Changelog / Release Notes ====== |
| - | **Older Versions:** **[[changelog v0.19|v0.19]]**, | + | **Older Versions: |
| - | ====== Oh So Hero! v0.20.500 (Sound FX Update) | + | ====== Oh So Hero! v1.08.000 ====== |
| + | |||
| + | 2025-12-15 | ||
| + | |||
| + | ===== Summary: ===== | ||
| + | |||
| + | This is the eighth build following the release of Act 1, and the last build of 2025! We'll be back with more Act 1 updates in 2026, including localization and a new feature (to be announced), with news of Act 2 to follow. For now, we have a new NPC (Ryuta) with a new sex animation, a newly included bonus animation, control enhancements, | ||
| ===== New features: ===== | ===== New features: ===== | ||
| - | * **Sound Design / Sound Effects Update** | + | * **New NPC: Ryuta!** |
| - | * Bates boss battle: added various sounds for attacks and more. | + | * Find him in Super Import Tech And More in Lood City West Avenue! You can have fun with this ol' tanuki in a brand new sex animation~ |
| - | * Add boss lust max debuff jingle (Bates at 100% LP). | + | * **New Bonus Animation: Brask' |
| - | * Life Spring Aura (new original sound). | + | * This is actually an oldie-but-goodie animation that was never included in the game until now! |
| - | * Liath' | + | * You can view it in the Gallery after achieving 100% base Act 1 animations |
| - | * Add hum to elevator/ | + | * **Controller & Keyboard Input Glyphs** |
| - | * New platform activation sound for forest sexy switches. | + | * The game now has proper controller and keyboard input glyphs |
| - | | + | |
| - | * New sound for damaging an enemy that has poise (e.g. Stier). | + | |
| - | * New sounds | + | |
| - | * New sounds for Bax: bubble shoot 1 & 2, grab, whip, heart. | + | |
| - | * New gong sound upon Gallery cheat verified. | + | |
| - | * New teleporter synth sound. | + | |
| ===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
| - | * **Sound Improvements** | + | * Control Enhancements: |
| - | * Updated code to support | + | * Update Rewired (input plugin) |
| - | * Limit SFX events | + | * Enable Windows Gaming Input, which provides vibration support. However, according |
| - | * Joe butt stomp and damaged sound adjustments. | + | * Update Key Bindings screen including a fix for " |
| - | * Cas's House update (sounds now use volume settings). | + | * Allow a single player to use multiple joysticks. |
| - | * Updated audio credits | + | * Voyeur System Fixes ([[https:// |
| - | * **Bug Fixes** | + | * Enemies will not attempt to multigrab when incompatible, |
| - | * Fix Bates falling through the ground. | + | * Enemies will not continue |
| - | * Fix Bates flying off screen and not returning. | + | * Credits Update: |
| - | * Fix some of Bates’s errant fireball VFX (still more to do). | + | |
| - | * Fix initialization and display of poise (e.g. for Haya). | + | |
| + | | ||
| + | * Fix: Lock-up after credits [[https:// | ||
| + | * Fix: Defeating | ||
| + | * Fix: Credits Screen Bug [[https:// | ||
| + | * Fix (except Android): After credits, game can freeze up on some platforms [[https:// | ||
| + | * Potential fix: Possible Android Crash in Treewish Forest [[https:// | ||
| + | * Shift Lood City W. Ave Door to Smol Beach (by a smol amount). | ||
| + | * Gallery Data update (v2): Renamed LoodCity -> LoodCityWestAvenue. | ||
| * And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
| ===== Known issues: ===== | ===== Known issues: ===== | ||
| + | * When starting the game with a controller plugged in, it will show keyboard glyphs until the first time a button is pressed on a controller. Afterwards, it will properly show controller glyphs for that controller while using it. | ||
| + | * Disappearing enemies in Forbidden Bayou [[https:// | ||
| + | * Joe is able to walk around with 0HP [[https:// | ||
| + | * A Lono'e disappears in Treewish Forest [[https:// | ||
| * [[https:// | * [[https:// | ||
| - | ====== Oh So Hero! v0.20.400 ====== | + | ---- |
| + | |||
| + | ====== Oh So Hero! v1.07.000 ====== | ||
| + | |||
| + | 2025-10-31 | ||
| + | |||
| + | ===== Summary: ===== | ||
| + | |||
| + | Happy Halloween! 🎃 This is the seventh build following the release of Act 1, and our biggest update since the launch of Act 1! This adds the Voyeur System (with 11 new animations), | ||
| ===== New features: ===== | ===== New features: ===== | ||
| - | * **Two New Animations | + | * **Voyeur System + 11 New Animations!** |
| - | * These animations | + | * This is a system we originally planned a while ago! While it doesn' |
| - | * If you’ve already beat Bates in a previous version, you’ll need to beat him again to unlock these animations. | + | * **Red & Arty created 11 new animations!** All of the following enemies now have voyeur animations: |
| - | * **Full Gallery | + | * Daku, Amaru, Lono' |
| - | * Read the instructions here: https://wiki.ohsohero.com/gallery#cheat_code | + | * You can see these animations whenever you encounter a group of enemies close together (or if you're swooned just outside the grab range of a stationary enemy such as Goliath). |
| - | * This is a temporary unlock that does not affect gallery data. Keep your progress! | + | * Once you view the animations, you can see them again at any time in the Gallery! |
| - | * This is a quick implementation and is subject to change | + | * The voyeur system is a brand new feature, so keep in mind there are still a few small issues we plan to iron out in upcoming builds. |
| + | * **Updated Animations: Amaru & Joe x4!** | ||
| + | * **Amaru' | ||
| + | * If you had unlocked these animations previously, you now have both the revised | ||
| + | * //(Legacy animations are available | ||
| + | * **Less Lewd Mode** (Feature Preview) | ||
| + | * This is an experimental filter that can be enabled in the Options. It will attempt to remove all sex from the game, though there will still be some nudity. Less Lewd Mode is not intended for normal gameplay as it removes many features core to our design, but it can be used to demo the game. (We recommend | ||
| + | * In its current state, when Less Lewd Mode is On, certain disclaimers will be removed, the Gallery will be inaccessible, | ||
| + | * **Gallery | ||
| + | * Cutscene animations, i.e. Ket's secret animation and the various Bates cutscenes, are now available to view in the Gallery! (They must first be unlocked by viewing these cutscenes in-game, if you haven' | ||
| + | * You can access these cutscenes through the environments section of the Gallery, specifically Sheo Islands Beach and Lood City Park. (See also: [[https://github.com/ | ||
| + | * Returning Animation (Legacy Animation): Joe's Swooned Fap v1 | ||
| + | * This is Joe's original swooned fap animation that was replaced with the newly updated animation | ||
| ===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
| - | * Possible fix for Bates flying off screen | + | * **Gallery UI Refresh** |
| - | * The title screen main menu cursor | + | * We've improved certain aspects of the UI, animated menu selections, improved menu scroll functionality, |
| + | * Animation Memory Optimization (Asset Pack Indexing) | ||
| + | * Daku Legacy animations are now only loaded in memory for the Gallery, not during gameplay. | ||
| + | * Future memory improvements will build on this feature. | ||
| + | * **Fix: Unity security vulnerability [[https:// | ||
| + | * Fix: Full screen animations in the Gallery aren't full screen [[https:// | ||
| + | * Fix: Minor graphical artifacts on animation symbols [[https:// | ||
| + | * Fix: Cian idle is too high in Gallery [[https:// | ||
| + | * Fix: Area unreachable in keybind settings [[https:// | ||
| + | * Fix: Camera bug after second Dojo gauntlet [[https:// | ||
| + | * Fix: Sound Effects Buffering Problem In Gallery [[https:// | ||
| + | * Fix: Gallery Achievements Are Not Obtainable [[https:// | ||
| + | * Fix: Gallery is inaccessible if filters exist without played animations [[https:// | ||
| + | * Fix: Ninja Clan trap animation doesn' | ||
| + | * Positional offset improvements for some Gallery animations. | ||
| * And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
| ===== Known issues: ===== | ===== Known issues: ===== | ||
| - | * Some systems | + | * The Voyeur System has some small problems |
| + | * Gallery | ||
| + | * Less Lewd Mode is incomplete (lewd dialogue, Bates victory, etc.) [[https:// | ||
| + | * Ket will sometimes appear | ||
| * [[https:// | * [[https:// | ||
| - | ====== Oh So Hero! v0.20.300 (+ Android Options Fix) ====== | + | ---- |
| - | __**UPDATE: Android builds have been updated to v0.20.301 with a fix for the options screen.**__ | + | ====== Oh So Hero! v1.06.000 ====== |
| + | |||
| + | 2025-10-01 | ||
| + | |||
| + | ===== Summary: ===== | ||
| + | |||
| + | This is the sixth build following the release of Act 1. This adds updated Daku animations by Red (with new segments), new gallery features, and additional bug fixes. One such fix is for the critical bug T#220 that required a rollback of the v1.05 build. We thank you for your patience as we worked to correct the problem and improve our QA process. Stay tuned for more updates! | ||
| ===== New features: ===== | ===== New features: ===== | ||
| - | * **Bates has a new Dive Grab move with its own sex animation. This may be new to you!** | + | * **Updated Animations: Daku & Joe x4!** |
| - | * The sex animation was previously | + | * **Daku' |
| - | * This move is introduced | + | * If you had unlocked these animations |
| - | * **Bates’s Sun Flame desperation attack has been updated with a new part added to the end of it!** | + | * Legacy Animations 1.0 |
| - | * The desperation attack is used once at the beginning of Phase 5. | + | * Daku is the first character to get legacy animations! All four of the original sex animations with Joe are now available |
| - | * **Bates’s Smash attack | + | * //(Future updates will bring more legacy animations, including works previously removed from the game.)// |
| + | * **Gallery Filters 1.0** | ||
| + | * **Animations can be filtered on a per-animation basis**, and can be toggled and reset at the global level. | ||
| + | * Filtered animations will be hidden from normal view and will be excluded from Play All mode whenever filters are toggled on. | ||
| + | | ||
| + | | ||
| + | * Gallery Completion Metrics 1.0 | ||
| + | * An animation completion percentage is now shown in the Gallery. | ||
| + | * This uses the same criteria as the achievements, | ||
| + | | ||
| + | | ||
| + | * This cancellable sex is only for non-competitor characters (NPCs) such as Ket. | ||
| + | * It does not apply to sex with competitor characters (enemies) like Daku or bosses like Bates. | ||
| ===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
| - | * Fixed Bates’s dashing for Flare Beam (fireball attack), Sexy Taunt, and 3 of the Grabs. | + | * **Fix: Gauntlet |
| - | | + | * Potential Fix: Soft-lock after gauntlet [[https:// |
| - | | + | |
| - | * Reduced Joe’s Crescent Moon cooldown. | + | |
| - | | + | |
| - | | + | |
| - | * Only the VFX have been altered. The hitbox remains unchanged. | + | |
| - | * Fixed double shadows (extra light source) in Lood City Park. | + | |
| - | * Added cursor control to the Title Screen Main Menu. | + | |
| - | * This can be useful if the controls have been bungled and you need to use the mouse, for instance. | + | |
| - | * Fixed “Select Monitor” Option. | + | |
| - | * This is used if you have multiple displays connected to select the display on which to play. | + | |
| - | * This option stopped working at some point in the past; possibly during a Unity upgrade. It should be fine now (with some caveats listed in the option description). | + | |
| - | * Replaced “Full Screen” Option with “Full Screen Mode” Option. | + | |
| - | * Rather than simply “Full Screen: On or Off" we now provide all Unity-supported full screen mode options, including borderless window and exclusive full screen. | + | |
| * And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
| ===== Known issues: ===== | ===== Known issues: ===== | ||
| - | * Windows builds are currently built with Mono because IL2CPP mysteriously broke for like the tenth time during development (IDK why this keeps happening but I blame Microsoft and Unity). We will try to fix this if/when possible. | + | * Reset Filters Confirmation Returns |
| + | * Bates spamming flame shield at the edge of the screen | ||
| + | * Beating Bates on Chromebook/ | ||
| + | * Canceling Screen Transition into unloaded area causes screen to darken or completely black | ||
| + | * Certain area unreachable by mouse in keybind settings | ||
| + | * Controller requires manual configuration on MacOS | ||
| + | * Doing the lust action in the Bates fight leaves residual particles | ||
| + | * Infinite Jump Glitch After Game Pause | ||
| + | * Initiating sex bugs out camera after Dojo gauntlet | ||
| + | * Persistent SFX in Hiroto Dojo | ||
| + | * Sound Effects Buffering Problem In Gallery | ||
| * [[https:// | * [[https:// | ||
| ===== Other notes: ===== | ===== Other notes: ===== | ||
| - | * The area known as Lood City has been renamed | + | * **A Key Bindings Reset is required for v1.06** due to new Gallery controls. We're sorry for the inconvenience. This is the only method we can count on at this time to ensure the controls work correctly. As development continues, we'll try to find a way to handle these updates in a less intrusive manner. |
| + | * Regarding bug fixes, this v1.06 build also contains every bug fix made to v1.05, despite that build being recalled due to [[https:// | ||
| - | ====== Oh So Hero! v0.20.200 ====== | + | ---- |
| + | |||
| + | ====== Oh So Hero! v1.05.000 Bug Fix Build ====== | ||
| + | |||
| + | 2025-09-01 | ||
| + | |||
| + | ===== Summary: ===== | ||
| + | |||
| + | This is the fifth build following the release of Act 1. We got a lot more bug fixes for you this time. Of course, we're still actively working on new features in the background (mostly localization code, which is nearly done). These features will be rolled out in upcoming builds as they are completed, so please stay tuned! | ||
| + | |||
| + | ===== Improvements & bug fixes: ===== | ||
| + | |||
| + | * Fix: Potential error when Haya is Awakened. | ||
| + | * Fix: Potential error with Bax's Bubble Shoot 2 attack. | ||
| + | * Fix: Multipart fullscreen animations don't get fully saved in gallery data if skipped [[https:// | ||
| + | * Fix: Fullscreen animations don't save gallery data or trigger achievements immediately [[https:// | ||
| + | * Fix: Wrong Bates stats upon rematch [[https:// | ||
| + | * Fix: Dialogue blocks HUD (Intro / Bates Cutscenes) [[https:// | ||
| + | * Fix: Skip Cutscene Prompt Text Glitch [[https:// | ||
| + | * Fix: Level collision issues in Brask' | ||
| + | * Fix: Joe can pass through the spaceship with a slide and get stuck in it, in Sheo Islands Beach [[https:// | ||
| + | * Fix: A pass can be made on the other side by sliding between two cases in Hiroto Dojo [[https:// | ||
| + | * Fix: Collision issues: Hiroto Dojo [[https:// | ||
| + | * Fix: Collision issues: Brask' | ||
| + | * Fix: Collision issues: Southeast Beach [[https:// | ||
| + | * Fix: Collision issues: Treewish Forest [[https:// | ||
| + | * Fix: Collision issues: Sheo Islands Beach [[https:// | ||
| + | * Fix: Cosmetic level-design related issue collection up to version 0.15.100 [[https:// | ||
| + | * Improve Pause Menu confirmations (return to title / quit game), including a fix to make the window resolution-independent, | ||
| + | * Add Koyyle to Credits! | ||
| + | * And even more fixes that are too trivial to list! | ||
| + | |||
| + | ===== Known issues: ===== | ||
| + | |||
| + | * **[[https:// | ||
| + | * [[https:// | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ====== Oh So Hero! v1.04.000 ====== | ||
| + | |||
| + | 2025-08-01 | ||
| + | |||
| + | ===== Summary: ===== | ||
| + | |||
| + | Happy [[Daku Day]]! It's a bit late for that even in the US, but it's still July 31st here as I type this. We've had a low-key public presence following the launch of Act 1 and subsequent bug fixes, but we're working on bringing more people aboard to help with operations, so perhaps next year will bring proper Daku fanfare! | ||
| + | |||
| + | For the time being, we have a new build for you all with two new animations by our Creative Director and Chief Animator, Red! We hope you enjoy 'em~ | ||
| ===== New features: ===== | ===== New features: ===== | ||
| - | * **New NPC: Dyabal!** | + | * **Returning |
| - | * Find this demon frog (auranura) in Dyabal’s Cabin! | + | * You can find him outside Cas's House! He has a new animation! |
| - | * **New Environment: Dyabal’s Cabin** | + | * (Steam Achievement Note: Bryce does not count towards any of the existing achievements.) |
| - | * This is a small area added to the __far right side of the Forbidden Bayou__. | + | * **Joe's Swooned Fap animation has been remade!** |
| - | * **New attack for Bates: Fire Pellets** | + | * Android & touch-specific: |
| - | * This spawns patterns of flaming bullets. Bates starts using this in Phase 3, and adds new patterns in Phases 4 and 5. | + | * They also work with a mouse if you are playing with a mouse and keyboard. Make sure to tap on the icon, not the text; the tappable area is tight, but we'll look to improve this in the future. |
| - | * **Mastered Soundtrack** | + | |
| - | * The game’s music has been updated | + | |
| ===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
| - | * Forbidden Bayou modifications: | + | * Fix: Conversation with Bates displays the wrong speaker name [[https:// |
| - | * Liath now has a cauldron, an updated hut, and new dialogue. | + | * Fix: Game crash in Gallery when playing certain Bax animations in sequence loop mode [[https:// |
| - | * The door to Smol Beach has been moved a bit more to the right. | + | * Fix: Potential null reference exception when Bax is Awakened. |
| - | * Updated Credits. | + | |
| * And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
| ===== Known issues: ===== | ===== Known issues: ===== | ||
| - | * There are some bugs in the Bates battle | + | |
| + | | ||
| * [[https:// | * [[https:// | ||
| - | ====== Oh So Hero! v0.20.100 Bug Fix Build ====== | + | ===== Other notes: ===== |
| + | |||
| + | * Animations that have been removed or replaced with updated versions (e.g. Joe, Bryce) may reappear in the Gallery in a future update as " | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ====== Oh So Hero! v1.03.001 Bug Fix Build ====== | ||
| + | |||
| + | 2025-07-06 | ||
| + | |||
| + | ===== Summary: ===== | ||
| + | |||
| + | This is the third bug fix release following our launch of Act 1. Aside from these fixes, we are continuing our work on localization and updated animations. Please see our recent [[https:// | ||
| + | |||
| + | ===== New features: ===== | ||
| + | |||
| + | * A new piece of environmental art, a street art mural, now adorns the section of Lood City W. Ave. near Octo's Sushi Place, exactly where the enemy gauntlet is located for this area. | ||
| ===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
| - | * NPC animations: | + | * **Another possible fix for Bates Encounter Lock-Up [[http:// |
| - | | + | * By manipulating save data in a particular manner, we were able to reproduce |
| - | | + | * Possible fix for issue where defeating Bates is not triggering his defeat cutscene [[https:// |
| - | | + | * While we were not able to reproduce this bug, our fix for T#184 may mitigate this. Please [[Full.Frontal.Frog@gmail.com|email us]] [[error logs]] and [[save data]] if you are still experiencing this bug! |
| - | * Fixed the white screen | + | * ANDROID ONLY: We have disabled |
| - | * Fixed Amaru' | + | * When starting |
| - | * Graphics: | + | * When viewing animations in the gallery, the entity (character or environment) name atop the animation |
| - | * All characters use a new custom shader | + | |
| - | * As a result, some visual effects, most notably the invulnerability/ | + | |
| - | * Gallery characters | + | |
| - | * Added extra animation loops for fullscreen Game Over and Loading Screen animations | + | |
| - | * **Bates-related:** | + | |
| - | * Bates' | + | |
| - | * Bates' | + | |
| - | * Bates' | + | |
| - | * Joe will no longer | + | |
| - | * Bates' | + | |
| - | * Bates will have a magenta overlay on his body when he is downed at 100% lust, indicating that the sex animation | + | |
| - | * Five Chillpills have been added to Lood City Park to lower the player's lust before the battle with Bates. | + | |
| - | * Cleaned and optimized various areas of game code that may also improve performance. | + | |
| * And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
| Line 160: | Line 273: | ||
| * [[https:// | * [[https:// | ||
| - | ====== Oh So Hero! v0.20.002 ====== | + | ===== Other notes: ===== |
| + | |||
| + | * ANDROID ONLY: We have disabled the test controls (debug controls) as was done for the builds of other platforms upon the launch of Act 1. Since these controls require a keyboard, it's unlikely to be noticed. We will evaluate new means to provide debug controls for players of all platforms in the future. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ====== Oh So Hero! v1.02.000 Bug Fix Build ====== | ||
| + | |||
| + | 2025-06-17 | ||
| + | |||
| + | ===== Summary: ===== | ||
| + | |||
| + | This is another bug fix release. We hope this helps those of you who have had trouble running the game. Beyond that, we've been progressing on improvements and new features internally. This stuff' | ||
| + | |||
| + | ===== Improvements & bug fixes: ===== | ||
| + | |||
| + | * **Fix save files** - Fix [[https:// | ||
| + | * Fix upgrading the save file from a very old version (most likely Pre Edition II). | ||
| + | * Any save file that encounters an error while being read will now display its gameplay duration as " | ||
| + | * **Possible fix for Bates Encounter Lock-Up** [[https:// | ||
| + | * Although we have not been able to replicate this bug, we've changed the way the code is structured and addressed potential problem points in hopes that this will solve the problem for those experiencing it. | ||
| + | |||
| + | ===== Known issues: ===== | ||
| + | |||
| + | * Bugged dialogue with Lin after defeating Bates [[https:// | ||
| + | * Ninja Clan attack sounds play if Joe crosses the line while invincible [[https:// | ||
| + | * [[https:// | ||
| + | |||
| + | ===== Other notes: ===== | ||
| + | |||
| + | * **STEAM ONLY (.001):** It has been reported that the Steam version of the game is not properly showing the PlayStation button glyphs when using a DualShock or DualSense controller, even though we have built-in support for this that works properly on non-Steam builds. We have adjusted the **Steam Input** settings in an attempt to fix this. Please let us know in the Steam discussion boards if you experience any problems. | ||
| + | * We're continuing to make progress on localization. You may notice a Language setting in the Options menu. Currently " | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ====== Oh So Hero! v1.01.000 Bug Fix Build ====== | ||
| + | |||
| + | 2025-05-31 | ||
| + | |||
| + | ===== Summary: ===== | ||
| + | |||
| + | This is a bug fix release. We'll have more fixes and improvements in a couple weeks! See our upcoming post for more details. | ||
| + | |||
| + | ===== Improvements & bug fixes: ===== | ||
| + | |||
| + | * **Fix Bates animation tracking** [[https:// | ||
| + | * Set the " | ||
| + | * **STEAM ONLY (.001):** All Bates-related cutscene animations are now unlocked upon defeating Bates so you don't have to sit through all the cutscenes to get the " | ||
| + | * **STEAM ONLY (.001):** If you're coming from v1.00 and have already defeated Bates but have not gotten the " | ||
| + | |||
| + | ===== Known issues: ===== | ||
| + | |||
| + | * [[https:// | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ====== Oh So Hero! Act 1 (v1.00.000) ====== | ||
| + | |||
| + | 2025-05-23 | ||
| + | |||
| + | ===== Summary: ===== | ||
| + | |||
| + | This is our first official release build: **//Oh So Hero! Act 1//** - We're still quite determined to continue work with fixes and improvements, | ||
| ===== New features: ===== | ===== New features: ===== | ||
| - | * **New Boss: Bates!** | + | * **New NPC: Myriad!** |
| - | * __You can find and fight Bates in Lood City Park (see further below).__ | + | * You can find him in Lood City West Avenue! |
| - | * **This is a beta version of Bates.** We have most of his moves and sex animations implemented, and you can battle him in a form close to what we have intended. Bates operates a bit differently from normal enemies. For example, when he reaches 100% lust, he is not swooned, but has a defense debuff applied. | + | * Low Health Indicator |
| - | * After you beat Bates, go right to read a sign with a special message, and then check the Gallery for all Bates animations unlocked, including a bonus animation! (We couldn' | + | * When HP is 45 or less, a sound effect |
| - | * We have more in the works for Bates including new and improved attacks, additional sex animations, and a post-defeat cutscene with dialogue. These updates | + | |
| - | * **New Environment: | + | |
| - | * __You can get here through | + | |
| - | * This is a small linear area where you fight Bates! | + | |
| - | * **New Music: “BATES Prelude to Battle”, “BATES Boss Battle”, “BATES Boss Battle (Final Mix)”** | + | |
| - | * Hear these in Lood City Park and in the battle with Bates! | + | |
| - | * These three tracks were composed by Cilantro, with additional arrangement on the Boss Battle tracks by Ket Ralus, and guitar on Final Mix by Ugly Prick! | + | |
| ===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
| - | * Increased default volume for sound effects and lewd sound effects. You may want to reset your audio settings to 100% for proper balance. | + | * Updated Credits! |
| - | * Updated | + | |
| - | * Fixed damage numbers to display proper values when stats are modified. | + | * Two items have been renamed: |
| - | * Sex rhythm meter now has a variable target (min of 15% and max of 75%). | + | * Max HP Up -> Essence |
| - | * Sex rhythm meter and power struggle meter have been moved to the bottom | + | * Max SP Up -> Essence |
| - | * Sex rhythm meter' | + | * Added a new background NPC to Lood City West Avenue, |
| - | * Joe's Crescent Moon special ability will now give him iframes | + | * Updated the Lood City Park under construction sign text and hid the sign unless Bates is swooned |
| - | * Joe's Slide and Butt Stomp abilities now have increased recovery time at the end of the moves, and Slide' | + | * Adjusted some objects in the Hiroto Dojo east building for an easier experience. |
| * And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
| ===== Known issues: ===== | ===== Known issues: ===== | ||
| - | * Bates is incomplete and has several known issues. These will be rectified in the following updates as we complete our work. Here are the main issues: | + | * [[https:// |
| - | * Bates' | + | |
| - | * Some of Bates' | + | |
| - | * Joe is able to have sex with Bates while he is downed and invulnerable between phases, though | + | |
| - | * Bates may sometimes move bizarrely or go off screen. | + | |
| - | * There are no Bates Game Over animations. | + | |
| - | * Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right). | + | |
| - | * The Lood City Park environment needs performance optimizations. | + | |
| - | * Joe's Crescent Moon cooldown is irregular. | + | |
| * [[https:// | * [[https:// | ||
| + | ===== Other notes: ===== | ||
| + | |||
| + | * If you are using a save file from a development version (pre-1.00), we recommend you start a fresh new save to play though without any issues! | ||
| + | * Test controls have been disabled for this build. We will re-enable test controls on a future date when we return to patron/ | ||
| + | * For Steam build: The " | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ====== A Note About Version Numbers ====== | ||
| + | |||
| + | Originally announced in the summary of the [[https:// | ||
| + | |||
| + | To see all the changes for older versions, please follow the links to the subpages, located at the top of the main page of the [[changelog]]. | ||
changelog.1722480845.txt.gz · Last modified: 2024/07/31 19:54 by francis