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changelog [2024/07/31 19:54] – (Sound FX Update) francischangelog [2026/04/15 15:50] (current) – Oh So Hero! v1.11.000 Beta Build francis
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-[[development|🐸 For the Development Roadmap, go here!]]+====== Changelog / Release Notes ======
  
-**Older Versions:** **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**+**Older Versions:** **[[changelog v1.00 to v1.08|v1.00~08 (Act 1 - 2025)]]**, **[[changelog v0.21 to v0.24|v0.21~24]]**, **[[changelog v0.20|v0.20 (Bates)]]**, **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15 (PE2)]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**
  
-====== Oh So Hero! v0.20.500 (Sound FX Update) ======+====== Oh So Hero! v1.11.000 Beta Build ======
  
-===== New features: =====+2026-04-15
  
-  * **Sound Design / Sound Effects Update** +===== Summary=====
-    * Bates boss battleadded various sounds for attacks and more. +
-    * Add boss lust max debuff jingle (Bates at 100% LP). +
-    * Life Spring Aura (new original sound). +
-    * Liath's cauldron bubbles. +
-    * Add hum to elevator/platform movement (loop). +
-    * New platform activation sound for forest sexy switches. +
-    * New sounds for grabbing an enemy and being grabbed by them. +
-    * New sound for damaging an enemy that has poise (e.g. Stier). +
-    * New sounds for Joe: footsteps, jump, land, fall down. +
-    * New sounds for Bax: bubble shoot 1 & 2, grab, whip, heart. +
-    * New gong sound upon Gallery cheat verified. +
-    * New teleporter synth sound.+
  
-===== Improvements & bug fixes: ===== +This is the eleventh build following the release of Act 1. This build is not recommended for new players. **New players should use v1.10** (currently live on Steam). **This v1.11 Beta Build** is the first build in a series of occasional experimental builds that can be used to preview new features, but may contain some game breaking bugsOn Steam, a new "beta" branch will be created so Steam players can check it out there.
- +
-  * **Sound Improvements** +
-    * Updated code to support new audio. +
-    Limit SFX events to two instances of each unique sound simultaneously. +
-    Joe butt stomp and damaged sound adjustments. +
-    Cas's House update (sounds now use volume settings). +
-    Updated audio credits to include sound libraries and contributors. +
-  * **Bug Fixes** +
-    Fix Bates falling through the ground. +
-    * Fix Bates flying off screen and not returning. +
-    * Fix some of Bates’s errant fireball VFX (still more to do). +
-    * Fix initialization and display of poise (e.g. for Haya). +
-  * And even more fixes that are too trivial to list! +
- +
-===== Known issues: ===== +
- +
-  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]+
  
-====== Oh So Hero! v0.20.400 ======+We have been busy with localization, so I apologize that I couldn't show off anything more interestingBut I'm fixing bugs more quickly now (v1.12 will arrive within a month as a legit bug fix build) and I'm looking at getting new features done soon. Thanks for your patience and support! =}
  
 ===== New features: ===== ===== New features: =====
  
-  * **Two New Animations for Bates!** +  * New Options Screen UX //(added between v1.10.000 & v1.10.044 [internal localization build])// 
-    * These animations (previewed last update) become available upon reaching __Phase Four or Five__ of the battle with Bates. When Bates is knocked down and __Joe initiates sex__ in either of these phases, you’ll see new animationThere is one animation when Bates is __0-99% lust__, and another animation when Bates is __100% lust__ (magenta tint)+    * This is not full redesignI just wanted to move some things around to make the description easier to read, which is important in English and other languagesas well as playing on Android and Steam Deck. This is just one part of many changes I made to accommodate the 13 additional languages we plan to add! (I'd like to give you all a preview of the localization work next month.) 
-    * If you’ve already beat Bates in previous version, you’ll need to beat him again to unlock these animations+    * Android note: It's currently difficult to tap on the value selection arrows ("<" and ">"). I've already prepared fix for the next version, v1.12! 
-  * **Full Gallery Unlock Cheat Code!** +  * New desktop mouse cursor visibility option 
-    * Read the instructions here: https://wiki.ohsohero.com/gallery#cheat_code +    * Hidden During Gameplay (old/default) 
-    * This is a temporary unlock that does not affect gallery data. Keep your progress! +    * Visible When Paused (new) [shows the mouse cursor on the pause menu] 
-    * This is a quick implementation and is subject to change in future builds.+    * Let me know what you thinkIs this working correctly? Any other mouse cursor option you want to see here? =}
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Possible fix for Bates flying off screen and never returningMore Bates fixes are planned for next month’s build+  * Done between v1.10.000 & v1.10.044: 
-  * The title screen main menu cursor now has wrapping enabled, so you can press Up to go to Quit.+    * Fix: [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/6|T#6]] Rapidly switching between levels causes complete control lock-up. 
 +    * Fix: HP bars are now hidden for enemies entering a multigrab. 
 +    * Fonts are updated and text has been adjusted game-wide. 
 +    * Added input glyph to Joe knocked out message: ["Press (A) to Continue"] 
 +  * Done between v1.10.044 & v1.11.000: 
 +    * Fix: Map screen UI layering. 
 +    * Fix: Speech bubble positioning and layering. 
 +    * Fix: Area name waits for loading screen fade out. 
 +    * Fix: Pause menu cursor has corrected oscillation. 
 +    * Added extra logging around victory against Bates to help with the known issue.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * Some systems with lesser amounts of RAM (especially Windows 32-bit) may crash if viewing Bates in the Gallery with high-quality animations enabled because the computer runs out of memory. This is something we hope to address in a future update.+  * **Bates lockups:** 
 +    * **The game may freeze (soft-lockafter beating Bates.** 
 +    * **The game may freeze after the ending cutscene.** 
 +    * These issues may occur intermittently. 
 +    * This bug reappeared while adding code for localization into different languages. We are still trying to find a solution for this. (If you encounter this issue, please send us a debug log!) 
 +  * Enabling and disabling touch controls will not immediately restore the mouse cursor if it was visible before. 
 +//(The following known issues for v1.11 already have fixes prepared for the next version, v1.12.)// 
 +  * Android: Option screen value selection arrows are difficult to press. 
 +  * Clicking/tapping on a value selection arrow makes the category name invisible (black text on black background). 
 +  * When entering an area and then pausing the game, the area name overlays the pause menu. 
 +  * On the title screen, entering and exiting the options screen makes the "Options" text on the title screen bigger and bigger. 
 +  * Title screen back button: 
 +    * The title screen back button is difficult to click/tap on (only visible with touch controls enabled or mouse cursor visible when paused). 
 +    * This button is going away in the next version. Starting in v1.12, you can click/tap the "Oh So Hero! Act 1 Main Menu" corner banner to return to the initial "Oh So Hero!" title screen.
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
-====== Oh So Hero! v0.20.300 (+ Android Options Fix) ======+----
  
-__**UPDATE: Android builds have been updated to v0.20.301 with a fix for the options screen.**__+====== Oh So Hero! v1.10.000 Throw Moves ======
  
-===== New features: ===== +2026-02-15
- +
-  * **Bates has a new Dive Grab move with its own sex animation. This may be new to you!** +
-    * The sex animation was previously accessible only through the Gallery after defeating Bates. +
-    * This move is introduced in Phase 3 and is upgraded in subsequent phases. +
-  * **Bates’s Sun Flame desperation attack has been updated with a new part added to the end of it!** +
-    * The desperation attack is used once at the beginning of Phase 5. +
-  * **Bates’s Smash attack (blue flames) has been updated with a revised hitbox and a new Phase 5 upgrade.** +
- +
-===== Improvements & bug fixes: ===== +
- +
-  * Fixed Bates’s dashing for Flare Beam (fireball attack), Sexy Taunt, and 3 of the Grabs. +
-  * Made Bates’s animation speeds more consistent (may be slightly slower than before). +
-  * Updated Bates's Flare Beam fireball VFX animation (still a work-in-progress). +
-  * Reduced Joe’s Crescent Moon cooldown. +
-  * Added Joe’s Crescent Moon to the Skills Screen. +
-  * Adjusted Joe's Pose Sexy VFX to more closely match the hitbox. +
-    * Only the VFX have been altered. The hitbox remains unchanged. +
-  * Fixed double shadows (extra light source) in Lood City Park. +
-  * Added cursor control to the Title Screen Main Menu. +
-    * This can be useful if the controls have been bungled and you need to use the mouse, for instance. +
-  * Fixed “Select Monitor” Option. +
-    * This is used if you have multiple displays connected to select the display on which to play. +
-    * This option stopped working at some point in the past; possibly during a Unity upgrade. It should be fine now (with some caveats listed in the option description). +
-  * Replaced “Full Screen” Option with “Full Screen Mode” Option. +
-    * Rather than simply “Full Screen: On or Off" we now provide all Unity-supported full screen mode options, including borderless window and exclusive full screen. +
-  * And even more fixes that are too trivial to list! +
- +
-===== Known issues: ===== +
- +
-  * Windows builds are currently built with Mono because IL2CPP mysteriously broke for like the tenth time during development (IDK why this keeps happening but I blame Microsoft and Unity). We will try to fix this if/when possible. +
-  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] +
- +
-===== Other notes: =====+
  
-  * The area known as Lood City has been renamed to “Lood City - W Ave” (West Avenue). This change has been made in preparation for the expansion of the city further east beyond Lood City Park (where you fight Bates).+===== Summary: =====
  
-====== Oh So Hero! v0.20.200 ======+This is the tenth build following the release of Act 1. This build finalizes Joe's Throw Moves! This is a feature we've been hinting about for the past several months, and has come out of beta since v1.09. We hope you enjoy yeeting those opponents as much as you enjoy romancing them~ We also have new idle/walking animations, gallery improvements, and various fixes. We expect to have news of upcoming work to share with patrons/substars before the end of the month. In the meantime, please enjoy this new v1.10 build of //Oh So Hero!//
  
 ===== New features: ===== ===== New features: =====
  
-  * **New NPC: Dyabal!** +  * **Joe's Throw Moves!** (Now out of beta~) 
-    * Find this demon frog (auranura) in Dyabal’s Cabin+    * Throw DOWNED ENEMIES and CRATES in one of multiple directions: DOWN or to either SIDE
-  * **New Environment: Dyabal’Cabin*+    Hold down the Tactical Stance button and press Down to Down Throw, or Left/Right to Side Throw. 
-    * This is a small area added to the __far right side of the Forbidden Bayou__+      Tactical Stance defaults to R1/RB on a controller, or F on the keyboard. 
-  **New attack for Bates: Fire Pellets** +      //Tactical Stance will be expanded upon in future acts.// 
-    * This spawns patterns of flaming bulletsBates starts using this in Phase 3, and adds new patterns in Phases 4 and 5+    * Joe'Throw Moves are now enabled by default. They can be turned on and off in the Skills menu. 
-  * **Mastered Soundtrack*+      //The Beta Throw Moves setting in the Options screen has been removed.// 
-    * The game’s music has been updated to the mastered soundtrack.+    * The Throw Moves skill is granted by new item, Weighted Shorts, which Joe starts with by default in both new and existing saves. View it in the Inventory or Skills screen for additional info. 
 +    * Thrown enemies now collide with solid objects and enemy blockers (invisible barriers) such as the enemy gauntlet boundaries
 +    The Tactical Stance button has been added to Android Touch Controls (needed for Throw Moves). 
 +    Some other fixes and minor improvements have been made to Joe's Throw Moves since beta. 
 +  New Animations 
 +    * Ryuta has a new idle animation (by Arty & Red). 
 +    * O'Deere & Signal have new walking animations (by Red) that play when these enemies move into position to voyeur while Joe is engaged in sex with another character
 +  * Trailer Mode 
 +    The Trailer Mode feature has returned! This was originally added during development to aid in creating trailers for the game. 
 +    Press T on the keyboard to hide the HUD/UI, and press it again to restore the interface. 
 +      Trailer Mode is not bound to controllers by default, but you can bind it in the Key Bindings screen. 
 +    * //Trailer Mode has no effect in the Pause Menu or Options screen.//
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Forbidden Bayou modifications: +  * **Downed Enemy Glow** 
-    * Liath now has cauldronan updated hut, and new dialogue+    * Enemies that have been knocked down but have HP remaining (Downed state) are now outlined with yellow glow. This is useful for multiple reasons: 
-    * The door to Smol Beach has been moved bit more to the right+    * 1. It indicates you can **throw** this opponent (down or to the side). 
-  * Updated Credits.+    * 2. It indicates you can have **sex** with this opponent to get **loot gems**. 
 +      * //By contrastsex with a KO'ed (stars VFX) opponent grants no loot gems.// 
 +    * 3. The glow oscillates and fades based on the downed time, providing a **visual timer** for when the opponent will get back up! 
 +  * Enemy Gauntlets 
 +    * Enemies that are spawned inside a gauntlet and manage to escape through collision foolery are instantly knocked out to prevent soft locks. 
 +      * //There is known issue where this sometimes doesn't happen ([[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/254|T#254]]).// 
 +  * **Gallery** 
 +    * Added a lock icon to gallery entries that are unlocked at 100% gallery completion (Brask's Palace is the only one at this time). 
 +    * Added entity completion stars next to gallery entity names. 
 +      * A solid star (★) means all animations are unlocked for an entity. 
 +      * A hollow star (☆) means some animations are unlocked for an entity. 
 +      * A question mark (?) means no animations are unlocked for an entity. 
 +      * And as mentioned above, a lock icon means it is unlocked at 100% gallery completion
 +  * Various Fixes 
 +    * **Fix: Second interaction with certain characters will freeze the game [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/247|T#247]].** 
 +    * Fix: Act 1 End Credits softlock the game [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/245|T#245]]/[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/230|T#230]]/[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/216|T#216]]. 
 +    * Fix: Enemies should voyeur if Joe has NSP #1360. 
 +    * Fix: Excessive box breaking sounds in Sheo Islands Beach [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/155|T#155]]. 
 +    * Fixed colliders around the alien ship in Sheo Islands Beach. 
 +    * Made minor text changes in preparation for game localization.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * There are some bugs in the Bates battle (Fire Pellets includedas it’still in beta.+  * Joe attempts to throw KO-ed enemy [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/249|T#249]]. 
 +  * Throwing crates at swooned/KOed enemies moves them [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/250|T#250]]. 
 +  * Incorrect movement of Amaru body on the crane [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/251|T#251]]. 
 +  * Speech bubble graphic bug on ultra widescreen (21:9[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/252|T#252]]. 
 +  * Behind O'Tary at Hiroto Dojo Secret Basement [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/253|T#253]]. 
 +  * Enemies can escape slightly outside gauntlets [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/254|T#254]]. 
 +  * Very short hops may glitch out Joe'animations [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/255|T#255]]. 
 +  * Sex with thrown KO'ed enemy grants loot gems [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/256|T#256]].
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
-====== Oh So Hero! v0.20.100 Bug Fix Build ======+----
  
-===== Improvements & bug fixes: =====+====== Oh So Hero! v1.09.002 ======
  
-  * NPC animations: +2026-01-15
-    * Fixed Koji (Daku NPC) & Joe's sex animation in Ali's Surf Shack. +
-    * Fixed Ajax (Bax NPC) & Joe's sex animation in the Gallery. +
-  * Gameplay: +
-    * Fixed the white screen bug at title when mashing the submit button from the very beginning of the game (or when returning to title from gameplay). +
-    * Fixed Amaru's sexy taunt hearts to move properly on “JumpThrough” platforms, and also not move the bodies of defeated enemies. +
-  * Graphics: +
-    * All characters use a new custom shader to allow for proper color overlay effects. This shader may be more performant than the old one as well. +
-    * As a result, some visual effects, most notably the invulnerability/damage color on Joe, will be more apparent. +
-    * Gallery characters have been spread out more to avoid overlap, and other cosmetic tweaks have been made to the Gallery. +
-    * Added extra animation loops for fullscreen Game Over and Loading Screen animations when using the Gallery's Play All feature. +
-  * **Bates-related:** +
-    * Bates's AI should not make him stop attacking Joe at any point. +
-    * Bates's AI should not make him move bizarrely or go off screen. +
-    * Bates's HP bar will show and hide properly, even when Joe gets a game over and then continues. +
-    * Joe will no longer be able to have sex with Bates while he is downed and invulnerable between phases. +
-    * Bates's invulnerability between phases has less visual flickering (he'll still be invulnerable for the same amount of time). +
-    * Bates will have a magenta overlay on his body when he is downed at 100% lust, indicating that the sex animation will be different (such as with a normal enemy while they are swooned). +
-    * Five Chillpills have been added to Lood City Park to lower the player's lust before the battle with Bates. +
-  * Cleaned and optimized various areas of game code that may also improve performance. +
-  * And even more fixes that are too trivial to list!+
  
-===== Known issues: ===== +===== Summary: =====
- +
-  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]+
  
-====== Oh So Hero! v0.20.002 ======+This is the ninth build following the release of Act 1This is primarily a bug fix build, but we have an additional feature in development we are close to completing, so we're allowing beta access to it in this build: Joe's Throw Moves! Read the changelog to see how to access these moves and give them a spin! We estimate to have these completed by next monthHope you enjoy what we're workin' on~
  
 ===== New features: ===== ===== New features: =====
  
-  * **New Boss: Bates!** +  * **Joe's Throw Moves[IN BETA]** 
-    * __You can find and fight Bates in Lood City Park (see further below).__ +    * This is the "Additional Feature" we mentioned in previous dev previews~ 
-    * **This is a beta version of Bates.** We have most of his moves and sex animations implemented, and you can battle him in a form close to what we have intended. Bates operates a bit differently from normal enemies. For example, when he reaches 100% lust, he is not swooned, but has a defense debuff applied. +    * //**Beta Throw Moves must be enabled in the General Gameplay Options before use!**// 
-    * After you beat Bates, go right to read a sign with a special message, and then check the Gallery for all Bates animations unlocked, including a bonus animation! (We couldn't get it in the battle just yet, but you can see it in the Gallery.) +    * HOW TO USE: **Tactical Stance** button (F/R1/RBplus **Down** Direction (**Down Throw**) or **Left ///// Right** (**Side Throw**) on **downed enemy** (with remaining HP) or an **Isadora crate**
-    We have more in the works for Bates including new and improved attacks, additional sex animations, and post-defeat cutscene with dialogueThese updates will roll out over the coming months, and we hope you enjoy them! +    There is currently no touch control implementation for **Android**. 
-  * **New Environment: Lood City Park!** +    * Can't rethrow a thrown enemy until they get back up (by design)
-    * __You can get here through a new door on the far right side of Lood City.__ +    * **This throw feature is incomplete.** Currentlyenemies can be thrown through walls/barriers. **Use at your own risk!**
-    * This is a small linear area where you fight Bates! The design is subject to change in upcoming updatesWe also added a Life Spring Aura to fill your HP and SP! +
-  * **New Music: “BATES Prelude to Battle”“BATES Boss Battle”, “BATES Boss Battle (Final Mix)”** +
-    * Hear these in Lood City Park and in the battle with Bates! +
-    These three tracks were composed by Cilantro, with additional arrangement on the Boss Battle tracks by Ket Ralus, and guitar on Final Mix by Ugly Prick!+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Increased default volume for sound effects and lewd sound effectsYou may want to reset your audio settings to 100% for proper balance+  * Gamepad controller input glyphs will take precedence over keyboard input glyphs when both input methods are available. 
-  * Updated the disclaimer at the start of the game, adding a photosensitivity/epilepsy warningWe try to avoid rapidly flashing lights, but please take precautions+  * Potential improvements for certain controllers unknown by Rewired (input framework)
-  * Fixed damage numbers to display proper values when stats are modified+  * Fix: Incorrect threesomes during gauntlets [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/186|T#186]]
-  * Sex rhythm meter now has a variable target (min of 15% and max of 75%)+  * Fix: Bates may get knocked off screen [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/207|T#207]]
-  * Sex rhythm meter and power struggle meter have been moved to the bottom of the screen (gameplay HUD)+  * Fix: 8BitDo Controller requires manual config on Mac [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/229|T#229]]
-  * Sex rhythm meter's button prompt will hide quickly+  * Fix: Bates spamming flame shield at the edge of the screen [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/231|T#231]]
-  * Joe's Crescent Moon special ability will now give him iframes (invulnerability) for the full duration of this move+  * Fix: Speech bubbles are visible during modal dialogue #1100
-  Joe's Slide and Butt Stomp abilities now have increased recovery time at the end of the movesand Slide's distance/speed has been modified.+  * Fix: Defeated enemies can push around other defeated enemies, and be pushed by them
 +    Note: While defeated enemies are now locked in placeKO'ed enemies (with stars VFX) can still be interacted with.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * Bates is incomplete and has several known issues. These will be rectified in the following updates as we complete our workHere are the main issues+  * Second interaction with certain characters will freeze the game [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/247|T#247]].
-    * Bates's attacks have little to no sound effects. What's there is a placeholder. +
-    * Some of Bates's attacks are incomplete, and some other moves are absent. +
-    * Joe is able to have sex with Bates while he is downed and invulnerable between phases, though this should not be possible. +
-    * Bates may sometimes move bizarrely or go off screen. +
-    * There are no Bates Game Over animations. +
-    * Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right). +
-  * The Lood City Park environment needs performance optimizations. +
-  * Joe's Crescent Moon cooldown is irregular.+
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
changelog.1722480845.txt.gz · Last modified: 2024/07/31 19:54 by francis