changelog
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| - | [[development|🐸 For the Development Roadmap, go here!]] | + | ====== Changelog / Release Notes ====== |
| - | **Older Versions:** **[[changelog v0.19|v0.19]]**, | + | **Older Versions: |
| - | ====== Oh So Hero! v0.20.500 (Sound FX Update) | + | ====== Oh So Hero! v1.07.000 ====== |
| + | |||
| + | 2025-10-31 | ||
| + | |||
| + | ===== Summary: ===== | ||
| + | |||
| + | Happy Halloween! 🎃 This is the seventh build following the release of Act 1, and our biggest update since the launch of Act 1! This adds the Voyeur System (with 11 new animations), | ||
| ===== New features: ===== | ===== New features: ===== | ||
| - | * **Sound Design / Sound Effects Update** | + | * **Voyeur System + 11 New Animations!** |
| - | * Bates boss battle: added various sounds for attacks | + | * This is a system we originally planned a while ago! While it doesn' |
| - | * Add boss lust max debuff jingle | + | * **Red & Arty created 11 new animations!** All of the following enemies now have voyeur animations: |
| - | * Life Spring Aura (new original sound). | + | * Daku, Amaru, Lono' |
| - | * Liath' | + | * You can see these animations whenever you encounter a group of enemies close together |
| - | * Add hum to elevator/ | + | * Once you view the animations, you can see them again at any time in the Gallery! |
| - | * New platform activation sound for forest sexy switches. | + | * The voyeur system is a brand new feature, so keep in mind there are still a few small issues we plan to iron out in upcoming builds. |
| - | * New sounds for grabbing an enemy and being grabbed by them. | + | * **Updated Animations: Amaru & Joe x4!** |
| - | * New sound for damaging | + | * **Amaru' |
| - | * New sounds for Joe: footsteps, jump, land, fall down. | + | * If you had unlocked these animations previously, you now have both the revised and original |
| - | * New sounds for Bax: bubble shoot 1 & 2, grab, whip, heart. | + | * //(Legacy animations are available in the Gallery along with their revised versions when unlocked.)// |
| - | * New gong sound upon Gallery | + | * **Less Lewd Mode** (Feature Preview) |
| - | * New teleporter synth sound. | + | * This is an experimental filter |
| + | * In its current state, when Less Lewd Mode is On, certain disclaimers will be removed, the Gallery will be inaccessible, | ||
| + | * **Gallery Cutscene Animations** (Feature Preview) | ||
| + | * Cutscene animations, i.e. Ket's secret animation and the various Bates cutscenes, are now available to view in the Gallery! (They must first be unlocked by viewing these cutscenes in-game, if you haven' | ||
| + | * You can access these cutscenes through the environments section of the Gallery, specifically Sheo Islands Beach and Lood City Park. (See also: [[https:// | ||
| + | * Returning Animation (Legacy Animation): Joe's Swooned Fap v1 | ||
| + | * This is Joe's original swooned fap animation that was replaced with the newly updated animation in v1.04. You can now view the classic animation in the Gallery as a legacy animation~ | ||
| ===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
| - | * **Sound Improvements** | + | * **Gallery UI Refresh** |
| - | * Updated code to support | + | * We've improved certain aspects of the UI, animated menu selections, improved menu scroll functionality, |
| - | * Limit SFX events to two instances of each unique sound simultaneously. | + | * Animation Memory Optimization (Asset Pack Indexing) |
| - | * Joe butt stomp and damaged sound adjustments. | + | * Daku Legacy animations are now only loaded in memory for the Gallery, not during gameplay. The same goes for the Amaru Legacy animations, and all Legacy animations now and onwards. |
| - | * Cas's House update | + | * Future memory improvements will build on this feature. |
| - | * Updated audio credits to include sound libraries and contributors. | + | * **Fix: Unity security vulnerability [[https:// |
| - | * **Bug Fixes** | + | * Fix: Full screen animations in the Gallery aren't full screen [[https:// |
| - | * Fix Bates falling through the ground. | + | * Fix: Minor graphical artifacts on animation symbols [[https:// |
| - | * Fix Bates flying off screen and not returning. | + | |
| - | * Fix some of Bates’s errant fireball VFX (still more to do). | + | |
| - | * Fix initialization and display of poise (e.g. for Haya). | + | * Fix: Camera bug after second Dojo gauntlet [[https:// |
| + | * Fix: Sound Effects Buffering Problem In Gallery [[https:// | ||
| + | * Fix: Gallery Achievements Are Not Obtainable [[https:// | ||
| + | * Fix: Gallery is inaccessible if filters exist without played animations [[https:// | ||
| + | * Fix: Ninja Clan trap animation doesn' | ||
| + | * Positional offset improvements | ||
| * And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
| ===== Known issues: ===== | ===== Known issues: ===== | ||
| + | * The Voyeur System has some small problems with initiation, movement, and layering [[https:// | ||
| + | * Gallery cutscene animations are missing background elements and text dialogue [[https:// | ||
| + | * Less Lewd Mode is incomplete (lewd dialogue, Bates victory, etc.) [[https:// | ||
| + | * Ket will sometimes appear in his standing idle animation at Sheo Islands Beach [[https:// | ||
| * [[https:// | * [[https:// | ||
| - | ====== Oh So Hero! v0.20.400 ====== | + | ---- |
| + | |||
| + | ====== Oh So Hero! v1.06.000 ====== | ||
| + | |||
| + | 2025-10-01 | ||
| + | |||
| + | ===== Summary: ===== | ||
| + | |||
| + | This is the sixth build following the release of Act 1. This adds updated Daku animations by Red (with new segments), new gallery features, and additional bug fixes. One such fix is for the critical bug T#220 that required a rollback of the v1.05 build. We thank you for your patience as we worked to correct the problem and improve our QA process. Stay tuned for more updates! | ||
| ===== New features: ===== | ===== New features: ===== | ||
| - | * **Two New Animations | + | * **Updated |
| - | * These animations | + | * **Daku' |
| - | * If you’ve already beat Bates in a previous version, you’ll need to beat him again to unlock these animations. | + | * If you had unlocked |
| - | * **Full Gallery | + | * Legacy Animations 1.0 |
| - | * Read the instructions here: https://wiki.ohsohero.com/gallery# | + | * Daku is the first character |
| - | * This is a temporary unlock that does not affect gallery data. Keep your progress! | + | * //(Future updates will bring more legacy animations, including works previously removed from the game.)// |
| - | * This is a quick implementation and is subject | + | * **Gallery |
| + | * **Animations can be filtered on a per-animation basis**, and can be toggled and reset at the global level. | ||
| + | * Filtered animations will be hidden from normal view and will be excluded from Play All mode whenever filters are toggled on. | ||
| + | * Filters will be toggled on automatically whenever the player enters the Gallery. Of course, if the player has not filtered any animations, this will have no effect, and the filter panel will be invisible. | ||
| + | * //(Future updates will allow categorical filters, such as filtering by gender and kink.)// | ||
| + | * Gallery Completion Metrics 1.0 | ||
| + | * An animation completion percentage | ||
| + | * This uses the same criteria as the achievements, | ||
| + | * //(Future updates may change the completion percentage calculation or completion metrics on the whole.)// | ||
| + | * The player can now exit sex with an NPC at any time. | ||
| + | * This cancellable sex is only for non-competitor characters (NPCs) such as Ket. | ||
| + | * It does not apply to sex with competitor characters (enemies) like Daku or bosses like Bates. | ||
| ===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
| - | * Possible fix for Bates flying off screen and never returning. More Bates fixes are planned for next month’s build. | + | * **Fix: Gauntlet in Forbidden Bayou is not spawning [[https:// |
| - | * The title screen main menu cursor now has wrapping enabled, so you can press Up to go to Quit. | + | * Potential Fix: Soft-lock after gauntlet [[https:// |
| * And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
| ===== Known issues: ===== | ===== Known issues: ===== | ||
| - | * Some systems with lesser amounts | + | * Reset Filters Confirmation Returns to Joe [[https:// |
| + | * Bates spamming flame shield at the edge of the screen | ||
| + | * Beating | ||
| + | * Canceling Screen Transition into unloaded area causes screen to darken or completely black | ||
| + | * Certain area unreachable by mouse in keybind settings | ||
| + | * Controller requires manual configuration on MacOS | ||
| + | * Doing the lust action in the Bates fight leaves residual particles | ||
| + | * Infinite Jump Glitch After Game Pause | ||
| + | * Initiating sex bugs out camera after Dojo gauntlet | ||
| + | * Persistent SFX in Hiroto Dojo | ||
| + | * Sound Effects Buffering Problem In Gallery | ||
| * [[https:// | * [[https:// | ||
| - | ====== Oh So Hero! v0.20.300 (+ Android Options | + | ===== Other notes: ===== |
| + | |||
| + | * **A Key Bindings Reset is required for v1.06** due to new Gallery controls. We're sorry for the inconvenience. This is the only method we can count on at this time to ensure the controls work correctly. As development continues, we'll try to find a way to handle these updates in a less intrusive manner. | ||
| + | * Regarding bug fixes, this v1.06 build also contains every bug fix made to v1.05, despite that build being recalled due to [[https:// | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ====== Oh So Hero! v1.05.000 Bug Fix Build ====== | ||
| + | |||
| + | 2025-09-01 | ||
| + | |||
| + | ===== Summary: ===== | ||
| + | |||
| + | This is the fifth build following the release of Act 1. We got a lot more bug fixes for you this time. Of course, we're still actively working on new features in the background | ||
| + | |||
| + | ===== Improvements & bug fixes: ===== | ||
| + | |||
| + | * Fix: Potential error when Haya is Awakened. | ||
| + | * Fix: Potential error with Bax's Bubble Shoot 2 attack. | ||
| + | * Fix: Multipart fullscreen animations don't get fully saved in gallery data if skipped [[https:// | ||
| + | * Fix: Fullscreen animations don't save gallery data or trigger achievements immediately [[https:// | ||
| + | * Fix: Wrong Bates stats upon rematch [[https:// | ||
| + | * Fix: Dialogue blocks HUD (Intro / Bates Cutscenes) [[https:// | ||
| + | * Fix: Skip Cutscene Prompt Text Glitch [[https:// | ||
| + | * Fix: Level collision issues in Brask' | ||
| + | * Fix: Joe can pass through the spaceship with a slide and get stuck in it, in Sheo Islands Beach [[https:// | ||
| + | * Fix: A pass can be made on the other side by sliding between two cases in Hiroto Dojo [[https:// | ||
| + | * Fix: Collision issues: Hiroto Dojo [[https:// | ||
| + | * Fix: Collision issues: Brask' | ||
| + | * Fix: Collision issues: Southeast Beach [[https:// | ||
| + | * Fix: Collision issues: Treewish Forest [[https:// | ||
| + | * Fix: Collision issues: Sheo Islands Beach [[https:// | ||
| + | * Fix: Cosmetic level-design related issue collection up to version 0.15.100 [[https:// | ||
| + | * Improve Pause Menu confirmations (return to title / quit game), including a fix to make the window resolution-independent, | ||
| + | * Add Koyyle to Credits! | ||
| + | * And even more fixes that are too trivial to list! | ||
| + | |||
| + | ===== Known issues: | ||
| + | |||
| + | * **[[https:// | ||
| + | * [[https:// | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ====== Oh So Hero! v1.04.000 ====== | ||
| + | |||
| + | 2025-08-01 | ||
| + | |||
| + | ===== Summary: ===== | ||
| + | |||
| + | Happy [[Daku Day]]! It's a bit late for that even in the US, but it's still July 31st here as I type this. We've had a low-key public presence following the launch of Act 1 and subsequent bug fixes, but we're working on bringing more people aboard to help with operations, so perhaps next year will bring proper Daku fanfare! | ||
| - | __**UPDATE: Android builds | + | For the time being, we have a new build for you all with two new animations by our Creative Director and Chief Animator, Red! We hope you enjoy 'em~ |
| ===== New features: ===== | ===== New features: ===== | ||
| - | * **Bates has a new Dive Grab move with its own sex animation. This may be new to you!** | + | * **Returning NPC: Bryce!** |
| - | * The sex animation | + | * You can find him outside Cas's House! He has a new animation! |
| - | * This move is introduced in Phase 3 and is upgraded in subsequent phases. | + | * (Steam Achievement Note: Bryce does not count towards any of the existing achievements.) |
| - | * **Bates’s Sun Flame desperation attack | + | * **Joe's Swooned Fap animation |
| - | * The desperation attack is used once at the beginning of Phase 5. | + | * Android & touch-specific: |
| - | * **Bates’s Smash attack (blue flames) has been updated | + | * They also work with a mouse if you are playing with a mouse and keyboard. Make sure to tap on the icon, not the text; the tappable area is tight, but we'll look to improve this in the future. |
| ===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
| - | * Fixed Bates’s dashing for Flare Beam (fireball attack), Sexy Taunt, and 3 of the Grabs. | + | * Fix: Conversation with Bates displays |
| - | * Made Bates’s animation speeds more consistent (may be slightly slower than before). | + | * Fix: Game crash in Gallery when playing certain Bax animations |
| - | * Updated Bates' | + | * Fix: Potential null reference exception when Bax is Awakened. |
| - | * Reduced Joe’s Crescent Moon cooldown. | + | |
| - | * Added Joe’s Crescent Moon to the Skills Screen. | + | |
| - | * Adjusted Joe's Pose Sexy VFX to more closely match the hitbox. | + | |
| - | * Only the VFX have been altered. The hitbox remains unchanged. | + | |
| - | * Fixed double shadows (extra light source) | + | |
| - | * Added cursor control to the Title Screen Main Menu. | + | |
| - | * This can be useful if the controls have been bungled and you need to use the mouse, for instance. | + | |
| - | * Fixed “Select Monitor” Option. | + | |
| - | * This is used if you have multiple displays connected to select the display on which to play. | + | |
| - | * This option stopped working at some point in the past; possibly during a Unity upgrade. It should be fine now (with some caveats listed in the option description). | + | |
| - | * Replaced “Full Screen” Option with “Full Screen Mode” Option. | + | |
| - | * Rather than simply “Full Screen: On or Off" we now provide all Unity-supported full screen mode options, including borderless window and exclusive full screen. | + | |
| * And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
| ===== Known issues: ===== | ===== Known issues: ===== | ||
| - | * Windows builds | + | * Skip Cutscene Prompt Text Glitch [[https:// |
| + | * There are a couple reports of issues | ||
| * [[https:// | * [[https:// | ||
| ===== Other notes: ===== | ===== Other notes: ===== | ||
| - | * The area known as Lood City has been renamed to “Lood City - W Ave” | + | * Animations that have been removed or replaced with updated versions |
| - | ====== Oh So Hero! v0.20.200 ====== | + | ---- |
| + | |||
| + | ====== Oh So Hero! v1.03.001 Bug Fix Build ====== | ||
| + | |||
| + | 2025-07-06 | ||
| + | |||
| + | ===== Summary: ===== | ||
| + | |||
| + | This is the third bug fix release following our launch of Act 1. Aside from these fixes, we are continuing our work on localization and updated animations. Please see our recent [[https:// | ||
| ===== New features: ===== | ===== New features: ===== | ||
| - | * **New NPC: Dyabal!** | + | * A new piece of environmental art, a street art mural, now adorns |
| - | * Find this demon frog (auranura) in Dyabal’s Cabin! | + | |
| - | * **New Environment: | + | |
| - | * This is a small area added to the __far right side of the Forbidden Bayou__. | + | |
| - | * **New attack for Bates: Fire Pellets** | + | |
| - | * This spawns patterns of flaming bullets. Bates starts using this in Phase 3, and adds new patterns in Phases 4 and 5. | + | |
| - | * **Mastered Soundtrack** | + | |
| - | * The game’s music has been updated to the mastered soundtrack. | + | |
| ===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
| - | * Forbidden Bayou modifications: | + | * **Another possible fix for Bates Encounter Lock-Up [[http:// |
| - | * Liath now has a cauldron, an updated hut, and new dialogue. | + | * By manipulating save data in a particular manner, we were able to reproduce the bug //and// create a fix for it. We are unsure if there are other causes for this bug, but will be monitoring reports |
| - | * The door to Smol Beach has been moved a bit more to the right. | + | * Possible fix for issue where defeating Bates is not triggering his defeat cutscene [[https:// |
| - | * Updated Credits. | + | * While we were not able to reproduce this bug, our fix for T#184 may mitigate this. Please [[Full.Frontal.Frog@gmail.com|email us]] [[error logs]] and [[save data]] if you are still experiencing this bug! |
| + | * ANDROID ONLY: We have disabled the prototype/ | ||
| + | * When starting | ||
| + | * When viewing animations in the gallery, the entity (character or environment) name atop the animation menu is now properly formatted (e.g., " | ||
| * And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
| ===== Known issues: ===== | ===== Known issues: ===== | ||
| - | * There are some bugs in the Bates battle (Fire Pellets included) as it’s still in beta. | ||
| * [[https:// | * [[https:// | ||
| - | ====== Oh So Hero! v0.20.100 Bug Fix Build ====== | + | ===== Other notes: ===== |
| + | |||
| + | * ANDROID ONLY: We have disabled the test controls (debug controls) as was done for the builds of other platforms upon the launch of Act 1. Since these controls require a keyboard, it's unlikely to be noticed. We will evaluate new means to provide debug controls for players of all platforms in the future. | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ====== Oh So Hero! v1.02.000 Bug Fix Build ====== | ||
| + | |||
| + | 2025-06-17 | ||
| + | |||
| + | ===== Summary: ===== | ||
| + | |||
| + | This is another bug fix release. We hope this helps those of you who have had trouble running the game. Beyond that, we've been progressing on improvements and new features internally. This stuff' | ||
| ===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
| - | * NPC animations: | + | * **Fix save files** - Fix [[https:// |
| - | | + | * Fix upgrading |
| - | * Fixed Ajax (Bax NPC) & Joe's sex animation in the Gallery. | + | * Any save file that encounters an error while being read will now display its gameplay duration as " |
| - | * Gameplay: | + | * **Possible fix for Bates Encounter Lock-Up** [[https:// |
| - | * Fixed the white screen bug at title when mashing the submit button | + | * Although we have not been able to replicate this bug, we've changed |
| - | * Fixed Amaru' | + | |
| - | * Graphics: | + | |
| - | | + | |
| - | | + | |
| - | * Gallery characters have been spread out more to avoid overlap, and other cosmetic tweaks have been made to the Gallery. | + | |
| - | * Added extra animation loops for fullscreen Game Over and Loading Screen animations when using the Gallery' | + | |
| - | * **Bates-related:** | + | |
| - | * Bates' | + | |
| - | * Bates' | + | |
| - | * Bates' | + | |
| - | * Joe will no longer be able to have sex with Bates while he is downed and invulnerable between phases. | + | |
| - | * Bates's invulnerability between phases has less visual flickering (he'll still be invulnerable for the same amount of time). | + | |
| - | * Bates will have a magenta overlay on his body when he is downed at 100% lust, indicating | + | |
| - | * Five Chillpills have been added to Lood City Park to lower the player' | + | |
| - | * Cleaned and optimized various areas of game code that may also improve performance. | + | |
| - | * And even more fixes that are too trivial to list! | + | |
| ===== Known issues: ===== | ===== Known issues: ===== | ||
| + | * Bugged dialogue with Lin after defeating Bates [[https:// | ||
| + | * Ninja Clan attack sounds play if Joe crosses the line while invincible [[https:// | ||
| * [[https:// | * [[https:// | ||
| - | ====== Oh So Hero! v0.20.002 ====== | + | ===== Other notes: ===== |
| + | |||
| + | * **STEAM ONLY (.001):** It has been reported that the Steam version of the game is not properly showing the PlayStation button glyphs when using a DualShock or DualSense controller, even though we have built-in support for this that works properly on non-Steam builds. We have adjusted the **Steam Input** settings in an attempt to fix this. Please let us know in the Steam discussion boards if you experience any problems. | ||
| + | * We're continuing to make progress on localization. You may notice a Language setting in the Options menu. Currently " | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ====== Oh So Hero! v1.01.000 Bug Fix Build ====== | ||
| + | |||
| + | 2025-05-31 | ||
| + | |||
| + | ===== Summary: ===== | ||
| + | |||
| + | This is a bug fix release. We'll have more fixes and improvements in a couple weeks! See our upcoming post for more details. | ||
| + | |||
| + | ===== Improvements & bug fixes: ===== | ||
| + | |||
| + | * **Fix Bates animation tracking** [[https:// | ||
| + | * Set the " | ||
| + | * **STEAM ONLY (.001):** All Bates-related cutscene animations are now unlocked upon defeating Bates so you don't have to sit through all the cutscenes to get the " | ||
| + | * **STEAM ONLY (.001):** If you're coming from v1.00 and have already defeated Bates but have not gotten the " | ||
| + | |||
| + | ===== Known issues: ===== | ||
| + | |||
| + | * [[https:// | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ====== Oh So Hero! Act 1 (v1.00.000) ====== | ||
| + | |||
| + | 2025-05-23 | ||
| + | |||
| + | ===== Summary: ===== | ||
| + | |||
| + | This is our first official release build: **//Oh So Hero! Act 1//** - We're still quite determined to continue work with fixes and improvements, | ||
| ===== New features: ===== | ===== New features: ===== | ||
| - | * **New Boss: Bates!** | + | * **New NPC: Myriad!** |
| - | * __You can find and fight Bates in Lood City Park (see further below).__ | + | * You can find him in Lood City West Avenue! |
| - | * **This is a beta version of Bates.** We have most of his moves and sex animations implemented, and you can battle him in a form close to what we have intended. Bates operates a bit differently from normal enemies. For example, when he reaches 100% lust, he is not swooned, but has a defense debuff applied. | + | * Low Health Indicator |
| - | * After you beat Bates, go right to read a sign with a special message, and then check the Gallery for all Bates animations unlocked, including a bonus animation! (We couldn' | + | * When HP is 45 or less, a sound effect |
| - | * We have more in the works for Bates including new and improved attacks, additional sex animations, and a post-defeat cutscene with dialogue. These updates | + | |
| - | * **New Environment: | + | |
| - | * __You can get here through | + | |
| - | * This is a small linear area where you fight Bates! | + | |
| - | * **New Music: “BATES Prelude to Battle”, “BATES Boss Battle”, “BATES Boss Battle (Final Mix)”** | + | |
| - | * Hear these in Lood City Park and in the battle with Bates! | + | |
| - | * These three tracks were composed by Cilantro, with additional arrangement on the Boss Battle tracks by Ket Ralus, and guitar on Final Mix by Ugly Prick! | + | |
| ===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
| - | * Increased default volume for sound effects and lewd sound effects. You may want to reset your audio settings to 100% for proper balance. | + | * Updated Credits! |
| - | * Updated | + | |
| - | * Fixed damage numbers to display proper values when stats are modified. | + | * Two items have been renamed: |
| - | * Sex rhythm meter now has a variable target (min of 15% and max of 75%). | + | * Max HP Up -> Essence |
| - | * Sex rhythm meter and power struggle meter have been moved to the bottom | + | * Max SP Up -> Essence |
| - | * Sex rhythm meter' | + | * Added a new background NPC to Lood City West Avenue, |
| - | * Joe's Crescent Moon special ability will now give him iframes | + | * Updated the Lood City Park under construction sign text and hid the sign unless Bates is swooned |
| - | * Joe's Slide and Butt Stomp abilities now have increased recovery time at the end of the moves, and Slide' | + | * Adjusted some objects in the Hiroto Dojo east building for an easier experience. |
| * And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
| ===== Known issues: ===== | ===== Known issues: ===== | ||
| - | * Bates is incomplete and has several known issues. These will be rectified in the following updates as we complete our work. Here are the main issues: | + | * [[https:// |
| - | * Bates' | + | |
| - | * Some of Bates' | + | |
| - | * Joe is able to have sex with Bates while he is downed and invulnerable between phases, though | + | |
| - | * Bates may sometimes move bizarrely or go off screen. | + | |
| - | * There are no Bates Game Over animations. | + | |
| - | * Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right). | + | |
| - | * The Lood City Park environment needs performance optimizations. | + | |
| - | * Joe's Crescent Moon cooldown is irregular. | + | |
| * [[https:// | * [[https:// | ||
| + | ===== Other notes: ===== | ||
| + | |||
| + | * If you are using a save file from a development version (pre-1.00), we recommend you start a fresh new save to play though without any issues! | ||
| + | * Test controls have been disabled for this build. We will re-enable test controls on a future date when we return to patron/ | ||
| + | * For Steam build: The " | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ====== A Note About Version Numbers ====== | ||
| + | |||
| + | Originally announced in the summary of the [[https:// | ||
| + | |||
| + | To see all the changes for older versions, please follow the links to the subpages, located at the top of the main page of the [[changelog]]. | ||
changelog.1722480845.txt.gz · Last modified: 2024/07/31 19:54 by francis