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changelog [2024/07/31 19:54] – (Sound FX Update) francischangelog [2026/06/16 18:52] (current) – Add " + A Note About Version Numbers" to Older Versions francis
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-[[development|🐸 For the Development Roadmap, go here!]]+====== Changelog / Release Notes ======
  
-**Older Versions:** **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**+**Older Versions:** **[[changelog v1.00 to v1.08|v1.00~08 (Act 1 - 2025)]]** + A Note About Version Numbers, **[[changelog v0.21 to v0.24|v0.21~24]]**, **[[changelog v0.20|v0.20 (Bates)]]**, **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15 (PE2)]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**
  
-====== Oh So Hero! v0.20.500 (Sound FX Update) ======+====== Oh So Hero! v1.12.004 Beta Build ====== 
 + 
 +2026-06-15 
 + 
 +===== Summary: ===== 
 + 
 +This is the twelfth build following the release of Act 1. As mentioned in recent posts including our [[https://www.patreon.com/posts/159068243|launch-versary and development roadmap]]—as well as our [[https://www.patreon.com/posts/160760140|dev preview]]—this is primarily a technical build with fixes, difficulty adjustments, and a preview of our new water shader. While it's an overall improvement to v1.11, there are still some regressions that I feel make this a bit unstable, so **I'm labeling v1.12 as a beta build. New players should stick to v1.10.** As for Steam, v1.12 replaces v1.11 on the beta branch, and later when I have a stable build ready (possibly v1.13), both the main branch (currently on v1.10) and the beta branch will get the new stable version. 
 + 
 +I previously announced v1.12 would be available last month, and I'm sorry for not delivering on that. We're now on a bi-monthly build release schedule since a lot of our work is taking more passes over QA and I'm still trying to wrap up localization. I expect the first build with localization will be available in August as v1.13, but I don't want to overpromise. Nevertheless, I'm getting back to localization this week, and Red is still full steam ahead on Act 2 development! Thank you all for your patience and support! =}
  
 ===== New features: ===== ===== New features: =====
  
-  * **Sound Design / Sound Effects Update** +  * **New Water Shader Preview** (Win/Mac/Linux only): 
-    * Bates boss battle: added various sounds for attacks and more+    * New water effects have splashed onto the **title** screen and **Sheo Islands Beach** as a preview for our new water shader. We are still in the process of customizing this new water shader and implementing it on additional scenes, so you can expect the appearance and performance of water across the game to change over the coming updates
-    * Add boss lust max debuff jingle (Bates at 100% LP)+    * If you experience **performance** issues such as low frame rate, you can go to Options ➜ Visuals ➜ Water Effects, and change the value from Auto or Full to **Balanced** (good quality), **Basic** (fast performance), or **Legacy** (old water shader). Alternatively, you can lower the Graphics Quality, though this currently only affects the new water shader if the Water Effects option is set to Auto
-    Life Spring Aura (new original sound)+    * Some **Mac Intel** machines with lower graphical power, such as a 2017 MacBook Air with Intel processor, may experience white flashes on the title screen and the inability to start the game or perform any other actionsThis is due to the new water shader added in v1.12[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/272|We do have a workaround made for this as well as a staged fix for v1.13.]] 
-    Liath's cauldron bubbles. +    * **Android** will always use Legacy (old water shader). There is no Water Effects option on Android. Unfortunatelythe new water shader requires different API support that makes the game unplayable on our primary Android test deviceThis is a build issue that cannot be handled through an optionIn the future, we may assess the possibility of an alternate Android build that targets a higher tier of devices, but there are no current plans to support this new water shader on Android.
-    Add hum to elevator/platform movement (loop). +
-    * New platform activation sound for forest sexy switches+
-    * New sounds for grabbing an enemy and being grabbed by them. +
-    * New sound for damaging an enemy that has poise (e.gStier). +
-    * New sounds for Joe: footsteps, jump, land, fall down+
-    * New sounds for Bax: bubble shoot 1 & 2, grabwhip, heart. +
-    * New gong sound upon Gallery cheat verified. +
-    * New teleporter synth sound.+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * **Sound Improvements** +  * **Joe ability adjustments:** 
-    * Updated code to support new audio+    * Buffed Joe's Crescent Moon: 
-    * Limit SFX events to two instances of each unique sound simultaneously+      * Added Red's crescent wind VFX. 
-    * Joe butt stomp and damaged sound adjustments+      * Increased hitbox range (1.5 ➜ 2 diameter). 
-    * Cas'House update (sounds now use volume settings). +      * Slightly more damage (15 ➜ 20 HP). 
-    * Updated audio credits to include sound libraries and contributors+      * Tiny bit more knockback (1 ➜ 1.25 force/distance). 
-  * **Bug Fixes** +      * Maintain character momentum during the attack (whether on the ground or in the air). 
-    * Fix Bates falling through the ground+    * Reduced Joe's Butt Stomp poise damage (10 ➜ 5 Poise). Regular HP damage remains the same (20 HP). 
-    * Fix Bates flying off screen and not returning+  * Knockback calculation adjustment: 
-    * Fix some of Bates’s errant fireball VFX (still more to do). +    * Knockback now relies upon the attacker's position as the position to be knocked back from whenever the attack is joined to the attacker (e.g. punches). Detached attacks (e.g. projectiles) still use the hit position as the position to be knocked back from. This fixes an issue where punching very close to an enemy (such as a Daku) would propel them toward Joe rather than away from Joe. 
-    * Fix initialization and display of poise (e.g. for Haya).+  * **Joe collider adjustments:** 
 +    * Joe's collider (bounding box) has been adjusted for consistency with our new level editor and design plans
 +    * Made Joe thinner (0.5 ➜ 0.4 units wide) so he can squeeze through gaps of 0.5 units wide, but still run across those gaps without dropping. 
 +      * **Note** that this also means Joe now needs to jump sooner when stepping off a ledge to prevent falling! 
 +    * Made Joe shorter (0.94 ➜ 0.75 units tall). When combined with the lift and safety cushion of his movement code, this will allow him to run through passages that are 1 unit tall
 +    * Allow Joe to slide and stand up within passages that are 1 unit tall. 
 +  * Item collider adjustment: 
 +    * Larger item colliders (0.35 x 0.35 ➜ 0.4 x 0.4 units) so Joe can more easily collect key items with his head (because Joe'collider is now shorter). 
 +  * **Hiroto Dojo difficulty adjustments:** 
 +    * Haya: Added cooldown between ninja/sexy star projectiles. 
 +    * Haya: Removed knockback from ninja/sexy star projectiles. 
 +    * Bax: Removed knockback from bubble projectiles. 
 +    * Puca: Reduced HP from 35 to 30. 
 +    * Added two life spring auras to Hiroto Dojo (full HP/SP). 
 +  * More enemy/boss difficulty adjustments: 
 +    * Daku: Removed knockback from and reduced hitstun of lust attacks/projectiles. 
 +    * Lono'e: Buffed Kick Attack: Move forward ~0.5 units upon kicking. 
 +    * Bates: Buffed Hearts Attack: 50% faster Heart Meteors upon descent. 
 +    * Bates: Updated boss max lust defense debuff. It now gives Joe 30% increased poise damage in addition to the original 30% increased HP damage, providing some compensation for Joe's Butt Stomp poise damage reduction. 
 +  * **Fix for Bates bugs [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/211|T#211]] & [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/260|T#260]].** 
 +  * Credits Update: 
 +    * Updated asset credits
 +    * [[https://f.ff-f.co/oshc|Patreon & Substar Credits Update~]] 
 +  * **Unity 2022 upgrade:** 
 +    * Upgraded Unity from 2021.3.45f2 to 2022.3.62f3 (LTS)
 +  * Rewired (controller support) upgrade: 
 +    Upgraded Rewired from Version 1.1.60.2.U2021 to Version 1.1.62.7 - March 23, 2026 (Unity 2022). 
 +  In-game visual fixes/improvements: 
 +    Damage numbers have revised animations with scaling that also fan out horizontally from the attacker. These are visible if you have the Abacus item skill. 
 +    Fixed lighting on loot gems (removed darkness/shadows). 
 +  * Trailer Mode fixes/improvements: 
 +    * Trailer Mode ("T" key) hides UI elements during gameplay and dialogue (the dialogue text will always be visible)This is a useful tool for making trailers of Oh So Hero! 
 +    * There are a couple visual elements not managed by Trailer Mode that can be toggled separately: 
 +      * Damage Numbers can be turned on/off in the Skills menu (pause game ➜ Skills). 
 +      * FPS Display (frames per second) can be turned on/off in the Options screen (Visual category). 
 +    * Fixed Trailer Mode bugs [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/258|T#258]] & [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/259|T#259]]. 
 +    * Improved Trailer Mode behavior to hide even more UI elements but still show essential elements. 
 +    * Additional improvements to game over screen and skip cutscene prompt. 
 +  * Mouse cursor fixes/improvements: 
 +    * New functionality: Always On & Always Off. 
 +    * Visible When Paused now shows the cursor on the map and other menus
 +    * Fix: Enabling and disabling touch controls will not immediately restore the mouse cursor if it was visible before. 
 +  * Android/touch fixes/improvements: 
 +    * Removed the title screen back button. Instead, you can now click/tap on the main menu corner banner to go back to the full title logo. 
 +    * Added a touch controls preview button to the Options screen (controls category only). The touch control buttons will now overlay the options only while this is toggled on. 
 +    * Made option screen value arrows slightly easier to press. See known issues for a followup. 
 +  * UI fixes/improvements: 
 +    * Fixed area name (titlelayering when pausing the game
 +    * Fixed the "Options" text getting bigger and bigger on the title screen [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/261|T#261]]. 
 +    * Fixed black text on black background for category buttons in the options screen when clicking/tapping on option value selection arrow buttons. 
 +    * Always show the back button on the options screen (for mouse or touch). 
 +    * Updated mashout hold and rhythm meter prompts. 
 +    * Smaller keyboard input glyphs (they were too big). 
 +    * Fixed speech bubble dialogue carryover between NPCs. 
 +    * Stopped speech bubble writing while the game is paused. 
 +  * Unused player fap mode input update: 
 +    * Removed unused "player fap mode" input ("F" on the keyboard). This was intended for a conceptual gameplay pause feature that had most of its ideas implemented into the Gallery instead. Since the feature was never worked on, and we have no plans to work on it in the near future, we are removing the input since it conflicts with Tactical Stance ("F" on the keyboard; used for throw moves)
 +    * **Do not confuse this with "Fap on Command"** / TheOne™ Cock Ring / JO ability. Fap on Command remains intact. (For those who are still out of the loop, by the release of v1.00, the "L" debug key was replaced with an in-game item [TheOne™ Cock Ring] that allows you to max your lust to 100% at any time by pressing Down + Sex after acquiring said item.) 
 +  * The following are fixes made after our Unity 2022 upgrade, so they may have been internal issues related specifically to that upgrade and not issues in v1.11 or earlier: 
 +    * Fixed screen resolution option value's frame rate (don't show fraction of a Hertz). 
 +    * Fixed invalid PlayStation input localization keys. 
 +    * Fixed missing item/skill names. 
 +    * Fixed inventory screen paginator in standalone builds. 
 +    * Fixed enemy AI. 
 +    * Fixed camera scrolling when entering a new scene. 
 +    * Fixed sexy switch camera framing on elevators in Treewish Forest. 
 +    * Fixed Korko's speech bubble over his dialogue menu. 
 +    * Fixed camera clipping on Bates ending cutscene. 
 +    * Fixed Amarus at Sheo Islands Beach.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
 +  * **[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/272|T#272]]: Some Mac Intel May Not Work / Water Shader**
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/262|T#262]]: On Windows and macOS, there are multiple issues with the water. Changing Water Effects to Auto, Balanced, or Basic during gameplay does not apply all of the appropriate effects and requires quitting and re-entering gameplay to make the water to display correctly. The same occurs if changing Graphics Quality while Auto/Balanced/Basic is selected. Furthermore, Auto/Basic/Balanced do not apply all of the effects on the title screen. On some Macs, it may not be possible for the appropriate effects to display at all while Auto/Basic/Balanced is selected. These issues do not affect Full or Legacy (or Auto with Graphics Quality 5, which is effectively Full).
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/263|T#263]]: On Android, in the Options screen, tapping the "<" & ">" buttons to change option values can still be difficult since the buttons are so small (it is an improvement over v1.11, but not by much). The next version will have much larger buttons to tap on.
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/264|T#264]]: Damage numbers sometimes jiggle slightly after they land (often during throws).
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/265|T#265]]: Black transition overlay and Pause menu issue
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/266|T#266]]: One-way collision fall-through issues
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/267|T#267]]: Pausing game reset's Joe's momentum
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/268|T#268]]: Joe stuck in falling animation
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/269|T#269]]: Fall-through floor spot in Hiroto Dojo
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/270|T#270]]: Buggy Bates positioning
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/271|T#271]]: Bates stuck spinning when thrown down near edges of the battlefield
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/273|T#273]]: Joe's sprite is slightly darker than usual on Sheo Islands Beach due to a character light source being disabled.
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/274|T#274]]: Forced Game Over upon getting double grabbed frame 1
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/276|T#276]]: Higher jump on springs
 +  * //[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/275|T#275]] (Unity Editor Only): Lood City Park Water Reflections Are Buggy//
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
-====== Oh So Hero! v0.20.400 ======+----
  
-===== New features: =====+====== Oh So Hero! v1.11.000 Beta Build ======
  
-  * **Two New Animations for Bates!** +2026-04-15
-    * These animations (previewed last update) become available upon reaching __Phase Four or Five__ of the battle with Bates. When Bates is knocked down and __Joe initiates sex__ in either of these phases, you’ll see a new animation. There is one animation when Bates is __0-99% lust__, and another animation when Bates is __100% lust__ (magenta tint). +
-    * If you’ve already beat Bates in a previous version, you’ll need to beat him again to unlock these animations. +
-  * **Full Gallery Unlock Cheat Code!** +
-    * Read the instructions here: https://wiki.ohsohero.com/gallery#cheat_code +
-    * This is a temporary unlock that does not affect gallery data. Keep your progress! +
-    * This is a quick implementation and is subject to change in future builds.+
  
-===== Improvements & bug fixes: =====+===== Summary: =====
  
-  * Possible fix for Bates flying off screen and never returningMore Bates fixes are planned for next month’s build. +This is the eleventh build following the release of Act 1This build is not recommended for new players. **New players should use v1.10** (currently live on Steam). **This v1.11 Beta Build** is the first build in a series of occasional experimental builds that can be used to preview new features, but may contain some game breaking bugs. On Steam, a new "beta" branch will be created so Steam players can check it out there.
-  The title screen main menu cursor now has wrapping enabled, so you can press Up to go to Quit. +
-  And even more fixes that are too trivial to list!+
  
-===== Known issues: ===== +We have been busy with localization, so I apologize that I couldn't show off anything more interesting. But I'm fixing bugs more quickly now (v1.12 will arrive within month as a legit bug fix build) and I'm looking at getting new features done soonThanks for your patience and support! =}
- +
-  * Some systems with lesser amounts of RAM (especially Windows 32-bit) may crash if viewing Bates in the Gallery with high-quality animations enabled because the computer runs out of memoryThis is something we hope to address in future update. +
-  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] +
- +
-====== Oh So Herov0.20.300 (+ Android Options Fix) ====== +
- +
-__**UPDATE: Android builds have been updated to v0.20.301 with a fix for the options screen.**__+
  
 ===== New features: ===== ===== New features: =====
  
-  * **Bates has a new Dive Grab move with its own sex animationThis may be new to you!** +  * New Options Screen UX //(added between v1.10.000 & v1.10.044 [internal localization build])// 
-    * The sex animation was previously accessible only through the Gallery after defeating Bates+    * This is not a full redesign. I just wanted to move some things around to make the description easier to read, which is important in English and other languages, as well as playing on Android and Steam DeckThis is just one part of many changes I made to accommodate the 13 additional languages we plan to add(I'd like to give you all a preview of the localization work next month.) 
-    * This move is introduced in Phase 3 and is upgraded in subsequent phases. +    * Android note: It's currently difficult to tap on the value selection arrows ("<" and ">")I've already prepared a fix for the next version, v1.12! 
-  * **Bates’s Sun Flame desperation attack has been updated with a new part added to the end of it!** +  * New desktop mouse cursor visibility option 
-    * The desperation attack is used once at the beginning of Phase 5+    Hidden During Gameplay (old/default) 
-  * **Bates’s Smash attack (blue flameshas been updated with a revised hitbox and a new Phase 5 upgrade.**+    * Visible When Paused (new) [shows the mouse cursor on the pause menu] 
 +    Let me know what you think. Is this working correctly? Any other mouse cursor option you want to see here? =}
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Fixed Bates’s dashing for Flare Beam (fireball attack), Sexy Taunt, and 3 of the Grabs+  * Done between v1.10.000 & v1.10.044: 
-  Made Bates’s animation speeds more consistent (may be slightly slower than before)+    Fix: [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/6|T#6]] Rapidly switching between levels causes complete control lock-up
-  Updated Bates's Flare Beam fireball VFX animation (still work-in-progress)+    Fix: HP bars are now hidden for enemies entering multigrab
-  Reduced Joe’s Crescent Moon cooldown+    Fonts are updated and text has been adjusted game-wide
-  * Added Joe’s Crescent Moon to the Skills Screen. +    * Added input glyph to Joe knocked out message: ["Press (A) to Continue"] 
-  * Adjusted Joe's Pose Sexy VFX to more closely match the hitbox. +  * Done between v1.10.044 & v1.11.000: 
-    * Only the VFX have been alteredThe hitbox remains unchanged. +    Fix: Map screen UI layering
-  * Fixed double shadows (extra light source) in Lood City Park+    * Fix: Speech bubble positioning and layering
-  Added cursor control to the Title Screen Main Menu+    Fix: Area name waits for loading screen fade out
-    * This can be useful if the controls have been bungled and you need to use the mouse, for instance+    * Fix: Pause menu cursor has corrected oscillation
-  Fixed “Select Monitor” Option+    * Added extra logging around victory against Bates to help with the known issue.
-    * This is used if you have multiple displays connected to select the display on which to play+
-    * This option stopped working at some point in the past; possibly during a Unity upgrade. It should be fine now (with some caveats listed in the option description). +
-  * Replaced “Full Screen” Option with “Full Screen Mode” Option. +
-    * Rather than simply “Full Screen: On or Off" we now provide all Unity-supported full screen mode options, including borderless window and exclusive full screen.+
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * Windows builds are currently built with Mono because IL2CPP mysteriously broke for like the tenth time during development (IDK why this keeps happening but I blame Microsoft and Unity). We will try to fix this if/when possible.+  * **Bates lockups:** 
 +    * **The game may freeze (soft-lock) after beating Bates.** 
 +    * **The game may freeze after the ending cutscene.** 
 +    * These issues may occur intermittently. 
 +    * This bug reappeared while adding code for localization into different languages. We are still trying to find a solution for this. (If you encounter this issue, please send us a debug log!) 
 +  * Enabling and disabling touch controls will not immediately restore the mouse cursor if it was visible before. 
 +//(The following known issues for v1.11 already have fixes prepared for the next version, v1.12.)// 
 +  * Android: Option screen value selection arrows are difficult to press. 
 +  * Clicking/tapping on a value selection arrow makes the category name invisible (black text on black background). 
 +  * When entering an area and then pausing the game, the area name overlays the pause menu. 
 +  * On the title screen, entering and exiting the options screen makes the "Options" text on the title screen bigger and bigger. 
 +  * Title screen back button: 
 +    * The title screen back button is difficult to click/tap on (only visible with touch controls enabled or mouse cursor visible when paused). 
 +    * This button is going away in the next version. Starting in v1.12, you can click/tap the "Oh So Hero! Act 1 Main Menu" corner banner to return to the initial "Oh So Hero!" title screen.
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
-===== Other notes: =====+----
  
-  * The area known as Lood City has been renamed to “Lood City - W Ave” (West Avenue)This change has been made in preparation for the expansion of the city further east beyond Lood City Park (where you fight Bates).+====== Oh So Hero! v1.10.000 Throw Moves ======
  
-====== Oh So Hero! v0.20.200 ======+2026-02-15 
 + 
 +===== Summary: ===== 
 + 
 +This is the tenth build following the release of Act 1. This build finalizes Joe's Throw Moves! This is a feature we've been hinting about for the past several months, and has come out of beta since v1.09. We hope you enjoy yeeting those opponents as much as you enjoy romancing them~ We also have new idle/walking animations, gallery improvements, and various fixes. We expect to have news of upcoming work to share with patrons/substars before the end of the month. In the meantime, please enjoy this new v1.10 build of //Oh So Hero!//
  
 ===== New features: ===== ===== New features: =====
  
-  * **New NPC: Dyabal!** +  * **Joe's Throw Moves!** (Now out of beta~) 
-    * Find this demon frog (auranura) in Dyabal’s Cabin+    * Throw DOWNED ENEMIES and CRATES in one of multiple directions: DOWN or to either SIDE
-  * **New Environment: Dyabal’Cabin*+    Hold down the Tactical Stance button and press Down to Down Throw, or Left/Right to Side Throw. 
-    * This is a small area added to the __far right side of the Forbidden Bayou__+      Tactical Stance defaults to R1/RB on a controller, or F on the keyboard. 
-  **New attack for Bates: Fire Pellets** +      //Tactical Stance will be expanded upon in future acts.// 
-    * This spawns patterns of flaming bulletsBates starts using this in Phase 3, and adds new patterns in Phases 4 and 5+    * Joe'Throw Moves are now enabled by default. They can be turned on and off in the Skills menu. 
-  * **Mastered Soundtrack*+      //The Beta Throw Moves setting in the Options screen has been removed.// 
-    * The game’s music has been updated to the mastered soundtrack.+    * The Throw Moves skill is granted by new item, Weighted Shorts, which Joe starts with by default in both new and existing saves. View it in the Inventory or Skills screen for additional info. 
 +    * Thrown enemies now collide with solid objects and enemy blockers (invisible barriers) such as the enemy gauntlet boundaries
 +    The Tactical Stance button has been added to Android Touch Controls (needed for Throw Moves). 
 +    Some other fixes and minor improvements have been made to Joe's Throw Moves since beta. 
 +  New Animations 
 +    * Ryuta has a new idle animation (by Arty & Red). 
 +    * O'Deere & Signal have new walking animations (by Red) that play when these enemies move into position to voyeur while Joe is engaged in sex with another character
 +  * Trailer Mode 
 +    The Trailer Mode feature has returned! This was originally added during development to aid in creating trailers for the game. 
 +    Press T on the keyboard to hide the HUD/UI, and press it again to restore the interface. 
 +      Trailer Mode is not bound to controllers by default, but you can bind it in the Key Bindings screen. 
 +    * //Trailer Mode has no effect in the Pause Menu or Options screen.//
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Forbidden Bayou modifications: +  * **Downed Enemy Glow** 
-    * Liath now has cauldronan updated hut, and new dialogue+    * Enemies that have been knocked down but have HP remaining (Downed state) are now outlined with yellow glow. This is useful for multiple reasons: 
-    * The door to Smol Beach has been moved bit more to the right+    * 1. It indicates you can **throw** this opponent (down or to the side). 
-  * Updated Credits.+    * 2. It indicates you can have **sex** with this opponent to get **loot gems**. 
 +      * //By contrastsex with a KO'ed (stars VFX) opponent grants no loot gems.// 
 +    * 3. The glow oscillates and fades based on the downed time, providing a **visual timer** for when the opponent will get back up! 
 +  * Enemy Gauntlets 
 +    * Enemies that are spawned inside a gauntlet and manage to escape through collision foolery are instantly knocked out to prevent soft locks. 
 +      * //There is known issue where this sometimes doesn't happen ([[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/254|T#254]]).// 
 +  * **Gallery** 
 +    * Added a lock icon to gallery entries that are unlocked at 100% gallery completion (Brask's Palace is the only one at this time). 
 +    * Added entity completion stars next to gallery entity names. 
 +      * A solid star (★) means all animations are unlocked for an entity. 
 +      * A hollow star (☆) means some animations are unlocked for an entity. 
 +      * A question mark (?) means no animations are unlocked for an entity. 
 +      * And as mentioned above, a lock icon means it is unlocked at 100% gallery completion
 +  * Various Fixes 
 +    * **Fix: Second interaction with certain characters will freeze the game [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/247|T#247]].** 
 +    * Fix: Act 1 End Credits softlock the game [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/245|T#245]]/[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/230|T#230]]/[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/216|T#216]]. 
 +    * Fix: Enemies should voyeur if Joe has NSP #1360. 
 +    * Fix: Excessive box breaking sounds in Sheo Islands Beach [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/155|T#155]]. 
 +    * Fixed colliders around the alien ship in Sheo Islands Beach. 
 +    * Made minor text changes in preparation for game localization.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * There are some bugs in the Bates battle (Fire Pellets includedas it’still in beta.+  * Joe attempts to throw KO-ed enemy [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/249|T#249]]. 
 +  * Throwing crates at swooned/KOed enemies moves them [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/250|T#250]]. 
 +  * Incorrect movement of Amaru body on the crane [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/251|T#251]]. 
 +  * Speech bubble graphic bug on ultra widescreen (21:9[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/252|T#252]]. 
 +  * Behind O'Tary at Hiroto Dojo Secret Basement [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/253|T#253]]. 
 +  * Enemies can escape slightly outside gauntlets [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/254|T#254]]. 
 +  * Very short hops may glitch out Joe'animations [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/255|T#255]]. 
 +  * Sex with thrown KO'ed enemy grants loot gems [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/256|T#256]].
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
-====== Oh So Hero! v0.20.100 Bug Fix Build ======+----
  
-===== Improvements & bug fixes: =====+====== Oh So Hero! v1.09.002 ======
  
-  * NPC animations: +2026-01-15
-    * Fixed Koji (Daku NPC) & Joe's sex animation in Ali's Surf Shack. +
-    * Fixed Ajax (Bax NPC) & Joe's sex animation in the Gallery. +
-  * Gameplay: +
-    * Fixed the white screen bug at title when mashing the submit button from the very beginning of the game (or when returning to title from gameplay). +
-    * Fixed Amaru's sexy taunt hearts to move properly on “JumpThrough” platforms, and also not move the bodies of defeated enemies. +
-  * Graphics: +
-    * All characters use a new custom shader to allow for proper color overlay effects. This shader may be more performant than the old one as well. +
-    * As a result, some visual effects, most notably the invulnerability/damage color on Joe, will be more apparent. +
-    * Gallery characters have been spread out more to avoid overlap, and other cosmetic tweaks have been made to the Gallery. +
-    * Added extra animation loops for fullscreen Game Over and Loading Screen animations when using the Gallery's Play All feature. +
-  * **Bates-related:** +
-    * Bates's AI should not make him stop attacking Joe at any point. +
-    * Bates's AI should not make him move bizarrely or go off screen. +
-    * Bates's HP bar will show and hide properly, even when Joe gets a game over and then continues. +
-    * Joe will no longer be able to have sex with Bates while he is downed and invulnerable between phases. +
-    * Bates's invulnerability between phases has less visual flickering (he'll still be invulnerable for the same amount of time). +
-    * Bates will have a magenta overlay on his body when he is downed at 100% lust, indicating that the sex animation will be different (such as with a normal enemy while they are swooned). +
-    * Five Chillpills have been added to Lood City Park to lower the player's lust before the battle with Bates. +
-  * Cleaned and optimized various areas of game code that may also improve performance. +
-  * And even more fixes that are too trivial to list!+
  
-===== Known issues: ===== +===== Summary: =====
- +
-  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]+
  
-====== Oh So Hero! v0.20.002 ======+This is the ninth build following the release of Act 1This is primarily a bug fix build, but we have an additional feature in development we are close to completing, so we're allowing beta access to it in this build: Joe's Throw Moves! Read the changelog to see how to access these moves and give them a spin! We estimate to have these completed by next monthHope you enjoy what we're workin' on~
  
 ===== New features: ===== ===== New features: =====
  
-  * **New Boss: Bates!** +  * **Joe's Throw Moves[IN BETA]** 
-    * __You can find and fight Bates in Lood City Park (see further below).__ +    * This is the "Additional Feature" we mentioned in previous dev previews~ 
-    * **This is a beta version of Bates.** We have most of his moves and sex animations implemented, and you can battle him in a form close to what we have intended. Bates operates a bit differently from normal enemies. For example, when he reaches 100% lust, he is not swooned, but has a defense debuff applied. +    * //**Beta Throw Moves must be enabled in the General Gameplay Options before use!**// 
-    * After you beat Bates, go right to read a sign with a special message, and then check the Gallery for all Bates animations unlocked, including a bonus animation! (We couldn't get it in the battle just yet, but you can see it in the Gallery.) +    * HOW TO USE: **Tactical Stance** button (F/R1/RBplus **Down** Direction (**Down Throw**) or **Left ///// Right** (**Side Throw**) on **downed enemy** (with remaining HP) or an **Isadora crate**
-    We have more in the works for Bates including new and improved attacks, additional sex animations, and post-defeat cutscene with dialogueThese updates will roll out over the coming months, and we hope you enjoy them! +    There is currently no touch control implementation for **Android**. 
-  * **New Environment: Lood City Park!** +    * Can't rethrow a thrown enemy until they get back up (by design)
-    * __You can get here through a new door on the far right side of Lood City.__ +    * **This throw feature is incomplete.** Currentlyenemies can be thrown through walls/barriers. **Use at your own risk!**
-    * This is a small linear area where you fight Bates! The design is subject to change in upcoming updatesWe also added a Life Spring Aura to fill your HP and SP! +
-  * **New Music: “BATES Prelude to Battle”“BATES Boss Battle”, “BATES Boss Battle (Final Mix)”** +
-    * Hear these in Lood City Park and in the battle with Bates! +
-    These three tracks were composed by Cilantro, with additional arrangement on the Boss Battle tracks by Ket Ralus, and guitar on Final Mix by Ugly Prick!+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Increased default volume for sound effects and lewd sound effectsYou may want to reset your audio settings to 100% for proper balance+  * Gamepad controller input glyphs will take precedence over keyboard input glyphs when both input methods are available. 
-  * Updated the disclaimer at the start of the game, adding a photosensitivity/epilepsy warningWe try to avoid rapidly flashing lights, but please take precautions+  * Potential improvements for certain controllers unknown by Rewired (input framework)
-  * Fixed damage numbers to display proper values when stats are modified+  * Fix: Incorrect threesomes during gauntlets [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/186|T#186]]
-  * Sex rhythm meter now has a variable target (min of 15% and max of 75%)+  * Fix: Bates may get knocked off screen [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/207|T#207]]
-  * Sex rhythm meter and power struggle meter have been moved to the bottom of the screen (gameplay HUD)+  * Fix: 8BitDo Controller requires manual config on Mac [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/229|T#229]]
-  * Sex rhythm meter's button prompt will hide quickly+  * Fix: Bates spamming flame shield at the edge of the screen [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/231|T#231]]
-  * Joe's Crescent Moon special ability will now give him iframes (invulnerability) for the full duration of this move+  * Fix: Speech bubbles are visible during modal dialogue #1100
-  Joe's Slide and Butt Stomp abilities now have increased recovery time at the end of the movesand Slide's distance/speed has been modified.+  * Fix: Defeated enemies can push around other defeated enemies, and be pushed by them
 +    Note: While defeated enemies are now locked in placeKO'ed enemies (with stars VFX) can still be interacted with.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * Bates is incomplete and has several known issues. These will be rectified in the following updates as we complete our workHere are the main issues+  * Second interaction with certain characters will freeze the game [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/247|T#247]].
-    * Bates's attacks have little to no sound effects. What's there is a placeholder. +
-    * Some of Bates's attacks are incomplete, and some other moves are absent. +
-    * Joe is able to have sex with Bates while he is downed and invulnerable between phases, though this should not be possible. +
-    * Bates may sometimes move bizarrely or go off screen. +
-    * There are no Bates Game Over animations. +
-    * Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right). +
-  * The Lood City Park environment needs performance optimizations. +
-  * Joe's Crescent Moon cooldown is irregular.+
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
changelog.1722480845.txt.gz · Last modified: 2024/07/31 19:54 by francis