User Tools

Site Tools


changelog

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
changelog [2024/07/31 19:54] – (Sound FX Update) francischangelog [2025/09/09 01:13] (current) – v1.05 Known issues: T#220 francis
Line 1: Line 1:
-[[development|🐸 For the Development Roadmapgo here!]]+**Older Versions:** **[[changelog v0.21 to v0.24|v0.21~24]]****[[changelog v0.20|v0.20 (Bates)]]**, **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15 (PE2)]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**
  
-**Older Versions:** **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]** +====== Oh So Hero! v1.05.000 Bug Fix Build ======
- +
-====== Oh So Hero! v0.20.500 (Sound FX Update) ====== +
- +
-===== New features: ===== +
- +
-  * **Sound Design / Sound Effects Update** +
-    * Bates boss battle: added various sounds for attacks and more. +
-    * Add boss lust max debuff jingle (Bates at 100% LP). +
-    * Life Spring Aura (new original sound). +
-    * Liath's cauldron bubbles. +
-    * Add hum to elevator/platform movement (loop). +
-    * New platform activation sound for forest sexy switches. +
-    * New sounds for grabbing an enemy and being grabbed by them. +
-    * New sound for damaging an enemy that has poise (e.g. Stier). +
-    * New sounds for Joe: footsteps, jump, land, fall down. +
-    * New sounds for Bax: bubble shoot 1 & 2, grab, whip, heart. +
-    * New gong sound upon Gallery cheat verified. +
-    * New teleporter synth sound.+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * **Sound Improvements*+  * Fix: Potential error when Haya is Awakened. 
-    Updated code to support new audio+  Fix: Potential error with Bax's Bubble Shoot 2 attack. 
-    Limit SFX events to two instances of each unique sound simultaneously+  Fix: Multipart fullscreen animations don't get fully saved in gallery data if skipped [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/218|T#218]]. 
-    Joe butt stomp and damaged sound adjustments+  Fix: Fullscreen animations don't save gallery data or trigger achievements immediately [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/217|T#217]]. 
-    * Cas's House update (sounds now use volume settings)+  Fix: Wrong Bates stats upon rematch [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/215|T#215]]
-    * Updated audio credits to include sound libraries and contributors+  Fix: Dialogue blocks HUD (Intro / Bates Cutscenes) [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/214|T#214]]
-  * **Bug Fixes** +  Fix: Skip Cutscene Prompt Text Glitch [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/213|T#213]]
-    * Fix Bates falling through the ground+  Fix: Level collision issues in Brask's Jungle, Cas's House, Hiroto Dojo, Sheo Islands Beach, Southeast Beach, and Treewish Forest
-    * Fix Bates flying off screen and not returning+    * Fix: Joe can pass through the spaceship with a slide and get stuck in it, in Sheo Islands Beach [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/206|T#206]]
-    * Fix some of Bates’s errant fireball VFX (still more to do)+    Fix: A pass can be made on the other side by sliding between two cases in Hiroto Dojo [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/205|T#205]]. 
-    * Fix initialization and display of poise (e.gfor Haya).+    Fix: Collision issues: Hiroto Dojo [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/191|T#191]]. 
 +    Fix: Collision issues: Brask's Jungle [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/190|T#190]]. 
 +    * Fix: Collision issues: Southeast Beach [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/189|T#189]]
 +    * Fix: Collision issues: Treewish Forest [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/188|T#188]]
 +    * Fix: Collision issues: Sheo Islands Beach [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/187|T#187]]
 +    * Fix: Cosmetic level-design related issue collection up to version 0.15.100 [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/11|T#11]]. 
 +  * Improve Pause Menu confirmations (return to title / quit game), including a fix to make the window resolution-independent, and a selected button animation. 
 +  * Add Koyyle to Credits!
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
 +  * **[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/220|T#220]]: Gauntlet in Forbidden Bayou is not spawning. This is a progression-blocking bug. As a result, this build has been rolled back.**
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
-====== Oh So Hero! v0.20.400 ======+====== Oh So Hero! v1.04.000 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **Two New Animations for Bates!** +  * **Returning NPC: Bryce!** 
-    * These animations (previewed last update) become available upon reaching __Phase Four or Five__ of the battle with Bates. When Bates is knocked down and __Joe initiates sex__ in either of these phases, you’ll see a new animation. There is one animation when Bates is __0-99% lust__, and another animation when Bates is __100% lust__ (magenta tint). +    * You can find him outside Cas's House! He has a new animation! 
-    * If you’ve already beat Bates in a previous version, you’ll need to beat him again to unlock these animations+    * (Steam Achievement Note: Bryce does not count towards any of the existing achievements.) 
-  * **Full Gallery Unlock Cheat Code!** +  * **Joe's Swooned Fap animation has been remade!** 
-    Read the instructions here: https://wiki.ohsohero.com/gallery#cheat_code +  Android & touch-specificGallery camera controls Zoom In/Out and Pan now work as touch controls
-    * This is a temporary unlock that does not affect gallery data. Keep your progress+    * They also work with mouse if you are playing with a mouse and keyboard. Make sure to tap on the icon, not the text; the tappable area is tight, but we'll look to improve this in the future.
-    * This is quick implementation and is subject to change in future builds.+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Possible fix for Bates flying off screen and never returningMore Bates fixes are planned for next month’s build+  * Fix: Conversation with Bates displays the wrong speaker name [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/203|T#203]]. 
-  * The title screen main menu cursor now has wrapping enabled, so you can press Up to go to Quit.+  * Fix: Game crash in Gallery when playing certain Bax animations in sequence loop mode [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/212|T#212]]
 +  * Fix: Potential null reference exception when Bax is Awakened.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * Some systems with lesser amounts of RAM (especially Windows 32-bit) may crash if viewing Bates in the Gallery with high-quality animations enabled because the computer runs out of memoryThis is something we hope to address in a future update.+  * Skip Cutscene Prompt Text Glitch [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/213|T#213]] (a fix is already prepared for the next version). 
 +  * There are a couple reports of issues with the HUD during the Bates battleWe're still collating data about these issues, but we'll try to have them fixed in the next version.
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
-====== Oh So Hero! v0.20.300 (+ Android Options Fix) ======+===== Other notes: ===== 
 + 
 +  * Animations that have been removed or replaced with updated versions (e.g. Joe, Bryce) may reappear in the Gallery in a future update as "legacy" animations.
  
-__**UPDATE: Android builds have been updated to v0.20.301 with a fix for the options screen.**__+====== Oh So Hero! v1.03.001 Bug Fix Build ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **Bates has new Dive Grab move with its own sex animation. This may be new to you!** +  * A new piece of environmental art, street art mural, now adorns the section of Lood City WAvenear Octo'Sushi Place, exactly where the enemy gauntlet is located for this area.
-    * The sex animation was previously accessible only through the Gallery after defeating Bates. +
-    * This move is introduced in Phase 3 and is upgraded in subsequent phases. +
-  * **Bates’Sun Flame desperation attack has been updated with a new part added to the end of it!** +
-    * The desperation attack is used once at the beginning of Phase 5. +
-  * **Bates’s Smash attack (blue flames) has been updated with a revised hitbox and a new Phase 5 upgrade.**+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Fixed Bates’s dashing for Flare Beam (fireball attack), Sexy Taunt, and 3 of the Grabs. +  * **Another possible fix for Bates Encounter Lock-Up [[http://github.com/FullFrontalFrog/OhSoHeroTracker/issues/184|T#184]].** 
-  Made Bates’s animation speeds more consistent (may be slightly slower than before). +    * By manipulating save data in a particular manner, we were able to reproduce the bug //and// create a fix for itWe are unsure if there are other causes for this bug, but will be monitoring reports and taking action as needed
-  Updated Bates's Flare Beam fireball VFX animation (still a work-in-progress). +  * Possible fix for issue where defeating Bates is not triggering his defeat cutscene [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/211|T#211]]
-  * Reduced Joe’s Crescent Moon cooldown. +    * While we were not able to reproduce this bugour fix for T#184 may mitigate thisPlease [[Full.Frontal.Frog@gmail.com|email us]] [[error logs]] and [[save data]] if you are still experiencing this bug! 
-  Added Joe’s Crescent Moon to the Skills Screen. +  * ANDROID ONLY: We have disabled the prototype/private build disclaimer screens that are shown when starting the game [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/210|T#210]]
-  Adjusted Joe's Pose Sexy VFX to more closely match the hitbox. +  When starting a new game and viewing the intro cutscene (pre-game storyJoe will not be controllable, so pressing buttons will not create sound effects of Joe punching or performing other actions [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/158|T#158]]
-    * Only the VFX have been alteredThe hitbox remains unchanged+  * When viewing animations in the gallery, the entity (character or environment) name atop the animation menu is now properly formatted (e.g."Lono'e" instead of "Lonoe") [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/167|T#167]].
-  * Fixed double shadows (extra light source) in Lood City Park. +
-  * Added cursor control to the Title Screen Main Menu+
-    * This can be useful if the controls have been bungled and you need to use the mouse, for instance+
-  * Fixed “Select Monitor” Option. +
-    * This is used if you have multiple displays connected to select the display on which to play+
-    This option stopped working at some point in the past; possibly during a Unity upgrade. It should be fine now (with some caveats listed in the option description). +
-  * Replaced “Full Screen” Option with “Full Screen Mode” Option. +
-    * Rather than simply “Full Screen: On or Off" we now provide all Unity-supported full screen mode optionsincluding borderless window and exclusive full screen.+
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * Windows builds are currently built with Mono because IL2CPP mysteriously broke for like the tenth time during development (IDK why this keeps happening but I blame Microsoft and Unity). We will try to fix this if/when possible. 
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
 ===== Other notes: ===== ===== Other notes: =====
  
-  * The area known as Lood City has been renamed to “Lood City - W Ave” (West Avenue). This change has been made in preparation for the expansion of the city further east beyond Lood City Park (where you fight Bates).+  * ANDROID ONLY: We have disabled the test controls (debug controlsas was done for the builds of other platforms upon the launch of Act 1. Since these controls require a keyboard, it's unlikely to be noticed. We will evaluate new means to provide debug controls for players of all platforms in the future.
  
-====== Oh So Hero! v0.20.200 ====== +====== Oh So Hero! v1.02.000 Bug Fix Build ======
- +
-===== New features: ===== +
- +
-  * **New NPC: Dyabal!** +
-    * Find this demon frog (auranura) in Dyabal’s Cabin! +
-  * **New Environment: Dyabal’s Cabin** +
-    * This is a small area added to the __far right side of the Forbidden Bayou__. +
-  * **New attack for Bates: Fire Pellets** +
-    * This spawns patterns of flaming bullets. Bates starts using this in Phase 3, and adds new patterns in Phases 4 and 5. +
-  * **Mastered Soundtrack** +
-    * The game’s music has been updated to the mastered soundtrack.+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Forbidden Bayou modifications+  * **Fix save files** - Fix [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/204|T#204]] / [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/196|T#196]] (save file upgrade) ++ 
-    * Liath now has cauldron, an updated hut, and new dialogue+    * Fix upgrading the save file from very old version (most likely Pre Edition II)
-    * The door to Smol Beach has been moved a bit more to the right+    * Any save file that encounters an error while being read will now display its gameplay duration as "ERROR" instead of "NEW"
-  * Updated Credits+  * **Possible fix for Bates Encounter Lock-Up** [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/184|T#184]] 
-  And even more fixes that are too trivial to list!+    Although we have not been able to replicate this bug, we've changed the way the code is structured and addressed potential problem points in hopes that this will solve the problem for those experiencing it.
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * There are some bugs in the Bates battle (Fire Pellets included) as it’s still in beta.+  * Bugged dialogue with Lin after defeating Bates [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/208|T#208]] 
 +  * Ninja Clan attack sounds play if Joe crosses the line while invincible [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/209|T#209]]
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
-====== Oh So Hero! v0.20.100 Bug Fix Build ======+===== Other notes: ===== 
 + 
 +  * **STEAM ONLY (.001):** It has been reported that the Steam version of the game is not properly showing the PlayStation button glyphs when using a DualShock or DualSense controller, even though we have built-in support for this that works properly on non-Steam builds. We have adjusted the **Steam Input** settings in an attempt to fix this. Please let us know in the Steam discussion boards if you experience any problems. 
 +  * We're continuing to make progress on localization. You may notice a Language setting in the Options menu. Currently "English -US-" is the only option available for this, so don't get too excited just yet! We'll make sure to let you know whenever a new language becomes available~ 
 + 
 +====== Oh So Hero! v1.01.000 Bug Fix Build ======
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * NPC animations+  * **Fix Bates animation tracking** [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/197|T#197]] 
-    * Fixed Koji (Daku NPC) & Joe'sex animation in Ali's Surf Shack. +    * Set the "Bates_Joe_PSP2" animation (the late-phase Joe-initiated primary sex animation) as recordable (unlockableso it can be marked as played and viewed in the Gallery without having to defeat Bates first
-    * Fixed Ajax (Bax NPC& Joe's sex animation in the Gallery+    * **STEAM ONLY (.001):** All Bates-related cutscene animations are now unlocked upon defeating Bates so you don'have to sit through all the cutscenes to get the "I've Seen Everything" achievement
-  * Gameplay: +    * **STEAM ONLY (.001):** If you're coming from v1.00 and have already defeated Bates but have not gotten the "I've Seen Everything" achievement because you have not lost to Bates, simply load the gamethen travel to a new area to save (Tip: Brask'Lazurlite Mirror doubles as a manual save feature!). The achievement should then unlock automatically!
-    * Fixed the white screen bug at title when mashing the submit button from the very beginning of the game (or when returning to title from gameplay)+
-    * Fixed Amaru's sexy taunt hearts to move properly on “JumpThrough” platforms, and also not move the bodies of defeated enemies. +
-  Graphics: +
-    All characters use a new custom shader to allow for proper color overlay effectsThis shader may be more performant than the old one as well. +
-    As a result, some visual effects, most notably the invulnerability/damage color on Joe, will be more apparent. +
-    Gallery characters have been spread out more to avoid overlap, and other cosmetic tweaks have been made to the Gallery+
-    * Added extra animation loops for fullscreen Game Over and Loading Screen animations when using the Gallery's Play All feature. +
-  * **Bates-related:** +
-    * Bates's AI should not make him stop attacking Joe at any point. +
-    * Bates's AI should not make him move bizarrely or go off screen. +
-    * Bates's HP bar will show and hide properlyeven when Joe gets a game over and then continues. +
-    * Joe will no longer be able to have sex with Bates while he is downed and invulnerable between phases. +
-    * Bates'invulnerability between phases has less visual flickering (he'll still be invulnerable for the same amount of time). +
-    * Bates will have a magenta overlay on his body when he is downed at 100% lust, indicating that the sex animation will be different (such as with normal enemy while they are swooned). +
-    * Five Chillpills have been added to Lood City Park to lower the player's lust before the battle with Bates. +
-  * Cleaned and optimized various areas of game code that may also improve performance. +
-  * And even more fixes that are too trivial to list!+
  
 ===== Known issues: ===== ===== Known issues: =====
Line 160: Line 117:
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
-====== Oh So Hero! v0.20.002 ======+====== Oh So Hero! Act 1 (v1.00.000) ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **New BossBates!** +  * **New NPCMyriad!** 
-    * __You can find and fight Bates in Lood City Park (see further below).__ +    * You can find him in Lood City West Avenue! (And yes, he has a sex animation~) 
-    * **This is a beta version of Bates.** We have most of his moves and sex animations implementedand you can battle him in a form close to what we have intended. Bates operates a bit differently from normal enemies. For example, when he reaches 100% lust, he is not swooned, but has a defense debuff applied. +  * Low Health Indicator 
-    * After you beat Bates, go right to read a sign with a special message, and then check the Gallery for all Bates animations unlocked, including a bonus animation! (We couldn't get it in the battle just yet, but you can see it in the Gallery.+    * When HP is 45 or less, a sound effect will play and the health bar will become reddish color(The SFX plays only once per occurrenceNo repetitive sounds!)
-    * We have more in the works for Bates including new and improved attacksadditional sex animations, and post-defeat cutscene with dialogue. These updates will roll out over the coming months, and we hope you enjoy them! +
-  * **New Environment: Lood City Park!** +
-    * __You can get here through new door on the far right side of Lood City.__ +
-    * This is a small linear area where you fight Bates! The design is subject to change in upcoming updatesWe also added a Life Spring Aura to fill your HP and SP! +
-  * **New Music: “BATES Prelude to Battle”, “BATES Boss Battle”, “BATES Boss Battle (Final Mix)”** +
-    * Hear these in Lood City Park and in the battle with Bates! +
-    * These three tracks were composed by Cilantro, with additional arrangement on the Boss Battle tracks by Ket Ralus, and guitar on Final Mix by Ugly Prick!+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Increased default volume for sound effects and lewd sound effects. You may want to reset your audio settings to 100% for proper balance. +  * Updated Credits! 
-  * Updated the disclaimer at the start of the game, adding a photosensitivity/epilepsy warning. We try to avoid rapidly flashing lights, but please take precautions. +  * **Updated Kaylee & Joe's sex animation!** 
-  * Fixed damage numbers to display proper values when stats are modified. +  * Two items have been renamed: 
-  Sex rhythm meter now has a variable target (min of 15% and max of 75%). +    Max HP Up -> Essence of Vitality 
-  * Sex rhythm meter and power struggle meter have been moved to the bottom of the screen (gameplay HUD)+    * Max SP Up -> Essence of Vim 
-  * Sex rhythm meter's button prompt will hide quickly. +  * Added a new background NPC to Lood City West Avenue, and adjusted positioning of background NPCs there and in Lood City Park
-  * Joe's Crescent Moon special ability will now give him iframes (invulnerabilityfor the full duration of this move+  * Updated the Lood City Park under construction sign text and hid the sign unless Bates is swooned (victory cutscene is finished). 
-  * Joe's Slide and Butt Stomp abilities now have increased recovery time at the end of the moves, and Slide's distance/speed has been modified.+  * Adjusted some objects in the Hiroto Dojo east building for an easier experience.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * Bates is incomplete and has several known issuesThese will be rectified in the following updates as we complete our work. Here are the main issues+  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/195|Bryce]] (Southeast Beach NPC) has been removed from this build so that we can prepare quality improvements for his animations and re-add him in an upcoming build.
-    * Bates's attacks have little to no sound effects. What's there is a placeholder. +
-    * Some of Bates's attacks are incomplete, and some other moves are absent. +
-    * Joe is able to have sex with Bates while he is downed and invulnerable between phases, though this should not be possible. +
-    * Bates may sometimes move bizarrely or go off screen. +
-    * There are no Bates Game Over animations+
-    * Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right). +
-  * The Lood City Park environment needs performance optimizations. +
-  * Joe's Crescent Moon cooldown is irregular.+
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
 +===== Other notes: =====
 +
 +  * If you are using a save file from a development version (pre-1.00), we recommend you start a fresh new save to play though without any issues!
 +  * Test controls have been disabled for this build. We will re-enable test controls on a future date when we return to patron/substar-only development builds. On that same note, the development and patron disclaimer screens have been disabled.
 +  * For Steam build: The "I've seen everything" Achievement is not unlockable due to Bates' game over intro animations not being recorded. 
 +
 +====== A Note About Version Numbers ======
 +
 +Originally announced in the summary of the [[https://www.patreon.com/posts/121249622|v0.21.000 patron build]], we decided to change the version naming convention to accelerate the numbering so the version we released for Act 1 launch would be v1.00. This makes things more clear and consistent with our new Act-based game structure, especially for new players. What that means is the change in game functionality from v0.24 to v1.00 is about the same as the change from v0.23 to v0.24.
 +
 +To see all the changes for older versions, please follow the links to the subpages, located at the top of the main page of the [[changelog]].
changelog.1722480845.txt.gz · Last modified: 2024/07/31 19:54 by francis