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changelog [2024/07/31 19:54] – (Sound FX Update) francischangelog [2025/10/31 19:55] (current) – Happy Halloween! francis
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-[[development|🐸 For the Development Roadmap, go here!]]+====== Changelog / Release Notes ======
  
-**Older Versions:** **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**+**Older Versions:** **[[changelog v0.21 to v0.24|v0.21~24]]**, **[[changelog v0.20|v0.20 (Bates)]]**, **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15 (PE2)]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**
  
-====== Oh So Hero! v0.20.500 (Sound FX Update) ======+====== Oh So Hero! v1.07.000 ====== 
 + 
 +2025-10-31 
 + 
 +===== Summary: ===== 
 + 
 +Happy Halloween! 🎃 This is the seventh build following the release of Act 1, and our biggest update since the launch of Act 1! This adds the Voyeur System (with 11 new animations), updated Amaru animations by Red (with new segments), Less Lewd Mode, Gallery Cutscene Animations, a Gallery UI Refresh, and many other improvements and fixes! There's a lot to mention, so please review the changelog, and stay tuned for more updates!
  
 ===== New features: ===== ===== New features: =====
  
-  * **Sound Design / Sound Effects Update** +  * **Voyeur System + 11 New Animations!** 
-    * Bates boss battleadded various sounds for attacks and more. +    * This is a system we originally planned a while ago! While it doesn't actually affect gameplay, it makes the sex scenes even more fun as competitors on the sidelines who don't join in can still enjoy the experience~ 
-    * Add boss lust max debuff jingle (Bates at 100% LP). +    * **Red & Arty created 11 new animations!** All of the following enemies now have voyeur animations: 
-    * Life Spring Aura (new original sound)+    * Daku, Amaru, Lono'e, Goliath, Gatis, O'Deere, Stier, Signal, Bax, Puca, and Haya! 
-    * Liath'cauldron bubbles. +    * You can see these animations whenever you encounter a group of enemies close together (or if you're swooned just outside the grab range of a stationary enemy such as Goliath). 
-    * Add hum to elevator/platform movement (loop). +    * Once you view the animations, you can see them again at any time in the Gallery! 
-    * New platform activation sound for forest sexy switches+    * The voyeur system is a brand new feature, so keep in mind there are still a few small issues we plan to iron out in upcoming builds. 
-    New sounds for grabbing an enemy and being grabbed by them. +  * **Updated Animations: Amaru & Joe x4!** 
-    * New sound for damaging an enemy that has poise (e.gStier)+    * **Amaru'FOUR sex animations with Joe** are updated with new versions that include additional segments and improved detail! 
-    * New sounds for Joe: footstepsjumplandfall down+    * If you had unlocked these animations previously, you now have both the revised and original (legacyversions unlocked. The same applies when unlocking these animations going forward
-    * New sounds for Bax: bubble shoot 1 & 2grabwhipheart+    * //(Legacy animations are available in the Gallery along with their revised versions when unlocked.)// 
-    * New gong sound upon Gallery cheat verified+  **Less Lewd Mode** (Feature Preview) 
-    * New teleporter synth sound.+    * This is an experimental filter that can be enabled in the OptionsIt will attempt to remove all sex from the game, though there will still be some nudityLess Lewd Mode is not intended for normal gameplay as it removes many features core to our design, but it can be used to demo the game(We recommend you **restart the game** any time you turn Less Lewd Mode On or Off to ensure the setting takes full effect.) 
 +    * In its current statewhen Less Lewd Mode is Oncertain disclaimers will be removedthe Gallery will be inaccessible, the Pre-Game Story cutscene will be skipped, Ali's Surf Shack will be inaccessible, and (most importantly) many references and mechanics relating to lust and sex will be bypassed or disabled. There is still lewd dialogue with some NPCs, though you cannot have sex with them. The Bates victory cutscenes still contain some nudity, but the ending sex scene will be invisible (albeit audible). As it stands, Less Lewd Mode is not a fully complete feature, but we will be revising it in future updates for a more consistent experience. 
 +  * **Gallery Cutscene Animations** (Feature Preview) 
 +    * Cutscene animationsi.e. Ket's secret animation and the various Bates cutscenesare now available to view in the Gallery! (They must first be unlocked by viewing these cutscenes in-gameif you haven't already done so.) This is a feature preview, meaning there's a bit missing from its current functionality. The Gallery cutscenes contain only the foreground animations and sound effects, not any background elements or text dialogue. We'll work on adding the rest in future updates
 +    * You can access these cutscenes through the environments section of the Gallery, specifically Sheo Islands Beach and Lood City Park(See also: [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/151|T#151]]/[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/198|T#198]].) 
 +  * Returning Animation (Legacy Animation): Joe's Swooned Fap v1 
 +    * This is Joe's original swooned fap animation that was replaced with the newly updated animation in v1.04. You can now view the classic animation in the Gallery as a legacy animation~
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * **Sound Improvements** +  * **Gallery UI Refresh** 
-    * Updated code to support new audio+    * We've improved certain aspects of the UI, animated menu selections, improved menu scroll functionality, cleaned up some graphical artifacts, and re-aligned elements to make it all more sleek. Character and environment animations also have new short names for easier identification (e.g. "LGC1"). There are still a few outstanding issues that need to be addressed in the future updates, but we hope you enjoy the improved Gallery experience! 
-    Limit SFX events to two instances of each unique sound simultaneously. +  Animation Memory Optimization (Asset Pack Indexing) 
-    * Joe butt stomp and damaged sound adjustments+    * Daku Legacy animations are now only loaded in memory for the Gallery, not during gameplay. The same goes for the Amaru Legacy animations, and all Legacy animations now and onwards
-    * Cas's House update (sounds now use volume settings). +    * Future memory improvements will build on this feature. 
-    Updated audio credits to include sound libraries and contributors+  * **Fix: Unity security vulnerability [[https://nvd.nist.gov/vuln/detail/CVE-2025-59489|CVE-2025-59489]]** (Unity has been upgraded to 2021.3.45f2). 
-  * **Bug Fixes** +  Fix: Full screen animations in the Gallery aren't full screen [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/168|T#168]]
-    * Fix Bates falling through the ground+  * Fix: Minor graphical artifacts on animation symbols [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/174|T#174]] (symbols have been slightly revised). 
-    * Fix Bates flying off screen and not returning+  Fix: Cian idle is too high in Gallery [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/183|T#183]]. 
-    * Fix some of Bates’s errant fireball VFX (still more to do)+  Fix: Area unreachable in keybind settings [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/228|T#228]]. 
-    * Fix initialization and display of poise (e.g. for Haya).+  * Fix: Camera bug after second Dojo gauntlet [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/232|T#232]]
 +  * Fix: Sound Effects Buffering Problem In Gallery [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/233|T#233]]
 +  * Fix: Gallery Achievements Are Not Obtainable [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/234|T#234]]
 +  * Fix: Gallery is inaccessible if filters exist without played animations [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/236|T#236]]. 
 +  * Fix: Ninja Clan trap animation doesn't trigger when at 100% Lust. 
 +  * Positional offset improvements for some Gallery animations.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
 +  * The Voyeur System has some small problems with initiation, movement, and layering [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/237|T#237]].
 +  * Gallery cutscene animations are missing background elements and text dialogue [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/238|T#238]].
 +  * Less Lewd Mode is incomplete (lewd dialogue, Bates victory, etc.) [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/239|T#239]].
 +  * Ket will sometimes appear in his standing idle animation at Sheo Islands Beach [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/240|T#240]].
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
-====== Oh So Hero! v0.20.400 ======+---- 
 + 
 +====== Oh So Hero! v1.06.000 ====== 
 + 
 +2025-10-01 
 + 
 +===== Summary: ===== 
 + 
 +This is the sixth build following the release of Act 1. This adds updated Daku animations by Red (with new segments), new gallery features, and additional bug fixes. One such fix is for the critical bug T#220 that required a rollback of the v1.05 build. We thank you for your patience as we worked to correct the problem and improve our QA process. Stay tuned for more updates!
  
 ===== New features: ===== ===== New features: =====
  
-  * **Two New Animations for Bates!** +  * **Updated Animations: Daku & Joe x4!** 
-    * These animations (previewed last update) become available upon reaching __Phase Four or Five__ of the battle with Bates. When Bates is knocked down and __Joe initiates sex__ in either of these phases, you’ll see a new animation. There is one animation when Bates is __0-99% lust__, and another animation when Bates is __100% lust__ (magenta tint). +    * **Daku's FOUR sex animations with Joe** are updated with new versions that include additional segments and improved detail! 
-    * If you’ve already beat Bates in a previous version, you’ll need to beat him again to unlock these animations. +    * If you had unlocked these animations previously, you now have both the revised and original (legacyversions unlockedThe same applies when unlocking these animations going forward. 
-  * **Full Gallery Unlock Cheat Code!** +  * Legacy Animations 1.0 
-    * Read the instructions here: https://wiki.ohsohero.com/gallery#cheat_code +    * Daku is the first character to get legacy animations! All four of the original sex animations with Joe are now available in the Gallery upon unlocking their revised versions. 
-    * This is a temporary unlock that does not affect gallery dataKeep your progress! +    * //(Future updates will bring more legacy animations, including works previously removed from the game.)// 
-    * This is a quick implementation and is subject to change in future builds.+  * **Gallery Filters 1.0** 
 +    * **Animations can be filtered on a per-animation basis**, and can be toggled and reset at the global level. 
 +    * Filtered animations will be hidden from normal view and will be excluded from Play All mode whenever filters are toggled on. 
 +    * Filters will be toggled on automatically whenever the player enters the Gallery. Of course, if the player has not filtered any animations, this will have no effect, and the filter panel will be invisible. 
 +    * //(Future updates will allow categorical filters, such as filtering by gender and kink.)/
 +  * Gallery Completion Metrics 1.0 
 +    * An animation completion percentage is now shown in the Gallery. 
 +    * This uses the same criteria as the achievements, and as such, does not count new animations added after the v1.00 release, such as Bryce. 
 +    * //(Future updates may change the completion percentage calculation or completion metrics on the whole.)// 
 +  * The player can now exit sex with an NPC at any time
 +    * This cancellable sex is only for non-competitor characters (NPCs) such as Ket. 
 +    * It does not apply to sex with competitor characters (enemies) like Daku or bosses like Bates.
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Possible fix for Bates flying off screen and never returningMore Bates fixes are planned for next month’s build+  * **Fix: Gauntlet in Forbidden Bayou is not spawning [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/220|T#220]].** 
-  * The title screen main menu cursor now has wrapping enabled, so you can press Up to go to Quit.+  * Potential Fix: Soft-lock after gauntlet [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/185|T#185]].
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * Some systems with lesser amounts of RAM (especially Windows 32-bit) may crash if viewing Bates in the Gallery with high-quality animations enabled because the computer runs out of memory. This is something we hope to address in a future update.+  * Reset Filters Confirmation Returns to Joe [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/226|T#226]]. 
 +  * Bates spamming flame shield at the edge of the screen 
 +  * Beating Bates on Chromebook/Android has a random chance to freeze up after credits 
 +  * Canceling Screen Transition into unloaded area causes screen to darken or completely black 
 +  * Certain area unreachable by mouse in keybind settings 
 +  * Controller requires manual configuration on MacOS 
 +  * Doing the lust action in the Bates fight leaves residual particles 
 +  * Infinite Jump Glitch After Game Pause 
 +  * Initiating sex bugs out camera after Dojo gauntlet 
 +  * Persistent SFX in Hiroto Dojo 
 +  * Sound Effects Buffering Problem In Gallery
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
-====== Oh So Hero! v0.20.300 (+ Android Options Fix) ======+===== Other notes: ===== 
 + 
 +  * **A Key Bindings Reset is required for v1.06** due to new Gallery controls. We're sorry for the inconvenience. This is the only method we can count on at this time to ensure the controls work correctly. As development continues, we'll try to find a way to handle these updates in a less intrusive manner. 
 +  * Regarding bug fixes, this v1.06 build also contains every bug fix made to v1.05, despite that build being recalled due to [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/220|T#220]]. 
 + 
 +---- 
 + 
 +====== Oh So Hero! v1.05.000 Bug Fix Build ====== 
 + 
 +2025-09-01 
 + 
 +===== Summary: ===== 
 + 
 +This is the fifth build following the release of Act 1. We got a lot more bug fixes for you this time. Of course, we're still actively working on new features in the background (mostly localization code, which is nearly done). These features will be rolled out in upcoming builds as they are completed, so please stay tuned! 
 + 
 +===== Improvements & bug fixes: ===== 
 + 
 +  * Fix: Potential error when Haya is Awakened. 
 +  * Fix: Potential error with Bax's Bubble Shoot 2 attack. 
 +  * Fix: Multipart fullscreen animations don't get fully saved in gallery data if skipped [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/218|T#218]]. 
 +  * Fix: Fullscreen animations don't save gallery data or trigger achievements immediately [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/217|T#217]]. 
 +  * Fix: Wrong Bates stats upon rematch [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/215|T#215]]. 
 +  * Fix: Dialogue blocks HUD (Intro / Bates Cutscenes[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/214|T#214]]. 
 +  * Fix: Skip Cutscene Prompt Text Glitch [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/213|T#213]]. 
 +  * Fix: Level collision issues in Brask's Jungle, Cas's House, Hiroto Dojo, Sheo Islands Beach, Southeast Beach, and Treewish Forest. 
 +    * Fix: Joe can pass through the spaceship with a slide and get stuck in it, in Sheo Islands Beach [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/206|T#206]]. 
 +    * Fix: A pass can be made on the other side by sliding between two cases in Hiroto Dojo [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/205|T#205]]. 
 +    * Fix: Collision issues: Hiroto Dojo [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/191|T#191]]. 
 +    * Fix: Collision issues: Brask's Jungle [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/190|T#190]]. 
 +    * Fix: Collision issues: Southeast Beach [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/189|T#189]]. 
 +    * Fix: Collision issues: Treewish Forest [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/188|T#188]]. 
 +    * Fix: Collision issues: Sheo Islands Beach [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/187|T#187]]. 
 +    * Fix: Cosmetic level-design related issue collection up to version 0.15.100 [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/11|T#11]]. 
 +  * Improve Pause Menu confirmations (return to title / quit game), including a fix to make the window resolution-independent, and a selected button animation. 
 +  * Add Koyyle to Credits! 
 +  * And even more fixes that are too trivial to list! 
 + 
 +===== Known issues: ===== 
 + 
 +  * **[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/220|T#220]]: Gauntlet in Forbidden Bayou is not spawning. This is a progression-blocking bug. As a result, this build has been rolled back.** 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] 
 + 
 +---- 
 + 
 +====== Oh So Hero! v1.04.000 ====== 
 + 
 +2025-08-01 
 + 
 +===== Summary: ===== 
 + 
 +Happy [[Daku Day]]! It's a bit late for that even in the US, but it's still July 31st here as I type this. We've had a low-key public presence following the launch of Act 1 and subsequent bug fixes, but we're working on bringing more people aboard to help with operations, so perhaps next year will bring proper Daku fanfare!
  
-__**UPDATE: Android builds have been updated to v0.20.301 with fix for the options screen.**__+For the time being, we have a new build for you all with two new animations by our Creative Director and Chief Animator, Red! We hope you enjoy 'em~
  
 ===== New features: ===== ===== New features: =====
  
-  * **Bates has a new Dive Grab move with its own sex animation. This may be new to you!** +  * **Returning NPC: Bryce!** 
-    * The sex animation was previously accessible only through the Gallery after defeating Bates. +    * You can find him outside Cas's House! He has a new animation! 
-    * This move is introduced in Phase 3 and is upgraded in subsequent phases+    * (Steam Achievement Note: Bryce does not count towards any of the existing achievements.) 
-  * **Bates’Sun Flame desperation attack has been updated with a new part added to the end of it!** +  * **Joe'Swooned Fap animation has been remade!** 
-    The desperation attack is used once at the beginning of Phase 5. +  Android & touch-specific: Gallery camera controls Zoom In/Out and Pan now work as touch controls! 
-  **Bates’s Smash attack (blue flames) has been updated with a revised hitbox and new Phase 5 upgrade.**+    They also work with a mouse if you are playing with mouse and keyboard. Make sure to tap on the icon, not the text; the tappable area is tight, but we'll look to improve this in the future.
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Fixed Bates’s dashing for Flare Beam (fireball attack), Sexy Taunt, and 3 of the Grabs. +  * Fix: Conversation with Bates displays the wrong speaker name [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/203|T#203]]
-  * Made Bates’s animation speeds more consistent (may be slightly slower than before)+  * Fix: Game crash in Gallery when playing certain Bax animations in sequence loop mode [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/212|T#212]]
-  * Updated Bates's Flare Beam fireball VFX animation (still a work-in-progress). +  * Fix: Potential null reference exception when Bax is Awakened.
-  * Reduced Joe’s Crescent Moon cooldown. +
-  * Added Joe’s Crescent Moon to the Skills Screen. +
-  * Adjusted Joe's Pose Sexy VFX to more closely match the hitbox. +
-    * Only the VFX have been altered. The hitbox remains unchanged. +
-  * Fixed double shadows (extra light source) in Lood City Park. +
-  * Added cursor control to the Title Screen Main Menu. +
-    * This can be useful if the controls have been bungled and you need to use the mouse, for instance+
-  * Fixed “Select Monitor” Option. +
-    * This is used if you have multiple displays connected to select the display on which to play. +
-    * This option stopped working at some point in the past; possibly during a Unity upgrade. It should be fine now (with some caveats listed in the option description). +
-  * Replaced “Full Screen” Option with “Full Screen Mode” Option. +
-    * Rather than simply “Full Screen: On or Off" we now provide all Unity-supported full screen mode options, including borderless window and exclusive full screen.+
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * Windows builds are currently built with Mono because IL2CPP mysteriously broke for like the tenth time during development (IDK why this keeps happening but I blame Microsoft and Unity). We will try to fix this if/when possible.+  * Skip Cutscene Prompt Text Glitch [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/213|T#213]] (a fix is already prepared for the next version). 
 +  * There are a couple reports of issues with the HUD during the Bates battle. We're still collating data about these issues, but we'll try to have them fixed in the next version.
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
 ===== Other notes: ===== ===== Other notes: =====
  
-  * The area known as Lood City has been renamed to “Lood City - W Ave” (West Avenue). This change has been made in preparation for the expansion of the city further east beyond Lood City Park (where you fight Bates).+  * Animations that have been removed or replaced with updated versions (e.g. Joe, Brycemay reappear in the Gallery in a future update as "legacy" animations.
  
-====== Oh So Hero! v0.20.200 ======+---- 
 + 
 +====== Oh So Hero! v1.03.001 Bug Fix Build ====== 
 + 
 +2025-07-06 
 + 
 +===== Summary: ===== 
 + 
 +This is the third bug fix release following our launch of Act 1. Aside from these fixes, we are continuing our work on localization and updated animations. Please see our recent [[https://www.patreon.com/posts/132169321|development preview]] for details. Going forward, we will return to our schedule of one build per month, but each build will come with more updates!
  
 ===== New features: ===== ===== New features: =====
  
-  * **New NPC: Dyabal!** +  * A new piece of environmental art, street art mural, now adorns the section of Lood City WAvenear Octo's Sushi Placeexactly where the enemy gauntlet is located for this area.
-    * Find this demon frog (auranura) in Dyabal’s Cabin! +
-  * **New Environment: Dyabal’s Cabin** +
-    * This is small area added to the __far right side of the Forbidden Bayou__. +
-  * **New attack for Bates: Fire Pellets** +
-    * This spawns patterns of flaming bulletsBates starts using this in Phase 3and adds new patterns in Phases 4 and 5. +
-  * **Mastered Soundtrack** +
-    * The game’s music has been updated to the mastered soundtrack.+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Forbidden Bayou modifications+  * **Another possible fix for Bates Encounter Lock-Up [[http://github.com/FullFrontalFrog/OhSoHeroTracker/issues/184|T#184]].** 
-    * Liath now has cauldronan updated hut, and new dialogue+    * By manipulating save data in particular mannerwe were able to reproduce the bug //and// create a fix for it. We are unsure if there are other causes for this bugbut will be monitoring reports and taking action as needed. 
-    * The door to Smol Beach has been moved bit more to the right+  * Possible fix for issue where defeating Bates is not triggering his defeat cutscene [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/211|T#211]]
-  * Updated Credits.+    * While we were not able to reproduce this bug, our fix for T#184 may mitigate this. Please [[Full.Frontal.Frog@gmail.com|email us]] [[error logs]] and [[save data]] if you are still experiencing this bug! 
 +  * ANDROID ONLY: We have disabled the prototype/private build disclaimer screens that are shown when starting the game [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/210|T#210]]. 
 +  * When starting new game and viewing the intro cutscene (pre-game story) Joe will not be controllable, so pressing buttons will not create sound effects of Joe punching or performing other actions [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/158|T#158]]
 +  * When viewing animations in the gallery, the entity (character or environment) name atop the animation menu is now properly formatted (e.g., "Lono'e" instead of "Lonoe") [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/167|T#167]].
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * There are some bugs in the Bates battle (Fire Pellets included) as it’s still in beta. 
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
-====== Oh So Hero! v0.20.100 Bug Fix Build ======+===== Other notes: ===== 
 + 
 +  * ANDROID ONLY: We have disabled the test controls (debug controls) as was done for the builds of other platforms upon the launch of Act 1. Since these controls require a keyboard, it's unlikely to be noticed. We will evaluate new means to provide debug controls for players of all platforms in the future. 
 + 
 +---- 
 + 
 +====== Oh So Hero! v1.02.000 Bug Fix Build ====== 
 + 
 +2025-06-17 
 + 
 +===== Summary: ===== 
 + 
 +This is another bug fix release. We hope this helps those of you who have had trouble running the game. Beyond that, we've been progressing on improvements and new features internally. This stuff's not ready to go live just yet, but I hope we can present some of it to you before the end of the month!
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * NPC animations: +  * **Fix save files** - Fix [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/204|T#204]] / [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/196|T#196]] (save file upgrade++ 
-    Fixed Koji (Daku NPC) & Joe's sex animation in Ali's Surf Shack. +    * Fix upgrading the save file from very old version (most likely Pre Edition II). 
-    * Fixed Ajax (Bax NPC& Joe's sex animation in the Gallery. +    * Any save file that encounters an error while being read will now display its gameplay duration as "ERROR" instead of "NEW"
-  * Gameplay: +  * **Possible fix for Bates Encounter Lock-Up** [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/184|T#184]] 
-    * Fixed the white screen bug at title when mashing the submit button from the very beginning of the game (or when returning to title from gameplay). +    * Although we have not been able to replicate this bug, we've changed the way the code is structured and addressed potential problem points in hopes that this will solve the problem for those experiencing it.
-    * Fixed Amaru's sexy taunt hearts to move properly on “JumpThrough” platforms, and also not move the bodies of defeated enemies+
-  * Graphics: +
-    All characters use a new custom shader to allow for proper color overlay effects. This shader may be more performant than the old one as well. +
-    As a result, some visual effects, most notably the invulnerability/damage color on Joe, will be more apparent. +
-    * Gallery characters have been spread out more to avoid overlap, and other cosmetic tweaks have been made to the Gallery. +
-    * Added extra animation loops for fullscreen Game Over and Loading Screen animations when using the Gallery's Play All feature. +
-  * **Bates-related:** +
-    * Bates's AI should not make him stop attacking Joe at any point+
-    * Bates's AI should not make him move bizarrely or go off screen. +
-    * Bates's HP bar will show and hide properly, even when Joe gets a game over and then continues. +
-    * Joe will no longer be able to have sex with Bates while he is downed and invulnerable between phases. +
-    * Bates's invulnerability between phases has less visual flickering (he'll still be invulnerable for the same amount of time). +
-    * Bates will have a magenta overlay on his body when he is downed at 100% lust, indicating that the sex animation will be different (such as with a normal enemy while they are swooned). +
-    * Five Chillpills have been added to Lood City Park to lower the player's lust before the battle with Bates. +
-  * Cleaned and optimized various areas of game code that may also improve performance. +
-  * And even more fixes that are too trivial to list!+
  
 ===== Known issues: ===== ===== Known issues: =====
  
 +  * Bugged dialogue with Lin after defeating Bates [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/208|T#208]]
 +  * Ninja Clan attack sounds play if Joe crosses the line while invincible [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/209|T#209]]
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
-====== Oh So Hero! v0.20.002 ======+===== Other notes: ===== 
 + 
 +  * **STEAM ONLY (.001):** It has been reported that the Steam version of the game is not properly showing the PlayStation button glyphs when using a DualShock or DualSense controller, even though we have built-in support for this that works properly on non-Steam builds. We have adjusted the **Steam Input** settings in an attempt to fix this. Please let us know in the Steam discussion boards if you experience any problems. 
 +  * We're continuing to make progress on localization. You may notice a Language setting in the Options menu. Currently "English -US-" is the only option available for this, so don't get too excited just yet! We'll make sure to let you know whenever a new language becomes available~ 
 + 
 +---- 
 + 
 +====== Oh So Hero! v1.01.000 Bug Fix Build ====== 
 + 
 +2025-05-31 
 + 
 +===== Summary: ===== 
 + 
 +This is a bug fix release. We'll have more fixes and improvements in a couple weeks! See our upcoming post for more details. 
 + 
 +===== Improvements & bug fixes: ===== 
 + 
 +  * **Fix Bates animation tracking** [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/197|T#197]] 
 +    * Set the "Bates_Joe_PSP2" animation (the late-phase Joe-initiated primary sex animation) as recordable (unlockable) so it can be marked as played and viewed in the Gallery without having to defeat Bates first. 
 +    * **STEAM ONLY (.001):** All Bates-related cutscene animations are now unlocked upon defeating Bates so you don't have to sit through all the cutscenes to get the "I've Seen Everything" achievement. 
 +    * **STEAM ONLY (.001):** If you're coming from v1.00 and have already defeated Bates but have not gotten the "I've Seen Everything" achievement because you have not lost to Bates, simply load the game, then travel to a new area to save (Tip: Brask's Lazurlite Mirror doubles as a manual save feature!). The achievement should then unlock automatically! 
 + 
 +===== Known issues: ===== 
 + 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] 
 + 
 +---- 
 + 
 +====== Oh So Hero! Act 1 (v1.00.000) ====== 
 + 
 +2025-05-23 
 + 
 +===== Summary: ===== 
 + 
 +This is our first official release build: **//Oh So Hero! Act 1//** - We're still quite determined to continue work with fixes and improvements, so I'll keep the fanfare light, but this is our most important milestone yet! We'll return to our development previews next month, but for now, enjoy our work and stay tuned for updates! Cheers, Ribbit~
  
 ===== New features: ===== ===== New features: =====
  
-  * **New BossBates!** +  * **New NPCMyriad!** 
-    * __You can find and fight Bates in Lood City Park (see further below).__ +    * You can find him in Lood City West Avenue! (And yes, he has a sex animation~) 
-    * **This is a beta version of Bates.** We have most of his moves and sex animations implementedand you can battle him in a form close to what we have intended. Bates operates a bit differently from normal enemies. For example, when he reaches 100% lust, he is not swooned, but has a defense debuff applied. +  * Low Health Indicator 
-    * After you beat Bates, go right to read a sign with a special message, and then check the Gallery for all Bates animations unlocked, including a bonus animation! (We couldn't get it in the battle just yet, but you can see it in the Gallery.+    * When HP is 45 or less, a sound effect will play and the health bar will become reddish color(The SFX plays only once per occurrenceNo repetitive sounds!)
-    * We have more in the works for Bates including new and improved attacksadditional sex animations, and post-defeat cutscene with dialogue. These updates will roll out over the coming months, and we hope you enjoy them! +
-  * **New Environment: Lood City Park!** +
-    * __You can get here through new door on the far right side of Lood City.__ +
-    * This is a small linear area where you fight Bates! The design is subject to change in upcoming updatesWe also added a Life Spring Aura to fill your HP and SP! +
-  * **New Music: “BATES Prelude to Battle”, “BATES Boss Battle”, “BATES Boss Battle (Final Mix)”** +
-    * Hear these in Lood City Park and in the battle with Bates! +
-    * These three tracks were composed by Cilantro, with additional arrangement on the Boss Battle tracks by Ket Ralus, and guitar on Final Mix by Ugly Prick!+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Increased default volume for sound effects and lewd sound effects. You may want to reset your audio settings to 100% for proper balance. +  * Updated Credits! 
-  * Updated the disclaimer at the start of the game, adding a photosensitivity/epilepsy warning. We try to avoid rapidly flashing lights, but please take precautions. +  * **Updated Kaylee & Joe's sex animation!** 
-  * Fixed damage numbers to display proper values when stats are modified. +  * Two items have been renamed: 
-  Sex rhythm meter now has a variable target (min of 15% and max of 75%). +    Max HP Up -> Essence of Vitality 
-  * Sex rhythm meter and power struggle meter have been moved to the bottom of the screen (gameplay HUD)+    * Max SP Up -> Essence of Vim 
-  * Sex rhythm meter's button prompt will hide quickly. +  * Added a new background NPC to Lood City West Avenue, and adjusted positioning of background NPCs there and in Lood City Park
-  * Joe's Crescent Moon special ability will now give him iframes (invulnerabilityfor the full duration of this move+  * Updated the Lood City Park under construction sign text and hid the sign unless Bates is swooned (victory cutscene is finished). 
-  * Joe's Slide and Butt Stomp abilities now have increased recovery time at the end of the moves, and Slide's distance/speed has been modified.+  * Adjusted some objects in the Hiroto Dojo east building for an easier experience.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * Bates is incomplete and has several known issuesThese will be rectified in the following updates as we complete our work. Here are the main issues+  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/195|Bryce]] (Southeast Beach NPC) has been removed from this build so that we can prepare quality improvements for his animations and re-add him in an upcoming build.
-    * Bates's attacks have little to no sound effects. What's there is a placeholder. +
-    * Some of Bates's attacks are incomplete, and some other moves are absent. +
-    * Joe is able to have sex with Bates while he is downed and invulnerable between phases, though this should not be possible. +
-    * Bates may sometimes move bizarrely or go off screen. +
-    * There are no Bates Game Over animations+
-    * Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right). +
-  * The Lood City Park environment needs performance optimizations. +
-  * Joe's Crescent Moon cooldown is irregular.+
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
 +===== Other notes: =====
 +
 +  * If you are using a save file from a development version (pre-1.00), we recommend you start a fresh new save to play though without any issues!
 +  * Test controls have been disabled for this build. We will re-enable test controls on a future date when we return to patron/substar-only development builds. On that same note, the development and patron disclaimer screens have been disabled.
 +  * For Steam build: The "I've seen everything" Achievement is not unlockable due to Bates' game over intro animations not being recorded.
 +
 +----
 +
 +====== A Note About Version Numbers ======
 +
 +Originally announced in the summary of the [[https://www.patreon.com/posts/121249622|v0.21.000 patron build]], we decided to accelerate the numbering within the version naming convention, so that the version we released for Act 1 launch would be v1.00. This makes things more clear and consistent with our new Act-based game structure, especially for new players. What that means is the change in game functionality from v0.24 to v1.00 is about the same as the change from v0.23 to v0.24.
 +
 +To see all the changes for older versions, please follow the links to the subpages, located at the top of the main page of the [[changelog]].
changelog.1722480845.txt.gz · Last modified: 2024/07/31 19:54 by francis