changelog
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| changelog [2024/07/31 19:54] – (Sound FX Update) francis | changelog [2026/02/15 23:44] (current) – Oh So Hero! v1.10.000 Throw Moves francis | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | [[development|🐸 For the Development Roadmap, go here!]] | + | ====== Changelog / Release Notes ====== |
| - | **Older Versions:** **[[changelog v0.19|v0.19]]**, | + | **Older Versions: |
| - | ====== Oh So Hero! v0.20.500 (Sound FX Update) | + | ====== Oh So Hero! v1.10.000 Throw Moves ====== |
| - | ===== New features: ===== | + | 2026-02-15 |
| - | * **Sound Design / Sound Effects Update** | + | ===== Summary: ===== |
| - | * Bates boss battle: added various sounds for attacks and more. | + | |
| - | * Add boss lust max debuff jingle (Bates at 100% LP). | + | |
| - | * Life Spring Aura (new original sound). | + | |
| - | * Liath' | + | |
| - | * Add hum to elevator/ | + | |
| - | * New platform activation sound for forest sexy switches. | + | |
| - | * New sounds for grabbing an enemy and being grabbed by them. | + | |
| - | * New sound for damaging an enemy that has poise (e.g. Stier). | + | |
| - | * New sounds for Joe: footsteps, jump, land, fall down. | + | |
| - | * New sounds for Bax: bubble shoot 1 & 2, grab, whip, heart. | + | |
| - | * New gong sound upon Gallery cheat verified. | + | |
| - | * New teleporter synth sound. | + | |
| - | ===== Improvements & bug fixes: ===== | + | This is the tenth build following the release |
| - | + | ||
| - | * **Sound Improvements** | + | |
| - | * Updated code to support new audio. | + | |
| - | * Limit SFX events to two instances | + | |
| - | * Joe butt stomp and damaged sound adjustments. | + | |
| - | * Cas' | + | |
| - | * Updated audio credits to include sound libraries | + | |
| - | * **Bug Fixes** | + | |
| - | * Fix Bates falling through the ground. | + | |
| - | * Fix Bates flying off screen | + | |
| - | * Fix some of Bates’s errant fireball VFX (still more to do). | + | |
| - | * Fix initialization and display | + | |
| - | * And even more fixes that are too trivial to list! | + | |
| - | + | ||
| - | ===== Known issues: ===== | + | |
| - | + | ||
| - | * [[https:// | + | |
| - | + | ||
| - | ====== | + | |
| ===== New features: ===== | ===== New features: ===== | ||
| - | * **Two New Animations for Bates!** | + | * **Joe's Throw Moves!** (Now out of beta~) |
| - | * These animations (previewed last update) become available upon reaching __Phase Four or Five__ of the battle with Bates. When Bates is knocked down and __Joe initiates sex__ in either | + | * Throw DOWNED ENEMIES |
| - | * If you’ve already beat Bates in a previous version, you’ll need to beat him again to unlock these animations. | + | * Hold down the Tactical Stance button and press Down to Down Throw, or Left/Right to Side Throw. |
| - | * **Full Gallery Unlock Cheat Code!** | + | * Tactical Stance defaults to R1/RB on a controller, or F on the keyboard. |
| - | * Read the instructions here: https://wiki.ohsohero.com/ | + | * //Tactical Stance will be expanded upon in future acts.// |
| - | * This is a temporary unlock that does not affect gallery data. Keep your progress! | + | * Joe's Throw Moves are now enabled by default. They can be turned on and off in the Skills menu. |
| - | * This is a quick implementation and is subject to change | + | * //The Beta Throw Moves setting in the Options screen has been removed.// |
| + | * The Throw Moves skill is granted by a new item, Weighted Shorts, which Joe starts with by default in both new and existing saves. View it in the Inventory or Skills screen for additional info. | ||
| + | * Thrown enemies now collide with solid objects and enemy blockers | ||
| + | * The Tactical Stance button has been added to Android Touch Controls (needed for Throw Moves). | ||
| + | * Some other fixes and minor improvements have been made to Joe's Throw Moves since beta. | ||
| + | * New Animations | ||
| + | | ||
| + | | ||
| + | | ||
| + | | ||
| + | * Press T on the keyboard to hide the HUD/UI, and press it again to restore the interface. | ||
| + | * Trailer Mode is not bound to controllers by default, but you can bind it in the Key Bindings screen. | ||
| + | * //Trailer Mode has no effect | ||
| ===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
| - | * Possible fix for Bates flying off screen | + | * **Downed Enemy Glow** |
| - | * The title screen main menu cursor now has wrapping enabled, so you can press Up to go to Quit. | + | * Enemies that have been knocked down but have HP remaining (Downed state) are now outlined with a yellow glow. This is useful |
| + | * 1. It indicates you can **throw** this opponent (down or to the side). | ||
| + | * 2. It indicates you can have **sex** with this opponent to get **loot gems**. | ||
| + | * //By contrast, sex with a KO'ed (stars VFX) opponent grants no loot gems.// | ||
| + | * 3. The glow oscillates | ||
| + | * Enemy Gauntlets | ||
| + | * Enemies that are spawned inside a gauntlet and manage to escape through collision foolery are instantly knocked out to prevent soft locks. | ||
| + | * //There is a known issue where this sometimes doesn' | ||
| + | * **Gallery** | ||
| + | * Added a lock icon to gallery entries that are unlocked at 100% gallery completion (Brask' | ||
| + | * Added entity completion stars next to gallery entity names. | ||
| + | * A solid star (★) means all animations are unlocked for an entity. | ||
| + | * A hollow star (☆) means some animations are unlocked for an entity. | ||
| + | * A question mark (?) means no animations are unlocked for an entity. | ||
| + | * And as mentioned above, a lock icon means it is unlocked at 100% gallery completion. | ||
| + | * Various Fixes | ||
| + | * **Fix: Second interaction with certain characters will freeze the game [[https:// | ||
| + | * Fix: Act 1 End Credits softlock the game [[https:// | ||
| + | * Fix: Enemies should voyeur if Joe has NSP #1360. | ||
| + | * Fix: Excessive box breaking sounds in Sheo Islands Beach [[https:// | ||
| + | * Fixed colliders around the alien ship in Sheo Islands Beach. | ||
| + | * Made minor text changes in preparation for game localization. | ||
| * And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
| ===== Known issues: ===== | ===== Known issues: ===== | ||
| - | * Some systems with lesser amounts | + | * Joe attempts to throw KO-ed enemy [[https:// |
| + | * Throwing crates at swooned/ | ||
| + | * Incorrect movement | ||
| + | * Speech bubble graphic bug on ultra widescreen | ||
| + | * Behind O'Tary at Hiroto Dojo Secret Basement [[https:// | ||
| + | * Enemies can escape slightly outside gauntlets [[https:// | ||
| + | * Very short hops may glitch | ||
| + | * Sex with thrown KO'ed enemy grants loot gems [[https:// | ||
| * [[https:// | * [[https:// | ||
| - | ====== Oh So Hero! v0.20.300 (+ Android Options Fix) ====== | + | ---- |
| - | __**UPDATE: Android builds have been updated to v0.20.301 with a fix for the options screen.**__ | + | ====== Oh So Hero! v1.09.002 ====== |
| - | ===== New features: ===== | + | 2026-01-15 |
| - | * **Bates has a new Dive Grab move with its own sex animation. This may be new to you!** | + | ===== Summary: ===== |
| - | * The sex animation was previously accessible only through the Gallery after defeating Bates. | + | |
| - | * This move is introduced in Phase 3 and is upgraded in subsequent phases. | + | |
| - | * **Bates’s Sun Flame desperation attack has been updated with a new part added to the end of it!** | + | |
| - | * The desperation attack is used once at the beginning of Phase 5. | + | |
| - | * **Bates’s Smash attack (blue flames) has been updated with a revised hitbox and a new Phase 5 upgrade.** | + | |
| - | + | ||
| - | ===== Improvements & bug fixes: ===== | + | |
| - | + | ||
| - | * Fixed Bates’s dashing for Flare Beam (fireball attack), Sexy Taunt, and 3 of the Grabs. | + | |
| - | * Made Bates’s animation speeds more consistent (may be slightly slower than before). | + | |
| - | * Updated Bates' | + | |
| - | * Reduced Joe’s Crescent Moon cooldown. | + | |
| - | * Added Joe’s Crescent Moon to the Skills Screen. | + | |
| - | * Adjusted Joe's Pose Sexy VFX to more closely match the hitbox. | + | |
| - | * Only the VFX have been altered. The hitbox remains unchanged. | + | |
| - | * Fixed double shadows (extra light source) in Lood City Park. | + | |
| - | * Added cursor control to the Title Screen Main Menu. | + | |
| - | * This can be useful if the controls have been bungled and you need to use the mouse, for instance. | + | |
| - | * Fixed “Select Monitor” Option. | + | |
| - | * This is used if you have multiple displays connected to select the display on which to play. | + | |
| - | * This option stopped working at some point in the past; possibly during a Unity upgrade. It should be fine now (with some caveats listed in the option description). | + | |
| - | * Replaced “Full Screen” Option with “Full Screen Mode” Option. | + | |
| - | * Rather than simply “Full Screen: On or Off" we now provide all Unity-supported full screen mode options, including borderless window and exclusive full screen. | + | |
| - | * And even more fixes that are too trivial to list! | + | |
| - | + | ||
| - | ===== Known issues: ===== | + | |
| - | + | ||
| - | * Windows builds are currently built with Mono because IL2CPP mysteriously broke for like the tenth time during development (IDK why this keeps happening but I blame Microsoft and Unity). We will try to fix this if/when possible. | + | |
| - | * [[https:// | + | |
| - | + | ||
| - | ===== Other notes: ===== | + | |
| - | + | ||
| - | * The area known as Lood City has been renamed to “Lood City - W Ave” (West Avenue). This change has been made in preparation for the expansion of the city further east beyond Lood City Park (where you fight Bates). | + | |
| - | + | ||
| - | ====== Oh So Hero! v0.20.200 ====== | + | |
| - | + | ||
| - | ===== New features: ===== | + | |
| - | + | ||
| - | * **New NPC: Dyabal!** | + | |
| - | * Find this demon frog (auranura) in Dyabal’s Cabin! | + | |
| - | * **New Environment: | + | |
| - | * This is a small area added to the __far right side of the Forbidden Bayou__. | + | |
| - | * **New attack for Bates: Fire Pellets** | + | |
| - | * This spawns patterns of flaming bullets. Bates starts using this in Phase 3, and adds new patterns in Phases 4 and 5. | + | |
| - | * **Mastered Soundtrack** | + | |
| - | * The game’s music has been updated to the mastered soundtrack. | + | |
| - | + | ||
| - | ===== Improvements & bug fixes: ===== | + | |
| - | + | ||
| - | * Forbidden Bayou modifications: | + | |
| - | * Liath now has a cauldron, an updated hut, and new dialogue. | + | |
| - | * The door to Smol Beach has been moved a bit more to the right. | + | |
| - | * Updated Credits. | + | |
| - | * And even more fixes that are too trivial to list! | + | |
| - | + | ||
| - | ===== Known issues: ===== | + | |
| - | + | ||
| - | * There are some bugs in the Bates battle (Fire Pellets included) as it’s still in beta. | + | |
| - | * [[https:// | + | |
| - | + | ||
| - | ====== Oh So Hero! v0.20.100 Bug Fix Build ====== | + | |
| - | + | ||
| - | ===== Improvements & bug fixes: ===== | + | |
| - | + | ||
| - | * NPC animations: | + | |
| - | * Fixed Koji (Daku NPC) & Joe's sex animation in Ali's Surf Shack. | + | |
| - | * Fixed Ajax (Bax NPC) & Joe's sex animation in the Gallery. | + | |
| - | * Gameplay: | + | |
| - | * Fixed the white screen bug at title when mashing the submit button from the very beginning of the game (or when returning to title from gameplay). | + | |
| - | * Fixed Amaru' | + | |
| - | * Graphics: | + | |
| - | * All characters use a new custom shader to allow for proper color overlay effects. This shader may be more performant than the old one as well. | + | |
| - | * As a result, some visual effects, most notably the invulnerability/ | + | |
| - | * Gallery characters have been spread out more to avoid overlap, and other cosmetic tweaks have been made to the Gallery. | + | |
| - | * Added extra animation loops for fullscreen Game Over and Loading Screen animations when using the Gallery' | + | |
| - | * **Bates-related: | + | |
| - | * Bates' | + | |
| - | * Bates' | + | |
| - | * Bates' | + | |
| - | * Joe will no longer be able to have sex with Bates while he is downed and invulnerable between phases. | + | |
| - | * Bates' | + | |
| - | * Bates will have a magenta overlay on his body when he is downed at 100% lust, indicating that the sex animation will be different (such as with a normal enemy while they are swooned). | + | |
| - | * Five Chillpills have been added to Lood City Park to lower the player' | + | |
| - | * Cleaned and optimized various areas of game code that may also improve performance. | + | |
| - | * And even more fixes that are too trivial to list! | + | |
| - | + | ||
| - | ===== Known issues: ===== | + | |
| - | + | ||
| - | * [[https:// | + | |
| - | ====== Oh So Hero! v0.20.002 ====== | + | This is the ninth build following the release of Act 1. This is primarily a bug fix build, but we have an additional feature in development we are close to completing, so we're allowing beta access to it in this build: Joe's Throw Moves! Read the changelog to see how to access these moves and give them a spin! We estimate to have these completed by next month. Hope you enjoy what we're workin' |
| ===== New features: ===== | ===== New features: ===== | ||
| - | * **New Boss: Bates!** | + | * **Joe's Throw Moves! [IN BETA]** |
| - | * __You can find and fight Bates in Lood City Park (see further below).__ | + | * This is the " |
| - | * **This is a beta version of Bates.** We have most of his moves and sex animations implemented, | + | * //**Beta Throw Moves must be enabled in the General Gameplay Options before use!**// |
| - | * After you beat Bates, go right to read a sign with a special message, and then check the Gallery for all Bates animations unlocked, including a bonus animation! | + | * HOW TO USE: **Tactical Stance** button |
| - | | + | * There is currently no touch control implementation for **Android**. |
| - | * **New Environment: | + | * Can't rethrow a thrown enemy until they get back up (by design). |
| - | * __You can get here through a new door on the far right side of Lood City.__ | + | |
| - | * This is a small linear area where you fight Bates! The design is subject to change in upcoming updates. We also added a Life Spring Aura to fill your HP and SP! | + | |
| - | | + | |
| - | * Hear these in Lood City Park and in the battle with Bates! | + | |
| - | | + | |
| ===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
| - | * Increased default volume for sound effects and lewd sound effects. You may want to reset your audio settings to 100% for proper balance. | + | * Gamepad controller input glyphs will take precedence over keyboard input glyphs when both input methods are available. |
| - | * Updated the disclaimer at the start of the game, adding a photosensitivity/epilepsy warning. We try to avoid rapidly flashing lights, but please take precautions. | + | * Potential improvements |
| - | * Fixed damage numbers to display proper values when stats are modified. | + | * Fix: Incorrect threesomes during gauntlets [[https://github.com/ |
| - | * Sex rhythm meter now has a variable target (min of 15% and max of 75%). | + | * Fix: Bates may get knocked off screen [[https:// |
| - | * Sex rhythm meter and power struggle meter have been moved to the bottom | + | * Fix: 8BitDo Controller requires manual config on Mac [[https:// |
| - | * Sex rhythm meter' | + | * Fix: Bates spamming flame shield at the edge of the screen |
| - | * Joe's Crescent Moon special ability will now give him iframes (invulnerability) for the full duration of this move. | + | * Fix: Speech bubbles are visible during modal dialogue #1100. |
| - | * Joe's Slide and Butt Stomp abilities | + | * Fix: Defeated enemies can push around other defeated enemies, and be pushed by them. |
| + | * Note: While defeated enemies are now locked in place, KO'ed enemies (with stars VFX) can still be interacted with. | ||
| * And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
| ===== Known issues: ===== | ===== Known issues: ===== | ||
| - | * Bates is incomplete and has several known issues. These will be rectified in the following updates as we complete our work. Here are the main issues: | + | * Second interaction with certain characters |
| - | * Bates' | + | |
| - | * Some of Bates' | + | |
| - | * Joe is able to have sex with Bates while he is downed and invulnerable between phases, though this should not be possible. | + | |
| - | * Bates may sometimes move bizarrely or go off screen. | + | |
| - | * There are no Bates Game Over animations. | + | |
| - | * Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right). | + | |
| - | * The Lood City Park environment needs performance optimizations. | + | |
| - | * Joe's Crescent Moon cooldown is irregular. | + | |
| * [[https:// | * [[https:// | ||
changelog.1722480845.txt.gz · Last modified: 2024/07/31 19:54 by francis