changelog
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| - | [[development|🐸 For the Development Roadmap, go here!]] | + | ====== Changelog / Release Notes ====== |
| - | **Older Versions:** **[[changelog v0.19|v0.19]]**, | + | **Older Versions: |
| - | ====== Oh So Hero! v0.20.500 (Sound FX Update) | + | ====== Oh So Hero! v1.13.000 ====== |
| + | |||
| + | 2026-08-15 | ||
| + | |||
| + | ===== Summary: ===== | ||
| + | |||
| + | This is the thirteenth build following the release of Act 1. This is the first build since v1.10 to come out of beta, and the most important release for international or non-English-speaking players, as we enter our localization preview! I'm so happy to have a team of translators helping to bring //Oh So Hero!// to the world~ I'll let the preview images speak for themselves (see backer or store sites). We'll be back later this month with more news for our backers. Thanks for playing and supporting //Oh So Hero!// =} | ||
| ===== New features: ===== | ===== New features: ===== | ||
| - | * **Sound Design / Sound Effects Update** | + | * **11 new languages! (Localization Preview)** |
| - | * Bates boss battle: added various sounds for attacks | + | * In addition to the original English (US/UK) language, you can now play through the entire game in **Spanish** (**EU** |
| - | | + | * To change the language, simply go into the Options screen and you will see Language as the first option in the General category. If you have a language set in your OS (operating system) or in Steam, the game may detect and set this language automatically! |
| - | | + | * We have put in a lot of work to make sure these languages are ready for the public, but there is still a chance of incorrect translations or broken formatting, so we're calling this a " |
| - | | + | * New **idle** animation |
| - | * Add hum to elevator/ | + | |
| - | * New platform activation sound for forest sexy switches. | + | |
| - | | + | |
| - | | + | |
| - | * New sounds for Joe: footsteps, jump, land, fall down. | + | |
| - | | + | |
| - | | + | |
| - | | + | |
| ===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
| - | * **Sound Improvements** | + | * Audiovisual feedback for **low SP**. |
| - | * Updated code to support new audio. | + | * Character tint on becoming **aroused** (LP up). |
| - | * Limit SFX events | + | * Enemy HP bar shows hearts on LP maxed. |
| - | * Joe butt stomp and damaged sound adjustments. | + | * Update NPC heart color to match enemy HP bar. |
| - | * Cas's House update | + | * Updated **Damage Numbers** Again: |
| - | * Updated audio credits | + | * Damage values are **colored** differently depending on who is damaged. |
| - | * **Bug Fixes** | + | * When Joe takes damage, red numbers appear. |
| - | * Fix Bates falling through | + | * When Joe deals damage, white numbers appear. |
| - | * Fix Bates flying off screen and not returning. | + | * Damage values now spawn uncoupled from their targets, which fixes [[https:// |
| - | * Fix some of Bates’s errant fireball VFX (still more to do). | + | * In recent versions, I had uncoupled the X-positioning. This new version uncouples the Y-positioning as well. The old number animation made it easy to see who took what damage at the cost of keeping the characters covered in numbers too often. Most players find the Abacus and keep the Damage Numbers skill enabled, so presentation is more important than ease of data. |
| - | * Fix initialization | + | * Fix **Bates'** X-positioning upon facing in a new direction |
| + | * Prevent " | ||
| + | * New water shader added to Southeast Beach. | ||
| + | * Speech bubble auto-advance has been revised to use a 1.5 second base delay with added time calculated from the text length | ||
| + | * Fix a line of dialogue for the second Ket in Sheo Islands Beach ("But here's something more on the obvious side:" | ||
| + | | ||
| + | | ||
| + | | ||
| + | | ||
| + | * Fix Mac Intel build / water shader / title screen flashing. | ||
| + | * Defer water effect setting until leaving | ||
| + | * Reword some option descriptions. | ||
| + | * Reposition lust/sexy hit VFX onto target center. | ||
| + | * Always show the back button on the credits | ||
| + | * Lighting fixes in various scenes. | ||
| + | * Hide 0 HP damage values. | ||
| + | * Adjust/fix skip intro/ | ||
| + | * Options category button submit will change the cursor selection to the first option row. This is different from clicking or tapping, which selects the category | ||
| + | * Fix option category button colors AGAIN. | ||
| + | * Add Steam and OS (e.g. Android) language detection. | ||
| + | * Seal the tiny gap to the unused room in Hiroto Dojo. | ||
| + | * Adjust the positioning | ||
| + | * Fix invisible water jet positions (and scale) in Hiroto Dojo. Each one needs to be directly above a spring or pair of springs. A couple excessive jets were removed as they were not matched with any springs. | ||
| + | * Fix missing dialogue portraits on quick re-talk. ➜ Also, ensure the Lood City Park under construction sign is still working! | ||
| + | * Fix forest moving platform SFX (sound effect) loop on lever retarget. | ||
| + | * Prevent errant Joe throwing animation on enemies recently KO'ed by throwing damage. | ||
| + | * Fix forest moving platform call lever (LifePlatEX B-1 Stop 1 Switch). | ||
| + | * Possible fix for forest Lono'e stuck between blocks when thrown by adding an invisible enemy blocker preventing the enemy from reaching that spot. | ||
| + | * Fix for Joe's jump animation stuck descending on jungle arrows (invisible water jets). | ||
| + | * Lock in Joe's throw target at time of input. | ||
| + | * Prevent enemy AI (e.g. Bax) from attacking while thrown. | ||
| + | * Update Hiroto Dojo invisible water jets to only push you during sex (stops repetitive bouncing on springs during the sex animation). | ||
| + | * Possible fix for linked-room enemy activation causing some enemies to spawn improperly. | ||
| + | * Fix screen shake (e.g. via butt stomp) during gameplay pause. | ||
| + | * Fix slide softlock in Lood City West Avenue by adding an invisible wall. | ||
| + | * Fix Sexy Pose VFX lingering after beating Bates. | ||
| + | * Fix modal dialogue portrait dimming. | ||
| + | * Tune legacy water reflection ripples for Lood City Park (experimental). | ||
| + | * Reduce size of controller/ | ||
| + | * Partial fix for thrown Bates infinite spinning ([[https:// | ||
| * And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
| ===== Known issues: ===== | ===== Known issues: ===== | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| * [[https:// | * [[https:// | ||
| - | ====== Oh So Hero! v0.20.400 ====== | + | ---- |
| + | |||
| + | ====== Oh So Hero! v1.12.004 Beta Build ====== | ||
| + | |||
| + | 2026-06-15 | ||
| + | |||
| + | ===== Summary: ===== | ||
| + | |||
| + | This is the twelfth build following the release of Act 1. As mentioned in recent posts including our [[https:// | ||
| + | |||
| + | I previously announced v1.12 would be available last month, and I'm sorry for not delivering on that. We're now on a bi-monthly build release schedule since a lot of our work is taking more passes over QA and I'm still trying to wrap up localization. I expect the first build with localization will be available in August as v1.13, but I don't want to overpromise. Nevertheless, | ||
| ===== New features: ===== | ===== New features: ===== | ||
| - | * **Two New Animations for Bates!** | + | * **New Water Shader Preview** (Win/ |
| - | * These animations (previewed last update) become available upon reaching __Phase Four or Five__ of the battle with Bates. When Bates is knocked down and __Joe initiates sex__ in either of these phases, you’ll see a new animation. There is one animation when Bates is __0-99% lust__, and another animation when Bates is __100% lust__ (magenta tint). | + | * New water effects have splashed onto the **title** screen |
| - | * If you’ve already beat Bates in a previous version, you’ll need to beat him again to unlock these animations. | + | * If you experience **performance** issues such as low frame rate, you can go to Options ➜ Visuals ➜ Water Effects, and change the value from Auto or Full to **Balanced** (good quality), |
| - | | + | * Some **Mac Intel** machines with lower graphical power, such as a 2017 MacBook Air with Intel processor, may experience white flashes on the title screen and the inability to start the game or perform any other actions. This is due to the new water shader added in v1.12. [[https://github.com/FullFrontalFrog/ |
| - | * Read the instructions here: https://wiki.ohsohero.com/gallery# | + | * **Android** will always use Legacy (old water shader). There is no Water Effects option on Android. Unfortunately, |
| - | * This is a temporary unlock | + | |
| - | * This is a quick implementation and is subject to change in future | + | |
| ===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
| - | * Possible fix for Bates flying | + | * **Joe ability adjustments: |
| - | * The title screen main menu cursor | + | * Buffed Joe's Crescent Moon: |
| + | * Added Red's crescent wind VFX. | ||
| + | * Increased hitbox range (1.5 ➜ 2 diameter). | ||
| + | * Slightly more damage (15 ➜ 20 HP). | ||
| + | * Tiny bit more knockback (1 ➜ 1.25 force/ | ||
| + | * Maintain character momentum during the attack (whether on the ground or in the air). | ||
| + | * Reduced Joe's Butt Stomp poise damage (10 ➜ 5 Poise). Regular HP damage remains the same (20 HP). | ||
| + | * Knockback calculation adjustment: | ||
| + | * Knockback now relies upon the attacker' | ||
| + | * **Joe collider adjustments: | ||
| + | * Joe's collider (bounding box) has been adjusted | ||
| + | * Made Joe thinner (0.5 ➜ 0.4 units wide) so he can squeeze through gaps of 0.5 units wide, but still run across those gaps without dropping. | ||
| + | * **Note** that this also means Joe now needs to jump sooner when stepping | ||
| + | * Made Joe shorter (0.94 ➜ 0.75 units tall). When combined with the lift and safety cushion of his movement code, this will allow him to run through passages that are 1 unit tall. | ||
| + | * Allow Joe to slide and stand up within passages that are 1 unit tall. | ||
| + | * Item collider adjustment: | ||
| + | * Larger item colliders (0.35 x 0.35 ➜ 0.4 x 0.4 units) so Joe can more easily collect key items with his head (because Joe's collider is now shorter). | ||
| + | * **Hiroto Dojo difficulty adjustments: | ||
| + | * Haya: Added cooldown between ninja/sexy star projectiles. | ||
| + | * Haya: Removed knockback from ninja/sexy star projectiles. | ||
| + | * Bax: Removed knockback from bubble projectiles. | ||
| + | * Puca: Reduced HP from 35 to 30. | ||
| + | * Added two life spring auras to Hiroto Dojo (full HP/SP). | ||
| + | * More enemy/boss difficulty adjustments: | ||
| + | * Daku: Removed knockback from and reduced hitstun of lust attacks/ | ||
| + | * Lono' | ||
| + | * Bates: Buffed Hearts Attack: 50% faster Heart Meteors upon descent. | ||
| + | * Bates: Updated boss max lust defense debuff. It now gives Joe 30% increased poise damage in addition to the original 30% increased HP damage, providing some compensation for Joe's Butt Stomp poise damage reduction. | ||
| + | * **Fix for Bates bugs [[https:// | ||
| + | * Credits Update: | ||
| + | * Updated asset credits. | ||
| + | * [[https:// | ||
| + | * **Unity 2022 upgrade: | ||
| + | * Upgraded Unity from 2021.3.45f2 to 2022.3.62f3 (LTS). | ||
| + | * Rewired (controller support) upgrade: | ||
| + | * Upgraded Rewired from Version 1.1.60.2.U2021 to Version 1.1.62.7 - March 23, 2026 (Unity 2022). | ||
| + | * In-game visual | ||
| + | * Damage numbers have revised animations with scaling that also fan out horizontally from the attacker. These are visible if you have the Abacus item skill. | ||
| + | * Fixed lighting on loot gems (removed darkness/ | ||
| + | * Trailer Mode fixes/ | ||
| + | * Trailer Mode (" | ||
| + | * There are a couple visual elements not managed by Trailer Mode that can be toggled separately: | ||
| + | * Damage Numbers can be turned on/off in the Skills menu (pause game ➜ Skills). | ||
| + | * FPS Display (frames per second) can be turned on/off in the Options screen (Visual category). | ||
| + | * Fixed Trailer Mode bugs [[https:// | ||
| + | * Improved Trailer Mode behavior to hide even more UI elements but still show essential elements. | ||
| + | * Additional improvements to game over screen and skip cutscene prompt. | ||
| + | * Mouse cursor fixes/ | ||
| + | * New functionality: | ||
| + | * Visible When Paused now shows the cursor on the map and other menus. | ||
| + | * Fix: Enabling and disabling touch controls will not immediately restore the mouse cursor if it was visible before. | ||
| + | * Android/ | ||
| + | * Removed the title screen | ||
| + | * Added a touch controls preview button to the Options screen (controls category only). The touch control buttons will now overlay the options only while this is toggled on. | ||
| + | * Made option screen value arrows slightly easier to press. See known issues for a followup. | ||
| + | * UI fixes/ | ||
| + | * Fixed area name (title) layering when pausing the game. | ||
| + | * Fixed the " | ||
| + | * Fixed black text on black background for category buttons in the options screen when clicking/ | ||
| + | * Always show the back button on the options screen (for mouse or touch). | ||
| + | * Updated mashout hold and rhythm meter prompts. | ||
| + | * Smaller keyboard input glyphs (they were too big). | ||
| + | * Fixed speech bubble dialogue carryover between NPCs. | ||
| + | * Stopped speech bubble writing while the game is paused. | ||
| + | * Unused player fap mode input update: | ||
| + | * Removed unused " | ||
| + | * **Do not confuse this with "Fap on Command" | ||
| + | * The following are fixes made after our Unity 2022 upgrade, so they may have been internal issues related specifically to that upgrade and not issues in v1.11 or earlier: | ||
| + | * Fixed screen resolution option value' | ||
| + | * Fixed invalid PlayStation input localization keys. | ||
| + | * Fixed missing item/skill names. | ||
| + | * Fixed inventory screen paginator in standalone builds. | ||
| + | * Fixed enemy AI. | ||
| + | * Fixed camera scrolling when entering a new scene. | ||
| + | * Fixed sexy switch camera framing on elevators in Treewish Forest. | ||
| + | * Fixed Korko' | ||
| + | * Fixed camera clipping on Bates ending cutscene. | ||
| + | * Fixed Amarus at Sheo Islands Beach. | ||
| * And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
| ===== Known issues: ===== | ===== Known issues: ===== | ||
| - | * Some systems | + | * **[[https:// |
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * // | ||
| * [[https:// | * [[https:// | ||
| - | ====== Oh So Hero! v0.20.300 (+ Android Options Fix) ====== | + | ---- |
| - | __**UPDATE: Android | + | ====== Oh So Hero! v1.11.000 Beta Build ====== |
| + | |||
| + | 2026-04-15 | ||
| + | |||
| + | ===== Summary: ===== | ||
| + | |||
| + | This is the eleventh build following the release of Act 1. This build is not recommended for new players. | ||
| + | |||
| + | We have been busy with localization, | ||
| ===== New features: ===== | ===== New features: ===== | ||
| - | * **Bates has a new Dive Grab move with its own sex animation. This may be new to you!** | + | * New Options Screen UX //(added between v1.10.000 & v1.10.044 [internal localization build])// |
| - | * The sex animation was previously accessible only through the Gallery after defeating Bates. | + | * This is not a full redesign. I just wanted to move some things around to make the description easier to read, which is important |
| - | * This move is introduced | + | * Android note: It's currently difficult to tap on the value selection arrows ("<" |
| - | * **Bates’s Sun Flame desperation attack has been updated with a new part added to the end of it!** | + | * New desktop mouse cursor visibility option |
| - | * The desperation attack is used once at the beginning of Phase 5. | + | |
| - | * **Bates’s Smash attack | + | * Visible When Paused (new) [shows the mouse cursor on the pause menu] |
| + | | ||
| ===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
| - | * Fixed Bates’s dashing for Flare Beam (fireball attack), Sexy Taunt, and 3 of the Grabs. | + | * Done between v1.10.000 & v1.10.044: |
| - | * Made Bates’s animation speeds more consistent (may be slightly slower than before). | + | * Fix: [[https:// |
| - | * Updated Bates' | + | * Fix: HP bars are now hidden for enemies entering |
| - | * Reduced Joe’s Crescent Moon cooldown. | + | * Fonts are updated and text has been adjusted game-wide. |
| - | * Added Joe’s Crescent Moon to the Skills Screen. | + | * Added input glyph to Joe knocked out message: [" |
| - | * Adjusted Joe's Pose Sexy VFX to more closely match the hitbox. | + | * Done between v1.10.044 & v1.11.000: |
| - | * Only the VFX have been altered. The hitbox remains unchanged. | + | * Fix: Map screen UI layering. |
| - | * Fixed double shadows (extra light source) in Lood City Park. | + | * Fix: Speech bubble positioning |
| - | * Added cursor control to the Title Screen Main Menu. | + | * Fix: Area name waits for loading screen fade out. |
| - | * This can be useful if the controls have been bungled | + | * Fix: Pause menu cursor has corrected oscillation. |
| - | * Fixed “Select Monitor” Option. | + | * Added extra logging around victory against Bates to help with the known issue. |
| - | * This is used if you have multiple displays connected to select the display on which to play. | + | |
| - | * This option stopped working at some point in the past; possibly during a Unity upgrade. It should be fine now (with some caveats listed in the option description). | + | |
| - | * Replaced “Full Screen” Option with “Full Screen Mode” Option. | + | |
| - | * Rather than simply “Full Screen: On or Off" we now provide all Unity-supported full screen mode options, including borderless window and exclusive full screen. | + | |
| * And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
| ===== Known issues: ===== | ===== Known issues: ===== | ||
| - | * Windows builds | + | * **Bates lockups: |
| + | * **The game may freeze (soft-lock) after beating Bates.** | ||
| + | * **The game may freeze after the ending cutscene.** | ||
| + | * These issues may occur intermittently. | ||
| + | * This bug reappeared while adding code for localization into different languages. We are still trying to find a solution | ||
| + | * Enabling | ||
| + | //(The following known issues for v1.11 already have fixes prepared for the next version, v1.12.)// | ||
| + | * Android: Option screen value selection arrows are difficult to press. | ||
| + | * Clicking/ | ||
| + | * When entering an area and then pausing the game, the area name overlays the pause menu. | ||
| + | * On the title screen, entering and exiting the options screen makes the " | ||
| + | * Title screen back button: | ||
| + | * The title screen back button is difficult | ||
| + | * This button is going away in the next version. Starting in v1.12, you can click/tap the "Oh So Hero! Act 1 Main Menu" corner banner to return to the initial "Oh So Hero!" title screen. | ||
| * [[https:// | * [[https:// | ||
| - | ===== Other notes: ===== | + | ---- |
| - | * The area known as Lood City has been renamed to “Lood City - W Ave” (West Avenue). This change has been made in preparation for the expansion of the city further east beyond Lood City Park (where you fight Bates). | + | ====== Oh So Hero! v1.10.000 Throw Moves ====== |
| - | ====== Oh So Hero! v0.20.200 ====== | + | 2026-02-15 |
| + | |||
| + | ===== Summary: | ||
| + | |||
| + | This is the tenth build following the release of Act 1. This build finalizes Joe's Throw Moves! This is a feature we've been hinting about for the past several months, and has come out of beta since v1.09. We hope you enjoy yeeting those opponents as much as you enjoy romancing them~ We also have new idle/ | ||
| ===== New features: ===== | ===== New features: ===== | ||
| - | * **New NPC: Dyabal!** | + | * **Joe's Throw Moves!** (Now out of beta~) |
| - | * Find this demon frog (auranura) | + | * Throw DOWNED ENEMIES and CRATES |
| - | * **New Environment: | + | * Hold down the Tactical Stance button and press Down to Down Throw, or Left/Right to Side Throw. |
| - | * This is a small area added to the __far right side of the Forbidden Bayou__. | + | |
| - | * **New attack | + | |
| - | * This spawns patterns of flaming bullets. Bates starts using this in Phase 3, and adds new patterns | + | * Joe's Throw Moves are now enabled by default. They can be turned on and off in the Skills menu. |
| - | * **Mastered Soundtrack** | + | |
| - | * The game’s music has been updated to the mastered soundtrack. | + | * The Throw Moves skill is granted by a new item, Weighted Shorts, which Joe starts with by default in both new and existing saves. View it in the Inventory or Skills screen for additional info. |
| + | * Thrown enemies now collide with solid objects and enemy blockers (invisible barriers) such as the enemy gauntlet boundaries. | ||
| + | * The Tactical Stance button has been added to Android Touch Controls (needed | ||
| + | | ||
| + | | ||
| + | * Ryuta has a new idle animation (by Arty & Red). | ||
| + | * O' | ||
| + | * Trailer Mode | ||
| + | | ||
| + | | ||
| + | | ||
| + | * //Trailer Mode has no effect in the Pause Menu or Options screen.// | ||
| ===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
| - | * Forbidden Bayou modifications: | + | * **Downed Enemy Glow** |
| - | * Liath now has a cauldron, an updated hut, and new dialogue. | + | * Enemies that have been knocked down but have HP remaining (Downed state) are now outlined with a yellow glow. This is useful for multiple reasons: |
| - | * The door to Smol Beach has been moved a bit more to the right. | + | * 1. It indicates you can **throw** this opponent (down or to the side). |
| - | * Updated | + | * 2. It indicates you can have **sex** with this opponent to get **loot gems**. |
| + | * //By contrast, sex with a KO'ed (stars VFX) opponent grants no loot gems.// | ||
| + | * 3. The glow oscillates and fades based on the downed time, providing a **visual timer** for when the opponent will get back up! | ||
| + | * Enemy Gauntlets | ||
| + | * Enemies that are spawned inside a gauntlet and manage | ||
| + | * //There is a known issue where this sometimes doesn' | ||
| + | * **Gallery** | ||
| + | * Added a lock icon to gallery entries that are unlocked at 100% gallery completion (Brask' | ||
| + | * Added entity completion stars next to gallery entity names. | ||
| + | * A solid star (★) means all animations are unlocked for an entity. | ||
| + | * A hollow star (☆) means some animations are unlocked for an entity. | ||
| + | * A question mark (?) means no animations are unlocked for an entity. | ||
| + | * And as mentioned above, a lock icon means it is unlocked at 100% gallery completion. | ||
| + | * Various Fixes | ||
| + | * **Fix: Second interaction with certain characters will freeze the game [[https:// | ||
| + | * Fix: Act 1 End Credits | ||
| + | * Fix: Enemies should voyeur if Joe has NSP #1360. | ||
| + | * Fix: Excessive box breaking sounds in Sheo Islands Beach [[https:// | ||
| + | * Fixed colliders around the alien ship in Sheo Islands Beach. | ||
| + | * Made minor text changes in preparation for game localization. | ||
| * And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
| ===== Known issues: ===== | ===== Known issues: ===== | ||
| - | * There are some bugs in the Bates battle | + | * Joe attempts to throw KO-ed enemy [[https:// |
| + | * Throwing crates at swooned/ | ||
| + | * Incorrect movement of Amaru body on the crane [[https:// | ||
| + | * Speech bubble graphic bug on ultra widescreen | ||
| + | * Behind O'Tary at Hiroto Dojo Secret Basement [[https:// | ||
| + | * Enemies can escape slightly outside gauntlets [[https:// | ||
| + | * Very short hops may glitch out Joe's animations [[https:// | ||
| + | * Sex with thrown KO'ed enemy grants loot gems [[https:// | ||
| * [[https:// | * [[https:// | ||
| - | ====== Oh So Hero! v0.20.100 Bug Fix Build ====== | + | ---- |
| - | ===== Improvements & bug fixes: | + | ====== Oh So Hero! v1.09.002 ====== |
| - | * NPC animations: | + | 2026-01-15 |
| - | * Fixed Koji (Daku NPC) & Joe's sex animation in Ali's Surf Shack. | + | |
| - | * Fixed Ajax (Bax NPC) & Joe's sex animation in the Gallery. | + | |
| - | * Gameplay: | + | |
| - | * Fixed the white screen bug at title when mashing the submit button from the very beginning of the game (or when returning to title from gameplay). | + | |
| - | * Fixed Amaru' | + | |
| - | * Graphics: | + | |
| - | * All characters use a new custom shader to allow for proper color overlay effects. This shader may be more performant than the old one as well. | + | |
| - | * As a result, some visual effects, most notably the invulnerability/ | + | |
| - | * Gallery characters have been spread out more to avoid overlap, and other cosmetic tweaks have been made to the Gallery. | + | |
| - | * Added extra animation loops for fullscreen Game Over and Loading Screen animations when using the Gallery' | + | |
| - | * **Bates-related: | + | |
| - | * Bates' | + | |
| - | * Bates' | + | |
| - | * Bates' | + | |
| - | * Joe will no longer be able to have sex with Bates while he is downed and invulnerable between phases. | + | |
| - | * Bates' | + | |
| - | * Bates will have a magenta overlay on his body when he is downed at 100% lust, indicating that the sex animation will be different (such as with a normal enemy while they are swooned). | + | |
| - | * Five Chillpills have been added to Lood City Park to lower the player' | + | |
| - | * Cleaned and optimized various areas of game code that may also improve performance. | + | |
| - | * And even more fixes that are too trivial to list! | + | |
| - | ===== Known issues: ===== | + | ===== Summary: ===== |
| - | + | ||
| - | * [[https:// | + | |
| - | ====== Oh So Hero! v0.20.002 ====== | + | This is the ninth build following the release of Act 1. This is primarily a bug fix build, but we have an additional feature in development we are close to completing, so we're allowing beta access to it in this build: Joe's Throw Moves! Read the changelog to see how to access these moves and give them a spin! We estimate to have these completed by next month. Hope you enjoy what we're workin' |
| ===== New features: ===== | ===== New features: ===== | ||
| - | * **New Boss: Bates!** | + | * **Joe's Throw Moves! [IN BETA]** |
| - | * __You can find and fight Bates in Lood City Park (see further below).__ | + | * This is the " |
| - | * **This is a beta version of Bates.** We have most of his moves and sex animations implemented, | + | * //**Beta Throw Moves must be enabled in the General Gameplay Options before use!**// |
| - | * After you beat Bates, go right to read a sign with a special message, and then check the Gallery for all Bates animations unlocked, including a bonus animation! | + | * HOW TO USE: **Tactical Stance** button |
| - | | + | * There is currently no touch control implementation for **Android**. |
| - | * **New Environment: | + | * Can't rethrow a thrown enemy until they get back up (by design). |
| - | * __You can get here through a new door on the far right side of Lood City.__ | + | |
| - | * This is a small linear area where you fight Bates! The design is subject to change in upcoming updates. We also added a Life Spring Aura to fill your HP and SP! | + | |
| - | | + | |
| - | * Hear these in Lood City Park and in the battle with Bates! | + | |
| - | | + | |
| ===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
| - | * Increased default volume for sound effects and lewd sound effects. You may want to reset your audio settings to 100% for proper balance. | + | * Gamepad controller input glyphs will take precedence over keyboard input glyphs when both input methods are available. |
| - | * Updated the disclaimer at the start of the game, adding a photosensitivity/epilepsy warning. We try to avoid rapidly flashing lights, but please take precautions. | + | * Potential improvements |
| - | * Fixed damage numbers to display proper values when stats are modified. | + | * Fix: Incorrect threesomes during gauntlets [[https://github.com/ |
| - | * Sex rhythm meter now has a variable target (min of 15% and max of 75%). | + | * Fix: Bates may get knocked off screen [[https:// |
| - | * Sex rhythm meter and power struggle meter have been moved to the bottom | + | * Fix: 8BitDo Controller requires manual config on Mac [[https:// |
| - | * Sex rhythm meter' | + | * Fix: Bates spamming flame shield at the edge of the screen |
| - | * Joe's Crescent Moon special ability will now give him iframes (invulnerability) for the full duration of this move. | + | * Fix: Speech bubbles are visible during modal dialogue #1100. |
| - | * Joe's Slide and Butt Stomp abilities | + | * Fix: Defeated enemies can push around other defeated enemies, and be pushed by them. |
| + | * Note: While defeated enemies are now locked in place, KO'ed enemies (with stars VFX) can still be interacted with. | ||
| * And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
| ===== Known issues: ===== | ===== Known issues: ===== | ||
| - | * Bates is incomplete and has several known issues. These will be rectified in the following updates as we complete our work. Here are the main issues: | + | * Second interaction with certain characters |
| - | * Bates' | + | |
| - | * Some of Bates' | + | |
| - | * Joe is able to have sex with Bates while he is downed and invulnerable between phases, though this should not be possible. | + | |
| - | * Bates may sometimes move bizarrely or go off screen. | + | |
| - | * There are no Bates Game Over animations. | + | |
| - | * Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right). | + | |
| - | * The Lood City Park environment needs performance optimizations. | + | |
| - | * Joe's Crescent Moon cooldown is irregular. | + | |
| * [[https:// | * [[https:// | ||
changelog.1722480845.txt.gz · Last modified: 2024/07/31 19:54 by francis