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changelog [2024/07/31 19:53] – Oh So Hero! v0.20.500 francischangelog [2025/02/01 16:29] (current) – Oh So Hero! v0.21.000 francis
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 [[development|🐸 For the Development Roadmap, go here!]] [[development|🐸 For the Development Roadmap, go here!]]
  
-**Older Versions:** **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**+**Older Versions:** **[[changelog v0.20|v0.20]]**, **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**
  
-====== Oh So Hero! v0.20.500 ======+====== Oh So Hero! v0.21.000 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **Sound Design / Sound Effects Update** +  * **New Items: TheOne™ Cock Ring, Lazurlite Mirror, & Red Key Card!** 
-    * Bates boss battle: added various sounds for attacks and more. +    * TheOne™ Cock Ring can be obtained in Hamill's room, which is the top-left room in Hiroto DojoThis JO Cock Ring will allow Joe to use the Fap On Command skill (see further below). 
-    * Add boss lust max debuff jingle (Bates at 100% LP). +    * The Lazurlite Mirror can be obtained by speaking to Brask in Brask's Palace. He has new dialogue explaining its use, which is essentially to warp the player back to the starting location of Sheo Islands Beach. This key item can be used in the Inventory Screen over and over as many times as the player likes
-    * Life Spring Aura (new original sound)+    * The Red Key Card can be obtained in the east building of Hiroto Dojo and will be usable in an upcoming update
-    * Liath's cauldron bubbles+    * NOTE: The Cock Ring and Red Key Card are currently using placeholder item modelsFinal item models are coming soon! 
-    * Add hum to elevator/platform movement (loop)+  * **New Skill: Fap On Command!** 
-    * New platform activation sound for forest sexy switches. +    * By obtaining TheOne™ Cock Ring and pressing Down + Sex, Joe will use Fap On Command! This will max his LP to 100% and make him enter the swooned stateThis lust-raising ability is the official replacement for the "L" debug key that has been popular with many playersGo find TheOne™ Cock Ring and JO! 
-    * New sounds for grabbing an enemy and being grabbed by them. +  * **New Environmental TrapPitfall** 
-    * New sound for damaging an enemy that has poise (e.g. Stier)+    * This trap is currently used in Hiroto Dojo. Similar to the Water Hazard used in the Forbidden Bayouthe Pitfall will damage Joe and cause him to respawn to the side of the trap. In essenceit's a hole, and if you've ever played a classic Castlevania, you've surely been in one! While the pitfall costs a bit of HPit prevents the player from losing progress if they fall off the rooftops of Hiroto Dojo
-    * New sounds for Joefootstepsjumpland, fall down+  **Newly Implemented Music"Theme of Kaylee"** 
-    New sounds for Baxbubble shoot 1 & 2, grabwhip, heart+    * This track by Cilantro Ket Ralus currently plays in Ali's Surf Shack. We had already finished this theme earlier with intent to use it in an establishing conversation with Kaylee, but we've decided to postpone her proper introduction to Act 2. The music is used in Ali's for nowwhere Kaylee resides in the interimbut will be moved elsewhere in a future version
-    New gong sound upon Gallery cheat verified+  The **Inventory Screen** has been improved with multiple pages, the ability to use items, expanded item descriptions, updated graphics, and more (see next section for details)
-    New teleporter synth sound.+  The **Gallery Animation Menu** now has custom distinct symbols for animations, a new animation order, and other UI improvements (see next section for details).
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * **Sound Improvements** +  * **[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/157|Fixed Fruit Drink buff save file corruption bug.]]** 
-    * Updated code to support new audio+  * **Updated Credits** with new staff and patrons. 
-    * Limit SFX events to two instances of each unique sound simultaneously+    * If you submitted your info but don't see your name listed, or if there's some other issue with your name, contact us. [[https://f.ff-f.co/oshc|If you want to be in the credits and haven't filled out the Credits Form, please do so here.]] 
-    * Joe butt stomp and damaged sound adjustments+  * Updated **Ket's dialogue at Southeast Beach** to mention the Auto Map if Joe didn't get it at Sheo Islands Beach. 
-    * Cas'House update (sounds now use volume settings)+  * Updated **Brask's dialogue portrait** (more to come next build). 
-    * Updated audio credits to include sound libraries and contributors+  * General Gameplay: 
-  * **Bug Fixes** +    * A new "transition" visual effect will now appear when Joe starts sex with another character
-    * Fix Bates falling through the ground+    * The gameplay camera will now stay zoomed in when unpausing the game during sex
-    * Fix Bates flying off screen and not returning+    * Joe will now stop sliding as soon as his movement becomes blocked. 
-    * Fix some of Bates’s errant fireball VFX (still more to do)+    * Teleporters will now appear inactive while there are no other unlocked destinations. 
-    * Fix initialization and display of poise (e.gfor Haya).+    * Adjusted positioning of the teleporter and some Isadora crates in Sheo Islands Beach
 +    * Added a Life Spring Aura to Brask'Palace
 +    * Fixed Hiroto Dojo collisions & lanterns. 
 +    * Fixed Joe's landing sound (cut the overly long reverb trail)
 +  * User Interface: 
 +    [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/163|Fixed dialogue menu selection issue.]] 
 +    Fixed some Gallery UI issues and added the Entity Name to the Gallery Animation Screen. 
 +    The animation menu will now show a "?" for animations that are locked (not yet discovered). 
 +    The cursor on the Pause Menu and sub-screens is now animated. 
 +    * Menu selections will now wrap from bottom to top and vice versa on the Pause Menu, Inventory Screen, Skills Screen, Gallery Entity Menu, and Gallery Animation Menu
 +    * Items and skills are now sorted consistently on the Inventory Screen and Skills Screen
 +    * The Skills Screen UI has been updated with reformatted skill descriptions and Toggle Skill control help
 +    * Added tappable buttons to the control help panel on the Map Screen, Pause Menu, and sub-screens. 
 +    * Confirmation screens have been added to the Pause Menu when selecting Return to Title or Quit to Desktop. 
 +    * Prevent an exception when force quitting while in a Pause Menu sub-screen like the Inventory Screen. 
 +  * Application/Technical: 
 +    * The standalone app package name has been updated to "com.FullFrontalFrog.OhSoHero"; this may affect the macOS save location (see known issues)
 +    * Reformatted start app info in the error log.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] +  * **The macOS save file location may have changed.** If your save files are missing, you will need to manually move the files from `~/Library/Application Support/co.ff-f.OhSoHero` to `~/Library/Application Support/com.FullFrontalFrog.OhSoHero`This is not bugbut rather an overdue correction to ensure consistency between platforms going forwardSee the [[https://wiki.ohsohero.com/save_data#macos_alternate_locations|save data wiki entry]] for more details
- +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/165|Menu wraparound doesn'work properly for two items.]] 
-====== Oh So Hero! v0.20.400 ====== +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/166|Gallery entity menu doesn't deselect in some cases.]] 
- +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/167|Gallery animation menu shows improper entity name.]] 
-===== New features: ===== +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/168|Full screen animations in the Gallery aren't full screen.]] 
- +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/169|Inventory item descriptions are obscured on some resolutions.]] 
-  * **Two New Animations for Bates!** +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/170|Lazurlite Mirror issues.]] 
-    * These animations (previewed last update) become available upon reaching __Phase Four or Five__ of the battle with BatesWhen Bates is knocked down and __Joe initiates sex__ in either of these phases, you’ll see new animation. There is one animation when Bates is __0-99% lust__and another animation when Bates is __100% lust__ (magenta tint). +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/171|Korko Menu + Pause issue.]] 
-    * If you’ve already beat Bates in a previous version, you’ll need to beat him again to unlock these animations. +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/172|Inventory Menu wraparound not triggered if button is held.]]
-  * **Full Gallery Unlock Cheat Code!** +
-    * Read the instructions here: https://wiki.ohsohero.com/gallery#cheat_code +
-    * This is a temporary unlock that does not affect gallery data. Keep your progress! +
-    * This is a quick implementation and is subject to change in future builds. +
- +
-===== Improvements & bug fixes: ===== +
- +
-  * Possible fix for Bates flying off screen and never returning. More Bates fixes are planned for next month’s build. +
-  * The title screen main menu cursor now has wrapping enabled, so you can press Up to go to Quit. +
-  * And even more fixes that are too trivial to list! +
- +
-===== Known issues: ===== +
- +
-  * Some systems with lesser amounts of RAM (especially Windows 32-bit) may crash if viewing Bates in the Gallery with high-quality animations enabled because the computer runs out of memory. This is something we hope to address in a future update+
-  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] +
- +
-====== Oh So Hero! v0.20.300 (+ Android Options Fix) ====== +
- +
-__**UPDATE: Android builds have been updated to v0.20.301 with a fix for the options screen.**__ +
- +
-===== New features: ===== +
- +
-  * **Bates has a new Dive Grab move with its own sex animation. This may be new to you!** +
-    * The sex animation was previously accessible only through the Gallery after defeating Bates. +
-    * This move is introduced in Phase 3 and is upgraded in subsequent phases. +
-  * **Bates’s Sun Flame desperation attack has been updated with a new part added to the end of it!** +
-    * The desperation attack is used once at the beginning of Phase 5. +
-  * **Bates’s Smash attack (blue flames) has been updated with a revised hitbox and a new Phase 5 upgrade.** +
- +
-===== Improvements & bug fixes: ===== +
- +
-  * Fixed Bates’s dashing for Flare Beam (fireball attack), Sexy Taunt, and 3 of the Grabs. +
-  * Made Bates’s animation speeds more consistent (may be slightly slower than before). +
-  * Updated Bates's Flare Beam fireball VFX animation (still a work-in-progress). +
-  * Reduced Joe’s Crescent Moon cooldown. +
-  * Added Joe’s Crescent Moon to the Skills Screen. +
-  * Adjusted Joe's Pose Sexy VFX to more closely match the hitbox. +
-    * Only the VFX have been altered. The hitbox remains unchanged. +
-  * Fixed double shadows (extra light source) in Lood City Park. +
-  * Added cursor control to the Title Screen Main Menu. +
-    * This can be useful if the controls have been bungled and you need to use the mouse, for instance+
-  * Fixed “Select Monitor” Option. +
-    * This is used if you have multiple displays connected to select the display on which to play. +
-    * This option stopped working at some point in the past; possibly during a Unity upgrade. It should be fine now (with some caveats listed in the option description). +
-  * Replaced “Full Screen” Option with “Full Screen Mode” Option. +
-    * Rather than simply “Full ScreenOn or Off" we now provide all Unity-supported full screen mode options, including borderless window and exclusive full screen. +
-  * And even more fixes that are too trivial to list! +
- +
-===== Known issues: ===== +
- +
-  * Windows builds are currently built with Mono because IL2CPP mysteriously broke for like the tenth time during development (IDK why this keeps happening but I blame Microsoft and Unity). We will try to fix this if/when possible+
-  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] +
- +
-===== Other notes: ===== +
- +
-  * The area known as Lood City has been renamed to “Lood City - W Ave” (West Avenue). This change has been made in preparation for the expansion of the city further east beyond Lood City Park (where you fight Bates). +
- +
-====== Oh So Hero! v0.20.200 ====== +
- +
-===== New features: ===== +
- +
-  * **New NPC: Dyabal!** +
-    * Find this demon frog (auranura) in Dyabal’s Cabin! +
-  * **New Environment: Dyabal’s Cabin** +
-    * This is a small area added to the __far right side of the Forbidden Bayou__. +
-  * **New attack for Bates: Fire Pellets** +
-    * This spawns patterns of flaming bullets. Bates starts using this in Phase 3, and adds new patterns in Phases 4 and 5. +
-  * **Mastered Soundtrack** +
-    * The game’s music has been updated to the mastered soundtrack. +
- +
-===== Improvements & bug fixes: ===== +
- +
-  * Forbidden Bayou modifications: +
-    * Liath now has a cauldron, an updated hut, and new dialogue. +
-    * The door to Smol Beach has been moved a bit more to the right. +
-  * Updated Credits. +
-  * And even more fixes that are too trivial to list! +
- +
-===== Known issues: ===== +
- +
-  * There are some bugs in the Bates battle (Fire Pellets included) as it’s still in beta. +
-  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] +
- +
-====== Oh So Hero! v0.20.100 Bug Fix Build ====== +
- +
-===== Improvements & bug fixes: ===== +
- +
-  * NPC animations+
-    * Fixed Koji (Daku NPC) & Joe's sex animation in Ali's Surf Shack. +
-    * Fixed Ajax (Bax NPC) & Joe's sex animation in the Gallery+
-  * Gameplay: +
-    * Fixed the white screen bug at title when mashing the submit button from the very beginning of the game (or when returning to title from gameplay). +
-    * Fixed Amaru's sexy taunt hearts to move properly on “JumpThrough” platforms, and also not move the bodies of defeated enemies+
-  * Graphics: +
-    * All characters use a new custom shader to allow for proper color overlay effectsThis shader may be more performant than the old one as well. +
-    * As a result, some visual effects, most notably the invulnerability/damage color on Joe, will be more apparent. +
-    * Gallery characters have been spread out more to avoid overlap, and other cosmetic tweaks have been made to the Gallery. +
-    * Added extra animation loops for fullscreen Game Over and Loading Screen animations when using the Gallery's Play All feature+
-  * **Bates-related:** +
-    * Bates's AI should not make him stop attacking Joe at any point. +
-    * Bates's AI should not make him move bizarrely or go off screen. +
-    * Bates's HP bar will show and hide properly, even when Joe gets a game over and then continues. +
-    * Joe will no longer be able to have sex with Bates while he is downed and invulnerable between phases. +
-    * Bates's invulnerability between phases has less visual flickering (he'll still be invulnerable for the same amount of time). +
-    * Bates will have a magenta overlay on his body when he is downed at 100% lust, indicating that the sex animation will be different (such as with a normal enemy while they are swooned). +
-    * Five Chillpills have been added to Lood City Park to lower the player's lust before the battle with Bates. +
-  * Cleaned and optimized various areas of game code that may also improve performance. +
-  * And even more fixes that are too trivial to list! +
- +
-===== Known issues: ===== +
- +
-  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] +
- +
-====== Oh So Hero! v0.20.002 ====== +
- +
-===== New features: ===== +
- +
-  * **New BossBates!** +
-    * __You can find and fight Bates in Lood City Park (see further below).__ +
-    * **This is a beta version of Bates.** We have most of his moves and sex animations implemented, and you can battle him in a form close to what we have intended. Bates operates a bit differently from normal enemies. For example, when he reaches 100% lust, he is not swooned, but has a defense debuff applied. +
-    * After you beat Bates, go right to read a sign with a special message, and then check the Gallery for all Bates animations unlocked, including a bonus animation! (We couldn't get it in the battle just yet, but you can see it in the Gallery.) +
-    * We have more in the works for Bates including new and improved attacks, additional sex animations, and a post-defeat cutscene with dialogue. These updates will roll out over the coming months, and we hope you enjoy them! +
-  * **New Environment: Lood City Park!** +
-    * __You can get here through a new door on the far right side of Lood City.__ +
-    * This is a small linear area where you fight Bates! The design is subject to change in upcoming updates. We also added a Life Spring Aura to fill your HP and SP! +
-  * **New Music: “BATES Prelude to Battle”, “BATES Boss Battle”, “BATES Boss Battle (Final Mix)”** +
-    * Hear these in Lood City Park and in the battle with Bates! +
-    * These three tracks were composed by Cilantro, with additional arrangement on the Boss Battle tracks by Ket Ralus, and guitar on Final Mix by Ugly Prick! +
- +
-===== Improvements & bug fixes: ===== +
- +
-  * Increased default volume for sound effects and lewd sound effects. You may want to reset your audio settings to 100% for proper balance. +
-  * Updated the disclaimer at the start of the game, adding a photosensitivity/epilepsy warningWe try to avoid rapidly flashing lights, but please take precautions. +
-  * Fixed damage numbers to display proper values when stats are modified. +
-  * Sex rhythm meter now has a variable target (min of 15% and max of 75%). +
-  * Sex rhythm meter and power struggle meter have been moved to the bottom of the screen (gameplay HUD). +
-  * Sex rhythm meter's button prompt will hide quickly. +
-  * Joe's Crescent Moon special ability will now give him iframes (invulnerability) for the full duration of this move. +
-  * Joe's Slide and Butt Stomp abilities now have increased recovery time at the end of the moves, and Slide's distance/speed has been modified. +
-  * And even more fixes that are too trivial to list! +
- +
-===== Known issues: ===== +
- +
-  * Bates is incomplete and has several known issues. These will be rectified in the following updates as we complete our work. Here are the main issues: +
-    * Bates's attacks have little to no sound effects. What's there is a placeholder. +
-    * Some of Bates's attacks are incomplete, and some other moves are absent. +
-    * Joe is able to have sex with Bates while he is downed and invulnerable between phases, though this should not be possible. +
-    * Bates may sometimes move bizarrely or go off screen. +
-    * There are no Bates Game Over animations. +
-    * Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right). +
-  * The Lood City Park environment needs performance optimizations. +
-  * Joe's Crescent Moon cooldown is irregular.+
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
changelog.1722480811.txt.gz · Last modified: 2024/07/31 19:53 by francis