changelog
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changelog [2024/06/30 20:04] – Oh So Hero! v0.20.400 francis | changelog [2024/09/06 22:46] (current) – Oh So Hero! v0.20.603 francis | ||
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**Older Versions:** **[[changelog v0.19|v0.19]]**, | **Older Versions:** **[[changelog v0.19|v0.19]]**, | ||
+ | |||
+ | ====== Oh So Hero! v0.20.603 ====== | ||
+ | |||
+ | ===== New features: ===== | ||
+ | |||
+ | * **Bates Cutscenes!** (Intro & Victory) | ||
+ | * These will play upon meeting Bates and defeating Bates respectively. | ||
+ | * For high quality cutscene animations, Set High Quality Animations to Always. | ||
+ | * NOTE: This requires a high amount of system memory (RAM)! | ||
+ | * We’ve also included an “Under Construction” sign to Lood City Park that will allow you to reset game event flags and replay the cutscenes or fight Bates again. | ||
+ | * **Newly implemented Music and Sound Effects** | ||
+ | * The following music tracks play for the first time in-game during the Bates cutscenes: “BATES Confrontation”, | ||
+ | * **New NPC: Lin!** (Dialogue Only) | ||
+ | * Have a conversation with Lin before meeting Bates in Lood City Park. | ||
+ | * **Bates/ | ||
+ | * All enemy AI has been rewritten, including for Bates. | ||
+ | * Normal enemies may be quicker and slightly more difficult. | ||
+ | * Bates may have some issues fixed, and some others outstanding (see known issues). | ||
+ | |||
+ | ===== Improvements & bug fixes: ===== | ||
+ | |||
+ | * Fixed input for sex & special (Crescent Moon) to ensure no dropped inputs. | ||
+ | * Possible fix for 50 FPS movement; Joe should now move in sync with FPS. | ||
+ | * Bolder font in dialogue conversations and improved advance-text button graphic. | ||
+ | * Hide MiniMap while fighting Bates. | ||
+ | * And even more fixes that are too trivial to list! | ||
+ | |||
+ | ===== Known issues: ===== | ||
+ | |||
+ | * Bates may get knocked off screen in a position where he can’t be grabbed (he will return though). | ||
+ | * Bates may continue attacking or moving during a phase transition. | ||
+ | * [[https:// | ||
+ | |||
+ | ====== Oh So Hero! v0.20.500 (Sound FX Update) ====== | ||
+ | |||
+ | ===== New features: ===== | ||
+ | |||
+ | * **Sound Design / Sound Effects Update** | ||
+ | * Bates boss battle: added various sounds for attacks and more. | ||
+ | * Add boss lust max debuff jingle (Bates at 100% LP). | ||
+ | * Life Spring Aura (new original sound). | ||
+ | * Liath' | ||
+ | * Add hum to elevator/ | ||
+ | * New platform activation sound for forest sexy switches. | ||
+ | * New sounds for grabbing an enemy and being grabbed by them. | ||
+ | * New sound for damaging an enemy that has poise (e.g. Stier). | ||
+ | * New sounds for Joe: footsteps, jump, land, fall down. | ||
+ | * New sounds for Bax: bubble shoot 1 & 2, grab, whip, heart. | ||
+ | * New gong sound upon Gallery cheat verified. | ||
+ | * New teleporter synth sound. | ||
+ | |||
+ | ===== Improvements & bug fixes: ===== | ||
+ | |||
+ | * **Sound Improvements** | ||
+ | * Updated code to support new audio. | ||
+ | * Limit SFX events to two instances of each unique sound simultaneously. | ||
+ | * Joe butt stomp and damaged sound adjustments. | ||
+ | * Cas's House update (sounds now use volume settings). | ||
+ | * Updated audio credits to include sound libraries and contributors. | ||
+ | * **Bug Fixes** | ||
+ | * Fix Bates falling through the ground. | ||
+ | * Fix Bates flying off screen and not returning. | ||
+ | * Fix some of Bates’s errant fireball VFX (still more to do). | ||
+ | * Fix initialization and display of poise (e.g. for Haya). | ||
+ | * And even more fixes that are too trivial to list! | ||
+ | |||
+ | ===== Known issues: ===== | ||
+ | |||
+ | * [[https:// | ||
====== Oh So Hero! v0.20.400 ====== | ====== Oh So Hero! v0.20.400 ====== |
changelog.1719803053.txt.gz · Last modified: 2024/06/30 20:04 by francis