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changelog [2024/05/31 00:00] – Oh So Hero! v0.20.301 francischangelog [2024/09/06 22:46] (current) – Oh So Hero! v0.20.603 francis
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 **Older Versions:** **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]** **Older Versions:** **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**
 +
 +====== Oh So Hero! v0.20.603 ======
 +
 +===== New features: =====
 +
 +  * **Bates Cutscenes!** (Intro & Victory)
 +    * These will play upon meeting Bates and defeating Bates respectively.
 +    * For high quality cutscene animations, Set High Quality Animations to Always.
 +      * NOTE: This requires a high amount of system memory (RAM)!
 +    * We’ve also included an “Under Construction” sign to Lood City Park that will allow you to reset game event flags and replay the cutscenes or fight Bates again.
 +  * **Newly implemented Music and Sound Effects**
 +    * The following music tracks play for the first time in-game during the Bates cutscenes: “BATES Confrontation”, “Theme of Joe”, “BATES Post Fight Clarity”, “A Future Made For Us (Red MiXXX)” **(New)**.
 +  * **New NPC: Lin!** (Dialogue Only)
 +    * Have a conversation with Lin before meeting Bates in Lood City Park.
 +  * **Bates/Enemy AI & Battle Revisions**
 +    * All enemy AI has been rewritten, including for Bates.
 +    * Normal enemies may be quicker and slightly more difficult.
 +    * Bates may have some issues fixed, and some others outstanding (see known issues).
 +
 +===== Improvements & bug fixes: =====
 +
 +  * Fixed input for sex & special (Crescent Moon) to ensure no dropped inputs.
 +  * Possible fix for 50 FPS movement; Joe should now move in sync with FPS.
 +  * Bolder font in dialogue conversations and improved advance-text button graphic.
 +  * Hide MiniMap while fighting Bates.
 +  * And even more fixes that are too trivial to list!
 +
 +===== Known issues: =====
 +
 +  * Bates may get knocked off screen in a position where he can’t be grabbed (he will return though).
 +  * Bates may continue attacking or moving during a phase transition.
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
 +
 +====== Oh So Hero! v0.20.500 (Sound FX Update) ======
 +
 +===== New features: =====
 +
 +  * **Sound Design / Sound Effects Update**
 +    * Bates boss battle: added various sounds for attacks and more.
 +    * Add boss lust max debuff jingle (Bates at 100% LP).
 +    * Life Spring Aura (new original sound).
 +    * Liath's cauldron bubbles.
 +    * Add hum to elevator/platform movement (loop).
 +    * New platform activation sound for forest sexy switches.
 +    * New sounds for grabbing an enemy and being grabbed by them.
 +    * New sound for damaging an enemy that has poise (e.g. Stier).
 +    * New sounds for Joe: footsteps, jump, land, fall down.
 +    * New sounds for Bax: bubble shoot 1 & 2, grab, whip, heart.
 +    * New gong sound upon Gallery cheat verified.
 +    * New teleporter synth sound.
 +
 +===== Improvements & bug fixes: =====
 +
 +  * **Sound Improvements**
 +    * Updated code to support new audio.
 +    * Limit SFX events to two instances of each unique sound simultaneously.
 +    * Joe butt stomp and damaged sound adjustments.
 +    * Cas's House update (sounds now use volume settings).
 +    * Updated audio credits to include sound libraries and contributors.
 +  * **Bug Fixes**
 +    * Fix Bates falling through the ground.
 +    * Fix Bates flying off screen and not returning.
 +    * Fix some of Bates’s errant fireball VFX (still more to do).
 +    * Fix initialization and display of poise (e.g. for Haya).
 +  * And even more fixes that are too trivial to list!
 +
 +===== Known issues: =====
 +
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
 +
 +====== Oh So Hero! v0.20.400 ======
 +
 +===== New features: =====
 +
 +  * **Two New Animations for Bates!**
 +    * These animations (previewed last update) become available upon reaching __Phase Four or Five__ of the battle with Bates. When Bates is knocked down and __Joe initiates sex__ in either of these phases, you’ll see a new animation. There is one animation when Bates is __0-99% lust__, and another animation when Bates is __100% lust__ (magenta tint).
 +    * If you’ve already beat Bates in a previous version, you’ll need to beat him again to unlock these animations.
 +  * **Full Gallery Unlock Cheat Code!**
 +    * Read the instructions here: https://wiki.ohsohero.com/gallery#cheat_code
 +    * This is a temporary unlock that does not affect gallery data. Keep your progress!
 +    * This is a quick implementation and is subject to change in future builds.
 +
 +===== Improvements & bug fixes: =====
 +
 +  * Possible fix for Bates flying off screen and never returning. More Bates fixes are planned for next month’s build.
 +  * The title screen main menu cursor now has wrapping enabled, so you can press Up to go to Quit.
 +  * And even more fixes that are too trivial to list!
 +
 +===== Known issues: =====
 +
 +  * Some systems with lesser amounts of RAM (especially Windows 32-bit) may crash if viewing Bates in the Gallery with high-quality animations enabled because the computer runs out of memory. This is something we hope to address in a future update.
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
 ====== Oh So Hero! v0.20.300 (+ Android Options Fix) ====== ====== Oh So Hero! v0.20.300 (+ Android Options Fix) ======
changelog.1717138852.txt.gz · Last modified: 2024/05/31 00:00 by francis