changelog
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| changelog [2024/01/30 14:09] – Oh So Hero! v0.20.002 francis | changelog [2026/06/16 18:52] (current) – Add " + A Note About Version Numbers" to Older Versions francis | ||
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| - | [[development|🐸 For the Development Roadmap, go here!]] | + | ====== Changelog / Release Notes ====== |
| - | **Older Versions:** **[[changelog v0.19|v0.19]]**, | + | **Older Versions: |
| - | ====== Oh So Hero! v0.20.002 ====== | + | ====== Oh So Hero! v1.12.004 Beta Build ====== |
| + | |||
| + | 2026-06-15 | ||
| + | |||
| + | ===== Summary: ===== | ||
| + | |||
| + | This is the twelfth build following the release of Act 1. As mentioned in recent posts including our [[https:// | ||
| + | |||
| + | I previously announced v1.12 would be available last month, and I'm sorry for not delivering on that. We're now on a bi-monthly build release schedule since a lot of our work is taking more passes over QA and I'm still trying to wrap up localization. I expect the first build with localization will be available in August as v1.13, but I don't want to overpromise. Nevertheless, | ||
| + | |||
| + | ===== New features: ===== | ||
| + | |||
| + | * **New Water Shader Preview** (Win/ | ||
| + | * New water effects have splashed onto the **title** screen and **Sheo Islands Beach** as a preview for our new water shader. We are still in the process of customizing this new water shader and implementing it on additional scenes, so you can expect the appearance and performance of water across the game to change over the coming updates. | ||
| + | * If you experience **performance** issues such as low frame rate, you can go to Options ➜ Visuals ➜ Water Effects, and change the value from Auto or Full to **Balanced** (good quality), **Basic** (fast performance), | ||
| + | * Some **Mac Intel** machines with lower graphical power, such as a 2017 MacBook Air with Intel processor, may experience white flashes on the title screen and the inability to start the game or perform any other actions. This is due to the new water shader added in v1.12. [[https:// | ||
| + | * **Android** will always use Legacy (old water shader). There is no Water Effects option on Android. Unfortunately, | ||
| + | |||
| + | ===== Improvements & bug fixes: ===== | ||
| + | |||
| + | * **Joe ability adjustments: | ||
| + | * Buffed Joe's Crescent Moon: | ||
| + | * Added Red's crescent wind VFX. | ||
| + | * Increased hitbox range (1.5 ➜ 2 diameter). | ||
| + | * Slightly more damage (15 ➜ 20 HP). | ||
| + | * Tiny bit more knockback (1 ➜ 1.25 force/ | ||
| + | * Maintain character momentum during the attack (whether on the ground or in the air). | ||
| + | * Reduced Joe's Butt Stomp poise damage (10 ➜ 5 Poise). Regular HP damage remains the same (20 HP). | ||
| + | * Knockback calculation adjustment: | ||
| + | * Knockback now relies upon the attacker' | ||
| + | * **Joe collider adjustments: | ||
| + | * Joe's collider (bounding box) has been adjusted for consistency with our new level editor and design plans. | ||
| + | * Made Joe thinner (0.5 ➜ 0.4 units wide) so he can squeeze through gaps of 0.5 units wide, but still run across those gaps without dropping. | ||
| + | * **Note** that this also means Joe now needs to jump sooner when stepping off a ledge to prevent falling! | ||
| + | * Made Joe shorter (0.94 ➜ 0.75 units tall). When combined with the lift and safety cushion of his movement code, this will allow him to run through passages that are 1 unit tall. | ||
| + | * Allow Joe to slide and stand up within passages that are 1 unit tall. | ||
| + | * Item collider adjustment: | ||
| + | * Larger item colliders (0.35 x 0.35 ➜ 0.4 x 0.4 units) so Joe can more easily collect key items with his head (because Joe's collider is now shorter). | ||
| + | * **Hiroto Dojo difficulty adjustments: | ||
| + | * Haya: Added cooldown between ninja/sexy star projectiles. | ||
| + | * Haya: Removed knockback from ninja/sexy star projectiles. | ||
| + | * Bax: Removed knockback from bubble projectiles. | ||
| + | * Puca: Reduced HP from 35 to 30. | ||
| + | * Added two life spring auras to Hiroto Dojo (full HP/SP). | ||
| + | * More enemy/boss difficulty adjustments: | ||
| + | * Daku: Removed knockback from and reduced hitstun of lust attacks/ | ||
| + | * Lono' | ||
| + | * Bates: Buffed Hearts Attack: 50% faster Heart Meteors upon descent. | ||
| + | * Bates: Updated boss max lust defense debuff. It now gives Joe 30% increased poise damage in addition to the original 30% increased HP damage, providing some compensation for Joe's Butt Stomp poise damage reduction. | ||
| + | * **Fix for Bates bugs [[https:// | ||
| + | * Credits Update: | ||
| + | * Updated asset credits. | ||
| + | * [[https:// | ||
| + | * **Unity 2022 upgrade: | ||
| + | * Upgraded Unity from 2021.3.45f2 to 2022.3.62f3 (LTS). | ||
| + | * Rewired (controller support) upgrade: | ||
| + | * Upgraded Rewired from Version 1.1.60.2.U2021 to Version 1.1.62.7 - March 23, 2026 (Unity 2022). | ||
| + | * In-game visual fixes/ | ||
| + | * Damage numbers have revised animations with scaling that also fan out horizontally from the attacker. These are visible if you have the Abacus item skill. | ||
| + | * Fixed lighting on loot gems (removed darkness/ | ||
| + | * Trailer Mode fixes/ | ||
| + | * Trailer Mode (" | ||
| + | * There are a couple visual elements not managed by Trailer Mode that can be toggled separately: | ||
| + | * Damage Numbers can be turned on/off in the Skills menu (pause game ➜ Skills). | ||
| + | * FPS Display (frames per second) can be turned on/off in the Options screen (Visual category). | ||
| + | * Fixed Trailer Mode bugs [[https:// | ||
| + | * Improved Trailer Mode behavior to hide even more UI elements but still show essential elements. | ||
| + | * Additional improvements to game over screen and skip cutscene prompt. | ||
| + | * Mouse cursor fixes/ | ||
| + | * New functionality: | ||
| + | * Visible When Paused now shows the cursor on the map and other menus. | ||
| + | * Fix: Enabling and disabling touch controls will not immediately restore the mouse cursor if it was visible before. | ||
| + | * Android/ | ||
| + | * Removed the title screen back button. Instead, you can now click/tap on the main menu corner banner to go back to the full title logo. | ||
| + | * Added a touch controls preview button to the Options screen (controls category only). The touch control buttons will now overlay the options only while this is toggled on. | ||
| + | * Made option screen value arrows slightly easier to press. See known issues for a followup. | ||
| + | * UI fixes/ | ||
| + | * Fixed area name (title) layering when pausing the game. | ||
| + | * Fixed the " | ||
| + | * Fixed black text on black background for category buttons in the options screen when clicking/ | ||
| + | * Always show the back button on the options screen (for mouse or touch). | ||
| + | * Updated mashout hold and rhythm meter prompts. | ||
| + | * Smaller keyboard input glyphs (they were too big). | ||
| + | * Fixed speech bubble dialogue carryover between NPCs. | ||
| + | * Stopped speech bubble writing while the game is paused. | ||
| + | * Unused player fap mode input update: | ||
| + | * Removed unused " | ||
| + | * **Do not confuse this with "Fap on Command" | ||
| + | * The following are fixes made after our Unity 2022 upgrade, so they may have been internal issues related specifically to that upgrade and not issues in v1.11 or earlier: | ||
| + | * Fixed screen resolution option value' | ||
| + | * Fixed invalid PlayStation input localization keys. | ||
| + | * Fixed missing item/skill names. | ||
| + | * Fixed inventory screen paginator in standalone builds. | ||
| + | * Fixed enemy AI. | ||
| + | * Fixed camera scrolling when entering a new scene. | ||
| + | * Fixed sexy switch camera framing on elevators in Treewish Forest. | ||
| + | * Fixed Korko' | ||
| + | * Fixed camera clipping on Bates ending cutscene. | ||
| + | * Fixed Amarus at Sheo Islands Beach. | ||
| + | * And even more fixes that are too trivial to list! | ||
| + | |||
| + | ===== Known issues: ===== | ||
| + | |||
| + | * **[[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * // | ||
| + | * [[https:// | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ====== Oh So Hero! v1.11.000 Beta Build ====== | ||
| + | |||
| + | 2026-04-15 | ||
| + | |||
| + | ===== Summary: ===== | ||
| + | |||
| + | This is the eleventh build following the release of Act 1. This build is not recommended for new players. **New players should use v1.10** (currently live on Steam). **This v1.11 Beta Build** is the first build in a series of occasional experimental builds that can be used to preview new features, but may contain some game breaking bugs. On Steam, a new " | ||
| + | |||
| + | We have been busy with localization, | ||
| + | |||
| + | ===== New features: ===== | ||
| + | |||
| + | * New Options Screen UX //(added between v1.10.000 & v1.10.044 [internal localization build])// | ||
| + | * This is not a full redesign. I just wanted to move some things around to make the description easier to read, which is important in English and other languages, as well as playing on Android and Steam Deck. This is just one part of many changes I made to accommodate the 13 additional languages we plan to add! (I'd like to give you all a preview of the localization work next month.) | ||
| + | * Android note: It's currently difficult to tap on the value selection arrows ("<" | ||
| + | * New desktop mouse cursor visibility option | ||
| + | * Hidden During Gameplay (old/ | ||
| + | * Visible When Paused (new) [shows the mouse cursor on the pause menu] | ||
| + | * Let me know what you think. Is this working correctly? Any other mouse cursor option you want to see here? =} | ||
| + | |||
| + | ===== Improvements & bug fixes: ===== | ||
| + | |||
| + | * Done between v1.10.000 & v1.10.044: | ||
| + | * Fix: [[https:// | ||
| + | * Fix: HP bars are now hidden for enemies entering a multigrab. | ||
| + | * Fonts are updated and text has been adjusted game-wide. | ||
| + | * Added input glyph to Joe knocked out message: [" | ||
| + | * Done between v1.10.044 & v1.11.000: | ||
| + | * Fix: Map screen UI layering. | ||
| + | * Fix: Speech bubble positioning and layering. | ||
| + | * Fix: Area name waits for loading screen fade out. | ||
| + | * Fix: Pause menu cursor has corrected oscillation. | ||
| + | * Added extra logging around victory against Bates to help with the known issue. | ||
| + | * And even more fixes that are too trivial to list! | ||
| + | |||
| + | ===== Known issues: ===== | ||
| + | |||
| + | * **Bates lockups: | ||
| + | * **The game may freeze (soft-lock) after beating Bates.** | ||
| + | * **The game may freeze after the ending cutscene.** | ||
| + | * These issues may occur intermittently. | ||
| + | * This bug reappeared while adding code for localization into different languages. We are still trying to find a solution for this. (If you encounter this issue, please send us a debug log!) | ||
| + | * Enabling and disabling touch controls will not immediately restore the mouse cursor if it was visible before. | ||
| + | //(The following known issues for v1.11 already have fixes prepared for the next version, v1.12.)// | ||
| + | * Android: Option screen value selection arrows are difficult to press. | ||
| + | * Clicking/ | ||
| + | * When entering an area and then pausing the game, the area name overlays the pause menu. | ||
| + | * On the title screen, entering and exiting the options screen makes the " | ||
| + | * Title screen back button: | ||
| + | * The title screen back button is difficult to click/tap on (only visible with touch controls enabled or mouse cursor visible when paused). | ||
| + | * This button is going away in the next version. Starting in v1.12, you can click/tap the "Oh So Hero! Act 1 Main Menu" corner banner to return to the initial "Oh So Hero!" title screen. | ||
| + | * [[https:// | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ====== Oh So Hero! v1.10.000 Throw Moves ====== | ||
| + | |||
| + | 2026-02-15 | ||
| + | |||
| + | ===== Summary: ===== | ||
| + | |||
| + | This is the tenth build following the release of Act 1. This build finalizes Joe's Throw Moves! This is a feature we've been hinting about for the past several months, and has come out of beta since v1.09. We hope you enjoy yeeting those opponents as much as you enjoy romancing them~ We also have new idle/ | ||
| + | |||
| + | ===== New features: ===== | ||
| + | |||
| + | * **Joe' | ||
| + | * Throw DOWNED ENEMIES and CRATES in one of multiple directions: DOWN or to either SIDE! | ||
| + | * Hold down the Tactical Stance button and press Down to Down Throw, or Left/Right to Side Throw. | ||
| + | * Tactical Stance defaults to R1/RB on a controller, or F on the keyboard. | ||
| + | * //Tactical Stance will be expanded upon in future acts.// | ||
| + | * Joe's Throw Moves are now enabled by default. They can be turned on and off in the Skills menu. | ||
| + | * //The Beta Throw Moves setting in the Options screen has been removed.// | ||
| + | * The Throw Moves skill is granted by a new item, Weighted Shorts, which Joe starts with by default in both new and existing saves. View it in the Inventory or Skills screen for additional info. | ||
| + | * Thrown enemies now collide with solid objects and enemy blockers (invisible barriers) such as the enemy gauntlet boundaries. | ||
| + | * The Tactical Stance button has been added to Android Touch Controls (needed for Throw Moves). | ||
| + | * Some other fixes and minor improvements have been made to Joe's Throw Moves since beta. | ||
| + | * New Animations | ||
| + | * Ryuta has a new idle animation (by Arty & Red). | ||
| + | * O' | ||
| + | * Trailer Mode | ||
| + | * The Trailer Mode feature has returned! This was originally added during development to aid in creating trailers for the game. | ||
| + | * Press T on the keyboard to hide the HUD/UI, and press it again to restore the interface. | ||
| + | * Trailer Mode is not bound to controllers by default, but you can bind it in the Key Bindings screen. | ||
| + | * //Trailer Mode has no effect in the Pause Menu or Options screen.// | ||
| + | |||
| + | ===== Improvements & bug fixes: ===== | ||
| + | |||
| + | * **Downed Enemy Glow** | ||
| + | * Enemies that have been knocked down but have HP remaining (Downed state) are now outlined with a yellow glow. This is useful for multiple reasons: | ||
| + | * 1. It indicates you can **throw** this opponent (down or to the side). | ||
| + | * 2. It indicates you can have **sex** with this opponent to get **loot gems**. | ||
| + | * //By contrast, sex with a KO'ed (stars VFX) opponent grants no loot gems.// | ||
| + | * 3. The glow oscillates and fades based on the downed time, providing a **visual timer** for when the opponent will get back up! | ||
| + | * Enemy Gauntlets | ||
| + | * Enemies that are spawned inside a gauntlet and manage to escape through collision foolery are instantly knocked out to prevent soft locks. | ||
| + | * //There is a known issue where this sometimes doesn' | ||
| + | * **Gallery** | ||
| + | * Added a lock icon to gallery entries that are unlocked at 100% gallery completion (Brask' | ||
| + | * Added entity completion stars next to gallery entity names. | ||
| + | * A solid star (★) means all animations are unlocked for an entity. | ||
| + | * A hollow star (☆) means some animations are unlocked for an entity. | ||
| + | * A question mark (?) means no animations are unlocked for an entity. | ||
| + | * And as mentioned above, a lock icon means it is unlocked at 100% gallery completion. | ||
| + | * Various Fixes | ||
| + | * **Fix: Second interaction with certain characters will freeze the game [[https:// | ||
| + | * Fix: Act 1 End Credits softlock the game [[https:// | ||
| + | * Fix: Enemies should voyeur if Joe has NSP #1360. | ||
| + | * Fix: Excessive box breaking sounds in Sheo Islands Beach [[https:// | ||
| + | * Fixed colliders around the alien ship in Sheo Islands Beach. | ||
| + | * Made minor text changes in preparation for game localization. | ||
| + | * And even more fixes that are too trivial to list! | ||
| + | |||
| + | ===== Known issues: ===== | ||
| + | |||
| + | * Joe attempts to throw KO-ed enemy [[https:// | ||
| + | * Throwing crates at swooned/ | ||
| + | * Incorrect movement of Amaru body on the crane [[https:// | ||
| + | * Speech bubble graphic bug on ultra widescreen (21:9) [[https:// | ||
| + | * Behind O'Tary at Hiroto Dojo Secret Basement [[https:// | ||
| + | * Enemies can escape slightly outside gauntlets [[https:// | ||
| + | * Very short hops may glitch out Joe's animations [[https:// | ||
| + | * Sex with thrown KO'ed enemy grants loot gems [[https:// | ||
| + | * [[https:// | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ====== Oh So Hero! v1.09.002 ====== | ||
| + | |||
| + | 2026-01-15 | ||
| + | |||
| + | ===== Summary: ===== | ||
| + | |||
| + | This is the ninth build following the release of Act 1. This is primarily a bug fix build, but we have an additional feature in development we are close to completing, so we're allowing beta access to it in this build: Joe's Throw Moves! Read the changelog to see how to access these moves and give them a spin! We estimate to have these completed by next month. Hope you enjoy what we're workin' | ||
| ===== New features: ===== | ===== New features: ===== | ||
| - | * **New Boss: Bates!** | + | * **Joe's Throw Moves! [IN BETA]** |
| - | * __You can find and fight Bates in Lood City Park (see further below).__ | + | * This is the " |
| - | * **This is a beta version of Bates.** We have most of his moves and sex animations implemented, | + | * //**Beta Throw Moves must be enabled in the General Gameplay Options before use!**// |
| - | * After you beat Bates, go right to read a sign with a special message, and then check the Gallery for all Bates animations unlocked, including a bonus animation! | + | * HOW TO USE: **Tactical Stance** button |
| - | | + | * There is currently no touch control implementation for **Android**. |
| - | * **New Environment: | + | * Can't rethrow a thrown enemy until they get back up (by design). |
| - | * __You can get here through a new door on the far right side of Lood City.__ | + | |
| - | * This is a small linear area where you fight Bates! The design is subject to change in upcoming updates. We also added a Life Spring Aura to fill your HP and SP! | + | |
| - | | + | |
| - | * Hear these in Lood City Park and in the battle with Bates! | + | |
| - | | + | |
| ===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
| - | * Increased default volume for sound effects and lewd sound effects. You may want to reset your audio settings to 100% for proper balance. | + | * Gamepad controller input glyphs will take precedence over keyboard input glyphs when both input methods are available. |
| - | * Updated the disclaimer at the start of the game, adding a photosensitivity/epilepsy warning. We try to avoid rapidly flashing lights, but please take precautions. | + | * Potential improvements |
| - | * Fixed damage numbers to display proper values when stats are modified. | + | * Fix: Incorrect threesomes during gauntlets [[https://github.com/ |
| - | * Sex rhythm meter now has a variable target (min of 15% and max of 75%). | + | * Fix: Bates may get knocked off screen [[https:// |
| - | * Sex rhythm meter and power struggle meter have been moved to the bottom | + | * Fix: 8BitDo Controller requires manual config on Mac [[https:// |
| - | * Sex rhythm meter' | + | * Fix: Bates spamming flame shield at the edge of the screen |
| - | * Joe's Crescent Moon special ability will now give him iframes (invulnerability) for the full duration of this move. | + | * Fix: Speech bubbles are visible during modal dialogue #1100. |
| - | * Joe's Slide and Butt Stomp abilities | + | * Fix: Defeated enemies can push around other defeated enemies, and be pushed by them. |
| + | * Note: While defeated enemies are now locked in place, KO'ed enemies (with stars VFX) can still be interacted with. | ||
| * And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
| ===== Known issues: ===== | ===== Known issues: ===== | ||
| - | * Bates is incomplete and has several known issues. These will be rectified in the following updates as we complete our work. Here are the main issues: | + | * Second interaction with certain characters |
| - | * Bates’s attacks have little to no sound effects. What’s there is a placeholder. | + | |
| - | * Some of Bates’s attacks are incomplete, and some other moves are absent. | + | |
| - | * Joe is able to have sex with Bates while he is downed and invulnerable between phases, though this should not be possible. | + | |
| - | * Bates may sometimes move bizarrely or go off screen. | + | |
| - | * There are no Bates Game Over animations. | + | |
| - | * Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right). | + | |
| - | * The Lood City Park environment needs performance optimizations. | + | |
| - | * Joe's Crescent Moon cooldown is irregular. | + | |
| * [[https:// | * [[https:// | ||
changelog.1706652544.txt.gz · Last modified: 2024/01/30 14:09 by francis