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changelog [2024/01/30 14:09] – Oh So Hero! v0.20.002 francischangelog [2025/06/17 02:11] (current) francis
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-[[development|🐸 For the Development Roadmapgo here!]]+**Older Versions:** **[[changelog v0.21 to v0.24|v0.21~24]]****[[changelog v0.20|v0.20 (Bates)]]**, **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15 (PE2)]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**
  
-**Older Versions:** **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**+====== Oh So Hero! v1.02.000 Bug Fix Build ======
  
-====== Oh So Hero! v0.20.002 ======+===== Improvements & bug fixes: ===== 
 + 
 +  * **Fix save files** - Fix [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/204|T#204]] / [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/196|T#196]] (save file upgrade) ++ 
 +    * Fix upgrading the save file from a very old version (most likely Pre Edition II). 
 +    * Any save file that encounters an error while being read will now display its gameplay duration as "ERROR" instead of "NEW"
 +  * **Possible fix for Bates Encounter Lock-Up** [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/184|T#184]] 
 +    * Although we have not been able to replicate this bug, we've changed the way the code is structured and addressed potential problem points in hopes that this will solve the problem for those experiencing it. 
 + 
 +===== Known issues: ===== 
 + 
 +  * Bugged dialogue with Lin after defeating Bates [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/208|T#208]] 
 +  * Ninja Clan attack sounds play if Joe crosses the line while invincible [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/209|T#209]] 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] 
 + 
 +===== Other notes: ===== 
 + 
 +  * **STEAM ONLY (.001):** It has been reported that the Steam version of the game is not properly showing the PlayStation button glyphs when using a DualShock or DualSense controller, even though we have built-in support for this that works properly on non-Steam builds. We have adjusted the **Steam Input** settings in an attempt to fix this. Please let us know in the Steam discussion boards if you experience any problems. 
 +  * We're continuing to make progress on localization. You may notice a Language setting in the Options menu. Currently "English -US-" is the only option available for this, so don't get too excited just yet! We'll make sure to let you know whenever a new language becomes available~ 
 + 
 +====== Oh So Hero! v1.01.000 Bug Fix Build ====== 
 + 
 +===== Improvements & bug fixes: ===== 
 + 
 +  * **Fix Bates animation tracking** [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/197|T#197]] 
 +    * Set the "Bates_Joe_PSP2" animation (the late-phase Joe-initiated primary sex animation) as recordable (unlockable) so it can be marked as played and viewed in the Gallery without having to defeat Bates first. 
 +    * **STEAM ONLY (.001):** All Bates-related cutscene animations are now unlocked upon defeating Bates so you don't have to sit through all the cutscenes to get the "I've Seen Everything" achievement. 
 +    * **STEAM ONLY (.001):** If you're coming from v1.00 and have already defeated Bates but have not gotten the "I've Seen Everything" achievement because you have not lost to Bates, simply load the game, then travel to a new area to save (Tip: Brask's Lazurlite Mirror doubles as a manual save feature!). The achievement should then unlock automatically! 
 + 
 +===== Known issues: ===== 
 + 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] 
 + 
 +====== Oh So Hero! Act 1 (v1.00.000) ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **New BossBates!** +  * **New NPCMyriad!** 
-    * __You can find and fight Bates in Lood City Park (see further below).__ +    * You can find him in Lood City West Avenue! (And yes, he has a sex animation~) 
-    * **This is a beta version of Bates.** We have most of his moves and sex animations implementedand you can battle him in a form close to what we have intended. Bates operates a bit differently from normal enemies. For example, when he reaches 100% lust, he is not swooned, but has a defense debuff applied. +  * Low Health Indicator 
-    * After you beat Bates, go right to read a sign with a special message, and then check the Gallery for all Bates animations unlocked, including a bonus animation! (We couldn’t get it in the battle just yet, but you can see it in the Gallery.+    * When HP is 45 or less, a sound effect will play and the health bar will become reddish color(The SFX plays only once per occurrenceNo repetitive sounds!)
-    * We have more in the works for Bates including new and improved attacksadditional sex animations, and post-defeat cutscene with dialogue. These updates will roll out over the coming months, and we hope you enjoy them! +
-  * **New Environment: Lood City Park!** +
-    * __You can get here through new door on the far right side of Lood City.__ +
-    * This is a small linear area where you fight Bates! The design is subject to change in upcoming updatesWe also added a Life Spring Aura to fill your HP and SP! +
-  * **New Music: “BATES Prelude to Battle”, “BATES Boss Battle”, “BATES Boss Battle (Final Mix)”** +
-    * Hear these in Lood City Park and in the battle with Bates! +
-    * These three tracks were composed by Cilantro, with additional arrangement on the Boss Battle tracks by Ket Ralus, and guitar on Final Mix by Ugly Prick!+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Increased default volume for sound effects and lewd sound effects. You may want to reset your audio settings to 100% for proper balance. +  * Updated Credits! 
-  * Updated the disclaimer at the start of the game, adding a photosensitivity/epilepsy warning. We try to avoid rapidly flashing lights, but please take precautions. +  * **Updated Kaylee & Joe's sex animation!** 
-  * Fixed damage numbers to display proper values when stats are modified. +  * Two items have been renamed: 
-  Sex rhythm meter now has a variable target (min of 15% and max of 75%). +    Max HP Up -> Essence of Vitality 
-  * Sex rhythm meter and power struggle meter have been moved to the bottom of the screen (gameplay HUD)+    * Max SP Up -> Essence of Vim 
-  * Sex rhythm meter's button prompt will hide quickly. +  * Added a new background NPC to Lood City West Avenue, and adjusted positioning of background NPCs there and in Lood City Park
-  * Joe's Crescent Moon special ability will now give him iframes (invulnerabilityfor the full duration of this move+  * Updated the Lood City Park under construction sign text and hid the sign unless Bates is swooned (victory cutscene is finished). 
-  * Joe's Slide and Butt Stomp abilities now have increased recovery time at the end of the moves, and Slide's distance/speed has been modified.+  * Adjusted some objects in the Hiroto Dojo east building for an easier experience.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * Bates is incomplete and has several known issuesThese will be rectified in the following updates as we complete our work. Here are the main issues+  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/195|Bryce]] (Southeast Beach NPC) has been removed from this build so that we can prepare quality improvements for his animations and re-add him in an upcoming build.
-    * Bates’s attacks have little to no sound effects. What’s there is a placeholder. +
-    * Some of Bates’s attacks are incomplete, and some other moves are absent. +
-    * Joe is able to have sex with Bates while he is downed and invulnerable between phases, though this should not be possible. +
-    * Bates may sometimes move bizarrely or go off screen. +
-    * There are no Bates Game Over animations+
-    * Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right). +
-  * The Lood City Park environment needs performance optimizations. +
-  * Joe's Crescent Moon cooldown is irregular.+
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
 +===== Other notes: =====
 +
 +  * If you are using a save file from a development version (pre-1.00), we recommend you start a fresh new save to play though without any issues!
 +  * Test controls have been disabled for this build. We will re-enable test controls on a future date when we return to patron/substar-only development builds. On that same note, the development and patron disclaimer screens have been disabled.
 +  * For Steam build: The "I've seen everything" Achievement is not unlockable due to Bates' game over intro animations not being recorded. 
 +
 +====== A Note About Version Numbers ======
 +
 +Originally announced in the summary of the [[https://www.patreon.com/posts/121249622|v0.21.000 patron build]], we decided to change the version naming convention to accelerate the numbering so the version we released for Act 1 launch would be v1.00. This makes things more clear and consistent with our new Act-based game structure, especially for new players. What that means is the change in game functionality from v0.24 to v1.00 is about the same as the change from v0.23 to v0.24.
 +
 +To see all the changes for older versions, please follow the links to the subpages, located at the top of the main page of the [[changelog]].
changelog.1706652544.txt.gz · Last modified: 2024/01/30 14:09 by francis