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changelog [2023/12/28 15:30] – Oh So Hero! v0.19.900 francischangelog [2025/02/01 16:29] (current) – Oh So Hero! v0.21.000 francis
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 [[development|🐸 For the Development Roadmap, go here!]] [[development|🐸 For the Development Roadmap, go here!]]
  
-**Older Versions:** **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**+**Older Versions:** **[[changelog v0.20|v0.20]]**, **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**
  
-====== Oh So Hero! v0.19.900 ======+====== Oh So Hero! v0.21.000 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **Android phone support!** +  * **New Items: TheOne™ Cock Ring, Lazurlite Mirror, & Red Key Card!** 
-    * One of our most requested features is here! You can now play //Oh So Hero!// on your Android phone! We have two builds for this: Standard (x86and ARM64See the [[install|install guide]] for details on these builds and help with getting it set up+    * TheOne™ Cock Ring can be obtained in Hamill's room, which is the top-left room in Hiroto Dojo. This JO Cock Ring will allow Joe to use the Fap On Command skill (see further below). 
-    * We have added on-screen touch controls and new options for scale and opacity. Please understand there is much room for improvement. The touch controls still need fine tuningYour feedback will help towards making this better+    * The Lazurlite Mirror can be obtained by speaking to Brask in Brask's Palace. He has new dialogue explaining its use, which is essentially to warp the player back to the starting location of Sheo Islands Beach. This key item can be used in the Inventory Screen over and over as many times as the player likes
-  * **New NPCsO'Tary, Ajax, Cian, and Foxel!** +    * The Red Key Card can be obtained in the east building of Hiroto Dojo and will be usable in an upcoming update. 
-    * Find all four of these guys in the Dojo Secret Basement! +    * NOTE: The Cock Ring and Red Key Card are currently using placeholder item modelsFinal item models are coming soon
-    * O’Tary is a security seal, Ajax is a [[Bax]] NPC, Cian is a [[Puca]] NPC, and Foxel is a red panda+  * **New SkillFap On Command!** 
-  * **New Environment (WIP)Dojo Secret Basement!** +    * By obtaining TheOne™ Cock Ring and pressing Down + SexJoe will use Fap On Command! This will max his LP to 100% and make him enter the swooned state. This lust-raising ability is the official replacement for the "L" debug key that has been popular with many players. Go find TheOne™ Cock Ring and JO
-    * This is just a small section of a larger planned environment. It will be expanded upon in a future update. +  * **New Environmental TrapPitfall** 
-    * __You can get to the basement through a new door near the safe in the east building of Hiroto Dojo.__ The current entrance is temporary; we plan to add an adjacent room with proper entryway later. +    * This trap is currently used in Hiroto DojoSimilar to the Water Hazard used in the Forbidden Bayou, the Pitfall will damage Joe and cause him to respawn to the side of the trapIn essence, it'hole, and if you've ever played classic Castlevania, you've surely been in one! While the pitfall costs a bit of HP, it prevents the player from losing progress if they fall off the rooftops of Hiroto Dojo
-    * The basement also includes new teleporter! Of course, you’ll need to access it on foot before it activates+  * **Newly Implemented Music: "Theme of Kaylee"** 
-  * **New Music: “Dojo Henshin!! (Tech Mix)”** +    * This track by Cilantro & Ket Ralus currently plays in Ali's Surf Shack. We had already finished this theme earlier with intent to use it in an establishing conversation with Kaylee, but we've decided to postpone her proper introduction to Act 2. The music is used in Ali's for now, where Kaylee resides in the interim, but will be moved elsewhere in a future version. 
-    * Hear it in the Dojo Secret Basement!+  * The **Inventory Screen** has been improved with multiple pages, the ability to use items, expanded item descriptions, updated graphics, and more (see next section for details). 
 +  * The **Gallery Animation Menu** now has custom distinct symbols for animations, a new animation order, and other UI improvements (see next section for details).
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * **Fixed Mac Intel support.** +  * **[[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/157|Fixed Fruit Drink buff save file corruption bug.]]** 
-  * Updated Gallery with new UI and controls with touch input support. +  * **Updated Credits** with new staff and patrons.
-    The debug trailer mode key “T” has been replaced with a Hide UI feature. +
-    * There are other changes and fixes you can find here! +
-  * Updated Credits with new staff and patrons+
     * If you submitted your info but don't see your name listed, or if there's some other issue with your name, contact us. [[https://f.ff-f.co/oshc|If you want to be in the credits and haven't filled out the Credits Form, please do so here.]]     * If you submitted your info but don't see your name listed, or if there's some other issue with your name, contact us. [[https://f.ff-f.co/oshc|If you want to be in the credits and haven't filled out the Credits Form, please do so here.]]
-  * Fixed issues with ultrawide resolutions T#44+  * Updated **Ket's dialogue at Southeast Beach** to mention the Auto Map if Joe didn't get it at Sheo Islands Beach. 
-  * Removed Unity services (unused).+  * Updated **Brask's dialogue portrait** (more to come next build). 
 +  * General Gameplay: 
 +    * A new "transition" visual effect will now appear when Joe starts sex with another character. 
 +    * The gameplay camera will now stay zoomed in when unpausing the game during sex. 
 +    * Joe will now stop sliding as soon as his movement becomes blocked. 
 +    * Teleporters will now appear inactive while there are no other unlocked destinations. 
 +    * Adjusted positioning of the teleporter and some Isadora crates in Sheo Islands Beach. 
 +    * Added a Life Spring Aura to Brask's Palace. 
 +    * Fixed Hiroto Dojo collisions & lanterns. 
 +    * Fixed Joe's landing sound (cut the overly long reverb trail). 
 +  * User Interface: 
 +    * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/163|Fixed dialogue menu selection issue.]] 
 +    * Fixed some Gallery UI issues and added the Entity Name to the Gallery Animation Screen. 
 +    * The animation menu will now show a "?" for animations that are locked (not yet discovered). 
 +    * The cursor on the Pause Menu and sub-screens is now animated. 
 +    * Menu selections will now wrap from bottom to top and vice versa on the Pause Menu, Inventory Screen, Skills Screen, Gallery Entity Menu, and Gallery Animation Menu. 
 +    * Items and skills are now sorted consistently on the Inventory Screen and Skills Screen. 
 +    * The Skills Screen UI has been updated with reformatted skill descriptions and Toggle Skill control help. 
 +    * Added tappable buttons to the control help panel on the Map Screen, Pause Menu, and sub-screens. 
 +    * Confirmation screens have been added to the Pause Menu when selecting Return to Title or Quit to Desktop. 
 +    * Prevent an exception when force quitting while in a Pause Menu sub-screen like the Inventory Screen
 +  * Application/Technical: 
 +    * The standalone app package name has been updated to "com.FullFrontalFrog.OhSoHero"; this may affect the macOS save location (see known issues)
 +    * Reformatted start app info in the error log.
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * Gallery camera controls currently do not work on Android when using touch input.+  * **The macOS save file location may have changed.** If your save files are missing, you will need to manually move the files from `~/Library/Application Support/co.ff-f.OhSoHero` to `~/Library/Application Support/com.FullFrontalFrog.OhSoHero`. This is not a bug, but rather an overdue correction to ensure consistency between platforms going forward. See the [[https://wiki.ohsohero.com/save_data#macos_alternate_locations|save data wiki entry]] for more details. 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/165|Menu wraparound doesn'work properly for two items.]] 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/166|Gallery entity menu doesn't deselect in some cases.]] 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/167|Gallery animation menu shows improper entity name.]] 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/168|Full screen animations in the Gallery aren't full screen.]] 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/169|Inventory item descriptions are obscured on some resolutions.]] 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/170|Lazurlite Mirror issues.]] 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/171|Korko Menu + Pause issue.]] 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/172|Inventory Menu wraparound not triggered if button is held.]]
   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]   * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
- 
-====== Oh So Hero! v0.19.300 ====== 
- 
-===== New features: ===== 
- 
-  * **New NPC: Biro!** 
-    * Find this bird on the boardwalk at Smol Beach. 
- 
-===== Improvements & bug fixes: ===== 
- 
-  * **Added Haya's Sexy Taunt animation (also in Gallery).** 
-  * **Give the player iframes between rooms.** 
-    * Whenever the player/camera transitions between LevelRooms (CameraRooms) with a hard cut (quick fade to/from black), such as when going through a door, give the player character invulnerability/invincibility frames for one second. 
-  * Fixed Koji's bar stool / animation VFX. 
-  * Fixed PreGameStory loading gameplay twice. 
-  * Improved camera transitions in Treewish Forest. 
-  * Fixed camera positions in Brask’s Palace & Smol Beach. 
-  * Fixed falling detection; Joe will now properly walk down a ramp. 
-  * Fixed camera tween with loading confirmation off T#74. 
-  * Fixed Haya attempting to grab too far away T#76. 
-  * Fixed camera bug in Brask's Jungle T#78. 
-  * **Fixed Signal and Puca attacks T#79.** 
-  * And even more fixes that are too trivial to list! 
- 
-===== Known issues: ===== 
- 
-  * No new known issues with this build. 
-  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]] 
- 
-====== Oh So Hero! v0.19.200 ====== 
- 
-===== New features: ===== 
- 
-  * **New Awakened Status for Bax & Haya, and New Ability for Haya** 
-    * Hiroto Dojo is a great place for training and awakening new abilities. 
-    * In a previous update, we made Bax’s moves change when his HP falls to 50% or below. We’ve turned this concept into a new status called Awakened. 
-    * If an enemy can be Awakened, there will be a gray dot to the left of their HP bar. Each enemy type has its own condition for Awakening. When this condition is met, the gray dot will turn into a yellow star, and the enemy’s behavior and moveset will change. Think of this as the enemy’s second phase. 
-    * As said before, Bax will be Awakened at ≤ 50% HP with new moves (same as in previous builds, except now the yellow star will appear). 
-    * Haya will be Awakened at ≥ 50% LP with a new lust-raising ability called Sexy Star (this will have a new taunt animation starting next build). 
-    * We will keep this status in mind for future enemies and may even apply this to existing enemies retroactively as appropriate. Have fun teaching those enemies a lesson! 
- 
-===== Improvements & bug fixes: ===== 
- 
-  * Now that Haya has Sexy Star, you’ll have easier access to the sex animation that occurs between Haya and Joe when Joe is at 100% lust. 
-  * Fixed loading to the wrong checkpoint (including after game over). 
-  * Fixed Stier's animation upon entering Lood City. 
-  * Fixed some camera glitches. 
-  * Updated Full Frontal Frog logo from [[https://ff-f.co/|ff-f.co]] to [[https://ribbit.fun/|ribbit.fun]]. 
-  * Updated Haya's ninja star material. 
-  * And even more fixes that are too trivial to list! 
- 
-===== Known issues: ===== 
- 
-  * Haya’s Sexy Star taunt animation is missing. He is using his standard high throw animation instead. The proper animation will be added next build. 
-  * The Awakened yellow star does not appear immediately when the Awakened condition is met (as it should). Currently it waits until the next available move to be evaluated. 
-  * A loading screen now appears when starting the game (in order to properly load some things that need extra time). If you have Loading Confirmation enabled in the options, this will require you to press the attack key to continue. This will be revisited and revised in a future update. 
-  * When Loading Confirmation is disabled, some scenes start with a camera tween to Joe from another position off screen. 
-  * Some areas have new camera bugs and new enemy activation bugs introduced as a result of ongoing development to level design code. 
-  * All of these issues will be addressed in future builds. Going forward, we will be tracking known issues in the [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|public issue tracker]] to ensure they are resolved in a timely fashion. 
- 
-====== Oh So Hero! v0.19.100 ====== 
- 
-===== New features: ===== 
- 
-  * **New multigrab animations: [[Signal]]+Signal and [[Stier]]+Stier** 
-    * These dudes can be encountered in Lood City. 
-  * **Three (3) new animations for [[Haya]]!** 
-    * Haya can be found in Hiroto Dojo, and he also has a new grab move. 
-  * **New NPC: Koji!** 
-    * This [[Daku]] NPC can be found in Ali's Surf Shack. He will be relocated and provided dialogue in a future update. 
-  * **New 3D models for all collectible items.** 
- 
-===== Improvements & bug fixes: ===== 
- 
-  * Fixed doors transitioning to wrong checkpoints (and related autosave issues). 
-  * Fixed enemy AI when pausing the game. 
-  * Fixed Haya's AI and added his grab move. 
-  * Made tweaks to all gameplay environments, including Hiroto Dojo and Lood City. 
-  * Fixed the missing impact sound effect for Joe's butt stomp. 
-  * Added new staff to the Credits. 
-  * And even more fixes that are too trivial to list! 
- 
-===== Known issues: ===== 
- 
-  * Koji's animation spawns a barstool under Joe. This is not spawned/positioned correctly when viewing it in the Gallery. A fix is forthcoming. 
-  * Some areas of gameplay may have new issues with the camera, player collision, or enemy AI activation since we have migrated to new level design tools. We'll be working to iron out these issues and make other long-needed fixes over the coming updates. 
- 
-===== Other notes: ===== 
- 
-  * We still need more time to address the issue with the false positive virus reports. Our previous Windows build was made on a machine running Windows 11 (to the best of my knowledge), so I went back to our standard dev machine running Windows 10. Hopefully this will mitigate the issue until we have time to set up Extended Validation Code Signing. 
- 
-====== Oh So Hero! v0.19.000 ====== 
- 
-===== New features: ===== 
- 
-  * **New Enemy: Haya!** 
-    * You can encounter this ninja rabbit enemy in Hiroto Dojo! 
-    * This is a simple enemy with one swooned animation and one sex animation with Joe. 
-    * NOTE: Haya has replaced O'Deere in the Dojo, but O'Deere can still be found in the Forbidden Bayou. 
-  * **New [[Ninja Clan]] animations!** 
-    * Joining the existing Trio and Pig, we now have **Goat** and **Cat/Dog** animations. 
-    * Each Ninja Trap laser color has one of these animations. Find all four! 
-  * **Apple silicon support!** 
-    * If you have a Mac with an M1 or newer processor, please download the "Apple silicon" / "macsilicon" build. 
-    * NOTE: Intel Macs can continue running the game with the "Intel" / "macintel" build. 
- 
-===== Improvements & bug fixes: ===== 
- 
-  * **Hiroto Dojo** has updated enemy placement and some revised level objects. 
-  * A few items have been updated with 3D representations. We plan to do this with all existing items as development progresses. 
-  * Tiburon's dialogue has been updated. 
-  * Updated Credits 
-    * If you don't see your name listed, contact us. We'll have another update before our next public release, so don't worry. [[https://f.ff-f.co/oshc|Access the Credits Form here for more info.]] 
-  * And even more fixes that are too trivial to list! 
  
changelog.1703806231.txt.gz · Last modified: 2023/12/28 15:30 by francis