changelog
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changelog [2023/12/20 19:10] – "oldest versions" francis | changelog [2025/02/01 16:29] (current) – Oh So Hero! v0.21.000 francis | ||
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[[development|🐸 For the Development Roadmap, go here!]] | [[development|🐸 For the Development Roadmap, go here!]] | ||
- | **Older Versions:** **[[changelog v0.18|v0.18]]**, | + | **Older Versions: |
- | ====== Oh So Hero! v0.19.300 ====== | + | ====== Oh So Hero! v0.21.000 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **New NPC: Biro!** | + | * **New Items: TheOne™ Cock Ring, Lazurlite Mirror, & Red Key Card!** |
- | * Find this bird on the boardwalk at Smol Beach. | + | * TheOne™ Cock Ring can be obtained in Hamill' |
+ | * The Lazurlite Mirror can be obtained by speaking to Brask in Brask' | ||
+ | * The Red Key Card can be obtained in the east building of Hiroto Dojo and will be usable in an upcoming update. | ||
+ | * NOTE: The Cock Ring and Red Key Card are currently using placeholder item models. Final item models are coming soon! | ||
+ | * **New Skill: Fap On Command!** | ||
+ | * By obtaining TheOne™ Cock Ring and pressing Down + Sex, Joe will use Fap On Command! This will max his LP to 100% and make him enter the swooned state. This lust-raising ability is the official replacement for the " | ||
+ | * **New Environmental Trap: Pitfall** | ||
+ | * This trap is currently used in Hiroto Dojo. Similar to the Water Hazard used in the Forbidden Bayou, the Pitfall will damage Joe and cause him to respawn to the side of the trap. In essence, it's a hole, and if you've ever played a classic Castlevania, | ||
+ | * **Newly Implemented Music: "Theme of Kaylee" | ||
+ | * This track by Cilantro & Ket Ralus currently plays in Ali's Surf Shack. We had already finished this theme earlier with intent to use it in an establishing conversation with Kaylee, but we've decided to postpone her proper introduction to Act 2. The music is used in Ali's for now, where Kaylee resides in the interim, but will be moved elsewhere in a future version. | ||
+ | * The **Inventory Screen** has been improved with multiple pages, the ability to use items, expanded item descriptions, | ||
+ | * The **Gallery Animation Menu** now has custom distinct symbols for animations, a new animation order, and other UI improvements (see next section for details). | ||
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * **Added Haya's Sexy Taunt animation (also in Gallery).** | + | * **[[https:// |
- | * **Give the player iframes between rooms.** | + | * **Updated Credits** with new staff and patrons. |
- | * Whenever the player/ | + | * If you submitted your info but don't see your name listed, or if there' |
- | * Fixed Koji' | + | * Updated **Ket' |
- | * Fixed PreGameStory loading gameplay twice. | + | * Updated **Brask' |
- | * Improved | + | * General Gameplay: |
- | * Fixed camera positions | + | * A new " |
- | * Fixed falling detection; | + | * The gameplay |
- | * Fixed camera tween with loading confirmation off T#74. | + | * Joe will now stop sliding as soon as his movement becomes blocked. |
- | * Fixed Haya attempting | + | * Teleporters will now appear inactive while there are no other unlocked destinations. |
- | * Fixed camera bug in Brask' | + | * Adjusted positioning of the teleporter and some Isadora crates |
- | * **Fixed Signal | + | * Added a Life Spring Aura to Brask's Palace. |
+ | * Fixed Hiroto Dojo collisions | ||
+ | * Fixed Joe's landing sound (cut the overly long reverb trail). | ||
+ | * User Interface: | ||
+ | * [[https:// | ||
+ | * Fixed some Gallery UI issues and added the Entity Name to the Gallery Animation Screen. | ||
+ | * The animation menu will now show a "?" | ||
+ | * The cursor on the Pause Menu and sub-screens is now animated. | ||
+ | | ||
+ | | ||
+ | | ||
+ | | ||
+ | * Confirmation screens have been added to the Pause Menu when selecting Return to Title or Quit to Desktop. | ||
+ | * Prevent an exception when force quitting while in a Pause Menu sub-screen like the Inventory Screen. | ||
+ | * Application/ | ||
+ | * The standalone app package name has been updated to " | ||
+ | * Reformatted start app info in the error log. | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * No new known issues | + | * **The macOS save file location may have changed.** If your save files are missing, you will need to manually move the files from `~/ |
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
* [[https:// | * [[https:// | ||
- | |||
- | ====== Oh So Hero! v0.19.200 ====== | ||
- | |||
- | ===== New features: ===== | ||
- | |||
- | * **New Awakened Status for Bax & Haya, and New Ability for Haya** | ||
- | * Hiroto Dojo is a great place for training and awakening new abilities. | ||
- | * In a previous update, we made Bax’s moves change when his HP falls to 50% or below. We’ve turned this concept into a new status called Awakened. | ||
- | * If an enemy can be Awakened, there will be a gray dot to the left of their HP bar. Each enemy type has its own condition for Awakening. When this condition is met, the gray dot will turn into a yellow star, and the enemy’s behavior and moveset will change. Think of this as the enemy’s second phase. | ||
- | * As said before, Bax will be Awakened at ≤ 50% HP with new moves (same as in previous builds, except now the yellow star will appear). | ||
- | * Haya will be Awakened at ≥ 50% LP with a new lust-raising ability called Sexy Star (this will have a new taunt animation starting next build). | ||
- | * We will keep this status in mind for future enemies and may even apply this to existing enemies retroactively as appropriate. Have fun teaching those enemies a lesson! | ||
- | |||
- | ===== Improvements & bug fixes: ===== | ||
- | |||
- | * Now that Haya has Sexy Star, you’ll have easier access to the sex animation that occurs between Haya and Joe when Joe is at 100% lust. | ||
- | * Fixed loading to the wrong checkpoint (including after game over). | ||
- | * Fixed Stier' | ||
- | * Fixed some camera glitches. | ||
- | * Updated Full Frontal Frog logo from [[https:// | ||
- | * Updated Haya's ninja star material. | ||
- | * And even more fixes that are too trivial to list! | ||
- | |||
- | ===== Known issues: ===== | ||
- | |||
- | * Haya’s Sexy Star taunt animation is missing. He is using his standard high throw animation instead. The proper animation will be added next build. | ||
- | * The Awakened yellow star does not appear immediately when the Awakened condition is met (as it should). Currently it waits until the next available move to be evaluated. | ||
- | * A loading screen now appears when starting the game (in order to properly load some things that need extra time). If you have Loading Confirmation enabled in the options, this will require you to press the attack key to continue. This will be revisited and revised in a future update. | ||
- | * When Loading Confirmation is disabled, some scenes start with a camera tween to Joe from another position off screen. | ||
- | * Some areas have new camera bugs and new enemy activation bugs introduced as a result of ongoing development to level design code. | ||
- | * All of these issues will be addressed in future builds. Going forward, we will be tracking known issues in the [[https:// | ||
- | |||
- | ====== Oh So Hero! v0.19.100 ====== | ||
- | |||
- | ===== New features: ===== | ||
- | |||
- | * **New multigrab animations: [[Signal]]+Signal and [[Stier]]+Stier** | ||
- | * These dudes can be encountered in Lood City. | ||
- | * **Three (3) new animations for [[Haya]]!** | ||
- | * Haya can be found in Hiroto Dojo, and he also has a new grab move. | ||
- | * **New NPC: Koji!** | ||
- | * This [[Daku]] NPC can be found in Ali's Surf Shack. He will be relocated and provided dialogue in a future update. | ||
- | * **New 3D models for all collectible items.** | ||
- | |||
- | ===== Improvements & bug fixes: ===== | ||
- | |||
- | * Fixed doors transitioning to wrong checkpoints (and related autosave issues). | ||
- | * Fixed enemy AI when pausing the game. | ||
- | * Fixed Haya's AI and added his grab move. | ||
- | * Made tweaks to all gameplay environments, | ||
- | * Fixed the missing impact sound effect for Joe's butt stomp. | ||
- | * Added new staff to the Credits. | ||
- | * And even more fixes that are too trivial to list! | ||
- | |||
- | ===== Known issues: ===== | ||
- | |||
- | * Koji's animation spawns a barstool under Joe. This is not spawned/ | ||
- | * Some areas of gameplay may have new issues with the camera, player collision, or enemy AI activation since we have migrated to new level design tools. We'll be working to iron out these issues and make other long-needed fixes over the coming updates. | ||
- | |||
- | ===== Other notes: ===== | ||
- | |||
- | * We still need more time to address the issue with the false positive virus reports. Our previous Windows build was made on a machine running Windows 11 (to the best of my knowledge), so I went back to our standard dev machine running Windows 10. Hopefully this will mitigate the issue until we have time to set up Extended Validation Code Signing. | ||
- | |||
- | ====== Oh So Hero! v0.19.000 ====== | ||
- | |||
- | ===== New features: ===== | ||
- | |||
- | * **New Enemy: Haya!** | ||
- | * You can encounter this ninja rabbit enemy in Hiroto Dojo! | ||
- | * This is a simple enemy with one swooned animation and one sex animation with Joe. | ||
- | * NOTE: Haya has replaced O' | ||
- | * **New [[Ninja Clan]] animations!** | ||
- | * Joining the existing Trio and Pig, we now have **Goat** and **Cat/Dog** animations. | ||
- | * Each Ninja Trap laser color has one of these animations. Find all four! | ||
- | * **Apple silicon support!** | ||
- | * If you have a Mac with an M1 or newer processor, please download the "Apple silicon" | ||
- | * NOTE: Intel Macs can continue running the game with the " | ||
- | |||
- | ===== Improvements & bug fixes: ===== | ||
- | |||
- | * **Hiroto Dojo** has updated enemy placement and some revised level objects. | ||
- | * A few items have been updated with 3D representations. We plan to do this with all existing items as development progresses. | ||
- | * Tiburon' | ||
- | * Updated Credits | ||
- | * If you don't see your name listed, contact us. We'll have another update before our next public release, so don't worry. [[https:// | ||
- | * And even more fixes that are too trivial to list! | ||
changelog.1703128250.txt.gz · Last modified: 2023/12/20 19:10 by francis