changelog
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changelog [2021/10/10 22:31] – Oh So Hero! v0.17.100 francis | changelog [2024/04/01 00:07] (current) – Oh So Hero! v0.20.200 francis | ||
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[[development|🐸 For the Development Roadmap, go here!]] | [[development|🐸 For the Development Roadmap, go here!]] | ||
- | ====== Oh So Hero! v0.17.100 ====== | + | **Older Versions:** **[[changelog v0.19|v0.19]]**, |
- | ===== New features: ===== | + | ====== Oh So Hero! v0.20.200 ====== |
- | + | ||
- | * **New NPCs: Bjorne & Volte!** | + | |
- | * Bjorne can be found in a shop in Lood City (w/ Blitz). | + | |
- | * Volte can be found on a platform higher up in Lood City. | + | |
- | * **New Game Over Animation: Hiroto Dojo** (Bax x Joe x Puca)! | + | |
- | * **Puca** has a **new swooned animation** and a **fourth animation with Joe**! | + | |
- | * **Bax** has **new attacks** and revised AI behavior! | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * Character conversations are now remembered and tracked in the game save file. | + | |
- | * Improved lossless animation options and character state code. | + | |
- | * Improved lighting in Hiroto Dojo. | + | |
- | * Improved AI and VFX for Bax and Puca. | + | |
- | * Fix Bax's sprite turning into a gray box when hit. | + | |
- | * Fix hitbox bug with Signal' | + | |
- | * Prevent sliding out of bounds in Brask' | + | |
- | * And even more fixes that are too trivial to list! | + | |
- | + | ||
- | ===== Known issues: ===== | + | |
- | + | ||
- | * Bax's attacks use placeholder sound effects. Proper sound effects will be added later. | + | |
- | + | ||
- | ====== Oh So Hero! v0.17.000 ====== | + | |
===== New features: ===== | ===== New features: ===== | ||
- | * **New Enemy: Bax!** This enemy can be found in Hiroto Dojo (see further below). | + | * **New NPC: Dyabal!** |
- | * This enemy's AI and attacks are incomplete. We will finish this work next time! | + | * Find this demon frog (auranura) in Dyabal’s Cabin! |
- | * **New Enemy: Puca!** This enemy can be found in Hiroto Dojo. | + | * **New Environment: Dyabal’s Cabin** |
- | * This enemy has 3 of 4 sex animations complete. The 4th will be coming next time! | + | * This is a small area added to the __far right side of the Forbidden Bayou__. |
- | * **New Environment: Hiroto Dojo!** | + | * **New attack for Bates: Fire Pellets** |
- | * The entrance to this new area can be found in the middle of the Forbidden Bayou. | + | * This spawns patterns of flaming bullets. Bates starts using this in Phase 3, and adds new patterns |
- | * This area is still under construction and will be completed in a future update! | + | * **Mastered Soundtrack** |
- | * **Octo's Sushi Place** is now complete! | + | * The game’s music has been updated to the mastered soundtrack. |
- | * **Amaru** has a new lust attack (sexy taunt)! | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Removed LP arousal from Daku & Amaru weapon attacks (this was a placeholder until they both got their lust attacks, which they now have). | + | * Forbidden Bayou modifications: |
- | * Added SFX to some enemy sex animations where it was previously silent. | + | * Liath now has a cauldron, an updated hut, and new dialogue. |
- | * Fixed out-of-bounds bug in Southeast | + | * The door to Smol Beach has been moved a bit more to the right. |
- | * Pause Screen & Map Screen have multiple UI [[https:// | + | |
- | * Options & Credits screens have a darker background when accessed from the Pause Screen for easier viewing. | + | |
* Updated Credits. | * Updated Credits. | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
- | ====== Oh So Hero! v0.16.600 (performance fix) ====== | + | ===== Known issues: |
- | There are no new animations | + | * There are some bugs in the Bates battle (Fire Pellets included) as it’s still in beta. |
+ | * [[https:// | ||
- | ===== New features: | + | ====== Oh So Hero! v0.20.100 Bug Fix Build ====== |
- | + | ||
- | * **New Pause Screen & Map Screen** (still under construction). | + | |
- | * The Pause Screen (player character Main Menu) has a new visual design. Currently this has the same menu selections as before, but it's using all new graphics. It also displays player stats that were previously hidden. There' | + | |
- | * The map is now on its own Map Screen. Access it by pressing M on the keyboard or the Back/Select button on your controller. Ket's initial dialogue has been updated with this info as well. For now, the map size has been increased and it can now be scrolled with the arrow keys or analog stick. The Map Screen will be redesigned in a future update. | + | |
- | * **New player character stats: Climaxes & Enemy KOs** | + | |
- | * These will start at 0 since they were not tracked previously. | + | |
- | * Climaxes only include those where Joe participates in the action directly. It does not include swooned enemy solo climaxes, but let us know if you think it should! | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * **A fix to animation | + | * NPC animations: |
- | * Smaller install file size (due to duplicate assets being removed). | + | |
- | * Slightly improved RAM usage (less memory usage upon game start). | + | |
- | * High Quality Animations set to Always will now load all animations into RAM upon entering an area rather | + | * Gameplay: |
- | * The Forbidden Bayou music track "Wild Shadows (Forbidden Mix)" has been updated (reverted) to the mix used in v0.16.000 and v0.15 (Pre Edition II), and is likewise | + | * Fixed the white screen bug at title when mashing the submit button from the very beginning of the game (or when returning |
+ | * Fixed Amaru' | ||
+ | * Graphics: | ||
+ | * All characters use a new custom shader | ||
+ | * As a result, some visual effects, most notably | ||
+ | * Gallery characters have been spread out more to avoid overlap, and other cosmetic tweaks have been made to the Gallery. | ||
+ | * Added extra animation loops for fullscreen Game Over and Loading Screen animations when using the Gallery' | ||
+ | * **Bates-related: | ||
+ | * Bates' | ||
+ | * Bates' | ||
+ | * Bates' | ||
+ | * Joe will no longer be able to have sex with Bates while he is downed and invulnerable between phases. | ||
+ | * Bates' | ||
+ | * Bates will have a magenta overlay on his body when he is downed at 100% lust, indicating that the sex animation | ||
+ | * Five Chillpills have been added to Lood City Park to lower the player' | ||
+ | * Cleaned and optimized various areas of game code that may also improve performance. | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * The Pause Screen cursor is positioned incorrectly on certain resolutions (e.g. 4k). | + | * [[https://github.com/ |
- | * The Pause Screen may contain some stat values that are formatted incorrectly and/or overflowing. | + | |
- | ====== Oh So Hero! v0.16.500 ====== | + | ====== Oh So Hero! v0.20.002 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **New NPC Animation: Liath, Part 2!** Visit Liath in Forbidden Bayou. | + | * **New Boss: Bates!** |
- | * It has a nice little surprise! Be sure to check it out! | + | * __You can find and fight Bates in Lood City Park (see further below).__ |
+ | * **This is a beta version of Bates.** We have most of his moves and sex animations implemented, | ||
+ | * After you beat Bates, go right to read a sign with a special message, and then check the Gallery for all Bates animations unlocked, including a bonus animation! (We couldn' | ||
+ | * We have more in the works for Bates including new and improved attacks, additional sex animations, and a post-defeat cutscene with dialogue. These updates will roll out over the coming months, and we hope you enjoy them! | ||
+ | * **New Environment: | ||
+ | * __You can get here through a new door on the far right side of Lood City.__ | ||
+ | * This is a small linear area where you fight Bates! The design is subject to change in upcoming updates. We also added a Life Spring Aura to fill your HP and SP! | ||
+ | * **New Music: “BATES Prelude to Battle”, “BATES Boss Battle”, “BATES Boss Battle (Final Mix)”** | ||
+ | * Hear these in Lood City Park and in the battle with Bates! | ||
+ | * These three tracks were composed by Cilantro, with additional arrangement on the Boss Battle tracks by Ket Ralus, and guitar on Final Mix by Ugly Prick! | ||
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Updated Credits. | + | * Increased default volume for sound effects |
- | * Fixed minor artifacts in Domino | + | * Updated |
- | + | * Fixed damage numbers | |
- | ====== Oh So Hero! v0.16.400 ====== | + | * Sex rhythm meter now has a variable target |
- | + | * Sex rhythm meter and power struggle meter have been moved to the bottom | |
- | ===== New features: ===== | + | * Sex rhythm meter' |
- | + | * Joe's Crescent Moon special ability will now give him iframes | |
- | * **New NPCs: Octo & Liath!** | + | * Joe' |
- | * Octo can be found in a shop in Lood City (w/ Kyomu). | + | |
- | * The shop interior should be complete later this month. | + | |
- | * Liath can be found on the far right side of the Forbidden Bayou. | + | |
- | * This area has been expanded slightly. | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * Ket is back to sitting properly in his lifeguard chairs at Sheo Islands Beach. | + | |
- | * Improved sound effects for Ket & Joe's second climax (Southeast Beach sex anim). | + | |
- | * Any rhythm meter success will now finish the current loop for a seamless transition. | + | |
- | * The gameplay camera' | + | |
- | * Added frame/ | + | |
- | * Made several changes behind the scenes to prepare for upcoming features. | + | |
- | * And even more fixes that are too trivial to list! | + | |
- | + | ||
- | ====== Oh So Hero! v0.16.300 ====== | + | |
- | + | ||
- | ===== New features: ===== | + | |
- | + | ||
- | * **New NPCs: Blitz & Kyomu!** | + | |
- | * You can find them in a couple new shops in Lood City. | + | |
- | * NOTE: The shop environments are not yet complete. | + | |
- | * **New mechanic for sex interactions: | + | |
- | * [[https:// | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * Fix refilling | + | |
- | * All climaxes will automatically hold the last frame of the animation for a consistent amount of time (0.5 seconds). | + | |
- | * Fix camera' | + | |
- | * And even more fixes that are too trivial to list! | + | |
- | + | ||
- | ====== Oh So Hero! v0.16.200 | + | |
- | + | ||
- | There are no new animations | + | |
- | + | ||
- | ===== New features: ===== | + | |
- | + | ||
- | * **High Quality Animations!** | + | |
- | * As described in [[https:// | + | |
- | * **Signal' | + | |
- | * Allow advance/ | + | |
- | * Use left/right while playing to change sequence. | + | |
- | * Use left/right while paused to go frame-by-frame. | + | |
- | * UI still needs to be updated with these controls. | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * In-progress experimental work caused a texture to be created every time an animation played in v0.16.100, resulting in a memory leak. This is now fixed. | + | |
- | * Dialogue sound effects that were missing in Linux v0.16.110 | + | |
- | * Fix Goliath Swooned (solo fap) animation. | + | |
- | * It has been missing 7 frames of the cum/climax sequence this entire | + | |
- | * The power struggle meter (mash button to break out) now displays | + | |
- | * Fix gallery animation playback speeds. | + | |
- | * Remove flash effect from gallery animations. | + | |
- | * Fix cases where the cum audio is not being played when using the gallery' | + | |
- | * Update Ket & Joe cum 2 anim sequence to include internal cumming. | + | |
- | * Prevent getting stuck in the bottom-left area of Brask' | + | |
- | * Increase fap loop count for swooned Dakus. | + | |
- | * Move Epilepsy Guard to Gameplay Category. | + | |
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * //(This section details problems we are aware of that will be fixed at a later time.)// | + | * Bates is incomplete and has several known issues. These will be rectified |
- | * A bug in FMOD (audio middleware) has prevented us from building | + | * Bates' |
- | * The Loading Screen animation does not have a High Quality version. | + | * Some of Bates' |
- | * Playing | + | * Joe is able to have sex with Bates while he is downed and invulnerable between phases, though this should not be possible. |
- | * Some of Signal' | + | * Bates may sometimes move bizarrely or go off screen. |
- | + | * There are no Bates Game Over animations. | |
- | ====== Oh So Hero! v0.16.100 ====== | + | * Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right). |
- | + | * The Lood City Park environment needs performance optimizations. | |
- | ===== New features: ===== | + | * Joe' |
- | + | * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/ | |
- | * **New Enemy: Signal!** This monkey enemy can be found in Lood City. We have a new temporary area there where you will encounter him. | + | |
- | * NOTE: Some of his AI and attacks are incomplete. Also, certain sound effects | + | |
- | * **New NPC Animation: Ket, Part 2!** Visit Ket in Southeast Beach. | + | |
- | * NOTE: If you already have Part 1 unlocked in the Gallery, this will continue | + | |
- | * **New Game Over Animation: Lood City** (Stier x Joe)! | + | |
- | * **Gallery Mode Updates** including new controls for looping and climax trigger. | + | |
- | * For more info about the controls available in Gallery mode, [[gallery# | + | |
- | * NOTE: The music update is not yet ready. It will be arriving in a future update. | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * Joe' | + | |
- | * PlayStation button graphics are now displayed when using a PS controller. | + | |
- | * Post-sex stat changes broke in a past update, but they have now been fixed: | + | |
- | * Blowey | + | |
- | * Joe loses HP and LP if an enemy grabs him <100% lust and has sex to completion. | + | |
- | * Forbidden Bayou music has improved frequency balance, which should make it easier to hear on a wider variety of speakers. | + | |
- | * FMOD files have been moved to a better location, which may slim down the build size. | + | |
- | * And even more fixes that are too trivial to list! | + | |
- | + | ||
- | ===== Linux Update (v0.16.110): | + | |
- | + | ||
- | We thought this would take more time, but it seems we got the Linux build working again. To play on Linux, extract the zip file then double-click (or run) OhSoHero.x86_64. This version is 0.16.110, but it has no major differences from 0.16.100. Signal' | + | |
- | + | ||
- | ====== Oh So Hero! v0.16.000 ====== | + | |
- | + | ||
- | ===== New features: ===== | + | |
- | + | ||
- | * **Gallery Mode!** Our [[https://www.patreon.com/posts/gallery-goal-v0-37130139|$5000]] goal is finally ready. This will allow you to review the game's sexy animations. Here's a brief overview of how it works: | + | |
- | * You can access the gallery from the title screen' | + | |
- | * NOTE 1: The gallery music is not finalized; we plan to update this in the next build. | + | |
- | * NOTE 2: The gallery background is not displaying on Mac; this too will be updated. | + | |
- | * Metagame data. Currently used only for the gallery, this is data that is shared across all gameplay saves. Metagame saving is denoted during gameplay with a purple star in the bottom-left corner of the HUD. This will occur during the following events: | + | |
- | * Whenever gameplay is saved normally (yellow star). | + | |
- | * When selecting " | + | |
- | * When the player is knocked out and then views the Game Over screen. | + | |
- | * Expanded in-game Options. The Options Screen is now split into categories. Furthermore, | + | |
- | * NOTE: If you change the Select Monitor option, you must immediately quit and restart the game for it to take effect. | + | |
- | * Epilepsy Guard Option: Defaulted to ON. When on, this will disable certain flashing light graphical effects, such as the pre-climax flash. You can turn the guard off in the Video Options to restore the flashing effects. | + | |
- | * Improved beachball in Sheo Islands Beach. Play volleyball with a Daku or bounce the ball on your head. Now that's a spicy beachball! | + | |
- | + | ||
- | ===== Improvements & bug fixes: ===== | + | |
- | + | ||
- | * Updated Unity from 2019.1.1f1 to 2019.4.17f1 and upgraded Fungus (dialogue system). | + | |
- | * NPC / Teleporter menus should now have properly highlighted selected items (we hope). | + | |
- | * Lock pause menu input during the PC knocked out message or while leaving gameplay. | + | |
- | * And even more fixes that are too trivial to list! | + | |
- | + | ||
- | ====== Older Versions ====== | + | |
- | * **[[changelog v0.15|🐸v0.15]]** | ||
- | * **[[changelog v0.14|🐸v0.14]]** |
changelog.txt · Last modified: 2024/04/01 00:07 by francis