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changelog [2025/06/17 02:11] francischangelog [2025/07/02 06:31] (current) – Oh So Hero! v1.03.001 Bug Fix Build francis
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 **Older Versions:** **[[changelog v0.21 to v0.24|v0.21~24]]**, **[[changelog v0.20|v0.20 (Bates)]]**, **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15 (PE2)]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]** **Older Versions:** **[[changelog v0.21 to v0.24|v0.21~24]]**, **[[changelog v0.20|v0.20 (Bates)]]**, **[[changelog v0.19|v0.19]]**, **[[changelog v0.18|v0.18]]**, **[[changelog v0.17|v0.17]]**, **[[changelog v0.16|v0.16]]**, **[[changelog v0.15|v0.15 (PE2)]]**, **[[changelog v0.14|v0.14]]**, **[[changelog old|oldest]]**
 +
 +====== Oh So Hero! v1.03.001 Bug Fix Build ======
 +
 +===== New features: =====
 +
 +  * A new piece of environmental art, a street art mural, now adorns the section of Lood City W. Ave. near Octo's Sushi Place, exactly where the enemy gauntlet is located for this area.
 +
 +===== Improvements & bug fixes: =====
 +
 +  * **Another possible fix for Bates Encounter Lock-Up [[http://github.com/FullFrontalFrog/OhSoHeroTracker/issues/184|T#184]].**
 +    * By manipulating save data in a particular manner, we were able to reproduce the bug //and// create a fix for it. We are unsure if there are other causes for this bug, but will be monitoring reports and taking action as needed.
 +  * Possible fix for issue where defeating Bates is not triggering his defeat cutscene [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/211|T#211]].
 +    * While we were not able to reproduce this bug, our fix for T#184 may mitigate this. Please [[Full.Frontal.Frog@gmail.com|email us]] [[error logs]] and [[save data]] if you are still experiencing this bug!
 +  * ANDROID ONLY: We have disabled the prototype/private build disclaimer screens that are shown when starting the game [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/210|T#210]].
 +  * When starting a new game and viewing the intro cutscene (pre-game story) Joe will not be controllable, so pressing buttons will not create sound effects of Joe punching or performing other actions [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/158|T#158]].
 +  * When viewing animations in the gallery, the entity (character or environment) name atop the animation menu is now properly formatted (e.g., "Lono'e" instead of "Lonoe") [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues/167|T#167]].
 +  * And even more fixes that are too trivial to list!
 +
 +===== Known issues: =====
 +
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
 +
 +===== Other notes: =====
 +
 +  * ANDROID ONLY: We have disabled the test controls (debug controls) as was done for the builds of other platforms upon the launch of Act 1. Since these controls require a keyboard, it's unlikely to be noticed. We will evaluate new means to provide debug controls for players of all platforms in the future.
  
 ====== Oh So Hero! v1.02.000 Bug Fix Build ====== ====== Oh So Hero! v1.02.000 Bug Fix Build ======
changelog.txt · Last modified: 2025/07/02 06:31 by francis