changelog
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
changelog [2023/05/22 01:06] – Oh So Hero! v0.19.100 francis | changelog [2024/05/29 23:32] – Oh So Hero! v0.20.300 francis | ||
---|---|---|---|
Line 1: | Line 1: | ||
[[development|🐸 For the Development Roadmap, go here!]] | [[development|🐸 For the Development Roadmap, go here!]] | ||
- | **Older Versions:** **[[changelog v0.18|🐸v0.18]]**, **[[changelog v0.17|🐸v0.17]]**, **[[changelog v0.16|🐸v0.16]]**, **[[changelog v0.15|🐸v0.15]]**, **[[changelog v0.14|🐸v0.14]]** | + | **Older Versions: |
- | ====== Oh So Hero! v0.19.100 ====== | + | ====== Oh So Hero! v0.20.300 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **New multigrab animations: [[Signal]]+Signal and [[Stier]]+Stier** | + | * **Bates has a new Dive Grab move with its own sex animation. This may be new to you!** |
- | * These dudes can be encountered in Lood City. | + | * The sex animation was previously accessible only through the Gallery after defeating Bates. |
- | * **Three (3) new animations for [[Haya]]!** | + | * This move is introduced |
- | * Haya can be found in Hiroto Dojo, and he also has a new grab move. | + | * **Bates’s Sun Flame desperation attack has been updated with a new part added to the end of it!** |
- | * **New NPC: Koji!** | + | * The desperation attack is used once at the beginning of Phase 5. |
- | * This [[Daku]] NPC can be found in Ali's Surf Shack. He will be relocated and provided dialogue in a future update. | + | * **Bates’s Smash attack (blue flames) has been updated with a revised hitbox and a new Phase 5 upgrade.** |
- | * **New 3D models for all collectible items.** | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * Fixed doors transitioning to wrong checkpoints | + | * Fixed Bates’s dashing for Flare Beam (fireball attack), Sexy Taunt, |
- | * Fixed enemy AI when pausing | + | * Made Bates’s animation speeds more consistent (may be slightly slower than before). |
- | * Fixed Haya' | + | * Updated Bates' |
- | * Made tweaks to all gameplay environments, | + | * Reduced Joe’s Crescent Moon cooldown. |
- | * Fixed the missing impact sound effect | + | * Added Joe’s Crescent Moon to the Skills Screen. |
- | * Added new staff to the Credits. | + | * Adjusted Joe' |
+ | * Only the VFX have been altered. The hitbox remains unchanged. | ||
+ | * Fixed double shadows (extra light source) in Lood City Park. | ||
+ | * Added cursor control to the Title Screen Main Menu. | ||
+ | * This can be useful if the controls have been bungled and you need to use the mouse, | ||
+ | * Fixed “Select Monitor” Option. | ||
+ | * This is used if you have multiple displays connected | ||
+ | * This option stopped working at some point in the past; possibly during a Unity upgrade. It should be fine now (with some caveats listed in the option description). | ||
+ | * Replaced “Full Screen” Option with “Full Screen Mode” Option. | ||
+ | * Rather than simply “Full Screen: On or Off" we now provide all Unity-supported full screen mode options, including borderless window and exclusive full screen. | ||
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
===== Known issues: ===== | ===== Known issues: ===== | ||
- | * Koji's animation spawns a barstool under Joe. This is not spawned/positioned correctly | + | * Windows builds are currently built with Mono because IL2CPP mysteriously broke for like the tenth time during development (IDK why this keeps happening but I blame Microsoft and Unity). We will try to fix this if/when possible. |
- | * Some areas of gameplay may have new issues with the camera, player collision, or enemy AI activation since we have migrated to new level design tools. We'll be working to iron out these issues | + | * [[https:// |
===== Other notes: ===== | ===== Other notes: ===== | ||
- | * We still need more time to address the issue with the false positive virus reports. Our previous Windows build was made on a machine running Windows 11 (to the best of my knowledge), so I went back to our standard dev machine running Windows 10. Hopefully this will mitigate the issue until we have time to set up Extended Validation Code Signing. | + | * The area known as Lood City has been renamed |
- | ====== Oh So Hero! v0.19.000 ====== | + | ====== Oh So Hero! v0.20.200 ====== |
===== New features: ===== | ===== New features: ===== | ||
- | * **New Enemy: Haya!** | + | * **New NPC: Dyabal!** |
- | * You can encounter | + | * Find this demon frog (auranura) |
- | * This is a simple enemy with one swooned animation and one sex animation with Joe. | + | * **New Environment: |
- | * NOTE: Haya has replaced O' | + | * This is a small area added to the __far right side of the Forbidden |
- | * **New [[Ninja Clan]] animations!** | + | * **New attack for Bates: Fire Pellets** |
- | * Joining the existing Trio and Pig, we now have **Goat** | + | * This spawns patterns of flaming bullets. Bates starts using this in Phase 3, and adds new patterns in Phases 4 and 5. |
- | * Each Ninja Trap laser color has one of these animations. Find all four! | + | * **Mastered Soundtrack** |
- | * **Apple silicon support!** | + | * The game’s music has been updated to the mastered soundtrack. |
- | * If you have a Mac with an M1 or newer processor, please download the "Apple silicon" | + | |
- | * NOTE: Intel Macs can continue running the game with the " | + | |
===== Improvements & bug fixes: ===== | ===== Improvements & bug fixes: ===== | ||
- | * **Hiroto Dojo** | + | * Forbidden Bayou modifications: |
- | * A few items have been updated with 3D representations. We plan to do this with all existing items as development progresses. | + | |
- | * Tiburon' | + | * The door to Smol Beach has been moved a bit more to the right. |
- | * Updated Credits | + | * Updated Credits. |
- | * If you don't see your name listed, contact us. We'll have another update before our next public release, so don't worry. [[https:// | + | |
* And even more fixes that are too trivial to list! | * And even more fixes that are too trivial to list! | ||
+ | |||
+ | ===== Known issues: ===== | ||
+ | |||
+ | * There are some bugs in the Bates battle (Fire Pellets included) as it’s still in beta. | ||
+ | * [[https:// | ||
+ | |||
+ | ====== Oh So Hero! v0.20.100 Bug Fix Build ====== | ||
+ | |||
+ | ===== Improvements & bug fixes: ===== | ||
+ | |||
+ | * NPC animations: | ||
+ | * Fixed Koji (Daku NPC) & Joe's sex animation in Ali's Surf Shack. | ||
+ | * Fixed Ajax (Bax NPC) & Joe's sex animation in the Gallery. | ||
+ | * Gameplay: | ||
+ | * Fixed the white screen bug at title when mashing the submit button from the very beginning of the game (or when returning to title from gameplay). | ||
+ | * Fixed Amaru' | ||
+ | * Graphics: | ||
+ | * All characters use a new custom shader to allow for proper color overlay effects. This shader may be more performant than the old one as well. | ||
+ | * As a result, some visual effects, most notably the invulnerability/ | ||
+ | * Gallery characters have been spread out more to avoid overlap, and other cosmetic tweaks have been made to the Gallery. | ||
+ | * Added extra animation loops for fullscreen Game Over and Loading Screen animations when using the Gallery' | ||
+ | * **Bates-related: | ||
+ | * Bates' | ||
+ | * Bates' | ||
+ | * Bates' | ||
+ | * Joe will no longer be able to have sex with Bates while he is downed and invulnerable between phases. | ||
+ | * Bates' | ||
+ | * Bates will have a magenta overlay on his body when he is downed at 100% lust, indicating that the sex animation will be different (such as with a normal enemy while they are swooned). | ||
+ | * Five Chillpills have been added to Lood City Park to lower the player' | ||
+ | * Cleaned and optimized various areas of game code that may also improve performance. | ||
+ | * And even more fixes that are too trivial to list! | ||
+ | |||
+ | ===== Known issues: ===== | ||
+ | |||
+ | * [[https:// | ||
+ | |||
+ | ====== Oh So Hero! v0.20.002 ====== | ||
+ | |||
+ | ===== New features: ===== | ||
+ | |||
+ | * **New Boss: Bates!** | ||
+ | * __You can find and fight Bates in Lood City Park (see further below).__ | ||
+ | * **This is a beta version of Bates.** We have most of his moves and sex animations implemented, | ||
+ | * After you beat Bates, go right to read a sign with a special message, and then check the Gallery for all Bates animations unlocked, including a bonus animation! (We couldn' | ||
+ | * We have more in the works for Bates including new and improved attacks, additional sex animations, and a post-defeat cutscene with dialogue. These updates will roll out over the coming months, and we hope you enjoy them! | ||
+ | * **New Environment: | ||
+ | * __You can get here through a new door on the far right side of Lood City.__ | ||
+ | * This is a small linear area where you fight Bates! The design is subject to change in upcoming updates. We also added a Life Spring Aura to fill your HP and SP! | ||
+ | * **New Music: “BATES Prelude to Battle”, “BATES Boss Battle”, “BATES Boss Battle (Final Mix)”** | ||
+ | * Hear these in Lood City Park and in the battle with Bates! | ||
+ | * These three tracks were composed by Cilantro, with additional arrangement on the Boss Battle tracks by Ket Ralus, and guitar on Final Mix by Ugly Prick! | ||
+ | |||
+ | ===== Improvements & bug fixes: ===== | ||
+ | |||
+ | * Increased default volume for sound effects and lewd sound effects. You may want to reset your audio settings to 100% for proper balance. | ||
+ | * Updated the disclaimer at the start of the game, adding a photosensitivity/ | ||
+ | * Fixed damage numbers to display proper values when stats are modified. | ||
+ | * Sex rhythm meter now has a variable target (min of 15% and max of 75%). | ||
+ | * Sex rhythm meter and power struggle meter have been moved to the bottom of the screen (gameplay HUD). | ||
+ | * Sex rhythm meter' | ||
+ | * Joe's Crescent Moon special ability will now give him iframes (invulnerability) for the full duration of this move. | ||
+ | * Joe's Slide and Butt Stomp abilities now have increased recovery time at the end of the moves, and Slide' | ||
+ | * And even more fixes that are too trivial to list! | ||
+ | |||
+ | ===== Known issues: ===== | ||
+ | |||
+ | * Bates is incomplete and has several known issues. These will be rectified in the following updates as we complete our work. Here are the main issues: | ||
+ | * Bates' | ||
+ | * Some of Bates' | ||
+ | * Joe is able to have sex with Bates while he is downed and invulnerable between phases, though this should not be possible. | ||
+ | * Bates may sometimes move bizarrely or go off screen. | ||
+ | * There are no Bates Game Over animations. | ||
+ | * Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right). | ||
+ | * The Lood City Park environment needs performance optimizations. | ||
+ | * Joe's Crescent Moon cooldown is irregular. | ||
+ | * [[https:// | ||
changelog.txt · Last modified: 2024/09/06 22:46 by francis