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gameplay [2023/05/25 08:28] – [10) Multigrabs] hallowaygameplay [2023/09/10 20:25] halloway
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 When used while subbing to an enemy, by accelerating the scene, Joe can reduce the damage he takes since damage is dependent on the scenes duration.  This currently serves no purpose when used on non-hostile NPCs.  When an enemy uses a light grapple (Joe's Lust is less than 100%), this mechanic won't appear unless it reaches max mid scene. When used while subbing to an enemy, by accelerating the scene, Joe can reduce the damage he takes since damage is dependent on the scenes duration.  This currently serves no purpose when used on non-hostile NPCs.  When an enemy uses a light grapple (Joe's Lust is less than 100%), this mechanic won't appear unless it reaches max mid scene.
  
-==== 10) Multigrabs ====+==== 11) Multigrabs ====
 {{osh_multigrab.png?nolink&300 |}} {{osh_multigrab.png?nolink&300 |}}
  
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 The list of compatible enemy combinations can be found [[multigrabs|here]]. The list of compatible enemy combinations can be found [[multigrabs|here]].
 +
 +==== 12) Awakenings ====
 +
 +Version 0.19.200 introduces a new combat mechanic in the form of Awakenings. Awakenings are an abilty used by several enemy that increases their power or grants them access to knew attacks. The condition for an enemy to activate their respective awakening varies as does the types of abilities they unlock. For example: [[Bax]] unlocks his Awakening when his physical health is halved, while [[Haya]] unlocks his Awakening when his lust is increased to 50% of its max. Awakenings are indicated by a grey circle that appears next to an enemies' health bar.
 +
 ===== Buff Icon ===== ===== Buff Icon =====
  
gameplay.txt · Last modified: 2024/01/12 05:36 by halloway