gameplay
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gameplay [2021/03/12 05:16] – ↷ Links adapted because of a move operation francis | gameplay [2023/05/25 08:28] – [10) Multigrabs] halloway | ||
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====== Gameplay ====== | ====== Gameplay ====== | ||
- | So you're new to "Oh So Hero!", | + | So you're new to "Oh So Hero!", |
As the game progresses, you'll start combining button prompts to perform new and helpful moves. | As the game progresses, you'll start combining button prompts to perform new and helpful moves. | ||
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Now for a run through of all the gameplay mechanics found in "Oh So Hero!" | Now for a run through of all the gameplay mechanics found in "Oh So Hero!" | ||
- | // | + | // |
---- | ---- | ||
===== HUD ===== | ===== HUD ===== | ||
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...Not that he ever seems to mind... | ...Not that he ever seems to mind... | ||
+ | ==== 10) Rhythm Meter ==== | ||
+ | {{osh_rhythm_mechanic_hud.png? | ||
+ | |||
+ | Version 0.16.1300 introduces a new rhythm game-like mechanic. | ||
+ | |||
+ | When used while subbing to an enemy, by accelerating the scene, Joe can reduce the damage he takes since damage is dependent on the scenes duration. | ||
+ | |||
+ | ==== 10) Multigrabs ==== | ||
+ | {{osh_multigrab.png? | ||
+ | |||
+ | Version 0.18.200 introduces a new combat mechanic in the form of [[Multigrabs]]. Multigrabs are a technique used by some of the enemies in the game. Essentially, | ||
+ | |||
+ | Multigrabs can also be triggered if a compatible enemy grapples Joe while his topping another enemy. | ||
+ | |||
+ | The list of compatible enemy combinations can be found [[multigrabs|here]]. | ||
===== Buff Icon ===== | ===== Buff Icon ===== | ||
{{ c: | {{ c: | ||
- | At the time of writing, there is currently only one buff implimented. | + | At the time of writing, there is currently only one buff implemented. |
===== The Store ===== | ===== The Store ===== | ||
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===== Game Over ===== | ===== Game Over ===== | ||
- | Either you've had one too many punches to the noggin or, more likely, you've enjoyed watching the grapples too often. That's when you're faced with the dreaded GAME OVER! Only, it's not actually dreaded in any way. Instead of the usual punishment you'd see in most games, a Game Over here only resets you back to where you entered the level. There' | + | Either you've had one too many punches to the noggin or, more likely, you've enjoyed watching the grapples too often. That's when you're faced with the dreaded |
- | At the time of writing, all but one zone has unique game over screens. The exception in this case is the (currently) unfinished Lood City zone. All the unique game over screens are animated while the sole exception merely has a still image of Joe. This will most likely change as development continues. | + | At the time of writing, all zones have unique game over screens. The exception in this case is the (currently) unfinished Lood City zone. All the unique game over screens are animated while the sole exception merely has a still image of Joe. This will most likely change as development continues. |
- | Some zones (Cas' Cabin, Brask' | + | Some zones (Cas' Cabin, Brask' |
===== Invisible Stats ===== | ===== Invisible Stats ===== |
gameplay.txt · Last modified: 2024/01/12 05:36 by halloway