gameplay
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tag:gameplay [2020/07/02 09:59] – [Game Over] 213.205.196.152 | gameplay [2023/05/25 08:28] – [10) Multigrabs] halloway | ||
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====== Gameplay ====== | ====== Gameplay ====== | ||
- | So you're new to "Oh So Hero!", | + | So you're new to "Oh So Hero!", |
- | + | ||
- | Note: This assumes you're using an American keyboard with the controls set on default. | + | |
- | + | ||
- | * **X** = Attack | + | |
- | * **Z** = Special Attack | + | |
- | * **C** = Jump | + | |
- | * **Directional Keys** = Move | + | |
- | * **Up Directional Key** = Interact | + | |
- | * **S** = Grapple (a.k.a. Sex) | + | |
As the game progresses, you'll start combining button prompts to perform new and helpful moves. | As the game progresses, you'll start combining button prompts to perform new and helpful moves. | ||
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Now for a run through of all the gameplay mechanics found in "Oh So Hero!" | Now for a run through of all the gameplay mechanics found in "Oh So Hero!" | ||
- | // | + | // |
---- | ---- | ||
===== HUD ===== | ===== HUD ===== | ||
- | {{:tag: | + | {{c: |
==== 1) Health Points ==== | ==== 1) Health Points ==== | ||
Health Points, otherwise known as HP, is vital to your success in "Oh So Hero!" | Health Points, otherwise known as HP, is vital to your success in "Oh So Hero!" | ||
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As you enter zones, the name of the area will appear in the middle of the screen and the name of the BGM (plus the talented people who made it) will appear in the lower-left. | As you enter zones, the name of the area will appear in the middle of the screen and the name of the BGM (plus the talented people who made it) will appear in the lower-left. | ||
- | ==== 6) Zenni ==== | + | ==== 6) Zennies |
- | While Zenni doesn' | + | You can see all the shiny monies you've collected here. And who doesn' |
+ | |||
+ | And speaking of Bars, as of update 0.14.900, Zenni can be used at the Bar And Grill on Smol Beach to purchase healing or even stat boosting drinks. | ||
==== 7) Enemies ==== | ==== 7) Enemies ==== | ||
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Those devious aliens/ | Those devious aliens/ | ||
- | The bar surrounded by a black outline seen above their head is their HP bar. Hit them enough, they' | + | The bar surrounded by a black outline seen above their head is their HP bar. Hit them enough, they' |
==== 8) NPC ==== | ==== 8) NPC ==== | ||
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If you see a tiny Joe head at the bottom of your screen, pressing **Up** will interact with them. Although, while they //can// help you in your journey or even just chat a little, there' | If you see a tiny Joe head at the bottom of your screen, pressing **Up** will interact with them. Although, while they //can// help you in your journey or even just chat a little, there' | ||
- | {{:tag: | + | {{c: |
==== 9) Escape Meter ==== | ==== 9) Escape Meter ==== | ||
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...Not that he ever seems to mind... | ...Not that he ever seems to mind... | ||
+ | |||
+ | ==== 10) Rhythm Meter ==== | ||
+ | {{osh_rhythm_mechanic_hud.png? | ||
+ | |||
+ | Version 0.16.1300 introduces a new rhythm game-like mechanic. | ||
+ | |||
+ | When used while subbing to an enemy, by accelerating the scene, Joe can reduce the damage he takes since damage is dependent on the scenes duration. | ||
+ | |||
+ | ==== 10) Multigrabs ==== | ||
+ | {{osh_multigrab.png? | ||
+ | |||
+ | Version 0.18.200 introduces a new combat mechanic in the form of [[Multigrabs]]. Multigrabs are a technique used by some of the enemies in the game. Essentially, | ||
+ | |||
+ | Multigrabs can also be triggered if a compatible enemy grapples Joe while his topping another enemy. | ||
+ | |||
+ | The list of compatible enemy combinations can be found [[multigrabs|here]]. | ||
+ | ===== Buff Icon ===== | ||
+ | |||
+ | {{ c: | ||
+ | |||
+ | At the time of writing, there is currently only one buff implemented. | ||
===== The Store ===== | ===== The Store ===== | ||
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===== Game Over ===== | ===== Game Over ===== | ||
- | Either you've had one too many punches to the noggin or, more likely, you've enjoyed watching the grapples too often. That's when you're faced with the dreaded GAME OVER! Only, it's not actually dreaded in any way. Instead of the usual punishment you'd see in most games, a Game Over here only resets you back to where you entered the level. There' | + | Either you've had one too many punches to the noggin or, more likely, you've enjoyed watching the grapples too often. That's when you're faced with the dreaded |
+ | |||
+ | At the time of writing, all zones have unique game over screens. The exception in this case is the (currently) unfinished Lood City zone. All the unique game over screens are animated while the sole exception merely has a still image of Joe. This will most likely change as development continues. | ||
+ | |||
+ | Some zones (Cas' Cabin, Brask' | ||
+ | |||
+ | ===== Invisible Stats ===== | ||
+ | |||
+ | While you can't actively see them, there' | ||
+ | |||
+ | **Stamina**: | ||
+ | |||
+ | **Strength**: | ||
+ | |||
+ | **Charisma**: | ||
+ | |||
+ | **Lubricity**: | ||
- | At the time of writing, only three zones have unique game over screens: Sheo Islands Beach, Treewish Forest and the Forbidden Bayou. These three screens are animated, while all other zones merely have a still image of Joe. This will likely change as development continues. | + | ===== Teleporters ===== |
- | Some zones (Cas' Cabin, Brask' | + | {{ c: |
gameplay.txt · Last modified: 2024/01/12 05:36 by halloway