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changelog [2022/12/31 23:55] francischangelog [2023/08/31 21:28] – Oh So Hero! v0.19.300 francis
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 [[development|🐸 For the Development Roadmap, go here!]] [[development|🐸 For the Development Roadmap, go here!]]
  
-**Older Versions:** **[[changelog v0.17|🐸v0.17]]**, **[[changelog v0.16|🐸v0.16]]**, **[[changelog v0.15|🐸v0.15]]**, **[[changelog v0.14|🐸v0.14]]**+**Older Versions:** **[[changelog v0.18|🐸v0.18]]**, **[[changelog v0.17|🐸v0.17]]**, **[[changelog v0.16|🐸v0.16]]**, **[[changelog v0.15|🐸v0.15]]**, **[[changelog v0.14|🐸v0.14]]**
  
-====== Oh So Hero! v0.18.500 ======+====== Oh So Hero! v0.19.300 ======
  
 ===== New features: ===== ===== New features: =====
  
-  * **New multigrab animations[[odeere|O'Deere]]+O'Deere, [[bax|Bax]]+Bax, and [[puca|Puca]]+Puca** +  * **New NPCBiro!** 
-    * O'Deere+O'Deere+Joe can be encountered in the Forbidden Bayou. +    * Find this bird on the boardwalk at Smol Beach.
-    * Bax+Bax and Puca+Puca can be encountered in Hiroto Dojo. +
-      * TIP: Get Bax's HP low to make him more likely to grab. +
-  * **New animation for [[jack|Jack]] & news van update** +
-    * A second part has been added to Jack & Joe's sex animation. Lewd sound effects have been updated for both parts. +
-    * The news van at Sheo Islands Beach will be moved out of the way when you reach Smol Beach, and then you will be able to travel between the two environments. Jack's dialogue will be updated when this happens. +
-  * **New NPC: Chad!** +
-    * Chad can be found in a new section of Smol Beach. +
-    * More work is planned for Smol Beach going forward. +
-  * **New music: "Mall Rat"** +
-    * This is played in Ali's Surf Shack and the indoor shops at Lood City.+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Upgraded Unity from 2019 to 2021 LTS+  * **Added Haya's Sexy Taunt animation (also in Gallery).** 
-  * Upgraded FMOD (audio middleware) from 2.01 to 2.02+  * **Give the player iframes between rooms.** 
-  * Fixed Linux and Windows 32-bit builds (thanks in part to the above upgrades)+    * Whenever the player/camera transitions between LevelRooms (CameraRoomswith a hard cut (quick fade to/from black), such as when going through a door, give the player character invulnerability/invincibility frames for one second. 
-  * Changed environment lighting in Hiroto Dojo+  * Fixed Koji's bar stool / animation VFX
-  * Fixed collision error in Hiroto Dojo east building+  * Fixed PreGameStory loading gameplay twice
-  * Updated Credits +  * Improved camera transitions in Treewish Forest
-    If you don't see your name listed, contact usWe'll have another update before our next public release, so don't worry[[https://f.ff-f.co/oshc|Access the Credits Form here for more info.]]+  * Fixed camera positions in Brask’s Palace & Smol Beach
 +  * Fixed falling detection; Joe will now properly walk down a ramp. 
 +  Fixed camera tween with loading confirmation off T#74. 
 +  * Fixed Haya attempting to grab too far away T#76. 
 +  * Fixed camera bug in Brask's Jungle T#78. 
 +  * **Fixed Signal and Puca attacks T#79.**
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
-===== Other notes: =====+===== Known issues: =====
  
-  * Further progress has been made on the Android build. We hope to have news about this in the coming months.+  * No new known issues with this build. 
 +  * [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|All Known Issues]]
  
-====== Oh So Hero! v0.18.400 ======+====== Oh So Hero! v0.19.200 ======
  
-===== New features: 🎃 =====+===== New features: =====
  
-  * **New multigrab animations: [[Amaru]]+Amaru, [[Gatis]]+Gatis, and Gatis+[[odeere|O'Deere]]** +  * **New Awakened Status for Bax & Haya, and New Ability for Haya** 
-    * Amaru+Amaru+Joe can be encountered in Sheo Islands Beach or Southeast Beach. +    * Hiroto Dojo is a great place for training and awakening new abilities
-    * Gatis+Gatis+Joe and Gatis+O'Deere+Joe can be encountered in the Forbidden Bayou. +    * In a previous update, we made Bax’moves change when his HP falls to 50% or below. We’ve turned this concept into a new status called Awakened
-  * **New music: "Dojo Henshin!!" & "Theme of Brask"** +    * If an enemy can be Awakened, there will be a gray dot to the left of their HP barEach enemy type has its own condition for AwakeningWhen this condition is met, the gray dot will turn into yellow star, and the enemy’s behavior and moveset will changeThink of this as the enemy’s second phase. 
-    * "Dojo Henshin!!" is played in Hiroto Dojo+    As said beforeBax will be Awakened at ≤ 50% HP with new moves (same as in previous builds, except now the yellow star will appear)
-    * "Theme of Brask" is played in Brask'Palace+    * Haya will be Awakened at ≥ 50% LP with a new lust-raising ability called Sexy Star (this will have a new taunt animation starting next build)
-    * "Wild Shadows" and its "Forbidden Mix" will continue to play in Brask's Jungle and the Forbidden Bayou respectively. +    We will keep this status in mind for future enemies and may even apply this to existing enemies retroactively as appropriateHave fun teaching those enemies a lesson!
-  * **Gallery AutoPlay** (Alpha) +
-    * Play a loop of all unlocked animations for all unlocked characters and environments. +
-    * To use this, **enter the Gallery** and then **select character** and enter the animation menuNext, look at the UI and press the button/key labeled "**AutoPlay All**". If you're using the keyboard, the default key is "F"+
-    * This feature is still experimental and may have visual glitches+
-  Added PlayStation 5 DualSense controller support (Rewired update).+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Fixed game events / dialog completion across saves. In other wordsNPC conversation progress will no longer carry over from one save file to another+  * Now that Haya has Sexy Staryou’ll have easier access to the sex animation that occurs between Haya and Joe when Joe is at 100% lust
-  * Fixed multigrab order so Joe is always bottom. This means only Joe will take damage+  * Fixed loading to the wrong checkpoint (including after game over)
-  * Added the palace exterior for Brask's Palace at the end of Brask'Jungle+  * Fixed Stier'animation upon entering Lood City
-  * Adjusted enemy placement and other things in several environments+  * Fixed some camera glitches
-  * Adjusted HP and LP for Amaru, Bax, Puca, and Signal. +  * Updated Full Frontal Frog logo from [[https://ff-f.co/|ff-f.co]] to [[https://ribbit.fun/|ribbit.fun]]
-  * Changed the Medkit texture to a green cross+  * Updated Haya's ninja star material.
-  * Made the application icon uncompressed (higher quality).+
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * **Linux and Windows 32-bit builds are unavailable.** Due to technical difficultieswe are unable to produce working builds for these platformsWe're really sorry about thisbut we will be looking into solving this problemHopefully it can be resolved by the next update.+  * Haya’s Sexy Star taunt animation is missing. He is using his standard high throw animation instead. The proper animation will be added next build. 
 +  The Awakened yellow star does not appear immediately when the Awakened condition is met (as it should). Currently it waits until the next available move to be evaluated. 
 +  A loading screen now appears when starting the game (in order to properly load some things that need extra time). If you have Loading Confirmation enabled in the options, this will require you to press the attack key to continue. This will be revisited and revised in a future update. 
 +  When Loading Confirmation is disabledsome scenes start with a camera tween to Joe from another position off screen. 
 +  * Some areas have new camera bugs and new enemy activation bugs introduced as a result of ongoing development to level design code. 
 +  * All of these issues will be addressed in future buildsGoing forward, we will be tracking known issues in the [[https://github.com/FullFrontalFrog/OhSoHeroTracker/issues|public issue tracker]] to ensure they are resolved in a timely fashion.
  
-===== Other notes: ===== +====== Oh So Hero! v0.19.100 ======
- +
-  * Due to control changes, key bindings need to be reset if coming from an older version of the game, but they can be re-customized immediately. +
-  * Windows 64-bit: The EXE and data folder have been renamed "OhSoHero.exe" and "OhSoHero_Data" respectively. This is needed for compatibility with Unity Cloud Build. +
- +
-====== Oh So Hero! v0.18.300 Bug Fix Build ======+
  
 ===== New features: ===== ===== New features: =====
  
-  * **Skills Screen** +  * **New multigrab animations: [[Signal]]+Signal and [[Stier]]+Stier** 
-    * You can view all the skills Joe has learned, and toggle them on or off! +    * These dudes can be encountered in Lood City. 
-  * **New item: Abacus** +  * **Three (3) new animations for [[Haya]]!** 
-    * This gives Joe the **Damage Numbers** skill, allowing the player to see how much HP is lost whenever damage is dealt. This can be disabled at any time in the Skills Screen+    * Haya can be found in Hiroto Dojo, and he also has a new grab move. 
-    * The Abacus can be found in Treewish Forest (travel west from Southeast Beach).+  * **New NPC: Koji!** 
 +    * This [[Daku]] NPC can be found in Ali's Surf ShackHe will be relocated and provided dialogue in a future update. 
 +  * **New 3D models for all collectible items.**
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * **Improved AI** so enemies (e.g. Amaruare more likely to **multigrab**+  * Fixed doors transitioning to wrong checkpoints (and related autosave issues). 
-  * Improved UI (Inventory Screen)+  * Fixed enemy AI when pausing the game
-  * Updated Credits +  * Fixed Haya's AI and added his grab move
-    * If you don't see your name listed, contact usWe'll have another update before our next public release, so don't worry. [[https://f.ff-f.co/oshc|Access the Credits Form here for more info.]] +  * Made tweaks to all gameplay environments, including Hiroto Dojo and Lood City
- +  * Fixed the missing impact sound effect for Joe'butt stomp
-====== Oh So Hero! v0.18.200 ====== +  * Added new staff to the Credits
- +  * And even more fixes that are too trivial to list!
-===== New features: ===== +
- +
-  * **New feature: Multigrabs!** +
-    * When Joe is having sex with an enemy, certain compatible enemies can join in! +
-    * This update adds three new **threesome animations**: **Daku+Daku**+Joe, **Amaru+Daku**+Joe, and **Lono'e+Lono'e**+Joe! +
-    * These can be encountered in multiple locations, including Sheo Islands Beach and Treewish Forest+
-  * **New NPC: Bryce!** +
-    * Bryce can be found in Southeast Beach (outside Cas'House). +
- +
-===== Improvements & bug fixes: ===== +
- +
-  * **Fixed springs** (i.e. jump pads) to allow Joe to jump high enough to reach the necessary ledges. This required changing the physics back to 50 FPS, but the smoother movement is a separate thing and is still in effect. We will revisit these settings later+
-  * Improved display of Ninja Clan in Gallery (including separate idle sprites). +
-  * Minor level design changes to Sheo Islands Beach and Southeast Beach to improve chances of threesome encounters! +
-  * All current platform releases, including Linux, have been verified to work.+
  
 ===== Known issues: ===== ===== Known issues: =====
  
-  * Certain threesome animations (e.gAmaru+Daku+Joe) may be difficult to trigger due to the current state of enemy AI. We will be making improvements to address this.+  * Koji's animation spawns a barstool under JoeThis is not spawned/positioned correctly when viewing it in the GalleryA fix is forthcoming. 
 +  * Some areas of gameplay may have new issues with the camera, player collision, or enemy AI activation since we have migrated to new level design tools. We'll be working to iron out these issues and make other long-needed fixes over the coming updates.
  
-====== Oh So Hero! v0.18.100 Bug Fix Build ======+===== Other notes: =====
  
-===== New features: =====+  * We still need more time to address the issue with the false positive virus reports. Our previous Windows build was made on a machine running Windows 11 (to the best of my knowledge), so I went back to our standard dev machine running Windows 10. Hopefully this will mitigate the issue until we have time to set up Extended Validation Code Signing.
  
-  * **Inventory Screen** +====== Oh So Hero! v0.19.000 ======
-    * You can view all the items Joe has collected! More updates to come later. +
- +
-===== Improvements & bug fixes: ===== +
- +
-  * **Hiroto Dojo** has some level fixes and includes the **Key** to the East Building. The level design is still not final and will have more changes in upcoming versions. +
-  * Updated the **Pause Screen** UI with gameplay visible in the background. +
-  * Fixed the **Gallery** for anyone with customized controls (key bindings), specifically when an input action has an unmapped key. +
-  * Multiple fixes to the **Key Bindings** Screen: +
-    * Allow assigning the same key/button to multiple actions. +
-    * Allow the cancel button to be assigned properly. +
-    * Disable the Trailer Mode key while in this screen. +
-  * **Smoother movement** is implemented, and physics calculations now run at 60 FPS instead of 50 FPS. This prevents Joe from jittering when walking over surfaces such as the bridges in Hiroto Dojo. +
-  * Blocks that are breakable with the Butt Stomp (e.g. Treewish Forest) cannot be destroyed from the side; they can only be destroyed from above, as intended. +
-  * Some scrolling textures will now stop while the game is paused, as intended. +
-  * Faster Quit to Desktop (shorter fade out). +
-  * Dialogue with "<3" is replaced with "❤️"+
-  * And even more fixes that are too trivial to list! +
- +
-===== Known issues: ===== +
- +
-  * Springs do not bounce high enough to proceed through the game. A fix has been made for v0.18.200. Sorry, folks! +
- +
-====== Oh So Hero! v0.18.000 ======+
  
 ===== New features: ===== ===== New features: =====
  
-  * **New Enemy: Ninja Clan!** +  * **New Enemy: Haya!** 
-    * You will encounter them if you fall into a Ninja Trap in Hiroto Dojo! +    * You can encounter this ninja rabbit enemy in Hiroto Dojo! 
-    * Look for both animations! +    * This is a simple enemy with one swooned animation and one sex animation with Joe. 
-  * **New NPCs: Xiao** and **Trace!** +    * NOTE: Haya has replaced O'Deere in the Dojo, but O'Deere can still be found in the Forbidden Bayou
-    * Xiao can be found in Ali’s Surf Shack (Sheo Islands Beach). +  * **New [[Ninja Clan]] animations!** 
-    * Trace can be found in Octo’s Sushi Place (Lood City)+    * Joining the existing Trio and Pig, we now have **Goat** and **Cat/Dog** animations
-  * **Updated Environment: Hiroto Dojo** +    * Each Ninja Trap laser color has one of these animationsFind all four! 
-    * New Building to the right of Hiroto Dojo. +  * **Apple silicon support!** 
-    * Still some things here that will be worked on and fixed in upcoming versions! +    If you have a Mac with an M1 or newer processorplease download the "Apple silicon" / "macsilicon" build
-  * **Added Poise stat:** +    NOTE: Intel Macs can continue running the game with the "Intel" / "macintel" build.
-    Includes poise damage, poise damage per second, sex poise damage+
-    * Enemies with poise refill poise when getting back up from Downed status+
-  * Stier now has Poise. +
-  Updated HP Bar with Poiseloss display, and new colors+
-  Added Lono’e kick attack to gallery after first time played (sexy~).+
  
 ===== Improvements & bug fixes: ===== ===== Improvements & bug fixes: =====
  
-  * Fixed UI camera layering+  * **Hiroto Dojo** has updated enemy placement and some revised level objects
-  * Show cursor on key bindings screen.+  * A few items have been updated with 3D representations. We plan to do this with all existing items as development progresses. 
 +  * Tiburon's dialogue has been updated. 
 +  * Updated Credits 
 +    * If you don't see your name listed, contact us. We'll have another update before our next public release, so don't worry. [[https://f.ff-f.co/oshc|Access the Credits Form here for more info.]]
   * And even more fixes that are too trivial to list!   * And even more fixes that are too trivial to list!
- 
-===== Known issues: ===== 
- 
-  * Linux build may not be functioning correctly. Will address in the next update. 
  
changelog.txt · Last modified: 2024/04/01 00:07 by francis